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-#X floatatom 19 87 0 0 0 0 - - -;
-#X obj 82 358 *~;
-#X obj 205 295 line~;
-#X floatatom 237 112 0 0 0 0 - - -;
-#X text 68 9 PITCH SHIFTER;
-#X obj 205 269 pack 0 200;
-#X obj 237 86 r window;
-#X obj 19 61 r transpose;
-#X obj 19 143 exp;
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-#X msg 492 56 \; transpose 0 \; window 100 \; delay 0;
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-#X text 53 86 <-- transposition;
-#X text 96 99 (halftones);
-#X text 82 163 speed;
-#X text 81 177 change;
-#X text 281 111 <--window (msec);
-#X text 54 252 tape head;
-#N canvas 0 0 612 637 test-input 0;
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-#X obj 139 360 t b f;
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-#X text 153 538 sample loop for;
-#X text 153 555 test signal;
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-#X obj 393 199 symbol;
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-#X msg 161 64 \; readfile ../sound/bell.aiff;
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-#X restore 264 11 pd test-input;
-#X text 425 153 This is a classic rotating-tape-head style pitch shifter
-using the vd~ variable delay object. Ther are two moving tape heads
-\, each of which is loudest at the middle of its trajectory \, and
-enveloped out at the moment it has to jump back (or forward) to start
-another scratch. Most of the brain work is in computing how fast the
-tape heads have to move to get the desired transposition.;
-#X text 425 272 The "window size" is the total trajectory of the read
-points in the delay line \, in milliseconds. The delay times are controlled
-by a phasor~ object. The second delay time \, 180 degrees out of phase
-from the first one \, is computed using the "wrap" object.;
-#X text 423 362 The "window size" is the total trajectory of the read
-points in the delay line \, in milliseconds. The delay times are controlled
-by a phasor~ object. The second delay time \, 180 degrees out of phase
-from the first one \, is computed using the "wrap" object.;
-#X text 422 454 The cos~ objects compute the fadein and fadeout of
-the two delay line outputs. They each traverse the positive half of
-the cosine waveform (phase -0.25 to +0.25) over the time the phase
-goes from one end to the other.;
-#X obj 19 493 output~;
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-#X text 689 534 updated for Pd version 0.37-1;
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-#X text 314 240 (msec);
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-#X text 55 265 rotation freq;
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