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Diffstat (limited to 'pd/doc/3.audio.examples/04.line2.pd')
-rw-r--r-- | pd/doc/3.audio.examples/04.line2.pd | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/pd/doc/3.audio.examples/04.line2.pd b/pd/doc/3.audio.examples/04.line2.pd new file mode 100644 index 00000000..c6dd1679 --- /dev/null +++ b/pd/doc/3.audio.examples/04.line2.pd @@ -0,0 +1,59 @@ +#N canvas 30 68 949 754 12; +#X obj 67 77 osc~ 440; +#X obj 67 329 dac~; +#X obj 67 242 *~; +#X obj 86 180 line~; +#X text 116 330 <-- out; +#X text 124 9 LINES GRAPHED; +#X text 24 33 Here again is a line~ controlling the amplitude of an +osc~ \, but with the outputs graphed:; +#X obj 149 89 r graphit; +#X obj 151 179 r graphit; +#X obj 151 246 r graphit; +#X obj 86 149 r to-line; +#X graph graph1 0 -1.02 44100 1.02 631 480 831 350; +#X array product 44100 float 0; +#X pop; +#X graph graph1 0 -1.02 44100 1.02 631 150 831 20; +#X array osc-output 44100 float 0; +#X pop; +#X graph graph1 0 -1.02 44100 1.02 631 315 831 185; +#X array line-output 44100 float 0; +#X pop; +#X obj 149 119 tabwrite~ osc-output; +#X obj 67 299 *~ 0.1; +#X msg 38 401 \; pd dsp 1 \; to-line 0 \, 1 500 \; graphit bang; +#X msg 210 401 \; pd dsp 1 \; to-line 1 \, 0 500 \; graphit bang; +#X obj 151 209 tabwrite~ line-output; +#X obj 151 276 tabwrite~ product; +#X text 70 379 ramp up; +#X text 235 378 ramp down; +#X text 406 376 to 1/2; +#X msg 375 400 \; pd dsp 1 \; to-line 0.5 1000 \; graphit bang; +#X text 634 491 ------ 1 second ------; +#X text 38 485 Click the message boxes above to try it. Note that in +the first two boxes \, the line~ objects get two messages. The first +one \, with no time value \, causes the line~ to jump immediately to +the value. The third box takes line~'s previous value as a point of +departure. What you see will depend on which box you last clicked and +how long you waited between the two.; +#X text 662 727 updated for Pd version 0.33; +#X text 41 600 On most machines \, you will hear an interruption in +the sound one second after you click on the first or third box. This +is because the graphical updates are likely to eat more CPU time than +your audio buffer has pre-buffered for. You can avoid this if you keep +your graphs in sub-windows and open them only when you need them. In +some future version of Pd this behavior will be improved. Until then +\, you'll have to avoid having arrays getting re-drawn during music +performances.; +#X connect 0 0 2 0; +#X connect 0 0 14 0; +#X connect 2 0 15 0; +#X connect 2 0 19 0; +#X connect 3 0 2 1; +#X connect 3 0 18 0; +#X connect 7 0 14 0; +#X connect 8 0 18 0; +#X connect 9 0 19 0; +#X connect 10 0 3 0; +#X connect 15 0 1 0; |