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-rw-r--r--doc/tutorials/intro/0.controlling_dsp_processing.pd22
1 files changed, 12 insertions, 10 deletions
diff --git a/doc/tutorials/intro/0.controlling_dsp_processing.pd b/doc/tutorials/intro/0.controlling_dsp_processing.pd
index f2186726..7ce5147f 100644
--- a/doc/tutorials/intro/0.controlling_dsp_processing.pd
+++ b/doc/tutorials/intro/0.controlling_dsp_processing.pd
@@ -1,17 +1,16 @@
-#N canvas 361 163 471 494 10;
+#N canvas 361 163 475 498 10;
#X text 117 189 (screenshot of main Pd window);
-#X msg 26 288 \; pd dsp 1;
-#X msg 93 288 \; pd dsp 0;
+#X msg 59 321 \; pd dsp 1;
+#X msg 126 321 \; pd dsp 0;
#X text 19 252 As with most programming languages \, in Pd "1" means
on \, and "0" means off.;
-#X obj 210 283 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
+#X obj 211 314 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
-#X msg 209 308 \; pd dsp \$1;
#X text 28 137 To see whether the DSP is on or off \, look at the checkbox
on the main Pd window. You can also turn the DSP on and off using that
checkbox.;
-#X obj 344 343 osc~ 250;
-#X obj 330 375 dac~;
+#X obj 370 372 osc~ 250;
+#X obj 356 404 dac~;
#X text 24 20 You can turn the processing of audio data on and off.
In order for your patch to run \, you need to make sure that "compute
audio" is turned on. This is also known as the "DSP". There are a couple
@@ -23,6 +22,9 @@ the DSP?;
#X text 41 425 off: Ctrl-.;
#X text 48 440 on: Ctrl-/;
#X text 73 84 - TODO: messages are always processed;
-#X connect 4 0 5 0;
-#X connect 7 0 8 0;
-#X connect 7 0 8 1;
+#X floatatom 211 339 5 0 0 0 - - -;
+#X obj 277 332 pddp/dsp;
+#X text 271 311 [pddp/dsp];
+#X connect 4 0 15 0;
+#X connect 6 0 7 0;
+#X connect 6 0 7 1;