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-#N canvas 47 52 722 449 12;
-#X text 460 422 updated for Pd version 0.26;
-#X text 35 28 Use the "random" object to make pseudo-random integers.
-To get continuously variable random numbers \, make a random number
-in a large range and divide:;
-#X obj 103 121 random 5;
-#X msg 103 95 bang;
-#X floatatom 103 147 0 0 0;
-#X text 137 147 outputs from 0 to 4;
-#X msg 337 87 bang;
-#X floatatom 336 165 0 0 0;
-#X obj 337 113 random 1000;
-#X obj 336 141 / 1000;
-#X text 402 166 from 0 to 0.999;
-#X obj 71 324 random 5;
-#X msg 162 255 bang;
-#X floatatom 71 350 0 0 0;
-#X obj 71 244 loadbang;
-#X obj 71 274 timer;
-#X text 204 255 <-- click to seed;
-#X msg 71 299 seed \$1;
-#X msg 163 299 bang;
-#X text 204 300 <-- click to get random numbers;
-#X text 24 382 If you give two randoms the same seed they give the
-same sequence. If you never seed them \, you'll get different sequences
-out of each one.;
-#X text 34 197 If you don't want the same behavior every time you run
-the patch \, use the time from load to first click as a seed:;
-#X connect 2 0 4 0;
-#X connect 3 0 2 0;
-#X connect 6 0 8 0;
-#X connect 8 0 9 0;
-#X connect 9 0 7 0;
-#X connect 11 0 13 0;
-#X connect 12 0 15 1;
-#X connect 14 0 15 0;
-#X connect 15 0 17 0;
-#X connect 17 0 11 0;
-#X connect 18 0 11 0;