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+<html>
+<head>
+<title>GridFlow 0.7.7 - Introduction</title>
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+<link rel="stylesheet" href="gridflow.css" type="text/css">
+</head>
+
+<body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
+<br>
+<table width="100%" border="0" cellspacing="5">
+ <tr><td colspan="4" bgcolor="#082069">
+ <img src="images/titre_gridflow.png" width="253" height="23"></td></tr>
+
+ <tr><td>&nbsp;</td></tr>
+ <tr><td colspan="4" bgcolor="black"><img src="images/black.png" width="1" height="2"></td></tr>
+
+ <tr><td colspan="3" height="16">
+ <h4>GridFlow 0.7.7 - introduction</h4>
+ </td></tr>
+
+ <tr>
+ <td width="12%" height="4">&nbsp;</td>
+ <td width="80%" height="4">&nbsp;</td>
+ <td width="12%" height="4">&nbsp;</td>
+ </tr>
+
+ <tr>
+ <td width="13%">&nbsp;</td>
+ <td width="82%">
+
+ <p> The philosophy that guides PureData is a simple but powerful one:
+ the software must first provide the user with generic tools
+ rather than imposing pre-cooked effects. In other words the user
+ should have total freedom.
+
+ <p> GridFlow follows that philosophy: it first defines elementary
+ mathematical operations. Those can in turn be used as simple
+ visual effects or be combined to produce more complex effects.
+
+ <p> The strategy followed by most video plugins for PureData, jMax, and MAX/MSP, is
+ to provide the user first with constructs for manipulating video
+ streams at a fairly high level. The strategy put forward by GridFlow
+ is different.
+
+ <p> It can be said that in all those video plugins there are three layers:
+ the first, the low level, is not accessible to non-programmers (and fairly
+ difficult of access even to programmers); the second, mathematical, where
+ one needs not to be a C++ programmer, but still requires a good
+ understanding of how numbers and pixels and colours and geometry work; and
+ a third level that looks more like the software an artist would like to
+ use.
+
+ <p> In other video plugins there is a fairly low emphasis on the second
+ layer. In GridFlow that layer is very strong and opens many possibilities.
+ Even though the third layer in GridFlow is not as developed as it could,
+ the second layer may be used to produce third-layer object classes much
+ more quickly.
+
+ <p> GridFlow provides a unifying view of multimedia information. Several
+ kinds of data -- raster graphics in any number of channels, coordinate
+ transforms, matrices, vectors -- may all be represented by <b>Grids</b>
+ (also known as multi-dimensional arrays). Grids exist in several ways: they
+ are usually streamed from object to object, but they can also be stored in
+ memory, stored into a file, sent through the network.
+
+ <p> The new GridFlow (0.6) also provides scripting, which inserts itself
+ between the first and second layer to provide additional functionality. The
+ language that has been chosen is Ruby, designed by Yukihiro Matsumoto
+ during the 90's. This new layer is used for portability between host
+ software (PureData vs jMax), for portability between platforms (Windows/Mac
+ versions do not exist but would be farther ahead if it wasn't for Ruby),
+ for independency from host software (GridFlow can be tested and used
+ independently of PureData/jMax), for quick extensibility (you can create
+ PureData/jMax object classes directly in GridFlow's configuration file),
+ and so on.
+
+ <p> In short, GridFlow is a whole new world of possibilities for
+ the multimedia artist and programmer.
+
+ <p>- matju</p>
+</td></tr>
+
+ <tr><td>&nbsp;</td></tr>
+ <tr><td colspan="4" bgcolor="black"><img src="images/black.png" width="1" height="2"></td></tr>
+ <tr>
+ <td width="13%">&nbsp;</td>
+ <td width="82%">
+
+ <p> Here is an example of how things work in GridFlow. (if you want more
+ information, consult the rest of this manual)
+
+ <p> A picture is a three-dimensional Grid:<br>
+ <b>0</b> : rows <br>
+ <b>1</b> : columns <br>
+ <b>2</b> : channels <br>
+
+ <p>
+ Pictures come in all sorts of heights and widths. The channels, however,
+ are more limited in number. Usually it's three: Red, Green, Blue.
+
+ <p> A coordinate transform, when specified pixel by pixel, may be a
+ three-dimensional Grid in which the two "channels" are Y and X,
+ representing row-and-column positions in a separate picture.
+
+ <p> Other shapes of grids could be designed to represent various things;
+ for example, configuration for blur effects. Grids could be useful for
+ things not directly related to raster pictures (e.g. sound recordings).
+ Those are all kinds of things you could actually develop <i>within</i> the
+ PureData / GridFlow framework. You don't need to wait for me.
+</td>
+
+ <tr><td>&nbsp;</td></tr>
+ <tr><td colspan="4" bgcolor="black"><img src="images/black.png" width="1" height="2"></td></tr>
+
+ <tr><td colspan="4">
+ <p><font size="-1">GridFlow 0.7.7 Documentation<br>
+ by Mathieu Bouchard <a href="mailto:matju@sympatico.ca">matju@sympatico.ca</a>
+ and<br>
+ Alexandre Castonguay <a href="mailto:acastonguay@artengine.ca">acastonguay@artengine.ca</a></font></p>
+ </td>
+ </tr>
+
+</table>
+</body>
+</html>