diff options
Diffstat (limited to 'doc/tutorials/visual')
-rw-r--r-- | doc/tutorials/visual/03.gemwin_control.pd | 2 | ||||
-rw-r--r-- | doc/tutorials/visual/04.render_chains.pd | 2 | ||||
-rw-r--r-- | doc/tutorials/visual/05.basic_2d_objects.pd | 2 | ||||
-rw-r--r-- | doc/tutorials/visual/06.lighting.pd | 6 | ||||
-rw-r--r-- | doc/tutorials/visual/07.basic_3d_objects.pd | 32 | ||||
-rw-r--r-- | doc/tutorials/visual/08.manipulations.pd | 105 | ||||
-rw-r--r-- | doc/tutorials/visual/09.gem_units.pd | 2 | ||||
-rw-r--r-- | doc/tutorials/visual/10.Exercise-make_your_object.pd (renamed from doc/tutorials/visual/Attic/10.exercise.pd) | 0 | ||||
-rw-r--r-- | doc/tutorials/visual/11.images.pd | 31 | ||||
-rw-r--r-- | doc/tutorials/visual/12.texturing.pd | 22 | ||||
-rw-r--r-- | doc/tutorials/visual/13.movies.pd | 43 | ||||
-rw-r--r-- | doc/tutorials/visual/14.live_video.pd | 46 | ||||
-rw-r--r-- | doc/tutorials/visual/15.pixel_processing.pd | 44 | ||||
-rw-r--r-- | doc/tutorials/visual/16.Exercise-pix_effects.pd | 7 | ||||
-rw-r--r-- | doc/tutorials/visual/17.tracking.pd | 140 | ||||
-rw-r--r-- | doc/tutorials/visual/TEMPLATE.pd | 2 |
16 files changed, 461 insertions, 25 deletions
diff --git a/doc/tutorials/visual/03.gemwin_control.pd b/doc/tutorials/visual/03.gemwin_control.pd index 3b4d114f..1aa6c22e 100644 --- a/doc/tutorials/visual/03.gemwin_control.pd +++ b/doc/tutorials/visual/03.gemwin_control.pd @@ -1,4 +1,4 @@ -#N canvas 10 40 624 464 10; +#N canvas 10 40 620 460 10; #X obj 8 10 cnv 15 400 40 empty empty gemwin_control 20 12 0 24 -228992 -66577 0; #X obj 465 16 gemwin_control; diff --git a/doc/tutorials/visual/04.render_chains.pd b/doc/tutorials/visual/04.render_chains.pd index e92d1b4f..981d115f 100644 --- a/doc/tutorials/visual/04.render_chains.pd +++ b/doc/tutorials/visual/04.render_chains.pd @@ -1,4 +1,4 @@ -#N canvas 10 40 624 464 10; +#N canvas 10 40 620 460 10; #X obj 8 10 cnv 15 400 40 empty empty render_chains 20 12 0 24 -228992 -66577 0; #X obj 208 217 gemhead; diff --git a/doc/tutorials/visual/05.basic_2d_objects.pd b/doc/tutorials/visual/05.basic_2d_objects.pd index dc6d6da9..2c7741b7 100644 --- a/doc/tutorials/visual/05.basic_2d_objects.pd +++ b/doc/tutorials/visual/05.basic_2d_objects.pd @@ -1,4 +1,4 @@ -#N canvas 20 42 632 472 10; +#N canvas 10 40 620 460 10; #X obj 8 10 cnv 15 400 40 empty empty basic_2d_objects 20 12 0 24 -228992 -66577 0; #X obj 168 196 gemhead; diff --git a/doc/tutorials/visual/06.lighting.pd b/doc/tutorials/visual/06.lighting.pd index 3b5d1070..8d0c66b7 100644 --- a/doc/tutorials/visual/06.lighting.pd +++ b/doc/tutorials/visual/06.lighting.pd @@ -1,4 +1,4 @@ -#N canvas 613 242 628 468 10; +#N canvas 10 40 620 460 10; #X obj 8 10 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577 0; #X obj 465 16 gemwin_control; @@ -27,14 +27,14 @@ of lighting needs to be turned on by sending a message to [gemwin] #X msg 54 403 0 0 1; #X msg 52 301 0 1 0; #X msg 62 231 1 0 0; -#X text 125 223 A [world_light] is a light that is infinitely far away +#X text 125 225 A [world_light] is a light that is infinitely far away \, basically like sunlight. The rays coming from a [world_light] are always parallel.; #X text 124 306 [light] generates a point-light that is part of the scene. It is basically like a lamp. You can place the lamp directly in your scene.; #X msg 30 384 debug \$1; -#X obj 46 365 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 +#X obj 46 365 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X text 124 386 A [spot_light] generates a spot light which you can move around. It can be used for pinpoint light or widened to cover diff --git a/doc/tutorials/visual/07.basic_3d_objects.pd b/doc/tutorials/visual/07.basic_3d_objects.pd index 3ce2e586..e44c20c7 100644 --- a/doc/tutorials/visual/07.basic_3d_objects.pd +++ b/doc/tutorials/visual/07.basic_3d_objects.pd @@ -1,9 +1,6 @@ -#N canvas 283 71 624 464 10; +#N canvas 10 40 620 460 10; #X obj 8 10 cnv 15 400 40 empty empty basic_3D_objects 20 12 0 24 -228992 -66577 0; -#X obj 29 120 gemwin; -#X msg 28 63 create \, 1; -#X msg 42 90 destroy; #X obj 39 190 gemhead; #X obj 38 162 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 ; @@ -29,24 +26,27 @@ ; #X obj 341 219 torus; #X obj 465 16 gemwin_control; -#X obj 466 60 import Gem; +#X obj 466 59 import Gem; #X obj 401 191 gemhead; -#X obj 400 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 +#X obj 400 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1 ; #X obj 401 219 cuboid; +#X obj 63 322 gemhead; +#X obj 63 349 world_light; +#X msg 135 321 1 1 1; +#X connect 1 0 3 0; #X connect 2 0 1 0; -#X connect 3 0 1 0; #X connect 4 0 6 0; #X connect 5 0 4 0; #X connect 7 0 9 0; #X connect 8 0 7 0; -#X connect 10 0 12 0; +#X connect 10 0 15 0; #X connect 11 0 10 0; -#X connect 13 0 18 0; -#X connect 14 0 13 0; -#X connect 15 0 17 0; -#X connect 16 0 15 0; -#X connect 19 0 21 0; -#X connect 20 0 19 0; -#X connect 24 0 26 0; -#X connect 25 0 24 0; +#X connect 12 0 14 0; +#X connect 13 0 12 0; +#X connect 16 0 18 0; +#X connect 17 0 16 0; +#X connect 21 0 23 0; +#X connect 22 0 21 0; +#X connect 24 0 25 0; +#X connect 26 0 25 1; diff --git a/doc/tutorials/visual/08.manipulations.pd b/doc/tutorials/visual/08.manipulations.pd index a4adbd51..3b071bbe 100644 --- a/doc/tutorials/visual/08.manipulations.pd +++ b/doc/tutorials/visual/08.manipulations.pd @@ -1,5 +1,108 @@ -#N canvas 15 58 632 452 10; +#N canvas 10 40 620 460 10; #X obj 8 10 cnv 15 400 40 empty empty manipulations 20 12 0 24 -228992 -66577 0; #X obj 465 16 gemwin_control; #X obj 466 60 import Gem; +#X obj 28 130 color; +#X obj 28 342 translate; +#X obj 331 96 gemhead; +#X msg 219 78 lighting \$1; +#X obj 219 57 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 +; +#X obj 219 101 gemwin; +#X obj 205 432 world_light; +#X obj 331 427 cube; +#X obj 205 412 gemhead; +#X obj 332 146 translateXYZ 0 0 0; +#X obj 457 86 hsl 128 15 -2 2 0 0 empty empty X 12 8 1 12 -233017 -1 +-1 0 1; +#X obj 457 106 hsl 128 15 -2 2 0 0 empty empty Y 12 8 1 12 -233017 +-1 -1 5900 1; +#X obj 457 126 hsl 128 15 -2 2 0 0 empty empty Z 12 8 1 12 -233017 +-1 -1 0 1; +#X obj 457 166 hsl 128 15 0 360 0 0 empty empty X 12 8 1 12 -233017 +-1 -1 0 1; +#X obj 457 186 hsl 128 15 0 360 0 0 empty empty Y 12 8 1 12 -233017 +-1 -1 0 1; +#X obj 457 206 hsl 128 15 0 360 0 0 empty empty Z 12 8 1 12 -233017 +-1 -1 0 1; +#X obj 331 225 rotateXYZ 0 0 0; +#X obj 457 246 hsl 128 15 0 3 0 1 empty empty X 12 8 1 12 -233017 -1 +-1 4233 1; +#X obj 457 266 hsl 128 15 0 3 0 1 empty empty Y 12 8 1 12 -233017 -1 +-1 4233 1; +#X obj 457 286 hsl 128 15 0 3 0 1 empty empty Z 12 8 1 12 -233017 -1 +-1 4233 1; +#X obj 457 326 hsl 128 15 0 1 0 1 empty empty R 12 8 1 12 -261689 -1 +-1 12700 1; +#X obj 457 346 hsl 128 15 0 1 0 1 empty empty G 12 8 1 12 -225271 -1 +-1 12700 1; +#X obj 457 366 hsl 128 15 0 1 0 1 empty empty B 12 8 1 12 -228992 -1 +-1 12700 1; +#X obj 331 385 colorRGB 1 1 1; +#X obj 28 371 sphere; +#X obj 27 83 gemhead; +#X obj 60 300 hsl 128 15 -2 2 0 0 empty empty amount 6 8 1 12 -233017 +-1 -1 0 1; +#X msg 73 318 1 0 1; +#X msg 120 318 0 0.5 0.5; +#X text 118 335 direction; +#X obj 60 230 hsl 128 15 0 3 0 0 empty empty amount 6 8 1 12 -233017 +-1 -1 0 1; +#X msg 73 248 1 0 1; +#X msg 120 248 0 0.5 0.5; +#X text 118 265 direction; +#X obj 60 163 hsl 128 15 0 360 0 0 empty empty amount 6 8 1 12 -233017 +-1 -1 0 1; +#X msg 73 181 1 0 1; +#X msg 120 181 0 0.5 0.5; +#X msg 39 103 1 1 1; +#X msg 86 103 1 0 0; +#X msg 133 103 0 0 1; +#X obj 28 205 rotate; +#X obj 28 272 scale 1 1 1; +#X text 118 198 rotation axis; +#X obj 331 305 scaleXYZ 1 1 1; +#X obj 331 75 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 +; +#X obj 27 64 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 +; +#X connect 3 0 43 0; +#X connect 4 0 27 0; +#X connect 5 0 12 0; +#X connect 6 0 8 0; +#X connect 7 0 6 0; +#X connect 11 0 9 0; +#X connect 12 0 19 0; +#X connect 13 0 12 1; +#X connect 14 0 12 2; +#X connect 15 0 12 3; +#X connect 16 0 19 1; +#X connect 17 0 19 2; +#X connect 18 0 19 3; +#X connect 19 0 46 0; +#X connect 20 0 46 1; +#X connect 21 0 46 2; +#X connect 22 0 46 3; +#X connect 23 0 26 1; +#X connect 24 0 26 2; +#X connect 25 0 26 3; +#X connect 26 0 10 0; +#X connect 28 0 3 0; +#X connect 29 0 4 1; +#X connect 30 0 4 2; +#X connect 31 0 4 2; +#X connect 33 0 44 1; +#X connect 34 0 44 2; +#X connect 35 0 44 2; +#X connect 37 0 43 1; +#X connect 38 0 43 2; +#X connect 39 0 43 2; +#X connect 40 0 3 1; +#X connect 41 0 3 1; +#X connect 42 0 3 1; +#X connect 43 0 44 0; +#X connect 44 0 4 0; +#X connect 46 0 26 0; +#X connect 47 0 5 0; +#X connect 48 0 28 0; diff --git a/doc/tutorials/visual/09.gem_units.pd b/doc/tutorials/visual/09.gem_units.pd index db0c06b8..71875daf 100644 --- a/doc/tutorials/visual/09.gem_units.pd +++ b/doc/tutorials/visual/09.gem_units.pd @@ -1,4 +1,4 @@ -#N canvas 574 327 632 452 10; +#N canvas 10 40 620 460 10; #X obj 8 10 cnv 15 400 40 empty empty gem_units 20 12 0 24 -228992 -66577 0; #X obj 465 16 gemwin_control; diff --git a/doc/tutorials/visual/Attic/10.exercise.pd b/doc/tutorials/visual/10.Exercise-make_your_object.pd index 964fa05c..964fa05c 100644 --- a/doc/tutorials/visual/Attic/10.exercise.pd +++ b/doc/tutorials/visual/10.Exercise-make_your_object.pd diff --git a/doc/tutorials/visual/11.images.pd b/doc/tutorials/visual/11.images.pd new file mode 100644 index 00000000..1ccfdfd1 --- /dev/null +++ b/doc/tutorials/visual/11.images.pd @@ -0,0 +1,31 @@ +#N canvas 10 40 620 460 10; +#X obj 8 10 cnv 15 400 40 empty empty images 20 12 0 24 -228992 -66577 +0; +#X obj 465 16 gemwin_control; +#X obj 466 60 import Gem; +#X obj 141 157 gemhead; +#X obj 141 306 pix_draw; +#X obj 141 269 pix_image; +#X obj 157 189 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#N canvas 10 40 620 460 openpanel 0; +#X obj 114 62 inlet; +#X obj 121 254 outlet; +#X obj 114 125 openpanel; +#X msg 114 162 set open \$1; +#X obj 114 199 t b a; +#X connect 0 0 2 0; +#X connect 2 0 3 0; +#X connect 3 0 4 0; +#X connect 4 0 1 0; +#X connect 4 1 1 0; +#X restore 157 210 pd openpanel; +#X msg 157 238 open somefile.jpg; +#X text 14 67 You can load up and display images in the Gem space. +[pix_image] loads up the image \, and [pix_draw] draws it to the screen. +; +#X connect 3 0 5 0; +#X connect 5 0 4 0; +#X connect 6 0 7 0; +#X connect 7 0 8 0; +#X connect 8 0 5 0; diff --git a/doc/tutorials/visual/12.texturing.pd b/doc/tutorials/visual/12.texturing.pd new file mode 100644 index 00000000..d5fdaaaf --- /dev/null +++ b/doc/tutorials/visual/12.texturing.pd @@ -0,0 +1,22 @@ +#N canvas 10 40 620 460 10; +#X obj 8 10 cnv 15 400 40 empty empty texturing 20 12 0 24 -228992 +-66577 0; +#X obj 465 16 gemwin_control; +#X obj 466 60 import Gem; +#X obj 80 144 gemhead; +#X obj 80 256 pix_image; +#X obj 96 176 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 +-1; +#X obj 80 293 pix_texture; +#X text 9 66 You can write images to surfaces of objects. This is known +as texturing. You use the [pix_texture] object followed by the shape +to write to:; +#X obj 81 351 cuboid 4 3 3; +#X obj 96 197 openpanel; +#X msg 96 225 open \$1; +#X connect 3 0 4 0; +#X connect 4 0 6 0; +#X connect 5 0 9 0; +#X connect 6 0 8 0; +#X connect 9 0 10 0; +#X connect 10 0 4 0; diff --git a/doc/tutorials/visual/13.movies.pd b/doc/tutorials/visual/13.movies.pd new file mode 100644 index 00000000..deb75c19 --- /dev/null +++ b/doc/tutorials/visual/13.movies.pd @@ -0,0 +1,43 @@ +#N canvas 10 40 620 460 10; +#X obj 8 10 cnv 15 400 40 empty empty movies 20 12 0 24 -228992 -66577 +0; +#X obj 465 16 gemwin_control; +#X obj 466 60 import Gem; +#X obj 118 90 gemhead; +#X obj 130 120 bng 25 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 +-1; +#X text 173 95 movie-clip; +#X obj 147 314 unpack 0 0 0; +#X floatatom 133 337 5 0 0 3 length - -; +#X floatatom 182 337 5 0 0 3 width - -; +#X obj 187 295 bng 15 250 50 0 empty empty end_reached 20 7 0 10 -262144 +-1 -1; +#X floatatom 176 260 5 0 10000 1 frame# - -; +#X obj 130 149 openpanel; +#X msg 130 169 open \$1; +#X msg 136 212 auto \$1; +#X obj 136 194 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1 +; +#X msg 147 236 colorspace Grey; +#X floatatom 229 338 5 0 0 0 - - -; +#X obj 118 278 pix_film; +#X obj 120 374 pix_texture; +#X text 14 58 You can also uses videos as textures:; +#X obj 120 424 cuboid 4 3 3; +#X obj 120 399 translateXYZ 0 0 -3; +#X connect 3 0 17 0; +#X connect 4 0 11 0; +#X connect 6 0 7 0; +#X connect 6 1 8 0; +#X connect 6 2 16 0; +#X connect 10 0 17 1; +#X connect 11 0 12 0; +#X connect 12 0 17 0; +#X connect 13 0 17 0; +#X connect 14 0 13 0; +#X connect 15 0 17 0; +#X connect 17 0 18 0; +#X connect 17 1 6 0; +#X connect 17 2 9 0; +#X connect 18 0 21 0; +#X connect 21 0 20 0; diff --git a/doc/tutorials/visual/14.live_video.pd b/doc/tutorials/visual/14.live_video.pd new file mode 100644 index 00000000..c58c13e9 --- /dev/null +++ b/doc/tutorials/visual/14.live_video.pd @@ -0,0 +1,46 @@ +#N canvas 10 40 620 460 10; +#X obj 8 10 cnv 15 400 40 empty empty live_video 20 12 0 24 -228992 +-66577 0; +#X obj 465 16 gemwin_control; +#X obj 466 60 import Gem; +#X obj 6 76 gemhead; +#X msg 143 139 freq 1234; +#X msg 145 210 dimen 256 256; +#X msg 145 230 dimen 64 64; +#X msg 141 62 mode NTSC; +#X msg 142 88 channel 2; +#X obj 6 417 rectangle 4 3; +#X msg 145 190 dimen 256 128; +#X obj 6 393 pix_texture; +#X text 223 83 depending on your capture-device you can switch between +(e.g) Tuner \, COMPOSITE & S-VHS; +#X text 211 63 defaults to PAL; +#X text 221 141 set the frequency for the TV-Tuner; +#X text 260 194 various dimension (might not work on your specific +capture-device); +#X obj 6 366 pix_video; +#X msg 145 271 colorspace RGBA; +#X text 263 271 could be RGBA \, YUV or Grey; +#X msg 148 312 device 0; +#X msg 148 342 driver 0; +#X text 262 313 switch between capture-cards; +#X text 252 343 switch between drivers (e.g: v4l and ieee1394); +#X msg 150 380 enumerate; +#X text 248 379 list all devices to the console; +#X msg 156 422 dialog; +#X text 222 423 configure the device via a pop-up dialog (on Windows(r)) +; +#X connect 3 0 16 0; +#X connect 4 0 16 0; +#X connect 5 0 16 0; +#X connect 6 0 16 0; +#X connect 7 0 16 0; +#X connect 8 0 16 0; +#X connect 10 0 16 0; +#X connect 11 0 9 0; +#X connect 16 0 11 0; +#X connect 17 0 16 0; +#X connect 19 0 16 0; +#X connect 20 0 16 0; +#X connect 23 0 16 0; +#X connect 25 0 16 0; diff --git a/doc/tutorials/visual/15.pixel_processing.pd b/doc/tutorials/visual/15.pixel_processing.pd new file mode 100644 index 00000000..5a63956d --- /dev/null +++ b/doc/tutorials/visual/15.pixel_processing.pd @@ -0,0 +1,44 @@ +#N canvas 10 40 620 460 10; +#X obj 8 10 cnv 15 400 40 empty empty pixel_processing 20 12 0 24 -228992 +-66577 0; +#X obj 465 16 gemwin_control; +#X obj 466 60 import Gem; +#X text 13 65 There is a very wide range of pixel-based effects in +Gem. These objects start with the "pix_" prefix. You can see a list +of them in the Help Browser \, in "5.reference->Gem" \, then scroll +down to the objects starting with "pix_".; +#X obj 92 170 gemhead; +#X obj 92 379 square 3; +#X obj 92 357 pix_texture; +#X obj 92 249 pix_film; +#X obj 156 249 t f; +#X obj 105 192 bng 25 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 +-1; +#N canvas 10 40 620 460 open 0; +#X obj 85 49 inlet; +#X obj 85 237 outlet; +#X obj 85 145 openpanel; +#X msg 85 179 open \$1; +#X msg 259 213 auto 1; +#X obj 268 179 loadbang; +#X connect 0 0 2 0; +#X connect 2 0 3 0; +#X connect 3 0 1 0; +#X connect 4 0 1 0; +#X connect 5 0 4 0; +#X restore 105 221 pd open; +#X obj 92 325 pix_motionblur; +#X text 14 132 Here's an example of one effect:; +#X obj 190 299 hsl 128 15 0 1 0 0 empty empty amount 8 8 1 12 -262144 +-1 -1 0 1; +#X floatatom 203 323 5 0 0 0 - - -; +#X connect 4 0 7 0; +#X connect 6 0 5 0; +#X connect 7 0 11 0; +#X connect 7 2 8 0; +#X connect 8 0 7 1; +#X connect 9 0 10 0; +#X connect 10 0 7 0; +#X connect 11 0 6 0; +#X connect 13 0 11 1; +#X connect 13 0 14 0; diff --git a/doc/tutorials/visual/16.Exercise-pix_effects.pd b/doc/tutorials/visual/16.Exercise-pix_effects.pd new file mode 100644 index 00000000..42bd74ce --- /dev/null +++ b/doc/tutorials/visual/16.Exercise-pix_effects.pd @@ -0,0 +1,7 @@ +#N canvas 10 40 624 464 10; +#X obj 8 10 cnv 15 400 40 empty empty exercise 20 12 0 24 -228992 -66577 +0; +#X obj 465 16 gemwin_control; +#X obj 466 60 import Gem; +#X text 11 63 Start with a image \, movie \, or live video and add +some pixel effects of your choosing.; diff --git a/doc/tutorials/visual/17.tracking.pd b/doc/tutorials/visual/17.tracking.pd new file mode 100644 index 00000000..d21e6a75 --- /dev/null +++ b/doc/tutorials/visual/17.tracking.pd @@ -0,0 +1,140 @@ +#N canvas 10 40 620 460 10; +#X obj 8 10 cnv 15 400 40 empty empty tracking 20 12 0 24 -228992 -66577 +0; +#X obj 465 16 gemwin_control; +#X obj 466 60 import Gem; +#X obj 159 193 pix_grey; +#X msg 184 221 reset; +#X obj 159 250 pix_background; +#X msg 252 229 \$1 \$1 \$1; +#X floatatom 252 213 5 0 0 0 - - -; +#X obj 103 316 pix_blob; +#N canvas 10 40 620 460 cursor 0; +#X obj 17 14 inlet; +#X obj 89 18 inlet; +#X obj 101 346 translateXYZ; +#X text 63 148 0.64; +#X text 37 151 1; +#X obj 23 63 t f f; +#X obj 37 176 -; +#X text 62 177 X-Range; +#X text 196 176 Y-Range; +#X obj 63 240 expr (8/$f1); +#X obj 33 241 -; +#X obj 51 267 *; +#X obj 29 95 max 0; +#X obj 71 95 min 10; +#X obj 59 132 f; +#X obj 33 131 f; +#X obj 52 293 - 4; +#X text 193 146 0.64; +#X text 167 149 1; +#X obj 153 61 t f f; +#X obj 167 174 -; +#X obj 193 238 expr (8/$f1); +#X obj 163 239 -; +#X obj 181 265 *; +#X obj 159 93 max 0; +#X obj 201 93 min 10; +#X obj 189 130 f; +#X obj 163 129 f; +#X text 188 171 comment; +#X obj 154 298 expr (-1*$f1)+4; +#X obj 293 27 inlet; +#X obj 283 63 * 10; +#X obj 94 320 gemhead 15; +#X obj 157 509 circle 0.1; +#X obj 17 423 separator; +#X obj 87 423 separator; +#X obj 17 484 rectangle 0.2 0.01; +#X obj 157 423 separator; +#X msg 185 478 draw line; +#X obj 185 457 loadbang; +#X obj 77 386 colorRGB 1 0 0 1; +#X obj 17 462 rectangle 0.01 0.2; +#X msg 256 478 width \$1; +#X obj 296 342 int; +#X obj 275 413 + 1; +#X connect 0 0 5 0; +#X connect 1 0 19 0; +#X connect 2 0 40 0; +#X connect 5 0 10 0; +#X connect 5 0 12 0; +#X connect 5 1 13 0; +#X connect 6 0 9 0; +#X connect 9 0 11 1; +#X connect 10 0 11 0; +#X connect 11 0 16 0; +#X connect 12 0 15 0; +#X connect 13 0 14 0; +#X connect 14 0 6 1; +#X connect 14 0 10 1; +#X connect 14 0 13 1; +#X connect 15 0 6 0; +#X connect 15 0 12 1; +#X connect 16 0 2 1; +#X connect 19 0 22 0; +#X connect 19 0 24 0; +#X connect 19 1 25 0; +#X connect 20 0 21 0; +#X connect 21 0 23 1; +#X connect 22 0 23 0; +#X connect 23 0 29 0; +#X connect 24 0 27 0; +#X connect 25 0 26 0; +#X connect 26 0 20 1; +#X connect 26 0 22 1; +#X connect 26 0 25 1; +#X connect 27 0 20 0; +#X connect 27 0 24 1; +#X connect 29 0 2 2; +#X connect 30 0 31 0; +#X connect 31 0 33 1; +#X connect 31 0 43 0; +#X connect 32 0 2 0; +#X connect 34 0 41 0; +#X connect 35 0 36 0; +#X connect 37 0 33 0; +#X connect 38 0 33 0; +#X connect 39 0 38 0; +#X connect 40 0 34 0; +#X connect 40 0 35 0; +#X connect 40 0 37 0; +#X connect 42 0 33 0; +#X connect 43 0 44 0; +#X connect 44 0 42 0; +#X restore 117 348 pd cursor; +#X obj 292 133 separator; +#X obj 292 154 pix_texture; +#X obj 292 175 square 4; +#X obj 278 368 pix_texture; +#X obj 159 170 separator; +#X obj 278 348 alpha; +#X obj 278 328 colourRGB 1 1 1 0.65; +#X obj 278 388 translateXYZ -2.4 -2.4 0; +#X obj 278 408 square 1.5; +#X obj 227 68 gemhead 10; +#X obj 227 89 pix_video; +#X text 276 309 Show pix_background output; +#X text 116 369 Show centroid/size; +#X text 294 210 Set noise threshold; +#X text 291 115 Render source video; +#X connect 3 0 5 0; +#X connect 4 0 5 0; +#X connect 5 0 8 0; +#X connect 5 0 16 0; +#X connect 6 0 5 1; +#X connect 7 0 6 0; +#X connect 8 1 9 0; +#X connect 8 2 9 1; +#X connect 8 3 9 2; +#X connect 10 0 11 0; +#X connect 11 0 12 0; +#X connect 13 0 17 0; +#X connect 14 0 3 0; +#X connect 15 0 13 0; +#X connect 16 0 15 0; +#X connect 17 0 18 0; +#X connect 19 0 20 0; +#X connect 20 0 10 0; +#X connect 20 0 14 0; diff --git a/doc/tutorials/visual/TEMPLATE.pd b/doc/tutorials/visual/TEMPLATE.pd index 6fc45ac9..24956083 100644 --- a/doc/tutorials/visual/TEMPLATE.pd +++ b/doc/tutorials/visual/TEMPLATE.pd @@ -1,4 +1,4 @@ -#N canvas 15 58 628 448 10; +#N canvas 10 40 620 460 10; #X obj 8 10 cnv 15 400 40 empty empty TEMPLATE 20 12 0 24 -228992 -66577 0; #X obj 465 16 gemwin_control; |