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diff --git a/externals/gridflow/doc/reference.html b/externals/gridflow/doc/reference.html new file mode 100644 index 00000000..82d8bf99 --- /dev/null +++ b/externals/gridflow/doc/reference.html @@ -0,0 +1,1114 @@ +<html><head> +<!-- $Id: reference.html 3731 2008-06-02 14:30:25Z matju $ --> +<title>GridFlow 0.9.3 - Reference Manual: Flow Classes</title> +<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> +<link rel="stylesheet" href="gridflow.css" type="text/css"> +</head> +<body leftmargin="0" topmargin="0" style="background-color: rgb(255, 255, 255);" marginheight="0" marginwidth="0"> +<table width="100%" cellspacing="10"><tr><td> +<table width="100%" border="0" cellspacing="0" cellpadding="0"><tr> + <td> <img src="images/header1.png" alt="GridFlow" width="384" height="64"></td> + <td width="100%"><img src="images/header2.png" alt="GridFlow" width="100%" height="64"></td> + <td> <img src="images/header3.png" alt="GridFlow" width="32" height="64"></td> +</table> +</td></tr></table> +<blockquote> + +<body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0"> + +<table width="100%" bgcolor="white" border="0" cellspacing="2"> +<tr><td colspan="4" bgcolor="black"> +<img src="images/black.png" height="2" width="1"></td></tr> + +<tr><td colspan="4" height="16"> + <h4>GridFlow 0.9.3 - Reference Manual: Flow Classes</h4> +</td></tr> +<tr> + <td width="5%" rowspan="2"> </td> + <td width="15%" height="23"> </td> + <td width="80%" height="23"> </td> + <td width="5%" height="23"> </td> +</tr> +<tr><td colspan="2"><div cols="3"><h4><a href="#Objects_for_making_grids_and_breaking_them_down">Objects for making grids and breaking them down</a></h4><ul> +<li><a href="##import">#import +</a></li> +<li><a href="##export">#export +</a></li> +<li><a href="##export_list">#export_list +</a></li> +<li><a href="##export_symbol">#export_symbol +</a></li> +<li><a href="##pack">#pack +</a></li> +<li><a href="##color">#color +</a></li> +<li><a href="##unpack">#unpack +</a></li> +<li><a href="##centroid">#centroid +</a></li> +<li><a href="##for">#for +</a></li> +</ul> +<h4><a href="#Objects_for_Computing">Objects for Computing</a></h4><ul> +<li><a href="##"># +</a></li> +<li><a href="#@complex_sq">@complex_sq +</a></li> +<li><a href="##fold">#fold +</a></li> +<li><a href="##scan">#scan +</a></li> +<li><a href="##outer">#outer +</a></li> +<li><a href="##inner">#inner +</a></li> +<li><a href="#@join">@join +</a></li> +<li><a href="##finished">#finished +</a></li> +<li><a href="##cast">#cast +</a></li> +<li><a href="##ravel">#ravel +</a></li> +<li><a href="##grade">#grade +</a></li> +<li><a href="##perspective">#perspective +</a></li> +<li><a href="##transpose">#transpose +</a></li> +<li><a href="##fade">#fade +</a></li> +<li><a href="##fade_lin">#fade_lin +</a></li> +<li><a href="##reverse">#reverse +</a></li> +</ul> +<h4><a href="#Objects_for_Coordinate_Transforms">Objects for Coordinate Transforms</a></h4><ul> +<li><a href="##redim">#redim +</a></li> +<li><a href="##store">#store +</a></li> +<li><a href="##scale_to">#scale_to +</a></li> +<li><a href="##scale_by">#scale_by +</a></li> +<li><a href="##downscale_by">#downscale_by +</a></li> +<li><a href="##spread">#spread +</a></li> +<li><a href="##rotate">#rotate +</a></li> +<li><a href="##remap_image">#remap_image +</a></li> +</ul> +<h4><a href="#Objects_for_Reporting">Objects for Reporting</a></h4><ul> +<li><a href="##dim">#dim +</a></li> +<li><a href="##type">#type +</a></li> +<li><a href="##print">#print +</a></li> +<li><a href="#display">display +</a></li> +</ul> +<h4><a href="#Objects_for_Color_Conversion">Objects for Color Conversion</a></h4><ul> +<li><a href="##apply_colormap_channelwise">#apply_colormap_channelwise +</a></li> +<li><a href="##rgb_to_greyscale">#rgb_to_greyscale +</a></li> +<li><a href="##greyscale_to_rgb">#greyscale_to_rgb +</a></li> +<li><a href="##yuv_to_rgb">#yuv_to_rgb +</a></li> +<li><a href="##rgb_to_yuv">#rgb_to_yuv +</a></li> +</ul> +<h4><a href="#Objects_for_Miscellaneous_Picture_Processing">Objects for Miscellaneous Picture Processing</a></h4><ul> +<li><a href="##convolve">#convolve +</a></li> +<li><a href="##contrast">#contrast +</a></li> +<li><a href="##posterize">#posterize +</a></li> +<li><a href="##solarize">#solarize +</a></li> +<li><a href="##checkers">#checkers +</a></li> +<li><a href="##layer">#layer +</a></li> +<li><a href="##draw_image">#draw_image +</a></li> +<li><a href="##draw_polygon">#draw_polygon +</a></li> +<li><a href="##text_to_image">#text_to_image +</a></li> +<li><a href="##hueshift">#hueshift +</a></li> +</ul> +<h4><a href="#Other_Objects">Other Objects</a></h4><ul> +<li><a href="#rtmetro">rtmetro +</a></li> +<li><a href="#bindpatcher">bindpatcher +</a></li> +<li><a href="#pingpong">pingpong +</a></li> +<li><a href="##global">#global +</a></li> +<li><a href="#fps">fps +</a></li> +<li><a href="#unix_time">unix_time +</a></li> +<li><a href="#ls">ls +</a></li> +<li><a href="#exec">exec +</a></li> +<li><a href="#renamefile">renamefile +</a></li> +<li><a href="#plotter_control">plotter_control +</a></li> +<li><a href="#rubyarray">rubyarray +</a></li> +</ul> +<h4><a href="#jMax_emulation">jMax emulation</a></h4><ul> +<li><a href="#fork">fork +</a></li> +<li><a href="#foreach">foreach +</a></li> +<li><a href="#rubysprintf">rubysprintf +</a></li> +<li><a href="#listflatten">listflatten +</a></li> +<li><a href="#listmake">listmake +</a></li> +<li><a href="#listlength">listlength +</a></li> +<li><a href="#listelement">listelement +</a></li> +<li><a href="#listsublist">listsublist +</a></li> +<li><a href="#listprepend">listprepend +</a></li> +<li><a href="#listappend">listappend +</a></li> +<li><a href="#listreverse">listreverse +</a></li> +<li><a href="#oneshot">oneshot +</a></li> +<li><a href="#inv+">inv+ +</a></li> +<li><a href="#inv*">inv* +</a></li> +<li><a href="#messageprepend">messageprepend +</a></li> +<li><a href="#messageappend">messageappend +</a></li> +<li><a href="#shunt">shunt +</a></li> +<li><a href="#demux">demux +</a></li> +<li><a href="#range">range +</a></li> +</ul> +<br><br> +</div></td></tr> <tr><td colspan="4" bgcolor="black"> +<img src="images/black.png" width="1" height="2"></td></tr> +<tr><td colspan="4"><a name="Objects_for_making_grids_and_breaking_them_down"></a><h4>Objects for making grids and breaking them down</h4></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#import">#import</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>This object allows you to produce grids from non-grid data, such as + integers and lists of integers. This object also reframes/resyncs + grids so that multiple grids may be joined together, or + single grids may be split. That kind of operation is already done implicitly in many + cases (e.g. sending an integer or list to a grid-receiving inlet), + but using this object you have greater flexibility on the conversion.</p> <br><b>attr</b> shape <b>(</b><b><i>GridShape|symbol(per_message)</i> shape</b><b>)</b> <br><b>attr</b> cast <b>(</b><b><i>NumberType</i> cast</b><b>)</b> <br><b>method</b> init <b>(</b>shape<b>, </b>cast<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> int <b>(</b><b>)</b> + begins a new grid if there is no current grid. + puts that integer in the current grid. + ends the grid if it is full. + the constructed grid is not stored: it is streamed. + the stream is buffered, so the output is in packets + of about a thousand numbers. <br> + <br><b>inlet 0 </b><b>method</b> list <b>(</b><b>)</b> + just like a sequence of ints sent one after another, + except in a single message. <br> + <br><b>inlet 0 </b><b>method</b> symbol <b>(</b><b>)</b> + considered as a list of ascii characters. <br> + <br><b>inlet 0 </b><b>method</b> reset <b>(</b><b>)</b> + aborts the current grid if there is one. <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(dims...)</i> grid<b>)</b> + this is the equivalent of filtering this grid through + an <kbd><font color="#007777">[#export]</font></kbd> object and sending the resulting integers + to this <kbd><font color="#007777">[#import]</font></kbd> object, except that it's over + 10 times faster. <br> + <br><b>inlet 1 </b><b>method</b> per_message <b>(</b><b>)</b> + old synonym for "shape per_message" <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> + the grid produced from incoming integers and/or grids. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#export">#export</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>this object is the opposite of #import.</p> <br><b>method</b> init <b>(</b><b>)</b> + this object is not configurable because there isn't + anything that could possibly be configured here. <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(dims...)</i> grid<b>)</b> + transforms this grid into a sequence of integer messages. <br> + <br><b>outlet 0 </b><b>method</b> int <b>(</b><b>)</b> + elements of the incoming grid. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#export_list">#export_list</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>this object is another opposite of <kbd><font color="#007777">[#import]</font></kbd>, which puts + all of its values in a list.</p> <br><b>method</b> init <b>(</b><b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(dims...)</i> grid<b>)</b> + transforms this grid into a single message containing + a list of integers. <br> + <br><b>outlet 0 </b><b>method</b> list <b>(</b><b>)</b> + elements of the incoming grid. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#export_symbol">#export_symbol</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>this object is another opposite of #import, which constructs a symbol + from its input. The values are expected to be valid ASCII codes, but no check + will be performed for that, and additionally, no check will be made that the generated + symbol only contains characters that can be put in a symbol.</p> <br><b>method</b> init <b>(</b><b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(dims...)</i> grid<b>)</b> + transforms this grid into a single message containing + a list of integers. <br> + <br><b>outlet 0 </b><b>method</b> symbol <b>(</b><b>)</b> generated symbol<br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#pack">#pack</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>Similar to <kbd><font color="#007777">[#join]</font></kbd>, but takes individual integers, and builds a Dim(N) vector out of it. </p> <br><b>attr</b> trigger_by <b>(</b><b><i>TriggerBy</i> trigger_by</b><b>)</b> <br><b>method</b> init <b>(</b><i>integer</i> inputs<b>)</b> <br> + <br><b>inlet * </b><b>method</b> int <b>(</b><b>)</b> <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><b>)</b> + combination of inputs given in all inlets. + this is produced according to the value of the trigger attribute. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#color">#color</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>Triple slider for the selection of RGB values.</p> <br><b>method</b> init <b>(</b><i>float</i> min<b>, </b><i>float</i> max<b>, </b><i>0,1</i> hidepreview<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><b>)</b> + changes all three values (R,G,B). The grid must + be a Dim(3). <br> + <br><b>inlet 0 </b><b>method</b> delegate <b>(</b><b>)</b> + sends the rest of the message to each of the three sliders. + this relies on the fact that [#color] is implemented using + three [hsl] and this might not still work in the far future. <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><b>)</b> + Produces a Dim(3) grid of RGB values. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#unpack">#unpack</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>integer</i> outputs<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid(N) <b>(</b><b>)</b> + the input vector is split in N parts containing one number each. + numbers are sent left-to-right, that is, outlet 0 is triggered first, then outlet 1, etc. <br> + <br><b>outlet * </b><b>method</b> int <b>(</b><b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#centroid">#centroid</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid(rows,columns,1) <b>(</b><b>)</b> + will compute the centroid of the given grid, which + is a weighted average, namely, the average position weighted + by the pixel values. <br> + <br><b>outlet 0 </b><b>method</b> grid(2) <b>(</b><b>)</b> + result <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#for">#for</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>when given scalar bounds, works like a regular <kbd><font color="#007777">[for]</font></kbd> object plugged + to a <kbd><font color="#007777">[#import]</font></kbd> tuned for a Dim(size) where size is the number of values + produced by a bang to that <kbd><font color="#007777">[for]</font></kbd>.</p> <p>when given vector bounds, will work like any number of [for] objects + producing all possible combinations of their values in the proper order. + This replaces the old <kbd><font color="#007777">[#identity_transform]</font></kbd> object.</p> <br><b>method</b> init <b>(</b><i>integer</i> from<b>, </b><i>integer</i> to<b>, </b><i>integer</i> step<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(index)</i> grid<b>)</b> + replaces the "from" value and produces output. <br> + <br><b>inlet 1 </b><b>method</b> grid <b>(</b><i>grid(index)</i> grid<b>)</b> + replaces the "to" value. <br> + <br><b>inlet 2 </b><b>method</b> grid <b>(</b><i>grid(index_steps)</i> grid<b>)</b> + replaces the "step" value. <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(size)</i> grid<b>)</b> + where size is floor((to-from+1)/step) + [for scalar bounds] <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(*size,dimension)</i> grid<b>)</b> + where *size is floor((to-from+1)/step) + [for vector bounds] <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td> </td></tr> + <tr><td colspan="4" bgcolor="black"> +<img src="images/black.png" width="1" height="2"></td></tr> +<tr><td colspan="4"><a name="Objects_for_Computing"></a><h4>Objects for Computing</h4></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#">#</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>attr</b> op <b>(</b><b><i>grid</i> op</b><b>)</b> <br><b>attr</b> right_hand <b>(</b><b><i>grid</i> right_hand</b><b>)</b> <p>This object outputs a grid by computing "in parallel" a same + operation on each left-hand element with its corresponding right-hand + element. </p> <br><b>method</b> init <b>(</b>op<b>, </b>right_hand<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(dims...)</i> grid<b>)</b> + on each element of this grid, perform the operation + together with the corresponding element of inlet 1. + in the table of operators (at the top of this document) + elements of inlet 0 are called "A" and elements of inlet 1 + are called "B". the resulting grid is the same size as the + one in inlet 0. <br> + <br><b>inlet 1 </b><b>method</b> grid <b>(</b><i>grid(dims...)</i> grid<b>)</b> + any grid, preferably shaped like the one that will be put + in the left inlet, or like a subpart of it (anyway the contents + will be redim'ed on-the-fly to fit the grid of inlet-0, + but the stored grid will not be modified itself) <br> + <br><b>inlet 1 </b><b>method</b> int <b>(</b><b>)</b> + stores a single int in the right inlet; the same int will + be applied in all computations; this is like sending a + Dim(1) or Dim() grid with that number in it. <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="@complex_sq">@complex_sq</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>this object computes the square of complex numbers. + If seeing imaginary as Y and real as X, then this operation squares + the distance of a point from origin and doubles the angle between it + and the +X half-axis clockwise. (fun, eh?) </p> <p>used on an indexmap, this makes each thing appear twice, + each apparition spanning half of the original angle.</p> <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(dims... {imaginary real})</i> grid<b>)</b> <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(dims... {imaginary real})</i> grid<b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#fold">#fold</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p><ul> <li><b>1</b> : <kbd><font color="#007777">[#fold +]</font></kbd> computes totals</li> <li><b>2</b> : <kbd><font color="#007777">[#fold inv+]</font></kbd> is an alternated sum (+/-)</li> <li><b>3</b> : <kbd><font color="#007777">[#fold * 1]</font></kbd> can compute the size of a grid using its dimension list</li> <li><b>4</b> : <kbd><font color="#007777">[#fold & 1]</font></kbd> can mean "for all"</li> <li><b>5</b> : <kbd><font color="#007777">[#fold | 0]</font></kbd> can mean "there exists (at least one)"</li> <li><b>6</b> : <kbd><font color="#007777">[#fold ^ 0]</font></kbd> can mean "there exists an odd number of..."</li> <li><b>7</b> : <kbd><font color="#007777">[#fold ^ 1]</font></kbd> can mean "there exists an even number of...".</li> </ul></p> <br><b>method</b> init <b>(</b><i>numop2</i> operator<b>, </b><i>grid</i> seed<b>, </b><i>grid</i> right_hand<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(dims..., last)</i> grid<b>)</b> + replaces every Dim(last) subgrid by the result of a cascade on that subgrid. + Doing that + with seed value 0 and operation + on grid "2 3 5 7" will compute + ((((0+2)+3)+5)+7) find the total "17". + produces a Dim(dims) grid. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#scan">#scan</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p><kbd><font color="#007777">[#scan +]</font></kbd> computes subtotals; this can be used, for example, + to convert a regular probability distribution into a cumulative one. + (or in general, discrete integration) </p> <br><b>method</b> init <b>(</b><i>numop2</i> operator<b>, </b><i>grid</i> seed<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(dims..., last)</i> grid<b>)</b> + replaces every Dim(last) subgrid by all the results of + cascading the operator on that subgrid, + producing a Dim(dims,last) grid. + For example, with base value 0 and operation + on grid "2 3 5 + 7" will compute 0+2=2, 2+3=5, 5+5=10, 10+7=17, and give the + subtotals "2 5 10 17". <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#outer">#outer</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>numop2</i> operator<b>, </b><i>grid</i> value<b>)</b> + the operator must be picked from the table of two-input operators. + the grid is optional and corresponds to inlet 1. <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(anyA...)</i> grid<b>)</b> <br> + + produces a grid of size Dim(anyA..., anyB...), where numbers + are the results of the operation on every element of A and + every element of B. the resulting array can be very big. Don't + try this on two pictures (the result will have 6 dimensions) <br><b>inlet 1 </b><b>method</b> grid <b>(</b><i>grid(anyB...)</i> grid<b>)</b> <br> + + stores the specified grid, to be used when inlet 0 is activated. <p>When given a grid of Dim(3) and a grid of Dim(5) <kbd><font color="#007777">[#outer]</font></kbd> will + produce a grid of Dim(3,5) with the selected two-input operation + applied on each of the possible pairs combinations between numbers + from the left grid and the ones from the right. for example : + (10,20,30) [#outer +] (1,2,3) will give : + ((11,12,13),(21,22,23),(31,32,33)) </p> <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#inner">#inner</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>think of this one as a special combination of <kbd><font color="#007777">[#outer]</font></kbd>, <kbd><font color="#007777">[#]</font></kbd> and <kbd><font color="#007777">[#fold]</font></kbd>. this is one of the most complex operations. It is very useful + for performing linear transforms like rotations, scalings, shearings, + and some kinds of color remappings. A linear transform is done by + something called matrix multiplication, which happens to be <kbd><font color="#007777">[#inner * + + 0]</font></kbd>. <kbd><font color="#007777">[#inner]</font></kbd> also does dot product and other funny operations.</p> <br><b>method</b> init <b>(</b><i>grid</i> right_hand<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(anyA..., lastA)</i> grid<b>)</b> + Splits the Dim(anyA...,lastA) left-hand grid into Dim(anyA...) + pieces of Dim(lastA) size. + Splits the Dim(firstB,anyB...) right-hand grid into + Dim(anyB...) pieces of Dim(firstB) size. + On every piece pair, does <kbd><font color="#007777">[#]</font></kbd> using the specified + op_para operation, followed by a <kbd><font color="#007777">[#fold]</font></kbd> using + the specified op_fold operator and base value. + creates a Dim(anyA...,anyB...) grid by assembling all + the results together. + (note: lastA must be equal to firstB.) <br> + <br><b>inlet 0 </b><b>method</b> op <b>(</b><i>numop</i> op<b>)</b> + the operation that combines the values from the two grids together. + this defaults to "*" (as in the matrix product) <br> + <br><b>inlet 0 </b><b>method</b> fold <b>(</b><i>numop</i> op<b>)</b> + the operation that combines the result of the "op" operations together. + this defaults to "+" (as in the matrix product) <br> + <br><b>inlet 1 </b><b>method</b> int <b>(</b><b>)</b> + changes the base value to that. <br> + <br><b>inlet 2 </b><b>method</b> grid <b>(</b><i>grid(anyB..., lastB)</i> grid<b>)</b> + changes the right-hand side grid to that. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="@join">@join</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b>which_dim<b>)</b> + Which_dim is the number of the dimension by which the join will + occur. For N-dimensional grids, the dimensions are numbered from 0 + to N-1. In addition, negative numbers from -N to -1 may be used, to + which N will be added. <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> + The left grid and right grid must have the same number + of elements in all dimensions except the one specified. + The result will have the same number of elements in all + dimensions except the one specified, which will be the + sum of the two corresponding one. <p>For example, joining a RGB picture Dim[y,x,3] and a + greyscale picture Dim[y,x,1] on dimension 2 (or -1) could + make a RGBA picture Dim[y,x,4] in which the greyscale image + becomes the opacity channel. </p> <br> + <br><b>inlet 1 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#finished">#finished</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> any grid<br> + + a bang is emitted every time a grid transmission ends. <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#cast">#cast</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>numbertype</i> numbertype<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> any grid<br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> a grid of the same shape containing all the same + values after type conversion. note that while casting to + a smaller type, values that are overflowing will be truncated. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#ravel">#ravel</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> any grid<br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> + like <kbd><font color="#007777">[#redim]</font></kbd> but always produce a 1-D grid + with the same total number of elements. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#grade">#grade</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> any grid<br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> <p>splits a Dim[A...,B] grid into Dim[B] vectors, + producing new Dim[B] vectors that each contain numbers from + 0 to B-1 indicating the ordering of the values. The result is + a Dim[A...,B] grid.</p> <p>for example, connecting a [#grade] to a <kbd><font color="#007777">[#outer ignore {0}]</font></kbd> + to a <kbd><font color="#007777">[#store]</font></kbd> object, storing a single vector into <kbd><font color="#007777">[#store]</font></kbd>, and + sending the same vector to <kbd><font color="#007777">[#grade]</font></kbd>, will sort the values of the + vector. however for higher-dimensional grids, what should go + between <kbd><font color="#007777">[#store]</font></kbd> and <kbd><font color="#007777">[#grade]</font></kbd> to achieve the same result would + be more complex.</p> <p>you may achieve different kinds of sorting by applying various + filters before <kbd><font color="#007777">[#grade]</font></kbd>. the possibilities are unlimited.</p> <p>if you plug <kbd><font color="#007777">[#grade]</font></kbd> directly into another <kbd><font color="#007777">[#grade]</font></kbd>, you will + get the inverse arrangement, which allows to take the sorted values + and make them unsorted in the original way. note that this is really + not the same as just listing the values backwards.</p> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#perspective">#perspective</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>integer</i> depth<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> any grid<br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> <p>transforms a Dim[A...,B] grid into a Dim[A...,B-1] grid. + There is a projection plane perpendicular to the last axis and + whose position is given by the "depth" parameter. Each vector's + length is adjusted so that it lies onto that plane. Then the + last dimension of each vector is dropped.</p> <p>useful for converting from 3-D geometry to 2-D geometry. Also + useful for converting homogeneous 3-D into regular 3-D, as + homogeneous 3-D is really just regular 4-D...(!)</p> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#transpose">#transpose</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>integer</i> dim1<b>, </b><i>integer</i> dim2<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> + swaps the two specified dimensions; dimension numbers are as in <kbd><font color="#007777">[#join]</font></kbd>. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#fade">#fade</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>integer</i> rate<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> + produces on outlet 0 a linear recurrent fading according to the flow of + incoming messages. For example, if rate=5, then 20% (one fifth) + of each new message will be blended with 80% of the previous output. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#fade_lin">#fade_lin</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>integer</i> maxraise<b>, </b><i>integer</i> maxdrop<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> + produces on outlet 0 a piecewise-linear nonrecurrent fading according to the flow of + incoming messages. For example, if maxraise=2 and maxdrop=4, then with each + new message an output is produced that is at most 2 more or 4 less than the + previous output. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#reverse">#reverse</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b>whichdim<b>)</b> + Whichdim is the number of the dimension by which the reverse will + occur. For N-dimensional grids, the dimensions are numbered from 0 + to N-1. In addition, negative numbers from -N to -1 may be used, to + which N will be added. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td> </td></tr> + <tr><td colspan="4" bgcolor="black"> +<img src="images/black.png" width="1" height="2"></td></tr> +<tr><td colspan="4"><a name="Objects_for_Coordinate_Transforms"></a><h4>Objects for Coordinate Transforms</h4></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#redim">#redim</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>dim_list</i> dims<b>)</b> + a list specifying a grid shape that the numbers + will fit into. + (same as with <kbd><font color="#007777">[#import]</font></kbd>) <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(dims...)</i> grid<b>)</b> + the elements of this grid are serialized. if the resulting grid + must be larger, the sequence is repeated as much as necessary. + if the resulting grid must be smaller, the sequence is truncated. + then the elements are deserialized to form the resulting grid. <br> + <br><b>inlet 1 </b><b>method</b> grid <b>(</b><i>grid(rank)</i> grid<b>)</b> + this grid is a dimension list that replaces the one + specified in the constructor. + (same as with <kbd><font color="#007777">[#import]</font></kbd>) <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> + redimensioned grid potentially containing repeating data. <br> + <p>example: with a 240 320 RGB image, <kbd><font color="#007777">[#redim 120 640 3]</font></kbd> will visually + separate the even lines (left) from the odd lines (right). contrary + to this, <kbd><font color="#007777">[#redim 640 120 3]</font></kbd> will split every line and put its left half + on a even line and the right half on the following odd line. <kbd><font color="#007777">[#redim]</font></kbd> + 480 320 3 will repeat the input image twice in the output image. <kbd><font color="#007777">[#redim]</font></kbd> 240 50 3 will only keep the 50 top lines.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#store">#store</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>A <kbd><font color="#007777">[#store]</font></kbd> object can store exactly one grid, using the right + inlet. You fetch it back, or selected subparts thereof, using the left + inlet.</p> <br><b>method</b> init <b>(</b><i>grid</i> contents<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> bang <b>(</b><b>)</b> + the stored grid is fully sent to the outlet. <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(dims..., indices)</i> grid<b>)</b> + in this grid, the last dimension refers to subparts of + the stored grid. sending a Dim(200,200,2) on a <kbd><font color="#007777">[#store]</font></kbd> + that holds a Dim(240,320,3) will cause the <kbd><font color="#007777">[#store]</font></kbd> to handle + the incoming grid as a Dim(200,200) of Dim(2)'s, where each + Dim(2) represents a position in a Dim(240,320) of Dim(3)'s. + therefore the resulting grid will be a Dim(200,200) of + Dim(3) which is a Dim(200,200,3). in practice this example + would be used for generating a 200*200 RGB picture from a + 200*200 XY map and a 240*320 RGB picture. this object can + be logically used in the same way for many purposes + including color palettes, tables of probabilities, tables + of statistics, whole animations, etc. <br> + <br><b>inlet 1 </b><b>method</b> grid <b>(</b><i>grid(dims...)</i> grid<b>)</b> + replace the whole grid, or a subpart of it (see other options on inlet 1) <br> + <br><b>inlet 1 </b><b>method</b> reassign <b>(</b><b>)</b> (Future Use): + makes it so that sending a grid to inlet 1 detaches the old buffer from [#store] + and attaches a new one instead. This is the default. <br> + <br><b>inlet 1 </b><b>method</b> put_at <b>(</b>indices...<b>)</b> (Future Use): + makes it so that sending a grid to inlet 1 writes into the existing buffer of [#store]. <p> + example: suppose you have <kbd><font color="#007777">[#store {10 240 320 3}]</font></kbd>. then "put_at 3" + will allow to write a Dim[240,320,3] grid in indices (3,y,x,c) where y,x,c are indices of the incoming grid; + in other words, if that's a buffer of 10 RGB frames, you'd be replacing frame #3. Furthermore, + it also allows you to write a Dim[n,240,320,3] grid at (3+f,y,x,c) where f,y,x,c are indices of the incoming grid, + replacing frame #3, #4, ... up to #3+n-1. Here n is at most 7 because the last frame in the buffer is #9. </p> <p>that way of working extends to other kinds of data you'd put in Grids, in any numbers of dimensions; + because, as usual, [#store] wouldn't know the difference. </p> <br> + + grids as stored, as indexed, or as assembled from multiple + indexings. <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#scale_to">#scale_to</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b>size<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> a 3-channel picture to be scaled.<br> + <br><b>inlet 1 </b><b>method</b> int <b>(</b><b>)</b> a {height width} pair.<br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> a scaled 3-channel picture.<br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#scale_by">#scale_by</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>grid dim() or dim(2)</i> factor<b>)</b> + factor is optional (default is 2). + if it's a single value, then that factor is to be used + for both rows and columns. <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(y x channels)</i> grid<b>)</b> + duplicates each pixel several times in width and several times in height, + where the number of times is determined by the factor described above. + twice those of the incoming grid. It is several times faster. <br> + <br><b>inlet 1 </b><b>method</b> grid <b>(</b><i>grid(1 or 2)</i> grid<b>)</b> sets factor<br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid((factor*y) (factor*x) channels)</i> grid<b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#downscale_by">#downscale_by</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>+integer</i> factor<b>, </b><i>optional symbol(smoothly)</i> how<b>)</b> + factor is optional (default is 2). + if it's a single value, then that factor is to be used + for both rows and columns. <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(y x channels)</i> grid<b>)</b> + Scales down picture by specified amount. (See scale factor above) <br> + <br><b>inlet 1 </b><b>method</b> grid <b>(</b><i>grid(1 or 2)</i> grid<b>)</b> sets scale factor<br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid((factor/y) (factor/x) channels)</i> grid<b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#spread">#spread</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>typically you plug a <kbd><font color="#007777">[#for]</font></kbd> into this object, + and you plug this object into the left side of a <kbd><font color="#007777">[#store]</font></kbd>. it will + scatter pixels around, giving an "unpolished glass" effect.</p> <p>if you put a picture in it, however, it will add noise. The + resulting values may be out of range, so you may need to clip them + using min/max.</p> <br><b>method</b> init <b>(</b>factor<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> a coordinate map.<br> + <br><b>inlet 1 </b><b>method</b> int <b>(</b><b>)</b> a spread factor.<br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> a coordinate map.<br> + <p><kbd><font color="#007777">[#spread]</font></kbd> scatters the pixels in an image. Not all original pixels + will appear, and some may get duplicated (triplicated, etc) + randomly. Some wrap-around effect will occur close to the edges. </p> <p> Sending an integer to inlet 1 sets the amount of spreading in + maximum number of pixels + 1. even values translate the whole image + by half a pixel due to rounding.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#rotate">#rotate</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>performs rotations on indexmaps and polygons and such.</p> <br><b>method</b> init <b>(</b><i>0...35999</i> angle<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(anyA 2)</i> grid<b>)</b> <br> + <br><b>inlet 1 </b><b>method</b> int <b>(</b><b>)</b> rotation angle; 0...36000<br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(anyA 2)</i> grid<b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#remap_image">#remap_image</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>if you chain indexmap (coordinate) transformations from outlet 1 + to inlet 1, then sending an image in inlet 0 will emit its + deformation out of outlet 0.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td> </td></tr> + <tr><td colspan="4" bgcolor="black"> +<img src="images/black.png" width="1" height="2"></td></tr> +<tr><td colspan="4"><a name="Objects_for_Reporting"></a><h4>Objects for Reporting</h4></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#dim">#dim</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>Returns list of dimensions as a grid. Given a grid sized like Dim(240,320,4), <kbd><font color="#007777">[#dim]</font></kbd> will return a grid like Dim(3), whose values are 240, 320, 4. </p> <br><b>method</b> init <b>(</b><b>)</b> + no arguments. <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(dims...)</i> grid<b>)</b> + ignores any data contained within. + sends a grid dim(length of dims) containing dims. <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(rank)</i> grid<b>)</b> + the list of dimensions of the incoming grid. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#type">#type</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>gives a symbol representing the numeric type of the grid received. </p> <br><b>outlet 0 </b><b>method</b> <numeric type symbol> <b>(</b><b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#print">#print</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(dims...)</i> grid<b>)</b> + prints the dimensions of the grid. + prints all the grid data if there are 2 dimensions or less. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="display">display</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + + GUI object equivalent to [print] and [#print]. <br><b>method</b> (any) <b>(</b><b>)</b> + Displays the received message in the box, resizing the box so that the message fits exactly. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td> </td></tr> + <tr><td colspan="4" bgcolor="black"> +<img src="images/black.png" width="1" height="2"></td></tr> +<tr><td colspan="4"><a name="Objects_for_Color_Conversion"></a><h4>Objects for Color Conversion</h4></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#apply_colormap_channelwise">#apply_colormap_channelwise</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>This object is useful for color correction. For each pixel + it takes it apart, looks up each part separately in the colormap, + and constructs a new pixel from that. You may also color-correct + colormaps themselves.</p> <p>Only works for things that have 3 channels.</p> <p>Note: if you just need to apply a palette on an indexed-color + picture, you don't need this. Just use #store instead.</p> <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns channels)</i> grid<b>)</b> + picture <br> + <br><b>inlet 1 </b><b>method</b> grid <b>(</b><i>grid(intensities channels)</i> grid<b>)</b> + colormap ("palette") <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns channels)</i> grid<b>)</b> + picture <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#rgb_to_greyscale">#rgb_to_greyscale</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b> <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns {white})</i> grid<b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#greyscale_to_rgb">#greyscale_to_rgb</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns {white})</i> grid<b>)</b> <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#yuv_to_rgb">#yuv_to_rgb</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>note: may change slightly to adapt to actual video standards.</p> <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns {y u v})</i> grid<b>)</b> <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#rgb_to_yuv">#rgb_to_yuv</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>note: may change slightly to adapt to actual video standards.</p> <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b> <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns {y u v})</i> grid<b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td> </td></tr> + <tr><td colspan="4" bgcolor="black"> +<img src="images/black.png" width="1" height="2"></td></tr> +<tr><td colspan="4"><a name="Objects_for_Miscellaneous_Picture_Processing"></a><h4>Objects for Miscellaneous Picture Processing</h4></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#convolve">#convolve</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>this is the object for blurring, sharpening, finding edges, + embossing, cellular automata, and many other uses.</p> <br><b>method</b> init <b>(</b><i>numop2</i> op_para<b>, </b><i>numop2</i> op_fold<b>, </b><i>grid</i> seed<b>, </b><i>grid</i> right_hand<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns rest...)</i> grid<b>)</b> + splits the incoming grid into dim(rest...) parts. + for each of those parts at (y,x), a rectangle of such + parts, centered around (y,x), is combined with the + convolution grid like a <kbd><font color="#007777">[#]</font></kbd> of operation op_para. Then + each such result is folded like <kbd><font color="#007777">[#fold]</font></kbd> of operation + op_fold and specified base. the results are assembled + into a grid that is sent to the outlet. near the borders of + the grid, coordinates wrap around. this means the whole grid + has to be received before production of the next grid + starts. <br> + <br><b>inlet 1 </b><b>method</b> grid <b>(</b><i>grid(rows2 columns2)</i> grid<b>)</b> + this is the convolution grid and it gets stored in + the object. if rows2 and/or columns2 are odd numbers, + then the centre of convolution is the middle of the convolution + grid. if they are even numbers, then the chosen centre will + be slightly more to the left and/or to the top, because the + actual middle is between cells of the grid. <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns rest...)</i> grid<b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#contrast">#contrast</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b>iwhiteness<b>, </b>contrast<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns channels)</i> grid<b>)</b> + produces a grid like the incoming grid but with + different constrast. <br> + <p><kbd><font color="#007777">[#contrast]</font></kbd> adjusts the intensity in an image. + resulting values outside 0-255 are automatically clipped.</p> <br><b>inlet 1 </b><b>method</b> int <b>(</b><b>)</b> + this is the secondary contrast (inverse whiteness). + it makes the incoming black + correspond to a certain fraction between output black and the + master contrast value. no effect is 256. default value is 256. <br> + <br><b>inlet 2 </b><b>method</b> int <b>(</b><b>)</b> + this is the master contrast. it makes the incoming white + correspond to a certain fraction between output black and output + white. no effect is 256. default value is 256. <br> + <br><b>outlet </b><b>method</b> grid <b>(</b><i>grid(rows columns channels)</i> grid<b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#posterize">#posterize</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p><kbd><font color="#007777">[#posterize]</font></kbd> reduces the number of possible intensities in an image; + it rounds the color values.The effect is mostly apparent with a low + number of levels.</p> <br><b>method</b> init <b>(</b>levels<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns channels)</i> grid<b>)</b> + produces a posterized picture from the input picture. <br> + <br><b>inlet 1 </b><b>method</b> int <b>(</b><b>)</b> + this is the number of possible levels per channel. the + levels are equally spaced, with the lowest at 0 and the + highest at 255. the minimum number of levels is 2, and the + default value is 2. <br> + <p>example: simulate the 216-color "web" palette using 6 levels. + simulate a 15-bit display using 32 levels.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#solarize">#solarize</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>makes medium intensities brightest; formerly brightest colours + become darkest; formerly darkest stays darkest. This filter is linear: + it's like a 200% contrast except that overflows are <i>mirrored</i> + instead of clipped or wrapped.</p> <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns channels)</i> grid<b>)</b> <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(rows columns channels)</i> grid<b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#checkers">#checkers</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(y x {y x})</i> grid<b>)</b> + result from a <kbd><font color="#007777">[#for {0 0} {height width} {1 1}]</font></kbd> <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(y x {r g b})</i> grid<b>)</b> + checkered pattern of 50%/75% greys + in 8x8 squares <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#layer">#layer</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(y x {r g b a})</i> grid<b>)</b> + a picture that has an opacity channel. + will be used as foreground. <br> + <br><b>inlet 1 </b><b>method</b> grid <b>(</b><i>grid(y x {r g b})</i> grid<b>)</b> + a picture that has NO opacity channel. + will be used as background. <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(y x {r g b})</i> grid<b>)</b> + a picture that has NO opacity channel. + the opacity channel of the foreground is used as + a weighting of how much of either picture is seen + in the result. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#draw_image">#draw_image</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>numop2</i> operator<b>, </b><i>grid(y,x,channels)</i> picture<b>, </b><i>grid({y x})</i> position<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(y x channels)</i> grid<b>)</b> + picture onto which another picture will be superimposed. <br> + <br><b>inlet 0 </b><b>method</b> tile <b>(</b><i>0 or 1</i> flag<b>)</b> + if enabled, inlet 1 picture will be repeated to cover the inlet 0 picture. <br> + <br><b>inlet 0 </b><b>method</b> alpha <b>(</b><i>0 or 1</i> flag<b>)</b> + if enabled, inlet 1 picture will be combined with inlet 0 picture using + the selected operator, + and then blended with inlet 0 picture according to transparency of + the inlet 1 picture, and then inserted in the result. + if disabled, the blending doesn't occur, as the transparency level + is considered to be "opaque". note that with alpha enabled, + the last channel of inlet 1 picture is considered to represent transparency. <br> + <br><b>inlet 1 </b><b>method</b> grid <b>(</b><i>grid(y x channels)</i> grid<b>)</b> + picture that will be superimposed onto another picture. <br> + <br><b>inlet 2 </b><b>method</b> grid <b>(</b><i>grid({y x})</i> grid<b>)</b> + position of the inlet 0 picture corresponding to top-left corner + of inlet 1 picture. <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(y x channels)</i> grid<b>)</b> + resulting picture. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#draw_polygon">#draw_polygon</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>numop2</i> operator<b>, </b><i>grid(channels)</i> color<b>, </b><i>grid(vertices,{y x})</i> vertices<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid(y x channels)</i> grid<b>)</b> + picture on which the polygon will be superimposed. <br> + <br><b>inlet 1 </b><b>method</b> grid <b>(</b><i>grid(channels)</i> grid<b>)</b> + color of each pixel <br> + <br><b>inlet 2 </b><b>method</b> grid <b>(</b><i>grid(vertices {y x})</i> grid<b>)</b> + vertices of the polygon. <br> + <br><b>outlet 0 </b><b>method</b> grid <b>(</b><i>grid(y x channels)</i> grid<b>)</b> + modified picture. + note: starting with 0.7.2, drawing a 1-by-1 + square really generates a 1-by-1 square, and + so on. This is because the right-hand border of a + polygon is excluded, whereas it was included + before, leading to slightly-wider-than-expected polygons. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#text_to_image">#text_to_image</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>inlet 2 receives a font grid, for example, [#in grid file lucida-typewriter-12.grid.gz]</p> <p>inlet 1 receives a 2 by 3 matrix representing the colours to use (e.g. (2 3 # 0 170 0 255 255 0) means yellow on green)</p> <p>inlet 0 receives a bang, transforming the data into an image suitable for #draw_image.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#hueshift">#hueshift</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>inlet 1 receives an angle (0..36000)</p> <p>inlet 0 receives a RGB picture that gets hueshifted by a rotation in the colorwheel by the specified angle; it gets sent to outlet 0.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td> </td></tr> + <tr><td colspan="4" bgcolor="black"> +<img src="images/black.png" width="1" height="2"></td></tr> +<tr><td colspan="4"><a name="Other_Objects"></a><h4>Other Objects</h4></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="rtmetro">rtmetro</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> +This class has been removed (0.7.7).<br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="bindpatcher">bindpatcher</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>sets the receive-symbol for the Pd patcher it is in.</p> <p>has no inlets, no outlets.</p> <p>EXPERIMENTAL.</p> <br><b>method</b> init <b>(</b><i>symbol</i> symbol<b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="pingpong">pingpong</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + + Transforms linear counting (0, 1, 2, 3, 4, ...) into a back-and-forth counting (0, 1, 2, 1, 0, ...) + from 0 to a specified upper bound. <br><b>method</b> init <b>(</b><i>int</i> top<b>)</b> <br> + <br><b>inlet 1 </b><b>method</b> float <b>(</b><i>float</i> top<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> float <b>(</b><b>)</b> + a value to be transformed. + If, for example, top=10, then values 0 thru 10 are left unchanged, + values 11 thru 19 are mapped to 9 thru 1 respectively, and 20 thru 30 + are mapped to 0 thru 10, and so on. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#global">#global</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p> + objects of this class do nothing by themselves and are just + an access point to features that don't belong to any object in + particular. </p> <br><b>method</b> profiler_reset <b>(</b><b>)</b> + resets all the time counters. <br> + <br><b>method</b> profiler_dump <b>(</b><b>)</b> + displays the time counters in decreasing order, with + the names of the classes those objects are in. this is + an experimental feature. like most statistics, + it could be vaguely relied upon if + only you knew to which extent it is unreliable. more on this + in a future section called "profiling". <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="fps">fps</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>symbol(real|user|system|cpu)</i> clocktype<b>, </b><i>symbol(detailed)</i> detailed<b>)</b> <br> + <br><b>method</b> init detailed <b>(</b><b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> bang <b>(</b><b>)</b> + Times at which bangs are received are stored until a large + enough sample of those is accumulated. Large enough is defined + to be whenever the timespan exceeds one second. Then a report + is made through the outlet. <br> + <br><b>inlet 0 </b><b>method</b> (else) <b>(</b><b>)</b> + messages other than bangs are ignored. <br> + <br><b>outlet 0 </b><b>method</b> float <b>(</b><b>)</b> + non-detailed mode only. + this is the messages-per-second rating. <br> + <br><b>outlet 0 </b><b>method</b> list(float,6) <b>(</b><b>)</b> + detailed mode only. + this is: messages-per-second, followed by five values of + milliseconds-per-message: minimum, median, maximum, average, + standard deviation. + (the average happens to be simply 1000 divided by the + messages-per-second, but it is convenient to have it anyway) <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="unix_time">unix_time</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p> + This object returns the Unix timestamp. The first + outlet does so with ASCII, the second in seconds and the third outlet + outputs the fractions of seconds up to 1/100 000 th of a second which is useful for creating + filenames. </p> <br><b>inlet 0 </b><b>method</b> bang <b>(</b><b>)</b> <br> + <br><b>outlet 0 </b><b>method</b> symbol <b>(</b><b>)</b> <br> +Outputs the time and date in ASCII format <br><b>outlet 1 </b><b>method</b> float <b>(</b><b>)</b> <br> +Outputs the Unix timestamp in seconds <br><b>outlet 2 </b><b>method</b> float <b>(</b><b>)</b> <br> +Outputs the fractions of a second up to 10 microseconds (?) (actual precision is platform-dependent afaik) <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="ls">ls</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p> + This object is similar to the Unix list command + 'ls'. It returns the names of files in a given + directory. May be used with [listlength] to retrieve the number of files. + Hidden files are displayed. </p> <br><b>inlet 0 </b><b>method</b> symbol <b>(</b><b>)</b> + lists all files in a given directory <br> + <br><b>inlet 0 </b><b>method</b> glob <b>(</b><b>)</b> + lists all files matching a given pattern. + "symbol hello" is like "glob hello/*" <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="exec">exec</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p> + This object launches a Unix shell program or script. </p> <br><b>inlet 0 </b><b>method</b> symbol <b>(</b><b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="renamefile">renamefile</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p> + This object accepts a list of two elements as arguments. + The current file name being the first and the second is the desired change + in name. </p> <br><b>inlet 0 </b><b>method</b> list <b>(</b><b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="plotter_control">plotter_control</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p> + This object produces HPGL instructions in ASCII form + that can be sent to the comport object in order to control an HPGL + compatible plotter. </p> <br><b>inlet 0 </b><b>method</b> symbol <b>(</b><b>)</b> <br> + <br><b>outlet 0 </b><b>method</b> symbol <b>(</b><b>)</b> <br> +Outputs the HPGL commands in ASCII format <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="rubyarray">rubyarray</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>inlet 0 float : sends the specified array entry to outlet 0</p> <p>inlet 1 list: writes that list as an array entry in position last specified by inlet 0.</p> <p>inlet 0 save(symbol filename): writes the array contents to a file of the given filename as a CSV</p> <p>inlet 0 save(symbol filename, symbol format): same thing but using a sprintf string such as %x,%f or whatever</p> <p>inlet 0 load(symbol filename): replace all array contents by the contents of a CSV file</p> <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td> </td></tr> + <tr><td colspan="4" bgcolor="black"> +<img src="images/black.png" width="1" height="2"></td></tr> +<tr><td colspan="4"><a name="jMax_emulation"></a><h4>jMax emulation</h4></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td></td><td></td><td><p>those classes emulate jMax functionality, + for use within PureData and Ruby.</p></td></tr> +<tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="fork">fork</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <p>Every incoming message is sent to inlet 1 and then sent to + inlet 0 as well. Messages remain completely unaltered. Contrast + with PureData's "t a a" objects, which have the same purpose but + transform bangs into zeros and such.</p> <br><b>inlet 0 </b><b>method</b> (any) <b>(</b><b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="foreach">foreach</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>inlet 0 </b><b>method</b> list <b>(</b>...<b>)</b> + Outputs N messages, one per list element, in order. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="rubysprintf">rubysprintf</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>symbol</i> format<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> list <b>(</b><b>)</b> + Outputs the format string with %-codes replaced + by elements of the list formatted as the %-codes say. + To get a list of those codes, consult a Ruby manual + (Equivalently, Perl, Python, Tcl and C all have equivalents of this, + and it's almost always called sprintf, or the % operator, or both) <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="listflatten">listflatten</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>inlet 0 </b><b>method</b> list <b>(</b>...<b>)</b> <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="listmake">listmake</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + + Emulation of jMax's [list] (but there cannot be a class named [list] in Pd) <br><b>method</b> init <b>(</b>list...<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> bang <b>(</b><b>)</b> send "list" to outlet 0<br> + <br><b>inlet 0 </b><b>method</b> list <b>(</b><b>)</b> as sending to inlet 1 and then banging; that is, passes thru and remembers.<br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="listlength">listlength</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>inlet 0 </b><b>method</b> list <b>(</b><b>)</b> + outputs the number of elements in the incoming list. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="listelement">listelement</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>int</i> index<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> list <b>(</b>...<b>)</b> + Outputs one element of the list, as selected by "index". + Also accepts negative indices (e.g.: -1 means "last"), like Ruby, but unlike jMax. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="listsublist">listsublist</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>int</i> index<b>, </b><i>int</i> length<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> list <b>(</b>...<b>)</b> + Outputs consecutive elements of the list, as selected by "index" and "length". + Also accepts negative indices (e.g.: -1 means "last"), like Ruby, but unlike jMax. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="listprepend">listprepend</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b>list...<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> list <b>(</b>...<b>)</b> + Outputs the stored list followed by the incoming list, all in one message. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="listappend">listappend</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b>list...<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> list <b>(</b>...<b>)</b> + Outputs the incoming list followed by the stored list, all in one message. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="listreverse">listreverse</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>inlet 0 </b><b>method</b> list <b>(</b>...<b>)</b> + Outputs the incoming list, from last element to first element. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="oneshot">oneshot</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + + Like [spigot], but turns itself off after each message, so you have to turn it on + again to making it pass another message. <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="inv+">inv+</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>float</i> b<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> float <b>(</b><i>float</i> a<b>)</b> + outputs b-a <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="inv*">inv*</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b><i>float</i> b<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> float <b>(</b><i>float</i> a<b>)</b> + outputs b/a <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="messageprepend">messageprepend</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + + (This is not in jMax, but is there to help port $* messageboxes) <br><b>method</b> init <b>(</b>list...<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> <any> <b>(</b>...<b>)</b> + Like [listprepend], but operates on whole messages, that is, including the selector. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="messageappend">messageappend</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + + (This is not in jMax, but is there to help port $* messageboxes) <br><b>method</b> init <b>(</b>list...<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> <any> <b>(</b>...<b>)</b> + Like [listappend], but operates on whole messages, that is, including the selector. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="shunt">shunt</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + + Compatible with jMax's [demux]. <br><b>method</b> init <b>(</b>n<b>, </b>i<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> <any> <b>(</b>...<b>)</b> + Routes a message to the active outlet. <br> + <br><b>inlet 1 </b><b>method</b> int <b>(</b><i>int</i> i<b>)</b> + Selects which outlet is active. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="demux">demux</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + + please use shunt instead (name conflict with another Pd external) <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="range">range</a></td></tr><tr><td></td><td valign="top"><br> +<br clear="left"><br><br><br clear="left"><br></td><td><br> + <br><b>method</b> init <b>(</b>separators...<b>)</b> <br> + <br><b>inlet 0 </b><b>method</b> float <b>(</b><b>)</b> + a value to be sent to one of the outlets. The first outlet is for values + smaller than the first argument; else the second outlet is for values smaller + than the second argument; and so on; and the last outlet is for values greater + or equal to the last argument. <br> + <br><b>inlet 1..n </b><b>method</b> float <b>(</b><b>)</b> + sets the corresponding separator in the separator list. <br> + <br></td></tr><tr><td></td><td></td><td> </td></tr> +<tr><td> </td></tr> + <td colspan="4" bgcolor="black"> +<img src="images/black.png" width="1" height="2"></td></tr> +<tr><td colspan="4"> +<p><font size="-1"> +GridFlow 0.9.3 Documentation<br> +Copyright © 2001-2006 by Mathieu Bouchard +<a href="mailto:matju@artengine.ca">matju@artengine.ca</a> +</font></p> +</td></tr></table></body></html> + + |