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-rw-r--r-- | doc/pddp/vsnapshot~-help.pd | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/doc/pddp/vsnapshot~-help.pd b/doc/pddp/vsnapshot~-help.pd new file mode 100644 index 00000000..8541f430 --- /dev/null +++ b/doc/pddp/vsnapshot~-help.pd @@ -0,0 +1,34 @@ +#N canvas 85 46 661 400 12; +#X floatatom 19 339 0 0 0 0 - - -; +#X msg 30 264 bang; +#X text 112 342 This output updates each time bang is clicked above. +; +#X text 154 14 - convert a signal to a number on demand; +#X msg 565 43 \; pd dsp 1; +#X obj 565 20 loadbang; +#X obj 19 239 osc~ 0.1; +#X text 24 221 0.1 Hz cosine; +#X text 397 373 updated for Pd version 0.37; +#X msg 35 288 set 5; +#X text 102 239 signal in to take snapshots of; +#X text 73 263 bang -- take one snapshot; +#X text 89 288 set -- set value (which is reset next DSP block.); +#X msg 565 85 \; pd dsp 0; +#X text 11 109 In the example below \, a snapshot~ object prints out +the values of a low frequency cosine wave every time it is sent a bang +message.; +#X text 12 161 A 'set' message is provided for the (rare) situations +where you might make a known change to the signal input \, and then +read snapshot's value before any ensuing signal computation.; +#X obj 74 14 vsnapshot~; +#X text 9 46 The vsnapshot~ object is a high-precision version of snapshot~. +It takes a signal and converts it to a control value whenever it receives +a bang in its left outlet. This object is particularly useful for monitoring +outputs.; +#X obj 19 316 vsnapshot~; +#X connect 1 0 18 0; +#X connect 5 0 4 0; +#X connect 6 0 18 0; +#X connect 9 0 18 0; +#X connect 18 0 0 0; +#X connect 18 0 0 0; |