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-rw-r--r-- | doc/pddp/all_about_haptics.pd | 37 |
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diff --git a/doc/pddp/all_about_haptics.pd b/doc/pddp/all_about_haptics.pd new file mode 100644 index 00000000..ef47f5b7 --- /dev/null +++ b/doc/pddp/all_about_haptics.pd @@ -0,0 +1,37 @@ +#N canvas 252 88 510 630 10; +#X obj 12 316 ff-gain; +#X obj 12 360 ff-autocenter; +#X obj 12 405 ff-spring; +#X obj 12 450 ff-friction; +#X obj 13 496 ff-periodic; +#X obj 13 542 ff-constant; +#X obj 4 4 cnv 15 500 20 empty empty all_about_haptics 20 10 1 18 -233017 +-66577 0; +#X obj 471 5 pddp; +#X obj 12 269 ifeel; +#X text 20 41 "Haptic" means relating to the sense of touch. Haptic +feedback relates to the sense of touch at the skin level \, and the +feeling of forces in the muscles and joints. Vibrations stimulate the +sense of touch while various forces stimulate the muscles.; +#X text 20 118 There are many haptic devices available \, from a US$35 +Logitech iFeel mouse \, to the massive \, extremely expensive haptic +devices used for remote control surgery. Immersion \, Inc. has almost +a monopoly on this technology due to a number of patents. These objects +all work with Immersion technology \, generally known as "TouchSense". +; +#X text 21 207 Numerous companies produce haptic game controllers: +mice \, joysticks \, gamepads \, steering wheels. These objects work +with game controllers.; +#X text 17 584 by Hans-Christoph Steiner <hans@at.or.at>; +#X text 293 604 updated for Pd version 0.37.1; +#X text 107 266 Control the pulses and vibrations of a TouchSense (aka +iFeel) mouse; +#X text 110 319 Set the overall gain for all force effects; +#X text 110 359 Apply forces to automatically center the controller +; +#X text 111 407 Apply a spring force in a specified direction; +#X text 111 445 Apply friction to the movement of the controller. Also +known as damping.; +#X text 111 492 Periodic effects are forces controlled by waveforms +of various shape \, strength \, and frequency; +#X text 112 542 Apply a constant force in a specified direction; |