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Diffstat (limited to 'doc/pddp/all_about_canvas_properties.pd')
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1 files changed, 157 insertions, 0 deletions
diff --git a/doc/pddp/all_about_canvas_properties.pd b/doc/pddp/all_about_canvas_properties.pd new file mode 100644 index 00000000..b37292be --- /dev/null +++ b/doc/pddp/all_about_canvas_properties.pd @@ -0,0 +1,157 @@ +#N struct xy-units float x float y; +#N canvas 0 0 448 318 10; +#X obj 1 1 cnv 15 445 20 empty \$0-pddp.cnv.header canvas_properties +20 10 1 18 -261106 -33289 0; +#X obj 407 2 pddp/pddplink http://puredata.info/dev/pddp -text pddp +; +#X obj 1 296 cnv 15 445 20 empty \$0-pddp.cnv.footer empty 20 12 0 +14 -233017 -33289 0; +#N canvas 44 246 494 344 META 0; +#X text 12 85 HELP_PATCH_AUTHORS Dave Sabine \, May 5 \, 2003 . Jonathan +Wilkes revised the patch to conform to the PDDP template for Pd version +0.42.; +#X text 12 65 LIBRARY PDDP; +#X text 12 5 GENRE all_about_pd; +#X text 12 25 KEYWORDS GUI needs_work; +#X text 12 45 DESCRIPTION settings for the visual appearance of a Pd +canvas; +#X restore 392 298 pd META; +#N canvas 10 196 428 114 Related_objects 0; +#X obj 1 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 3 12 0 +14 -261106 -33289 0; +#X text 7 2 Canvas Properties- Related Objects; +#X obj 33 76 pddp/pddplink ../3.audio.examples/A05.output.subpatch.pd +; +#X text 33 45 The [output~] object used throughout the audio tutorials +is a "gop" enabled abstraction. See:; +#X restore 103 298 pd Related_objects; +#X obj 6 298 pddp/pddplink pddp/help.pd -text help; +#X text 21 37 You can access canvas properties by right-clicking on +an empty area of a canvas and choosing "Properties". (You can also +right-click on the object box of a subcanvas.); +#X text 21 78 Most of the settings only make sense for subwindows \, +but you can change them for a root canvas as well (for instance \, +if you want to use it later as an abstraction).; +#X text 21 197 hide object name and arguments: self-explanatory; +#X text 21 252 X and Y size: width and height of the gop canvas; +#X text 21 268 X and Y margins: which part of the gop canvas is shown +; +#X text 21 129 X units per pixel: scale data structures drawings; +#X text 21 144 Y units per pixel:; +#N canvas 12 79 428 253 gop 0; +#X obj 1 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 20 10 +1 18 -261106 -33289 0; +#X text 7 1 Some examples of graph on parent (gop) subpatches; +#N canvas 0 0 414 354 gop_subpatch 0; +#X floatatom 105 126 5 0 0 1 count - -; +#X obj 105 104 inlet; +#X obj 105 171 + 1; +#X msg 170 145 set \$1; +#X obj 105 228 outlet; +#X text 25 15 Here's the inside. Notice that wires \, object boxes +\, and (unfortunately) message boxes don't show up on the parent patch. +; +#X obj 242 68 inlet; +#X msg 242 95 set 0; +#X text 24 257 The red box shows which area of this subpatch will be +visible on the parent canvas. Use the x/y "size" and "margin" settings +in the canvas properties menu to specify which portion of the subpatch +will be visible. You can also check the box for "hide object name and +arguments" (which can be useful for making GUI abstractions).; +#X connect 0 0 2 0; +#X connect 1 0 0 0; +#X connect 2 0 3 0; +#X connect 2 0 4 0; +#X connect 3 0 0 0; +#X connect 6 0 7 0; +#X connect 7 0 0 0; +#X coords 0 -1 1 1 120 65 1 100 100; +#X restore 28 143 pd gop_subpatch; +#X obj 28 118 bng 15 250 50 0 empty empty step 17 7 0 10 -4034 -1 -1 +; +#X obj 28 218 print; +#X obj 141 118 bng 15 250 50 0 empty empty reset 17 7 0 10 -232576 +-1 -1; +#X text 154 165 <- right-click inside the rectangle; +#X text 174 180 and choose "Open" to see the "innards"...; +#X text 25 27 "Graph on parent" lets you see (and use) GUI objects +that are inside a subpatch. Simply check the box next to "graph on +parent" in the canvas properties menu to enable this feature.; +#X connect 2 0 4 0; +#X connect 3 0 2 0; +#X connect 5 0 2 1; +#X restore 332 184 pd gop; +#X text 21 223 X range & Y range: for garrays and data structures; +#N canvas 12 79 428 376 xy-range 0; +#X obj 1 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 20 10 +1 18 -261106 -33289 0; +#X text 7 1 X and Y Range; +#N canvas 0 0 450 300 (subpatch) 0; +#X array \$0-array 10 float 3; +#A 0 1.25716 0.514292 0.814295 1.27144 1.44287 1.57145 1.35716 1.18573 +0.55715 1.28573; +#X coords 0 1 10 -1 200 140 1; +#X restore 102 212 graph; +#X text 24 37 Similar to "Units per pixel" \, but you can use these +settings to change how an array is displayed in a graph (as well as +data structures in a "gop"-enabled subpatch).; +#X text 24 87 For example: the Y-range for the array below is the default +1 to -1 \, yet many of the values lie above this range. Try changing +the Y-range to lie between 2 and 0 and you will see an improvement +in the display of this array.; +#X restore 332 224 pd xy-range; +#N canvas 174 40 427 544 units 0; +#X obj 1 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 20 10 +1 18 -261106 -33289 0; +#X text 7 1 X and Y Units per Pixel; +#X text 19 357 1) Right-click on an empty portion of this subpatch +; +#X floatatom 254 191 5 0 0 2 x #0-x -; +#X floatatom 293 191 5 0 0 2 y #0-y -; +#X obj 293 220 t b a; +#X obj 274 243 set xy-units x y; +#N canvas 0 0 450 300 xy-units 0; +#X obj 42 146 filledpolygon 559 0 1 0 0 100 0 100 100 0 100; +#X obj 42 173 drawnumber x 5 5 0 x=; +#X obj 42 200 drawnumber y 5 35 0 y=; +#X obj 234 241 pointer; +#X obj 234 268 outlet; +#X obj 42 53 route displace; +#X obj 42 119 s \$0-x; +#X obj 135 118 s \$0-y; +#X msg 42 98 set \$1; +#X msg 135 98 set \$1; +#X obj 42 26 struct xy-units float x float y; +#X obj 42 76 get xy-units x y; +#X msg 234 214 traverse pd-units \, next; +#X obj 234 187 loadbang; +#X connect 3 0 4 0; +#X connect 5 0 11 0; +#X connect 8 0 6 0; +#X connect 9 0 7 0; +#X connect 10 0 5 0; +#X connect 11 0 8 0; +#X connect 11 1 9 0; +#X connect 12 0 3 0; +#X connect 13 0 12 0; +#X restore 337 206 pd xy-units; +#X scalar xy-units 130 209 \;; +#X text 19 377 2) In the "Canvas Properties" dialogue \, change the +values for the x/y units per pixel. For example \, changing x to 2 +and y to -2 will make the square half its original size.; +#X text 19 427 3) Notice when you scroll the y value with the number +box above \, the rectangle moves in the opposite direction from the +mouse. This is because with the number box \, up = higher numbers \, +while with the canvas coordinates up = lower numbers. To change this +\, make the y units per pixel "1" instead of "-1" .; +#X text 19 512 4) That's it \, as far as I can tell...; +#X text 19 327 The square above is a scalar. You can use the "Units +per pixel" settings to scale its units in the following ways:; +#X connect 3 0 6 0; +#X connect 4 0 5 0; +#X connect 5 0 6 0; +#X connect 5 1 6 1; +#X connect 7 0 6 2; +#X restore 332 134 pd units; +#X text 21 163 graph on parent (gop): reveal part of a subpatch's content +; |