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+/*
+flext tutorial - attributes 1
+
+Copyright (c) 2002 Thomas Grill (xovo@gmx.net)
+For information on usage and redistribution, and for a DISCLAIMER OF ALL
+WARRANTIES, see the file, "license.txt," in this distribution.
+
+-------------------------------------------------------------------------
+
+This is an example of a simple object doing a float addition
+It is a variation of the tutorial "simple 2"
+*/
+
+
+// IMPORTANT: enable attribute processing (specify before inclusion of flext headers!)
+// For clarity, this is done here, but you'd better specify it as a compiler definition
+// FLEXT_ATTRIBUTES must be 0 or 1,
+#define FLEXT_ATTRIBUTES 1
+
+
+// include flext header
+#include <flext.h>
+
+// check for appropriate flext version
+#if !defined(FLEXT_VERSION) || (FLEXT_VERSION < 400)
+#error You need at least flext version 0.4.0
+#endif
+
+
+class attr1:
+ public flext_base
+{
+ FLEXT_HEADER(attr1,flext_base)
+
+public:
+ // constructor
+ attr1();
+
+protected:
+ void m_trigger(float f);
+
+ // stored argument
+ float arg;
+
+private:
+ // callback for method "m_trigger" (with one float argument)
+ FLEXT_CALLBACK_F(m_trigger);
+
+ // define attribute callbacks for variable "arg" (with GET and SET properties)
+ FLEXT_ATTRVAR_F(arg);
+};
+
+// instantiate the class
+FLEXT_NEW("attr1",attr1)
+
+
+attr1::attr1():
+ arg(0) // initialize argument
+{
+ // define inlets
+ AddInAnything(); // first inlet of type anything (index 0)
+
+ // define outlets
+ AddOutFloat(); // one float outlet (has index 0)
+
+ // register methods
+ FLEXT_ADDMETHOD(0,m_trigger); // register method (for floats) "m_trigger" for inlet 0
+
+ FLEXT_ADDATTR_VAR1("arg",arg); // register attribute "arg" with variable arg
+}
+
+void attr1::m_trigger(float f)
+{
+ float res = arg+f;
+
+ // output value to outlet
+ ToOutFloat(0,res); // (0 stands for the outlet index 0)
+}
+