diff options
Diffstat (limited to 'packages/noncvs/windows/extra/Gem/gem.todo.txt')
-rw-r--r-- | packages/noncvs/windows/extra/Gem/gem.todo.txt | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/packages/noncvs/windows/extra/Gem/gem.todo.txt b/packages/noncvs/windows/extra/Gem/gem.todo.txt index 43a16a76..0cd14e7c 100644 --- a/packages/noncvs/windows/extra/Gem/gem.todo.txt +++ b/packages/noncvs/windows/extra/Gem/gem.todo.txt @@ -1,65 +1,65 @@ -GEM ONLINE DOCUMENTATION CHAPTER 7: TODO ----------------------------------------- - - This is a list of future improvements and changes. -No importance should be given to the order...it is just -when I thought of things. - - Mark D. - - IOhannes m z - ----------------------------- TODO ----------------------------- - -GENERAL -------- -only connect to tablet if gem_tablet exists -make a separate Gem-thread (to do parallel audio/video-processing) -enable output to other "devices": like files, video-editing-cards,... - -PARTICLE --------- - - -OBJECTS -------- -triangle_fan -stereoscopic display with hardware glasses -NURBS/bezier patches -3DstudioMax file loader -CAL3d (character animation library): (not sure anymore. maybe quake2-files would be better ?) -Alias|Wavefront file data - - articulation hierarchies in Wavefront's Kinemation - - read Preview's .mov files (an ascii list of x, y, and/or z values) -morphing between alias|wavefront models - - assume same number of points in each model - -PIXES ------ -pix_dv (under linux this still needs a lot of testing) -motion and image analysis -some way to fragment an image so that it can be used as multiple - texture maps (hopefully arbitrary shapes, but possibly only rectangular) -pix_erosion -pix_dilation -pix_median/min/max filter -pix_lowpass -pix_highpass -video external keyer - - three inputs - the matte and two image inputs -increased control of the Threshold object. - - upper and lower levels adjustable -stereoscopic texture loader -pix_circle -pix_triangle -test pix_video - espec offset message - -OPENGL ------- -be able to switch between single and double buffering on the fly -have multiple graphics windows -increased control of view port, etc. -be able to use multiple pipes (MCO) -try out glMatrixMode(GL_TEXTURE) to deal with nonstandard texture mapping -render to a pixblock (use pbuffers or offscreen renderer) -on systems that run in console mode only (like linux with(out) XFree86), render to the console with beautiful ASCII-art -multipass rendering -multitexturing +GEM ONLINE DOCUMENTATION CHAPTER 7: TODO
+----------------------------------------
+
+ This is a list of future improvements and changes.
+No importance should be given to the order...it is just
+when I thought of things.
+ - Mark D.
+ - IOhannes m z
+
+---------------------------- TODO -----------------------------
+
+GENERAL
+-------
+only connect to tablet if gem_tablet exists
+make a separate Gem-thread (to do parallel audio/video-processing)
+enable output to other "devices": like files, video-editing-cards,...
+
+PARTICLE
+--------
+
+
+OBJECTS
+-------
+triangle_fan
+stereoscopic display with hardware glasses
+NURBS/bezier patches
+3DstudioMax file loader
+CAL3d (character animation library): (not sure anymore. maybe quake2-files would be better ?)
+Alias|Wavefront file data
+ - articulation hierarchies in Wavefront's Kinemation
+ - read Preview's .mov files (an ascii list of x, y, and/or z values)
+morphing between alias|wavefront models
+ - assume same number of points in each model
+
+PIXES
+-----
+pix_dv (under linux this still needs a lot of testing)
+motion and image analysis
+some way to fragment an image so that it can be used as multiple
+ texture maps (hopefully arbitrary shapes, but possibly only rectangular)
+pix_erosion
+pix_dilation
+pix_median/min/max filter
+pix_lowpass
+pix_highpass
+video external keyer
+ - three inputs - the matte and two image inputs
+increased control of the Threshold object.
+ - upper and lower levels adjustable
+stereoscopic texture loader
+pix_circle
+pix_triangle
+test pix_video - espec offset message
+
+OPENGL
+------
+be able to switch between single and double buffering on the fly
+have multiple graphics windows
+increased control of view port, etc.
+be able to use multiple pipes (MCO)
+try out glMatrixMode(GL_TEXTURE) to deal with nonstandard texture mapping
+render to a pixblock (use pbuffers or offscreen renderer)
+on systems that run in console mode only (like linux with(out) XFree86), render to the console with beautiful ASCII-art
+multipass rendering
+multitexturing
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