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-rw-r--r--doc/pddp/my_canvas-help.pd68
1 files changed, 34 insertions, 34 deletions
diff --git a/doc/pddp/my_canvas-help.pd b/doc/pddp/my_canvas-help.pd
index 1d91fa26..1ffc3380 100644
--- a/doc/pddp/my_canvas-help.pd
+++ b/doc/pddp/my_canvas-help.pd
@@ -1,4 +1,4 @@
-#N canvas 0 0 555 619 10;
+#N canvas 1 53 555 619 10;
#X obj 0 595 cnv 15 552 21 empty \$0-pddp.cnv.footer empty 20 12 0
14 -228856 -66577 0;
#X obj 0 0 cnv 15 552 40 empty \$0-pddp.cnv.header my_canvas 3 12 0
@@ -308,8 +308,8 @@ to dynamically instantiate a [cnv] object with custom properties:;
#X floatatom 382 318 4 0 0 0 - - -;
#X text 349 334 x;
#X text 393 334 y;
-#X obj 435 177 metro 100;
-#X obj 435 157 tgl 15 1 empty empty empty 20 8 0 10 -262144 -1 -1 1
+#X obj 435 170 metro 100;
+#X obj 435 150 tgl 15 1 empty empty empty 20 8 0 10 -262144 -1 -1 1
1;
#X obj 338 270 r from_K1;
#X floatatom 435 318 4 0 0 0 - - -;
@@ -317,7 +317,7 @@ to dynamically instantiate a [cnv] object with custom properties:;
#X text 445 334 x;
#X text 490 334 y;
#X obj 435 270 r from_K2;
-#N canvas 7 299 313 315 room 0;
+#N canvas 8 328 313 315 room 0;
#X obj 6 7 cnv 15 300 300 empty empty type...ctrl+e 100 140 2 17 -33289
-24198 0;
#X obj 26 27 cnv 1 1 264 empty empty move_K1_and_K2 65 160 2 17 -166441
@@ -332,7 +332,7 @@ to dynamically instantiate a [cnv] object with custom properties:;
0;
#X obj 251 255 cnv 25 25 25 from_K2 to_K K2 1 13 2 14 -225280 -1109
0;
-#X restore 97 171 pd room;
+#X restore 128 171 pd room;
#X obj 338 294 unpack;
#X obj 435 294 unpack;
#X text 17 147 Click the subwindow below to use a cnv as a control
@@ -347,13 +347,11 @@ a [cnv] \, as are the horizontal dividers below.;
#X text 98 463 13;
#X text 257 564 IEM KUG;
#X text 232 576 graz \, austria 2002;
-#X msg 435 199 get_pos;
-#X obj 435 221 send to_K;
-#X text 94 197 To get a cnv position \, send it a "get_pos" message
-->;
+#X msg 435 192 get_pos;
+#X obj 435 214 send to_K;
#X obj 4 597 pddp/pddplink all_about_help_patches.pd -text Usage Guide
;
-#N canvas 404 60 483 507 (subpatch) 0;
+#N canvas 405 89 483 507 (subpatch) 0;
#X msg 144 296 bang;
#X msg 144 321 1 30;
#X obj 144 409 line~;
@@ -400,8 +398,6 @@ a [cnv] \, as are the horizontal dividers below.;
#X obj 62 311 + 68;
#X obj 15 284 del 170;
#X text 167 14 IT'S A SECRET TO EVERYBODY.;
-#X obj 100 100 cnv 15 15 15 empty empty empty 20 12 0 14 -262144 -66577
-0;
#X obj 56 106 loadbang;
#X obj 35 174 list;
#X obj 114 217 s \$0-randomize;
@@ -414,9 +410,9 @@ a [cnv] \, as are the horizontal dividers below.;
#X connect 0 0 3 0;
#X connect 1 0 2 0;
#X connect 2 0 4 1;
-#X connect 3 0 52 0;
+#X connect 3 0 51 0;
#X connect 4 0 12 0;
-#X connect 6 0 51 0;
+#X connect 6 0 50 0;
#X connect 7 0 4 0;
#X connect 8 0 10 0;
#X connect 8 1 9 1;
@@ -452,7 +448,7 @@ a [cnv] \, as are the horizontal dividers below.;
#X connect 29 0 30 0;
#X connect 30 0 13 0;
#X connect 30 0 16 0;
-#X connect 30 0 46 0;
+#X connect 30 0 45 0;
#X connect 30 1 31 0;
#X connect 31 0 29 1;
#X connect 32 0 29 1;
@@ -469,30 +465,30 @@ a [cnv] \, as are the horizontal dividers below.;
#X connect 40 0 37 1;
#X connect 41 0 11 0;
#X connect 42 0 9 0;
+#X connect 44 0 48 0;
+#X connect 45 0 46 0;
#X connect 45 0 49 0;
-#X connect 46 0 47 0;
-#X connect 46 0 50 0;
-#X connect 48 0 46 1;
-#X connect 49 0 46 1;
-#X connect 50 0 8 0;
-#X connect 51 0 7 0;
-#X connect 52 0 2 0;
+#X connect 47 0 45 1;
+#X connect 48 0 45 1;
+#X connect 49 0 8 0;
+#X connect 50 0 7 0;
+#X connect 51 0 2 0;
#X coords 0 -1 1 1 15 15 2 100 100;
-#X restore 11 336 pd;
+#X restore 71 330 pd;
#X obj 219 553 bng 14 250 50 0 \$0-bng empty empty 4 7 0 12 -262144
-262144 -1;
#X text 66 275 You can also use a white [cnv] to;
#X text 66 290 conceal parts of a patch (use;
#X text 66 305 with care);
-#N canvas 92 49 450 511 let's-play-pong! 0;
-#X obj 138 138 cnv 15 100 25 empty \$0-score Score:0 5 12 0 14 -233017
+#N canvas 93 78 450 511 let's-play-pong! 0;
+#X obj 148 128 cnv 15 100 25 empty \$0-score Score:5 5 12 0 14 -233017
-66577 0;
-#X obj 14 296 cnv 15 5 60 \$0-ps \$0-pr empty 20 12 0 14 -1 -66577
-0;
+#X obj 14 29 cnv 15 5 60 \$0-ps \$0-pr empty 20 12 0 14 -1 -66577 0
+;
#X obj 257 19 key;
#X msg 257 112 delta 0 \$1;
#X msg 257 87 -5;
-#X obj 68 48 tgl 15 0 empty empty Go! 17 7 0 10 -4034 -1 -1 0 1;
+#X obj 68 48 tgl 16 0 empty empty Go! 19 8 0 10 -4034 -1 -1 0 1;
#X obj 337 158 r \$0-ps;
#X obj 337 180 unpack;
#X obj 370 202 v py;
@@ -590,11 +586,11 @@ a [cnv] \, as are the horizontal dividers below.;
#X obj 257 65 select 97 122 32;
#X msg 336 89 1;
#X obj 87 277 t a;
-#X obj 147 92 cnv 15 100 40 empty empty empty 20 12 0 14 -233017 -66577
+#X obj 256 442 cnv 15 100 40 empty empty empty 20 12 0 14 -233017 -66577
0;
-#X text 147 89 a = up \; z = down \; <space> = replay;
+#X text 256 439 a = up \; z = down \; <space> = replay;
#X msg 134 69 1.5 WTF;
-#X text 216 378 0 - die at left wall \; 1 - richochet off left wall
+#X text 216 318 0 - die at left wall \; 1 - richochet off left wall
\; 2 - die at right wall (not yet) \; 3 - richochet off right wall
\; 4 - richochet off top \; 5 - richochet of bottom \;;
#X obj 87 225 expr if(bx<=20 \, py<=by && py+60>=by \, -1) \; if (bx>=415
@@ -602,7 +598,7 @@ a [cnv] \, as are the horizontal dividers below.;
#X obj 68 18 r play;
#X obj 336 111 s play;
#X msg 87 319 0;
-#X obj 314 328 cnv 10 10 10 \$0-bs \$0-br empty 20 12 0 14 -1 -66577
+#X obj 71 51 cnv 10 10 10 \$0-bs \$0-br empty 20 12 0 14 -1 -66577
0;
#X obj 257 202 v bx;
#X obj 337 202 v px;
@@ -707,10 +703,14 @@ a [cnv] \, as are the horizontal dividers below.;
#X connect 50 0 22 1;
#X connect 51 0 17 0;
#X restore 136 312 pd let's-play-pong!;
-#X obj 60 272 cnv 15 210 65 empty \$0-cnv empty 20 12 0 14 -262144
--262144 0;
#X text 235 551 musil@iem.kug.ac.at;
#X text 221 550 c;
+#X obj 60 267 cnv 15 210 70 empty \$0-cnv empty 20 12 0 14 -262144
+-262144 0;
+#X obj 69 329 cnv 15 17 17 empty empty empty 20 12 0 14 -262144 -66577
+0;
+#X text 244 191 send it a "get_pos" message ->;
+#X text 244 176 To get a cnv position \,;
#X connect 21 0 39 0;
#X connect 22 0 21 0;
#X connect 23 0 30 0;