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author | Guenter Geiger <ggeiger@users.sourceforge.net> | 2004-02-02 12:18:59 +0000 |
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committer | Guenter Geiger <ggeiger@users.sourceforge.net> | 2004-02-02 12:18:59 +0000 |
commit | 2e416ee0095f1bf608f849f156d564e0f45fb8ab (patch) | |
tree | 9e4881e81953b434b91dbd35218d78f05b27e82e /pd/portaudio/docs | |
parent | ae6b5d89ea93b95c2990895077cf5e8f0bba9ad9 (diff) |
merged in version_0_37_1test6
svn path=/trunk/; revision=1305
Diffstat (limited to 'pd/portaudio/docs')
24 files changed, 0 insertions, 2373 deletions
diff --git a/pd/portaudio/docs/index.html b/pd/portaudio/docs/index.html deleted file mode 100644 index 7d9b248d..00000000 --- a/pd/portaudio/docs/index.html +++ /dev/null @@ -1,60 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.79 [en] (Windows NT 5.0; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="PortAudio Docs, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Docs</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Documentation</h1></center> -</td> -</tr> -</table></center> - -<p>Copyright 2000 Phil Burk and Ross Bencina -<br> -<h3> -<a href="portaudio_h.txt">API Reference</a></h3> - -<blockquote>The Application Programmer Interface is documented in "portaudio.h".</blockquote> - -<h3> -<a href="pa_tutorial.html">Tutorial</a></h3> - -<blockquote>Describes how to write audio programs using the PortAudio API.</blockquote> - -<h3> -<a href="pa_impl_guide.html">Implementation Guide</a></h3> - -<blockquote>Describes how to write an implementation of PortAudio for a -new computer platform.</blockquote> - -<h3> -<a href="portaudio_icmc2001.pdf">Paper Presented at ICMC2001</a> (PDF)</h3> - -<blockquote>Describes the PortAudio API and discusses implementation issues. -Written July 2001.</blockquote> - -<h3> -<a href="latency.html">Improving Latency</a></h3> - -<blockquote>How to tune your computer to achieve the lowest possible audio -delay.</blockquote> - -<h3> -<a href="proposals.html">Proposed Changes</a></h3> - -<blockquote>Describes API changes being considered by the developer community. -Feedback welcome.</blockquote> -<a href="http://www.portaudio.com/">Return to PortAudio Home Page</a> -</body> -</html> diff --git a/pd/portaudio/docs/latency.html b/pd/portaudio/docs/latency.html deleted file mode 100644 index 87f1d122..00000000 --- a/pd/portaudio/docs/latency.html +++ /dev/null @@ -1,192 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.79 [en] (Windows NT 5.0; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Internal docs. How a stream is started or stopped."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Implementation - Start/Stop</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -<a href="http://www.portaudio.com">PortAudio</a> Latency</h1></center> -</td> -</tr> -</table></center> - -<p>This page discusses the issues of audio latency for <a href="http://www.portaudio.com">PortAudio</a> -. It offers suggestions on how to lower latency to improve the responsiveness -of applications. -<blockquote><b><a href="#what">What is Latency?</a></b> -<br><b><a href="#portaudio">PortAudio and Latency</a></b> -<br><b><a href="#macintosh">Macintosh</a></b> -<br><b><a href="#unix">Unix</a></b> -<br><b><a href="#windows">WIndows</a></b></blockquote> -By Phil Burk, Copyright 2002 Phil Burk and Ross Bencina -<h2> -<a NAME="what"></a>What is Latency?</h2> -Latency is basically longest time that you have to wait before you obtain -a desired result. For digital audio output it is the time between making -a sound in software and finally hearing it. -<p>Consider the example of pressing a key on the ASCII keyboard to play -a note. There are several stages in this process which each contribute -their own latency. First the operating system must respond to the keypress. -Then the audio signal generated must work its way through the PortAudio -buffers. Then it must work its way through the audio card hardware. Then -it must go through the audio amplifier which is very quick and then travel -through the air. Sound travels at abous one foot per millisecond through -air so placing speakers across the room can add 5-20 msec of delay. -<p>The reverse process occurs when recording or responding to audio input. -If you are processing audio, for example if you implement a software guitar -fuzz box, then you have both the audio input and audio output latencies -added together. -<p>The audio buffers are used to prevent glitches in the audio stream. -The user software writes audio into the output buffers. That audio is read -by the low level audio driver or by DMA and sent to the DAC. If the computer -gets busy doing something like reading the disk or redrawing the screen, -then it may not have time to fill the audio buffer. The audio hardware -then runs out of audio data, which causes a glitch. By using a large enough -buffer we can ensure that there is always enough audio data for the audio -hardware to play. But if the buffer is too large then the latency is high -and the system feels sluggish. If you play notes on the keyboard then the -"instrument" will feel unresponsive. So you want the buffers to be as small -as possible without glitching. -<h2> -<a NAME="portaudio"></a>PortAudio and Latency</h2> -The only delay that PortAudio can control is the total length of its buffers. -The Pa_OpenStream() call takes two parameters: numBuffers and framesPerBuffer. -The latency is also affected by the sample rate which we will call framesPerSecond. -A frame is a set of samples that occur simultaneously. For a stereo stream, -a frame is two samples. -<p>The latency in milliseconds due to this buffering is: -<blockquote><tt>latency_msec = 1000 * numBuffers * framesPerBuffer / framesPerSecond</tt></blockquote> -This is not the total latency, as we have seen, but it is the part we can -control. -<p>If you call Pa_OpenStream() with numBuffers equal to zero, then PortAudio -will select a conservative number that will prevent audio glitches. If -you still get glitches, then you can pass a larger value for numBuffers -until the glitching stops. if you try to pass a numBuffers value that is -too small, then PortAudio will use its own idea of the minimum value. -<p>PortAudio decides on the minimum number of buffers in a conservative -way based on the frameRate, operating system and other variables. You can -query the value that PortAudio will use by calling: -<blockquote><tt>int Pa_GetMinNumBuffers( int framesPerBuffer, double sampleRate -);</tt></blockquote> -On some systems you can override the PortAudio minimum if you know your -system can handle a lower value. You do this by setting an environment -variable called PA_MIN_LATENCY_MSEC which is read by PortAudio when it -starts up. This is supported on the PortAudio implementations for Windows -MME, Windows DirectSound, and Unix OSS. -<h2> -<a NAME="macintosh"></a>Macintosh</h2> -The best thing you can do to improve latency on Mac OS 8 and 9 is to turn -off Virtual Memory. PortAudio V18 will detect that Virtual Memory is turned -off and use a very low latency. -<p>For Mac OS X the latency is very low because Apple Core Audio is so -well written. You can set the PA_MIN_LATENCY_MSEC variable using: -<blockquote><tt>setenv PA_MIN_LATENCY_MSEC 4</tt></blockquote> - -<h2> -<a NAME="unix"></a>Unix</h2> -PortAudio under Unix currently uses a backgroud thread that reads and writes -to OSS. This gives you decent but not great latency. But if you raise the -priority of the background thread to a very priority then you can get under -10 milliseconds latency. In order to raise your priority you must run the -PortAudio program as root! You must also set PA_MIN_LATENCY_MSEC using -the appropriate command for your shell. -<h2> -<a NAME="windows"></a>Windows</h2> -Latency under Windows is a complex issue because of all the alternative -operating system versions and device drivers. I have seen latency range -from 8 milliseconds to 400 milliseconds. The worst case is when using Windows -NT. Windows 98 is a little better, and Windows XP can be quite good if -properly tuned. -<p>The underlying audio API also makes a lot of difference. If the audio -device has its own DirectSound driver then DirectSound can often provide -better latency than WMME. But if a real DirectSound driver is not available -for your device then it is emulated using WMME and the latency can be very -high. That's where I saw the 400 millisecond latency. The ASIO implementation -is generally very good and will give the lowest latency if available. -<p>You can set the PA_MIN_LATENCY_MSEC variable to 50, for example, by -entering in MS-DOS: -<blockquote><tt>set PA_MIN_LATENCY_MSEC=50</tt></blockquote> -If you enter this in a DOS window then you must run the PortAudio program -from that same window for the variable to have an effect. You can add that -line to your C:\AUTOEXEC.BAT file and reboot if you want it to affect any -PortAudio based program. -<p>For Windows XP, you can set environment variables as follows: -<ol> -<li> -Select "Control Panel" from the "Start Menu".</li> - -<li> -Launch the "System" Control Panel</li> - -<li> -Click on the "Advanced" tab.</li> - -<li> -Click on the "Environment Variables" button.</li> - -<li> -Click "New" button under User Variables.</li> - -<li> -Enter PA_MIN_LATENCY_MSEC for the name and some optimistic number for the -value.</li> - -<li> -Click OK, OK, OK.</li> -</ol> - -<h3> -Improving Latency on Windows</h3> -There are several steps you can take to improve latency under windows. -<ol> -<li> -Avoid reading or writng to disk when doing audio.</li> - -<li> -Turn off all automated background tasks such as email clients, virus scanners, -backup programs, FTP servers, web servers, etc. when doing audio.</li> - -<li> -Disconnect from the network to prevent network traffic from interrupting -your CPU.</li> -</ol> -<b>Important: </b>Windows XP users can also tune the OS to favor background -tasks, such as audio, over foreground tasks, such as word processing. I -lowered my latency from 40 to 10 milliseconds using this simple technique. -<ol> -<li> -Select "Control Panel" from the "Start Menu".</li> - -<li> -Launch the "System" Control Panel</li> - -<li> -Click on the "Advanced" tab.</li> - -<li> -Click on the "Settings" button in the Performance area.</li> - -<li> -Click on the "Advanced" tab.</li> - -<li> -Select "Background services" in the Processor Scheduling area.</li> - -<li> -Click OK, OK.</li> -</ol> -Please let us know if you have others sugestions for lowering latency. -<br> -<br> -</body> -</html> diff --git a/pd/portaudio/docs/pa_impl_guide.html b/pd/portaudio/docs/pa_impl_guide.html deleted file mode 100644 index 50abc304..00000000 --- a/pd/portaudio/docs/pa_impl_guide.html +++ /dev/null @@ -1,197 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.79 [en] (Windows NT 5.0; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Internal docs. How a stream is started or stopped."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Implementation - Start/Stop</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -<a href="http://www.portaudio.com">PortAudio</a> Implementation Guide</h1></center> -</td> -</tr> -</table></center> - -<p>This document describes how to implement the PortAudio API on a new -computer platform. Implementing PortAudio on a new platform, makes it possible -to port many existing audio applications to that platform. -<p>By Phil Burk -<br>Copyright 2000 Phil Burk and Ross Bencina -<p>Note that the license says: <b>"Any person wishing to distribute modifications -to the Software is requested to send the modifications to the original -developer so that they can be incorporated into the canonical version."</b>. -So when you have finished a new implementation, please send it back to -us at "<a href="http://www.portaudio.com">http://www.portaudio.com</a>" -so that we can make it available for other users. Thank you! -<h2> -Download the Latest PortAudio Implementation</h2> -Always start with the latest implementation available at "<a href="http://www.portaudio.com">http://www.portaudio.com</a>". -Look for the nightly snapshot under the CVS section. -<h2> -Select an Existing Implementation as a Basis</h2> -The fastest way to get started is to take an existing implementation and -translate it for your new platform. Choose an implementation whose architecture -is as close as possible to your target. -<ul> -<li> -DirectSound Implementation - pa_win_ds - Uses a timer callback for the -background "thread". Polls a circular buffer and writes blocks of data -to keep it full.</li> - -<li> -Windows MME - pa_win_wmme - Spawns an actual Win32 thread. Writes blocks -of data to the HW device and waits for events that signal buffer completion.</li> - -<li> -Linux OSS - pa_linux - Spawns a real thread that writes to the "/dev/dsp" -stream using blocking I/O calls.</li> -</ul> -When you write a new implementation, you will be using some code that is -in common with all implementations. This code is in the folder "pa_common". -It provides various functions such as parameter checking, error code to -text conversion, sample format conversion, clipping and dithering, etc. -<p>The code that you write will go into a separate folder called "pa_{os}_{api}". -For example, code specific to the DirectSound interface for Windows goes -in "pa_win_ds". -<h2> -Read Docs and Code</h2> -Famialiarize yourself with the system by reading the documentation provided. -here is a suggested order: -<ol> -<li> -User Programming <a href="pa_tutorial.html">Tutorial</a></li> - -<li> -Header file "pa_common/portaudio.h" which defines API.</li> - -<li> -Header file "pa_common/pa_host.h" for host dependant code. This definces -the routine you will need to provide.</li> - -<li> -Shared code in "pa_common/pa_lib.c".</li> - -<li> -Docs on Implementation of <a href="pa_impl_startstop.html">Start/Stop</a> -code.</li> -</ol> - -<h2> -Implement Output to Default Device</h2> -Now we are ready to crank some code. For instant gratification, let's try -to play a sine wave. -<ol> -<li> -Link the test program "pa_tests/patest_sine.c" with the file "pa_lib.c" -and the implementation specific file you are creating.</li> - -<li> -For now, just stub out the device query code and the audio input code.</li> - -<li> -Modify PaHost_OpenStream() to open your default target device and get everything -setup.</li> - -<li> -Modify PaHost_StartOutput() to start playing audio.</li> - -<li> -Modify PaHost_StopOutput() to stop audio.</li> - -<li> -Modify PaHost_CloseStream() to clean up. Free all memory that you allocated -in PaHost_OpenStream().</li> - -<li> -Keep cranking until you can play a sine wave using "patest_sine.c".</li> - -<li> -Once that works, try "patest_pink.c", "patest_clip.c", "patest_sine8.c".</li> - -<li> -To test your Open and Close code, try "patest_many.c".</li> - -<li> -Now test to make sure that the three modes of stopping are properly supported -by running "patest_stop.c".</li> - -<li> -Test your implementation of time stamping with "patest_sync.c".</li> -</ol> - -<h2> -Implement Device Queries</h2> -Now that output is working, lets implement the code for querying what devices -are available to the user. Run "pa_tests/pa_devs.c". It should print all -of the devices available and their characteristics. -<h2> -Implement Input</h2> -Implement audio input and test it with: -<ol> -<li> -patest_record.c - record in half duplex, play back as recorded.</li> - -<li> -patest_wire.c - full duplex, copies input to output. Note that some HW -may not support full duplex.</li> - -<li> -patest_fuzz.c - plug in your guitar and get a feel for why latency is an -important issue in computer music.</li> - -<li> -paqa_devs.c - try to open every device and use it with every possible format</li> -</ol> - -<h2> -Debugging Tools</h2> -You generally cannot use printf() calls to debug real-time processes because -they disturb the timing. Also calling printf() from your background thread -or interrupt could crash the machine. So PA includes a tool for capturing -events and storing the information while it is running. It then prints -the events when Pa_Terminate() is called. -<ol> -<li> -To enable trace mode, change TRACE_REALTIME_EVENTS in "pa_common/pa_trace.h" -from a (0) to a (1).</li> - -<li> -Link with "pa_common/pa_trace.c".</li> - -<li> -Add trace messages to your code by calling:</li> - -<br><tt> void AddTraceMessage( char *msg, int data );</tt> -<br><tt>for example</tt> -<br><tt> AddTraceMessage("Pa_TimeSlice: past_NumCallbacks ", -past->past_NumCallbacks );</tt> -<li> -Run your program. You will get a dump of events at the end.</li> - -<li> -You can leave the trace messages in your code. They will turn to NOOPs -when you change TRACE_REALTIME_EVENTS back to (0).</li> -</ol> - -<h2> -Delivery</h2> -Please send your new code along with notes on the implementation back to -us at "<a href="http://www.portaudio.com">http://www.portaudio.com</a>". -We will review the implementation and post it with your name. If you had -to make any modifications to the code in "pa_common" or "pa_tests" <b>please</b> -send us those modifications and your notes. We will try to merge your changes -so that the "pa_common" code works with <b>all</b> implementations. -<p>If you have suggestions for how to make future implementations easier, -please let us know. -<br>THANKS! -<br> -</body> -</html> diff --git a/pd/portaudio/docs/pa_impl_startstop.html b/pd/portaudio/docs/pa_impl_startstop.html deleted file mode 100644 index 0f2d0ce5..00000000 --- a/pd/portaudio/docs/pa_impl_startstop.html +++ /dev/null @@ -1,190 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.75 [en]C-gatewaynet (Win98; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Internal docs. How a stream is started or stopped."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Implementation - Start/Stop</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Implementation</h1></center> -</td> -</tr> -</table></center> - -<h2> -Starting and Stopping Streams</h2> -PortAudio is generally executed in two "threads". The foreground thread -is the application thread. The background "thread" may be implemented as -an actual thread, an interrupt handler, or a callback from a timer thread. -<p>There are three ways that PortAudio can stop a stream. In each case -we look at the sequence of events and the messages sent between the two -threads. The following variables are contained in the internalPortAudioStream. -<blockquote><tt>int past_IsActive; -/* Background is still playing. */</tt> -<br><tt>int past_StopSoon; /* Stop -when last buffer done. */</tt> -<br><tt>int past_StopNow; /* -Stop IMMEDIATELY. */</tt></blockquote> - -<h3> -Pa_AbortStream()</h3> -This function causes the background thread to terminate as soon as possible -and audio I/O to stop abruptly. -<br> -<table BORDER COLS=2 WIDTH="60%" > -<tr> -<td><b>Foreground Thread</b></td> - -<td><b>Background Thread</b></td> -</tr> - -<tr> -<td>sets <tt>StopNow</tt></td> - -<td></td> -</tr> - -<tr> -<td></td> - -<td>sees <tt>StopNow</tt>, </td> -</tr> - -<tr> -<td></td> - -<td>clears IsActive, stops thread</td> -</tr> - -<tr> -<td>waits for thread to exit</td> - -<td></td> -</tr> - -<tr> -<td>turns off audio I/O</td> - -<td></td> -</tr> -</table> - -<h3> -Pa_StopStream()</h3> -This function stops the user callback function from being called and then -waits for all audio data written to the output buffer to be played. In -a system with very low latency, you may not hear any difference between -<br> -<table BORDER COLS=2 WIDTH="60%" > -<tr> -<td><b>Foreground Thread</b></td> - -<td><b>Background Thread</b></td> -</tr> - -<tr> -<td>sets StopSoon</td> - -<td></td> -</tr> - -<tr> -<td></td> - -<td>stops calling user callback</td> -</tr> - -<tr> -<td></td> - -<td>continues until output buffer empty</td> -</tr> - -<tr> -<td></td> - -<td>clears IsActive, stops thread</td> -</tr> - -<tr> -<td>waits for thread to exit</td> - -<td></td> -</tr> - -<tr> -<td>turns off audio I/O</td> - -<td></td> -</tr> -</table> - -<h3> -User callback returns one.</h3> -If the user callback returns one then the user callback function will no -longer be called. Audio output will continue until all audio data written -to the output buffer has been played. Then the audio I/O is stopped, the -background thread terminates, and the stream becomes inactive. -<br> -<table BORDER COLS=2 WIDTH="60%" > -<tr> -<td><b>Foreground Thread</b></td> - -<td><b>Background Thread</b></td> -</tr> - -<tr> -<td></td> - -<td>callback returns 1</td> -</tr> - -<tr> -<td></td> - -<td>sets StopSoon</td> -</tr> - -<tr> -<td></td> - -<td>stops calling user callback</td> -</tr> - -<tr> -<td></td> - -<td>continues until output buffer empty</td> -</tr> - -<tr> -<td></td> - -<td>clears IsActive, stops thread</td> -</tr> - -<tr> -<td>waits for thread to exit</td> - -<td></td> -</tr> - -<tr> -<td>turns off audio I/O</td> - -<td></td> -</tr> -</table> - -<br> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tut_asio.html b/pd/portaudio/docs/pa_tut_asio.html deleted file mode 100644 index 1c3e5bfa..00000000 --- a/pd/portaudio/docs/pa_tut_asio.html +++ /dev/null @@ -1,55 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.77 [en]C-gatewaynet (Win98; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Compiling for ASIO (Windows or Macintosh)</h2> - -<blockquote>ASIO is a low latency audio API from Steinberg. To compile -an ASIO application, you must first <a href="http://www.steinberg.net/developers/ASIO2SDKAbout.phtml">download -the ASIO SDK</a> from Steinberg. You also need to obtain ASIO drivers for -your audio device. -<p>Note: I am using '/' as a file separator below. On Macintosh replace -'/' with ':'. On Windows, replace '/' with '\'. -<p> To use ASIO with the PortAudio library add the following source -files to your project: -<blockquote> -<pre>pa_asio/pa_asio.cpp</pre> -</blockquote> -and also these files from the ASIO SDK: -<blockquote> -<pre>common/asio.cpp -host/asiodrivers.cpp -host/asiolist.cpp</pre> -</blockquote> -and add these directories to the path for include files -<blockquote> -<pre>asiosdk2/host/pc (for Windows) -asiosdk2/common -asiosdk2/host</pre> -</blockquote> -You may try compiling the "pa_tests/patest_saw.c" file first because it -is the simplest.</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | -<a href="pa_tutorial.html">contents</a> -| <a href="pa_tut_over.html">previous</a> | <a href="pa_tut_callback.html">next</a></font> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tut_callback.html b/pd/portaudio/docs/pa_tut_callback.html deleted file mode 100644 index f5ccaf0f..00000000 --- a/pd/portaudio/docs/pa_tut_callback.html +++ /dev/null @@ -1,91 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.77 [en]C-gatewaynet (Win98; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Writing a Callback Function</h2> - -<blockquote>To write a program using PortAudio, you must include the "portaudio.h" -include file. You may wish to read "<a href="portaudio_h.txt">portaudio.h</a>" -because it contains a complete description of the PortAudio functions and -constants. -<blockquote> -<pre>#include "portaudio.h"</pre> -</blockquote> -The next task is to write your custom callback function. It is a function -that is called by the PortAudio engine whenever it has captured audio data, -or when it needs more audio data for output. -<p>Your callback function is often called by an interrupt, or low level -process so you should not do any complex system activities like allocating -memory, or reading or writing files, or printf(). Just crunch numbers and -generate audio signals. What is safe or not safe will vary from platform -to platform. On the Macintosh, for example, you can only call "interrupt -safe" routines. Also do not call any PortAudio functions in the callback -except for Pa_StreamTime() and Pa_GetCPULoad(). -<p>Your callback function must return an int and accept the exact parameters -specified in this typedef: -<blockquote> -<pre>typedef int (PortAudioCallback)( - void *inputBuffer, void *outputBuffer, - unsigned long framesPerBuffer, - PaTimestamp outTime, void *userData );</pre> -</blockquote> -Here is an example callback function from the test file "patests/patest_saw.c". -It calculates a simple left and right sawtooth signal and writes it to -the output buffer. Notice that in this example, the signals are of <tt>float</tt> -data type. The signals must be between -1.0 and +1.0. You can also use -16 bit integers or other formats which are specified during setup. You -can pass a pointer to your data structure through PortAudio which will -appear as <tt>userData</tt>. -<blockquote> -<pre>int patestCallback( void *inputBuffer, void *outputBuffer, - unsigned long framesPerBuffer, - PaTimestamp outTime, void *userData ) -{ - unsigned int i; -/* Cast data passed through stream to our structure type. */ - paTestData *data = (paTestData*)userData; - float *out = (float*)outputBuffer; - - for( i=0; i<framesPerBuffer; i++ ) - { - /* Stereo channels are interleaved. */ - *out++ = data->left_phase; /* left */ - *out++ = data->right_phase; /* right */ - - /* Generate simple sawtooth phaser that ranges between -1.0 and 1.0. */ - data->left_phase += 0.01f; - /* When signal reaches top, drop back down. */ - if( data->left_phase >= 1.0f ) data->left_phase -= 2.0f; - - /* higher pitch so we can distinguish left and right. */ - data->right_phase += 0.03f; - if( data->right_phase >= 1.0f ) data->right_phase -= 2.0f; - } - return 0; -}</pre> -</blockquote> -</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | -<a href="pa_tutorial.html">contents</a> -| <a href="pa_tut_over.html">previous</a> | <a href="pa_tut_init.html">next</a></font> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tut_devs.html b/pd/portaudio/docs/pa_tut_devs.html deleted file mode 100644 index 1756992c..00000000 --- a/pd/portaudio/docs/pa_tut_devs.html +++ /dev/null @@ -1,65 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.75 [en]C-gatewaynet (Win98; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Querying for Available Devices</h2> - -<blockquote>There are often several different audio devices available in -a computer with different capabilities. They can differ in the sample rates -supported, bit widths, etc. PortAudio provides a simple way to query for -the available devices, and then pass the selected device to Pa_OpenStream(). -For an example, see the file "pa_tests/pa_devs.c". -<p>To determine the number of devices: -<blockquote> -<pre>numDevices = Pa_CountDevices();</pre> -</blockquote> -You can then query each device in turn by calling Pa_GetDeviceInfo() with -an index. -<blockquote> -<pre>for( i=0; i<numDevices; i++ ) { - pdi = Pa_GetDeviceInfo( i );</pre> -</blockquote> -It will return a pointer to a <tt>PaDeviceInfo</tt> structure which is -defined as: -<blockquote> -<pre>typedef struct{ - int structVersion; - const char *name; - int maxInputChannels; - int maxOutputChannels; -/* Number of discrete rates, or -1 if range supported. */ - int numSampleRates; -/* Array of supported sample rates, or {min,max} if range supported. */ - const double *sampleRates; - PaSampleFormat nativeSampleFormat; -}PaDeviceInfo;</pre> -</blockquote> -If the device supports a continuous range of sample rates, then numSampleRates -will equal -1, and the sampleRates array will have two values, the minimum -and maximum rate. -<p>The device information is allocated by Pa_Initialize() and freed by -Pa_Terminate() so you do not have to free() the structure returned by Pa_GetDeviceInfo().</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | -<a href="pa_tutorial.html">contents</a> -| <a href="pa_tut_util.html">previous</a> | <a href="pa_tut_rw.html">next</a></font> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tut_explore.html b/pd/portaudio/docs/pa_tut_explore.html deleted file mode 100644 index 91c08a5b..00000000 --- a/pd/portaudio/docs/pa_tut_explore.html +++ /dev/null @@ -1,42 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.73 [en]C-gatewaynet (Win98; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Exploring PortAudio</h2> - -<blockquote>Now that you have a good idea of how PortAudio works, you can -try out the test programs. -<ul> -<li> -For an example of playing a sine wave, see "pa_tests/patest_sine.c".</li> - -<li> -For an example of recording and playing back a sound, see "pa_tests/patest_record.c".</li> -</ul> -I also encourage you to examine the source for the PortAudio libraries. -If you have suggestions on ways to improve them, please let us know. if -you want to implement PortAudio on a new platform, please let us know as -well so we can coordinate people's efforts.</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | <a href="pa_tutorial.html">contents</a> -| <a href="pa_tut_rw.html">previous</a> | next</font> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tut_init.html b/pd/portaudio/docs/pa_tut_init.html deleted file mode 100644 index 91bfa8d9..00000000 --- a/pd/portaudio/docs/pa_tut_init.html +++ /dev/null @@ -1,43 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.73 [en]C-gatewaynet (Win98; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Initializing PortAudio</h2> - -<blockquote>Before making any other calls to PortAudio, you must call <tt>Pa_Initialize</tt>(). -This will trigger a scan of available devices which can be queried later. -Like most PA functions, it will return a result of type <tt>paError</tt>. -If the result is not <tt>paNoError</tt>, then an error has occurred. -<blockquote> -<pre>err = Pa_Initialize(); -if( err != paNoError ) goto error;</pre> -</blockquote> -You can get a text message that explains the error message by passing it -to -<blockquote> -<pre>printf( "PortAudio error: %s\n", Pa_GetErrorText( err ) );</pre> -</blockquote> -</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | <a href="pa_tutorial.html">contents</a> -| <a href="pa_tut_callback.html">previous</a> | <a href="pa_tut_open.html">next</a></font> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tut_mac.html b/pd/portaudio/docs/pa_tut_mac.html deleted file mode 100644 index bf3dafd1..00000000 --- a/pd/portaudio/docs/pa_tut_mac.html +++ /dev/null @@ -1,41 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.77 [en]C-gatewaynet (Win98; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Compiling for Macintosh</h2> - -<blockquote>To compile a Macintosh application with the PortAudio library, -add the following source files to your project: -<blockquote> -<pre>pa_mac:pa_mac.c -pa_common:pa_lib.c -pa_common:portaudio.h -pa_common:pa_host.h</pre> -</blockquote> -Also add the Apple <b>SoundLib</b> to your project. -<p>You may try compiling the "pa_tests:patest_saw.c" file first because -it is the simplest.</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | -<a href="pa_tutorial.html">contents</a> -| <a href="pa_tut_over.html">previous</a> | <a href="pa_tut_callback.html">next</a></font> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tut_mac_osx.html b/pd/portaudio/docs/pa_tut_mac_osx.html deleted file mode 100644 index 3af8c140..00000000 --- a/pd/portaudio/docs/pa_tut_mac_osx.html +++ /dev/null @@ -1,46 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.79 [en] (Windows NT 5.0; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Compiling for Macintosh OS X</h2> - -<blockquote>To compile a Macintosh OS X CoreAudio application with the -PortAudio library: -<p>Create a new ProjectBuilder project. You can use a "Tool" project to -run the PortAudio examples. -<p>Add the following source files to your Project: -<blockquote> -<pre>pa_mac_core/pa_mac_core.c -pa_common/pa_lib.c -pa_common/portaudio.h -pa_common/pa_host.h -pa_common/pa_convert.c</pre> -</blockquote> -Add the Apple CoreAudio.framework to your project by selecting "Add FrameWorks..." -from the Project menu. -<p>Compile and run the "pa_tests:patest_saw.c" file first because it is -the simplest.</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | -<a href="pa_tutorial.html">contents</a> -| <a href="pa_tut_over.html">previous</a> | <a href="pa_tut_callback.html">next</a></font> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tut_open.html b/pd/portaudio/docs/pa_tut_open.html deleted file mode 100644 index 1621ef30..00000000 --- a/pd/portaudio/docs/pa_tut_open.html +++ /dev/null @@ -1,52 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.73 [en]C-gatewaynet (Win98; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Opening a Stream using Defaults</h2> - -<blockquote>The next step is to open a stream which is similar to opening -a file. You can specify whether you want audio input and/or output, how -many channels, the data format, sample rate, etc. There are two calls for -opening streams, <tt>Pa_OpenStream</tt>() and <tt>Pa_OpenDefaultStream</tt>(). -<p><tt>Pa_OpenStream()</tt> takes extra parameters which give you -more control. You can normally just use <tt>Pa_OpenDefaultStream</tt>() -which just calls <tt>Pa_OpenStream()</tt> <tt>with</tt> some reasonable -default values. Let's open a stream for stereo output, using floating -point data, at 44100 Hz. -<blockquote> -<pre>err = Pa_OpenDefaultStream( - &stream, /* passes back stream pointer */ - 0, /* no input channels */ - 2, /* stereo output */ - paFloat32, /* 32 bit floating point output */ - 44100, /* sample rate */ - 256, /* frames per buffer */ - 0, /* number of buffers, if zero then use default minimum */ - patestCallback, /* specify our custom callback */ - &data ); /* pass our data through to callback */</pre> -</blockquote> -If you want to use 16 bit integer data, pass <tt>paInt16</tt> instead of -<tt>paFloat32</tt>.</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | <a href="pa_tutorial.html">contents</a> -| <a href="pa_tut_init.html">previous</a> | <a href="pa_tut_run.html">next</a></font> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tut_oss.html b/pd/portaudio/docs/pa_tut_oss.html deleted file mode 100644 index 1bb76f25..00000000 --- a/pd/portaudio/docs/pa_tut_oss.html +++ /dev/null @@ -1,46 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.77 [en]C-gatewaynet (Win98; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Compiling for Unix OSS</h2> - -<blockquote>[Skip this page if you are not using Unix and OSS] -<p>We currently support the <a href="http://www.opensound.com/">OSS</a> -audio drivers for Linux, Solaris, and FreeBSD. We hope to someday support -the newer ALSA drivers. -<ol> -<li> -cd to pa_unix_oss directory</li> - -<li> -Edit the Makefile and uncomment one of the tests. You may try compiling -the "patest_sine.c" file first because it is very simple.</li> - -<li> -gmake run</li> -</ol> -</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | -<a href="pa_tutorial.html">contents</a> -| <a href="pa_tut_pc.html">previous</a> | <a href="pa_tut_callback.html">next</a></font> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tut_over.html b/pd/portaudio/docs/pa_tut_over.html deleted file mode 100644 index baa99205..00000000 --- a/pd/portaudio/docs/pa_tut_over.html +++ /dev/null @@ -1,92 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.79 [en] (Windows NT 5.0; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Overview of PortAudio</h2> - -<blockquote>PortAudio is a library that provides streaming audio input -and output. It is a cross-platform API (Application Programming Interface) -that works on Windows, Macintosh, Unix running OSS, SGI, BeOS, and perhaps -other platforms by the time you read this. This means that you can write -a simple 'C' program to process or generate an audio signal, and that program -can run on several different types of computer just by recompiling the -source code. -<p>Here are the steps to writing a PortAudio application: -<ol> -<li> -Write a callback function that will be called by PortAudio when audio processing -is needed.</li> - -<li> -Initialize the PA library and open a stream for audio I/O.</li> - -<li> -Start the stream. Your callback function will be now be called repeatedly -by PA in the background.</li> - -<li> -In your callback you can read audio data from the inputBuffer and/or write -data to the outputBuffer.</li> - -<li> -Stop the stream by returning 1 from your callback, or by calling a stop -function.</li> - -<li> -Close the stream and terminate the library.</li> -</ol> -</blockquote> - -<blockquote>There is also <a href="pa_tut_rw.html">another interface</a> -provided that allows you to generate audio in the foreground. You then -simply write data to the stream and the tool will not return until it is -ready to accept more data. This interface is simpler to use but is usually -not preferred for large applications because it requires that you launch -a thread to perform the synthesis. Launching a thread may be difficult -on non-multi-tasking systems such as the Macintosh prior to MacOS X. -<p>Let's continue by building a simple application that will play a sawtooth -wave. -<p>Please select the page for the specific implementation you would like -to use: -<ul> -<li> -<a href="pa_tut_pc.html">Windows (WMME or DirectSound)</a></li> - -<li> -<a href="pa_tut_mac.html">Macintosh SoundManager for OS 7,8,9</a></li> - -<li> -<a href="pa_tut_mac_osx.html">Macintosh CoreAudio for OS X</a></li> - -<li> -<a href="pa_tut_asio.html">ASIO on Windows or Macintosh</a></li> - -<li> -<a href="pa_tut_oss.html">Unix OSS</a></li> -</ul> -or continue with the <a href="pa_tut_callback.html">next page of the programming -tutorial</a>.</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | -<a href="pa_tutorial.html">contents</a> -| <a href="pa_tutorial.html">previous</a></font> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tut_pc.html b/pd/portaudio/docs/pa_tut_pc.html deleted file mode 100644 index 87e5f9a0..00000000 --- a/pd/portaudio/docs/pa_tut_pc.html +++ /dev/null @@ -1,78 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.77 [en]C-gatewaynet (Win98; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Compiling for Windows (WMME or DirectSound)</h2> - -<blockquote>To compile PortAudio for Windows, you can choose between two -options. One implementation uses the DirectSound API. The other uses the -Windows MultiMedia Extensions API (aka WMME or WAVE). -<p>Some advantages of using DirectSound are that DirectSound may have lower -latency than WMME, and supports effects processing plugins. But one disadvantage -is that DirectSound is not installed on all PCs, and is not well supported -under Windows NT. So WMME is the best choice for most projects. -<p>For either implementation add the following source files to your project: -<blockquote> -<pre><b>pa_common\pa_lib.c -pa_common\portaudio.h -pa_common\pa_host.h</b></pre> -</blockquote> -Link with the system library "<b>winmm.lib</b>". For Visual C++: -<ol> -<li> -select "Settings..." from the "Project" menu,</li> - -<li> -select the project name in the tree on the left,</li> - -<li> -choose "All Configurations" in the popup menu above the tree,</li> - -<li> -select the "Link" tab,</li> - -<li> -enter "winmm.lib", without quotes, as the first item in the "Object/library -modules:" field.</li> -</ol> -<b>WMME</b> - To use the WMME implementation, add the following source -files to your project: -<blockquote><b><tt>pa_win_wmme/pa_win_wmme.c</tt></b></blockquote> -<b>DirectSound</b> - If you want to use the DirectSound implementation -of PortAudio then you must have a recent copy of the free -<a href="http://www.microsoft.com/directx/download.asp">DirectX</a> -SDK for Developers from Microsoft installed on your computer. To compile -an application add the following source files to your project: -<blockquote> -<pre><b>pa_win_ds\dsound_wrapper.c -pa_win_ds\pa_dsound.c</b></pre> -</blockquote> -Link with the system library "<b>dsound.lib</b>" using the procedure described -above for "winmm.lib".</blockquote> - -<blockquote>You might try compiling the "pa_tests\patest_saw.c" file first -because it is the simplest.</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | -<a href="pa_tutorial.html">contents</a> -| <a href="pa_tut_over.html">previous</a> | <a href="pa_tut_callback.html">next</a></font> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tut_run.html b/pd/portaudio/docs/pa_tut_run.html deleted file mode 100644 index 5c70d089..00000000 --- a/pd/portaudio/docs/pa_tut_run.html +++ /dev/null @@ -1,56 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.73 [en]C-gatewaynet (Win98; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Starting and Stopping a Stream</h2> - -<blockquote>The stream will not start running until you call Pa_StartStream(). -Then it will start calling your callback function to perform the audio -processing. -<blockquote> -<pre>err = Pa_StartStream( stream ); -if( err != paNoError ) goto error;</pre> -</blockquote> -At this point, audio is being generated. You can communicate to your callback -routine through the data structure you passed in on the open call, or through -global variables, or using other interprocess communication techniques. -Please be aware that your callback function may be called at interrupt -time when your foreground process is least expecting it. So avoid sharing -complex data structures that are easily corrupted like double linked lists. -<p>In many of the tests we simply sleep for a few seconds so we can hear -the sound. This is easy to do with Pa_Sleep() which will sleep for some -number of milliseconds. Do not rely on this function for accurate scheduling. -it is mostly for writing examples. -<blockquote> -<pre>/* Sleep for several seconds. */ -Pa_Sleep(NUM_SECONDS*1000);</pre> -</blockquote> -When you are through, you can stop the stream from the foreground. -<blockquote> -<pre>err = Pa_StopStream( stream ); -if( err != paNoError ) goto error;</pre> -</blockquote> -You can also stop the stream by returning 1 from your custom callback function.</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | <a href="pa_tutorial.html">contents</a> -| <a href="pa_tut_open.html">previous</a> | <a href="pa_tut_term.html">next</a></font> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tut_rw.html b/pd/portaudio/docs/pa_tut_rw.html deleted file mode 100644 index 93c7b8bb..00000000 --- a/pd/portaudio/docs/pa_tut_rw.html +++ /dev/null @@ -1,79 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.77 [en]C-gatewaynet (Win98; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Blocking Read/Write Functions</h2> - -<blockquote>[Note: These functions are not part of the official PortAudio -API. They are simply built on top of PortAudio as an extra utility. Also -note that they are under evaluation and their definition may change.] -<p>There are two fundamentally different ways to design an audio API. One -is to use callback functions the way we have already shown. The callback -function operates under an interrupt or background thread This leaves the -foreground application free to do other things while the audio just runs -in the background. But this can sometimes be awkward. -<p>So we have provided an alternative technique that lets a program generate -audio in the foreground and then just write it to the audio stream as if -it was a file. If there is not enough room in the audio buffer for more -data, then the write function will just block until more room is available. -This can make it very easy to write an audio example. To use this tool, -you must add the files "pablio/pablio.c" and "pablio/ringbuffer.c" to your -project. You must also: -<blockquote> -<pre>#include "pablio.h"</pre> -</blockquote> -Here is a short excerpt of a program that opens a stream for input and -output. It then reads a block of samples from input, and writes them to -output, in a loop. The complete example can be found in "pablio/test_rw.c". -<blockquote> -<pre> #define SAMPLES_PER_FRAME (2) - #define FRAMES_PER_BLOCK (1024) - SAMPLE samples[SAMPLES_PER_FRAME * FRAMES_PER_BLOCK]; - PaError err; - PABLIO_Stream *aStream; - -/* Open simplified blocking I/O layer on top of PortAudio. */ - err = OpenAudioStream( &rwbl, SAMPLE_RATE, paFloat32, - (PABLIO_READ_WRITE | PABLIO_STEREO) ); - if( err != paNoError ) goto error; - -/* Process samples in the foreground. */ - for( i=0; i<(NUM_SECONDS * SAMPLE_RATE); i++ ) - { - /* Read one block of data into sample array from audio input. */ - ReadAudioStream( aStream, samples, FRAMES_PER_BLOCK ); - /* - ** At this point you could process the data in samples array, - ** and write the result back to the same samples array. - */ - /* Write that same frame of data to output. */ - WriteAudioStream( aStream, samples, FRAMES_PER_BLOCK ); - } - - CloseAudioStream( aStream );</pre> -</blockquote> -</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | -<a href="pa_tutorial.html">contents</a> -| <a href="pa_tut_devs.html">previous</a> | <a href="pa_tut_explore.html">next</a></font> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tut_term.html b/pd/portaudio/docs/pa_tut_term.html deleted file mode 100644 index 1c72209f..00000000 --- a/pd/portaudio/docs/pa_tut_term.html +++ /dev/null @@ -1,47 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.73 [en]C-gatewaynet (Win98; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Terminating PortAudio</h2> - -<blockquote>You can start and stop a stream as many times as you like. -But when you are done using it, you should close it by calling:</blockquote> - -<blockquote> -<blockquote> -<pre>err = Pa_CloseStream( stream ); -if( err != paNoError ) goto error;</pre> -</blockquote> -Then when you are done using PortAudio, you should terminate the whole -system by calling: -<blockquote> -<pre>Pa_Terminate();</pre> -</blockquote> -That's basically it. You can now write an audio program in 'C' that will -run on multiple platforms, for example PCs and Macintosh. -<p>In the rest of the tutorial we will look at some additional utility -functions, and a different way of using PortAudio that does not require -the use of a callback function.</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | <a href="pa_tutorial.html">contents</a> -| <a href="pa_tut_run.html">previous</a> | <a href="pa_tut_util.html">next</a></font> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tut_util.html b/pd/portaudio/docs/pa_tut_util.html deleted file mode 100644 index f4b54750..00000000 --- a/pd/portaudio/docs/pa_tut_util.html +++ /dev/null @@ -1,55 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.75 [en]C-gatewaynet (Win98; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<h2> -Utility Functions</h2> - -<blockquote>Here are several more functions that are not critical, but -may be handy when using PortAudio. -<p>Pa_StreamActive() returns one when the stream in playing audio, zero -when not playing, or a negative error number if the stream is invalid. -The stream is active between calls to Pa_StartStream() and Pa_StopStream(), -but may also become inactive if the callback returns a non-zero value. -In the latter case, the stream is considered inactive after the last buffer -has finished playing. -<blockquote> -<pre>PaError Pa_StreamActive( PortAudioStream *stream );</pre> -</blockquote> -Pa_StreamTime() returns the number of samples that have been generated. -PaTimeStamp is a double precision number which is a convenient way to pass -big numbers around even though we only need integers. -<blockquote> -<pre>PaTimestamp Pa_StreamTime( PortAudioStream *stream );</pre> -</blockquote> -The "CPU Load" is a fraction of total CPU time consumed by the stream's -audio processing. A value of 0.5 would imply that PortAudio and the sound -generating callback was consuming roughly 50% of the available CPU time. -This function may be called from the callback function or the application. -<blockquote> -<pre>double Pa_GetCPULoad( PortAudioStream* stream );</pre> -</blockquote> -</blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | -<a href="pa_tutorial.html">contents</a> | <a href="pa_tut_term.html">previous</a> -| <a href="pa_tut_devs.html">next</a></font> -</body> -</html> diff --git a/pd/portaudio/docs/pa_tutorial.html b/pd/portaudio/docs/pa_tutorial.html deleted file mode 100644 index 1371c44f..00000000 --- a/pd/portaudio/docs/pa_tutorial.html +++ /dev/null @@ -1,46 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.79 [en] (Windows NT 5.0; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Tutorial</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio Tutorial</h1></center> -</td> -</tr> -</table></center> - -<p>Copyright 2000 Phil Burk and Ross Bencina -<h2> -Table of Contents</h2> - -<blockquote><a href="pa_tut_over.html">Overview of PortAudio</a> -<br><a href="pa_tut_mac.html">Compiling for Macintosh OS 7,8,9</a> -<br><a href="pa_tut_mac_osx.html">Compiling for Macintosh OS X</a> -<br><a href="pa_tut_pc.html">Compiling for Windows (DirectSound and WMME)</a> -<br><a href="pa_tut_asio.html">Compiling for ASIO on Windows or Mac OS -8,9</a> -<br><a href="pa_tut_oss.html">Compiling for Unix OSS</a> -<br><a href="pa_tut_callback.html">Writing a Callback Function</a> -<br><a href="pa_tut_init.html">Initializing PortAudio</a> -<br><a href="pa_tut_open.html">Opening a Stream using Defaults</a> -<br><a href="pa_tut_run.html">Starting and Stopping a Stream</a> -<br><a href="pa_tut_term.html">Cleaning Up</a> -<br><a href="pa_tut_util.html">Utilities</a> -<br><a href="pa_tut_devs.html">Querying for Devices</a> -<br><a href="pa_tut_rw.html">Blocking Read/Write Functions</a> -<br><a href="pa_tut_explore.html">Exploring the PortAudio Package</a></blockquote> -<font size=+2><a href="http://www.portaudio.com/">home</a> | contents | -previous | <a href="pa_tut_over.html">next</a></font> -</body> -</html> diff --git a/pd/portaudio/docs/portaudio_h.txt b/pd/portaudio/docs/portaudio_h.txt deleted file mode 100644 index 6d60086f..00000000 --- a/pd/portaudio/docs/portaudio_h.txt +++ /dev/null @@ -1,425 +0,0 @@ -#ifndef PORT_AUDIO_H -#define PORT_AUDIO_H - -#ifdef __cplusplus -extern "C" { -#endif /* __cplusplus */ - -/* - * PortAudio Portable Real-Time Audio Library - * PortAudio API Header File - * Latest version available at: http://www.audiomulch.com/portaudio/ - * - * Copyright (c) 1999-2000 Ross Bencina and Phil Burk - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files - * (the "Software"), to deal in the Software without restriction, - * including without limitation the rights to use, copy, modify, merge, - * publish, distribute, sublicense, and/or sell copies of the Software, - * and to permit persons to whom the Software is furnished to do so, - * subject to the following conditions: - * - * The above copyright notice and this permission notice shall be - * included in all copies or substantial portions of the Software. - * - * Any person wishing to distribute modifications to the Software is - * requested to send the modifications to the original developer so that - * they can be incorporated into the canonical version. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF - * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -typedef int PaError; -typedef enum { - paNoError = 0, - - paHostError = -10000, - paInvalidChannelCount, - paInvalidSampleRate, - paInvalidDeviceId, - paInvalidFlag, - paSampleFormatNotSupported, - paBadIODeviceCombination, - paInsufficientMemory, - paBufferTooBig, - paBufferTooSmall, - paNullCallback, - paBadStreamPtr, - paTimedOut, - paInternalError -} PaErrorNum; - -/* - Pa_Initialize() is the library initialisation function - call this before - using the library. -*/ - -PaError Pa_Initialize( void ); - -/* - Pa_Terminate() is the library termination function - call this after - using the library. -*/ - -PaError Pa_Terminate( void ); - -/* - Return host specific error. - This can be called after receiving a paHostError. -*/ -long Pa_GetHostError( void ); - -/* - Translate the error number into a human readable message. -*/ -const char *Pa_GetErrorText( PaError errnum ); - -/* - Sample formats - - These are formats used to pass sound data between the callback and the - stream. Each device has a "native" format which may be used when optimum - efficiency or control over conversion is required. - - Formats marked "always available" are supported (emulated) by all devices. - - The floating point representation uses +1.0 and -1.0 as the respective - maximum and minimum. - -*/ - -typedef unsigned long PaSampleFormat; -#define paFloat32 ((PaSampleFormat) (1<<0)) /*always available*/ -#define paInt16 ((PaSampleFormat) (1<<1)) /*always available*/ -#define paInt32 ((PaSampleFormat) (1<<2)) /*always available*/ -#define paInt24 ((PaSampleFormat) (1<<3)) -#define paPackedInt24 ((PaSampleFormat) (1<<4)) -#define paInt8 ((PaSampleFormat) (1<<5)) -#define paUInt8 ((PaSampleFormat) (1<<6)) /* unsigned 8 bit, 128 is "ground" */ -#define paCustomFormat ((PaSampleFormat) (1<<16)) - -/* - Device enumeration mechanism. - - Device ids range from 0 to Pa_CountDevices()-1. - - Devices may support input, output or both. Device 0 is always the "default" - device and should support at least stereo in and out if that is available - on the taget platform _even_ if this involves kludging an input/output - device on platforms that usually separate input from output. Other platform - specific devices are specified by positive device ids. -*/ - -typedef int PaDeviceID; -#define paNoDevice -1 - -typedef struct{ - int structVersion; - const char *name; - int maxInputChannels; - int maxOutputChannels; -/* Number of discrete rates, or -1 if range supported. */ - int numSampleRates; -/* Array of supported sample rates, or {min,max} if range supported. */ - const double *sampleRates; - PaSampleFormat nativeSampleFormats; -} PaDeviceInfo; - - -int Pa_CountDevices(); -/* - Pa_GetDefaultInputDeviceID(), Pa_GetDefaultOutputDeviceID() - - Return the default device ID or paNoDevice if there is no devices. - The result can be passed to Pa_OpenStream(). - - On the PC, the user can specify a default device by - setting an environment variable. For example, to use device #1. - - set PA_RECOMMENDED_OUTPUT_DEVICE=1 - - The user should first determine the available device ID by using - the supplied application "pa_devs". -*/ -PaDeviceID Pa_GetDefaultInputDeviceID( void ); -PaDeviceID Pa_GetDefaultOutputDeviceID( void ); - -/* - PaTimestamp is used to represent a continuous sample clock with arbitrary - start time useful for syncronisation. The type is used in the outTime - argument to the callback function and the result of Pa_StreamTime() -*/ - -typedef double PaTimestamp; - -/* - Pa_GetDeviceInfo() returns a pointer to an immutable PaDeviceInfo structure - referring to the device specified by id. - If id is out of range the function returns NULL. - - The returned structure is owned by the PortAudio implementation and must - not be manipulated or freed. The pointer is guaranteed to be valid until - between calls to Pa_Initialize() and Pa_Terminate(). -*/ - -const PaDeviceInfo* Pa_GetDeviceInfo( PaDeviceID devID ); - -/* - PortAudioCallback is implemented by clients of the portable audio api. - - inputBuffer and outputBuffer are arrays of interleaved samples, - the format, packing and number of channels used by the buffers are - determined by parameters to Pa_OpenStream() (see below). - - framesPerBuffer is the number of sample frames to be processed by the callback. - - outTime is the time in samples when the buffer(s) processed by - this callback will begin being played at the audio output. - See also Pa_StreamTime() - - userData is the value of a user supplied pointer passed to Pa_OpenStream() - intended for storing synthesis data etc. - - return value: - The callback can return a nonzero value to stop the stream. This may be - useful in applications such as soundfile players where a specific duration - of output is required. However, it is not necessary to utilise this mechanism - as StopStream() will also terminate the stream. A callback returning a - nonzero value must fill the entire outputBuffer. - - NOTE: None of the other stream functions may be called from within the - callback function except for Pa_GetCPULoad(). - -*/ - -typedef int (PortAudioCallback)( - void *inputBuffer, void *outputBuffer, - unsigned long framesPerBuffer, - PaTimestamp outTime, void *userData ); - - -/* - Stream flags - - These flags may be supplied (ored together) in the streamFlags argument to - the Pa_OpenStream() function. - - [ suggestions? ] -*/ - -#define paNoFlag (0) -#define paClipOff (1<<0) /* disable defult clipping of out of range samples */ -#define paDitherOff (1<<1) /* disable default dithering */ -#define paPlatformSpecificFlags (0x00010000) -typedef unsigned long PaStreamFlags; - -/* - A single PortAudioStream provides multiple channels of real-time - input and output audio streaming to a client application. - Pointers to PortAudioStream objects are passed between PortAudio functions. -*/ - -typedef void PortAudioStream; -#define PaStream PortAudioStream - -/* - Pa_OpenStream() opens a stream for either input, output or both. - - stream is the address of a PortAudioStream pointer which will receive - a pointer to the newly opened stream. - - inputDevice is the id of the device used for input (see PaDeviceID above.) - inputDevice may be paNoDevice to indicate that an input device is not required. - - numInputChannels is the number of channels of sound to be delivered to the - callback. It can range from 1 to the value of maxInputChannels in the - device input record for the device specified in the inputDevice parameter. - If inputDevice is paNoDevice numInputChannels is ignored. - - inputSampleFormat is the format of inputBuffer provided to the callback - function. inputSampleFormat may be any of the formats described by the - PaSampleFormat enumeration (see above). PortAudio guarantees support for - the sound devices native formats (nativeSampleFormats in the device info - record) and additionally 16 and 32 bit integer and 32 bit floating point - formats. Support for other formats is implementation defined. - - inputDriverInfo is a pointer to an optional driver specific data structure - containing additional information for device setup or stream processing. - inputDriverInfo is never required for correct operation. If not used - inputDriverInfo should be NULL. - - outputDevice is the id of the device used for output (see PaDeviceID above.) - outputDevice may be paNoDevice to indicate that an output device is not required. - - numOutputChannels is the number of channels of sound to be supplied by the - callback. See the definition of numInputChannels above for more details. - - outputSampleFormat is the sample format of the outputBuffer filled by the - callback function. See the definition of inputSampleFormat above for more - details. - - outputDriverInfo is a pointer to an optional driver specific data structure - containing additional information for device setup or stream processing. - outputDriverInfo is never required for correct operation. If not used - outputDriverInfo should be NULL. - - sampleRate is the desired sampleRate for input and output - - framesPerBuffer is the length in sample frames of all internal sample buffers - used for communication with platform specific audio routines. Wherever - possible this corresponds to the framesPerBuffer parameter passed to the - callback function. - - numberOfBuffers is the number of buffers used for multibuffered - communication with the platform specific audio routines. This parameter is - provided only as a guide - and does not imply that an implementation must - use multibuffered i/o when reliable double buffering is available (such as - SndPlayDoubleBuffer() on the Macintosh.) - - streamFlags may contain a combination of flags ORed together. - These flags modify the behavior of the - streaming process. Some flags may only be relevant to certain buffer formats. - - callback is a pointer to a client supplied function that is responsible - for processing and filling input and output buffers (see above for details.) - - userData is a client supplied pointer which is passed to the callback - function. It could for example, contain a pointer to instance data necessary - for processing the audio buffers. - - return value: - Apon success Pa_OpenStream() returns PaNoError and places a pointer to a - valid PortAudioStream in the stream argument. The stream is inactive (stopped). - If a call to Pa_OpenStream() fails a nonzero error code is returned (see - PAError above) and the value of stream is invalid. - -*/ - -PaError Pa_OpenStream( PortAudioStream** stream, - PaDeviceID inputDevice, - int numInputChannels, - PaSampleFormat inputSampleFormat, - void *inputDriverInfo, - PaDeviceID outputDevice, - int numOutputChannels, - PaSampleFormat outputSampleFormat, - void *outputDriverInfo, - double sampleRate, - unsigned long framesPerBuffer, - unsigned long numberOfBuffers, - PaStreamFlags streamFlags, - PortAudioCallback *callback, - void *userData ); - - -/* - Pa_OpenDefaultStream() is a simplified version of Pa_OpenStream() that - opens the default input and/or ouput devices. Most parameters have - identical meaning to their Pa_OpenStream() counterparts, with the following - exceptions: - - If either numInputChannels or numOutputChannels is 0 the respective device - is not opened (same as passing paNoDevice in the device arguments to Pa_OpenStream() ) - - sampleFormat applies to both the input and output buffers. -*/ - -PaError Pa_OpenDefaultStream( PortAudioStream** stream, - int numInputChannels, - int numOutputChannels, - PaSampleFormat sampleFormat, - double sampleRate, - unsigned long framesPerBuffer, - unsigned long numberOfBuffers, - PortAudioCallback *callback, - void *userData ); - -/* - Pa_CloseStream() closes an audio stream, flushing any pending buffers. -*/ - -PaError Pa_CloseStream( PortAudioStream* ); - -/* - Pa_StartStream() and Pa_StopStream() begin and terminate audio processing. - Pa_StopStream() waits until all pending audio buffers have been played. - Pa_AbortStream() stops playing immediately without waiting for pending - buffers to complete. -*/ - -PaError Pa_StartStream( PortAudioStream *stream ); - -PaError Pa_StopStream( PortAudioStream *stream ); - -PaError Pa_AbortStream( PortAudioStream *stream ); - -/* - Pa_StreamActive() returns one when the stream is playing audio, - zero when not playing, or a negative error number if the - stream is invalid. - The stream is active between calls to Pa_StartStream() and Pa_StopStream(), - but may also become inactive if the callback returns a non-zero value. - In the latter case, the stream is considered inactive after the last - buffer has finished playing. -*/ - -PaError Pa_StreamActive( PortAudioStream *stream ); - -/* - Pa_StreamTime() returns the current output time for the stream in samples. - This time may be used as a time reference (for example syncronising audio to - MIDI). -*/ - -PaTimestamp Pa_StreamTime( PortAudioStream *stream ); - -/* - The "CPU Load" is a fraction of total CPU time consumed by the - stream's audio processing. - A value of 0.5 would imply that PortAudio and the sound generating - callback was consuming roughly 50% of the available CPU time. - This function may be called from the callback function or the application. -*/ -double Pa_GetCPULoad( PortAudioStream* stream ); - -/* - Use Pa_GetMinNumBuffers() to determine minimum number of buffers required for - the current host based on minimum latency. - On the PC, for the DirectSound implementation, latency can be optionally set - by user by setting an environment variable. - For example, to set latency to 200 msec, put: - - set PA_MIN_LATENCY_MSEC=200 - - in the AUTOEXEC.BAT file and reboot. - If the environment variable is not set, then the latency will be determined - based on the OS. Windows NT has higher latency than Win95. -*/ - -int Pa_GetMinNumBuffers( int framesPerBuffer, double sampleRate ); - -/* - Sleep for at least 'msec' milliseconds. - You may sleep longer than the requested time so don't rely - on this for accurate musical timing. -*/ -void Pa_Sleep( long msec ); - -/* - Return size in bytes of a single sample in a given PaSampleFormat - or paSampleFormatNotSupported. -*/ -PaError Pa_GetSampleSize( PaSampleFormat format ); - -#ifdef __cplusplus -} -#endif /* __cplusplus */ -#endif /* PORT_AUDIO_H */ diff --git a/pd/portaudio/docs/portaudio_icmc2001.pdf b/pd/portaudio/docs/portaudio_icmc2001.pdf Binary files differdeleted file mode 100644 index dd074b7d..00000000 --- a/pd/portaudio/docs/portaudio_icmc2001.pdf +++ /dev/null diff --git a/pd/portaudio/docs/proposals.html b/pd/portaudio/docs/proposals.html deleted file mode 100644 index 0f9b8cb6..00000000 --- a/pd/portaudio/docs/proposals.html +++ /dev/null @@ -1,36 +0,0 @@ -<HTML> -<HEAD> -<TITLE>Proposed Changes to PortAudio API</TITLE> -<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=windows-1252"> -<META content="Phil Burk, Ross Bencina" name=Author> -<META content="Changes being discussed by the community of PortAudio deveopers." -name=Description> -<META -content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis," -name=KeyWords> -</HEAD> -<BODY LINK="#0000ff" VLINK="#800080"> -<CENTER> -<TABLE bgColor=#fada7a cols=1 width="100%"> - <TBODY> - <TR> - <TD> - <CENTER> - <H1>Proposed Changes to PortAudio API</H1> - </CENTER> -</TD></TR></TBODY></TABLE></CENTER> -<P><A href="http://www.portaudio.com/">PortAudio Home Page</A></P> - -<P>Updated: July 27, 2002 </P> -<H2>The Proposals Have Moved</H2> - -<p> -All PortAudio Enhancement Proposal documentation has moved. On the web site, it is now located at: -<A HREF="http://www.portaudio.com/docs/proposals">http://www.portaudio.com/docs/proposals</A> - -On the CVS server it is now located in a module named "pa_proposals". -</p> - - -</BODY> -</HTML> diff --git a/pd/portaudio/docs/releases.html b/pd/portaudio/docs/releases.html deleted file mode 100644 index aec80a1c..00000000 --- a/pd/portaudio/docs/releases.html +++ /dev/null @@ -1,339 +0,0 @@ -<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> -<html> -<head> - <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> - <meta name="GENERATOR" content="Mozilla/4.79 [en] (Windows NT 5.0; U) [Netscape]"> - <meta name="Author" content="Phil Burk"> - <meta name="Description" content="PortAudio is a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function."> - <meta name="KeyWords" content="audio, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,"> - <title>PortAudio Release Notes</title> -</head> -<body> - -<center><table COLS=1 WIDTH="100%" BGCOLOR="#FADA7A" > -<tr> -<td> -<center> -<h1> -PortAudio - Release Notes</h1></center> -</td> -</tr> -</table></center> - -<p>Link to <a href="http://www.portaudio.com">PortAudio Home Page</a> -<h2> -<b>V18 - 5/6/02</b></h2> - -<blockquote>All source code and documentation now under <a href="http://www.portaudio.com/usingcvs.html">CVS</a>. -<p>Ran most of the code through <a href="http://astyle.sourceforge.net/">AStyle</a> -to cleanup ragged indentation caused by using different editors. Used this -command: -<br><tt> astyle --style=ansi -c -o --convert-tabs --indent-preprocessor -*.c</tt></blockquote> - -<blockquote>Added "pa_common/pa_convert.c" for Mac OS X. Start of new conversion -utilities. -<p><b>ASIO</b> -<ul> -<li> -New Pa_ASIO_Adaptor_Init function to init Callback adpatation variables,</li> - -<li> -Cleanup of Pa_ASIO_Callback_Input</li> - -<li> -Break apart device loading to debug random failure in Pa_ASIO_QueryDeviceInfo</li> - -<li> -Deallocate all resources in PaHost_Term for cases where Pa_CloseStream -is not called properly</li> - -<li> -New Pa_ASIO_loadDriver that calls CoInitialize on each thread on Windows. -Allows use by multiple threads.</li> - -<li> -Correct error code management in PaHost_Term, removed various compiler -warning</li> - -<li> -Add Mac includes for <Devices.h> and <Timer.h></li> - -<li> -Pa_ASIO_QueryDeviceInfo bug correction, memory allocation checking, better -error handling</li> -</ul> -<b>Mac OS X</b> -<ul> -<li> -Major cleanup and improvements.</li> - -<li> -Fixed device queries for numChannels and sampleRates,</li> - -<li> -Audio input works if using same CoreAudio device (some HW devices make -separate CoreAudio devices).</li> - -<li> -Added paInt16, paInt8, format using new "pa_common/pa_convert.c" file.</li> - -<li> -Return error if opened in mono mode cuz not supported.</li> - -<li> -Check for getenv("PA_MIN_LATEWNCY_MSEC") to set latency externally.</li> - -<li> -Use getrusage() instead of gettimeofday() for CPU Load calculation.</li> -</ul> -<b>Windows MME</b> -<ul> -<li> -Fixed bug that caused TIMEOUT in Pa_StopStream(). Added check for past_StopSoon() -in Pa_TimeSlice(). Thanks Julien Maillard.</li> - -<li> -Detect Win XP versus NT, use lower latency.</li> - -<li> -Fix DBUG typo;</li> - -<li> -removed init of CurrentCount which was not compiling on Borland</li> - -<li> -general cleanup, factored streamData alloc and cpu usage initialization</li> - -<li> -stopped counting WAVE_MAPPER when there were no audio cards plugged in</li> -</ul> -<b>Windows DirectSound</b> -<ul> -<li> -Detect Win XP and Win 2K properly when determining latency.</li> -</ul> -<b>Unix OSS</b> -<ul> -<li> -Use high real-time priority if app is running with root priveledges. Lowers -latency.</li> - -<li> -Added watch dog thread that prevents real-time thread from hogging CPU -and hanging the computer.</li> - -<li> -Check error return from read() and write().</li> - -<li> -Check CPU endianness instead of assuming Little Endian.</li> -</ul> -</blockquote> - -<h2> -<b>V17 - 10/15/01</b></h2> - -<blockquote><b>Unix OSS</b> -<ul> -<li> -Set num channels back to two after device query for ALSA. This fixed a -bug in V16 that sometimes caused a failure when querying for the sample -rates. Thanks Stweart Greenhill.</li> -</ul> -</blockquote> - -<blockquote> -<h4> -<b>Macintosh Sound Manager</b></h4> - -<ul> -<li> -Use NewSndCallBackUPP() for CARBON compatibility.</li> -</ul> -</blockquote> - -<h2> -<b>V16 - 9/27/01</b></h2> - -<blockquote><b>Added Alpha implementations for ASIO, SGI, and BeOS!</b> -<br> -<li> -CPULoad is now calculated based on the time spent to generate a known number -of frames. This is more accurate than a simple percentage of real-time. -Implemented in pa_unix_oss, pa_win_wmme and pa_win_ds.</li> - -<li> -Fix dither and shift for recording PaUInt8 format data.</li> - -<li> -Added "patest_maxsines.c" which tests <tt>Pa_GetCPULoad().</tt></li> -</blockquote> - -<blockquote> -<h4> -Windows WMME</h4> - -<ul> -<li> -sDevicePtrs now allocated using <tt>GlobalAlloc()</tt>. This prevents a -crash in Pa_Terminate() on Win2000. Thanks Mike Berry for finding this. -Thanks Mike Berry.</li> - -<li> -Pass process instead of thread to <tt>SetPriorityClass</tt>(). This fixes -a bug that caused the priority to not be increased. Thanks to Alberto di -Bene for spotting this.</li> -</ul> - -<h4> -Windows DirectSound</h4> - -<ul> -<li> -Casts for compiling with __MWERKS__ CodeWarrior.</li> -</ul> - -<h4> -UNIX OSS</h4> - -<ul> -<li> -Derived from Linux OSS implementation.</li> - -<li> -Numerous patches from Heiko Purnhagen, Stephen Brandon, etc.</li> - -<li> -Improved query mechanism which often bailed out unnecessarily.</li> - -<li> -Removed sNumDevices and potential related bugs,</li> - -<li> -Use <tt>getenv("PA_MIN_LATENCY_MSEC")</tt> in code to set desired latency. -User can set by entering:</li> - -<br> <tt>export PA_MIN_LATENCY_MSEC=40</tt></ul> - -<h4> -Macintosh Sound Manager</h4> - -<ul> -<li> -Pass unused event to WaitNextEvent instead of NULL to prevent Mac OSX crash. -Thanks Dominic Mazzoni.</li> - -<li> -Use requested number of input channels.</li> - -<br> </ul> -</blockquote> - -<h2> -<b>V15 - 5/29/01</b></h2> - -<blockquote> -<ul> -<li> -<b>New Linux OSS Beta</b></li> -</ul> - -<h4> -Windows WMME</h4> - -<ul> -<li> - sDevicePtrs now allocated based on sizeof(pointer). Was allocating -too much space.</li> - -<li> - Check for excessive numbers of channels. Some drivers reported bogus -numbers.</li> - -<li> -Apply Mike Berry's changes for CodeWarrior on PC including condition including -of memory.h, and explicit typecasting on memory allocation.</li> -</ul> - -<h4> -Macintosh Sound Manager</h4> - -<ul> -<li> -ScanInputDevices was setting sDefaultOutputDeviceID instead of sDefaultInputDeviceID.</li> - -<li> -Device Scan was crashing for anything other than siBadSoundInDevice, but -some Macs may return other errors! Caused failure to init on some G4s under -OS9.</li> - -<li> -Fix TIMEOUT in record mode.</li> - -<li> -Change CARBON_COMPATIBLE to TARGET_API_MAC_CARBON</li> -</ul> -</blockquote> - -<h2> -<b>V14 - 2/6/01</b></h2> - -<blockquote> -<ul> -<li> -Added implementation for Windows MultiMedia Extensions (WMME) by Ross and -Phil</li> - -<li> -Changed Pa_StopStream() so that it waits for the buffers to drain.</li> - -<li> -Added Pa_AbortStream() that stops immediately without waiting.</li> - -<li> -Added new test: patest_stop.c to test above two mods.</li> - -<li> -Fixed Pa_StreamTime() so that it returns current play position instead -of the write position. Added "patest_sync.c" to demo audio/video sync.</li> - -<li> -Improved stability of Macintosh implementation. Added timeouts to prevent -hangs.</li> - -<li> -Added Pa_GetSampleSize( PaSampleFormat format );</li> - -<li> -Changes some "int"s to "long"s so that PA works properly on Macintosh which -often compiles using 16 bit ints.</li> - -<li> -Added Implementation Guide</li> -</ul> -</blockquote> - -<h2> -<b>V12 - 1/9/01</b></h2> - -<blockquote> -<ul> -<li> -Mac now scans for and queries all devices. But it does not yet support -selecting any other than the default device.</li> - -<li> -Blocking I/O calls renamed to separate them from the PortAudio API.</li> - -<li> -Cleaned up indentation problems with tabs versus spaces.</li> - -<li> -Now attempts to correct bogus sample rate info returned from DirectSound -device queries.</li> -</ul> -</blockquote> - -</body> -</html> |