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-flext - C++ layer for Max/MSP and pd (pure data) externals
-
-Copyright (c) 2001-2005 Thomas Grill (gr@grrrr.org)
-For information on usage and redistribution, and for a DISCLAIMER OF ALL
-WARRANTIES, see the file, "license.txt," in this distribution.
-
-----------------------------------------------------------------------------
-
-This document consists of the following parts:
-
-0) Important stuff at the beginning
-1) Using the flext build system
-1.1) Building and installing flext
-1.2) Building externals
-1.3) Tested configurations
-
-2) Using autoconf
-
-3) Other ways to compile flext and flext-based externals
-
-----------------------------------------------------------------------------
-
-0) Important stuff at the beginning
-===================================
-
-Please be aware that the build system might have difficulties handling paths with spaces.
-Under unix you might get along with escaping your\ path or quoting "your path".
-Under Windows escaping doesn't work at all and quoting might not work either - therefore it's
-best not to use spaced paths at all.
-
-----------------------------------------------------------------------------
-
-1) Using the flext build system
-===============================
-
-flext provides a universal build system which supports
-
-- various operating systems
- Windows (win)
- Linux (lnx)
- MacOSX (mac)
-- various real-time systems
- Pure Data (pd)
- Max/MSP (max)
-- various make programs
- GNU make (gnumake)
- Microsoft nmake (nmake)
- Borland make (bmake)
-- various compilers
- Microsoft Visual C/C++ 6.0 or .NET 2002/2003 (msvc)
- GNU gcc 2.95 and above (gcc,cygwin,mingw)
- Borland bcc32 (bcc)
-
-Useful combinations of the above are
-
-under Windows:
-pd msvc, using nmake
-pd cygwin, using GNU make
-pd mingw, using GNU make (from the CMD prompt, not msys!)
-max msvc, using nmake
-max cygwin, using GNU make
-max mingw, using GNU make (from the CMD prompt, not msys!)
-pd bcc, using Borland make
-
-under Linux or MacOSX:
-pd gcc, using GNU make
-
-under MacOSX:
-max gcc, using GNU make - Mach-O externals only (Max 4.5 upwards)
-
-
-There are two central scripts in the flext folder which invoke the building process:
-- build.sh for bash shells (Linux, MacOSX, cygwin)
-- build.bat for the Windows command prompt
-
-A project needs to provide some information in order to be built properly.
-By default, this resides in a file called package.txt
-
-
-Please note, that the build system is shell-oriented, which means, that you'll have
-to launch a command prompt (cmd.exe under Windows) and probably also set some
-environment variables for your development system (e.g. run vcvars32.bat included with Microsoft Visual Studio)
-
-By invoking one of the build scripts (e.g. with "bash build.sh" under unix,
-or just "build" unter Windows) you'll get some lines of help.
-Operating System, real-time system and compiler need to be provided as arguments.
-
-
-See buildsys/readme.txt for developer-centered information.
-
-
-1.1) Prerequisites
-==================
-
-Linux:
-- A gnu g/g++ compiler should be present on any system.
- The command "g++ --version" should show version 2.95 at least. Compiler version >= 3.3 is recommended.
-
-OSX:
-- The developer package must be installed which contains all necessary parts.
-
-Windows:
-- Microsoft Visual Studio 6, .NET 2002, .NET 2003 or .NET 2005
- be sure to use the VCVARS32.BAT (or probably SDKVARS.BAT) command on the prompt to set up the environment variables
-or
-- cygwin with binutils, gcc and make packages
-
-
-
-1.2) Building and installing flext
-==================================
-
-Flext can build itself using the build system.
-From the flext main directory, run the build script
-
-e.g. under Windows
- build pd msvc
-or under unix with
- bash build.sh pd gcc
-
-When you run it for the first time, one or more configuration files will be created
-from templates - you will get a message on the console.
-You should edit the files to adapt it to your system.
-
-Depending on your platform these will have name like
-buildsys/config-win-pd-msvc.txt
-or
-buildsys/config-lnx-pd-gcc.txt
-or
-buildsys/config-mac-max-gcc.txt
-
-
-After editing the files you will have to run the build script again to ensure that flext is built.
-
-After successfully building everything, you can install flext with (under Windows)
- build pd msvc install
-or (under unix)
- bash build.sh pd gcc install
-
-
-You will probably have to have superuser rights in order to install things
-into the default location.
-(try "sudo" or "su -c" prefixes, or log in as root)
-
-
-1.3) Building externals
-=======================
-
-The flext build system can be used to compile flext-based externals or also
-native PD and Max/MSP externals, provided there is a package.txt file in the project folder.
-
-In the shell, change to the project folder.
-Then, simply run the flext build script,
-
-e.g. under Windows
- ..\flext\build pd msvc
-Then install your newly built external with
- ..\flext\build pd msvc install
-You can clean up the intermediate build folders with
- ..\flext\build pd msvc clean
-
-or under unix with
- bash ../flext/build.sh pd gcc
-Then install your external with
- bash ../flext/build.sh pd gcc install
-You can clean up the intermediate build folders with
- bash ../flext/build.sh pd gcc clean
-
-
-1.4) Tested configurations
-==========================
-
-Both flext and flext-based externals have been successfully built with the
-following combination of platform-system-compiler, build type.
-A missing combination does not necessarily mean that it won't work.
-
-win-pd-msvc, single/multi/shared
-win-pd-bcc, single/multi/shared
-win-pd-mingw, single/multi/shared (from CMD prompt, not MSYS)
-win-pd-cygwin, single/multi/shared
-win-max-msvc, single/multi/shared
-win-max-cygwin, single/multi/shared
-win-max-mingw, single/multi/shared
-
-
-mac-pd-gcc, single/multi/shared
-mac-max-gcc, single/multi/shared
-
-lnx-pd-gcc, single/multi/shared
-
-----------------------------------------------------------------------------
-
-2) Using autoconf
-=================
-
-Thanks to Tim Blechmann, flext can also be built using autoconf.
-This only works under unix shells.
-
-When starting from a fresh cvs-based copy of flext first run
-./bootstrap.sh
-
-then you can run
-./configure --help
-to get a page of options.
-
-You need to pass the path to the PD source files to the ./configure script, e.g. with
-./configure --with-sysdir=/usr/local/src/pd/src
-
-Then build flext with
-make
-and install it with
-su -c "make install"
-
-----------------------------------------------------------------------------
-
-3) Other ways to compile flext and flext-based externals
-========================================================
-
-- Windows - Microsoft Visual Studio projects (.vcproj files)
-
- Please have a look at the projects delivered with flext and flext-based externals.
-
-- MacOSX - Apple Xcode projects (.xcode bundles)
-
- Please have a look at the projects delivered with flext and flext-based externals.
-
- Xcode projects often use some Source Trees (definable in the Xcode Preferences).
- - Flext - the flext main folder
- - PD - the PD installation
- - Max SDK - the Max SDK (path ending with "c74support")
- - Max Common - Max common files (normally /Library/Application\ Support/Cycling\ \'74 )
-
-- MacOSX - Metrowerks Codewarrior (.mcp files)
-
- You should have the following "Source Trees" (CW preferences, not project specific!) defined:
- "OS X Volume" - Pointing to your OSX boot drive
- "flext" - Pointing to the flext main directory
- "Cycling74 OSX" - Pointing to the SDK for Max/MSP - the path should end with /c74support
-
- With your project using flext use the prefix file "flcwmax-x.h" or,
- alternatively "flcwmax-x-thr.h" for threading support.
-
-- MacOS9 - Metrowerks Codewarrior (.mcp files)
-
- You should have the following "Source Trees" (CW preferences, not project specific!) defined:
- "flext" - Pointing to the flext main directory
- "Cycling74" - Pointing to the Cycling 74 SDK
- "MP SDK" - Pointing to the Multiprocessing SDK (for threading support)
-
- With your project using flext use the prefix file "flcwmax.h" or,
- alternatively "flcwmax-thr.h" for threading support.