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+#N canvas 68 39 635 486 12;
+#X floatatom 70 181 0 0 100;
+#N canvas 331 136 786 621 output 0;
+#X obj 455 510 t b;
+#X obj 455 450 f;
+#X obj 455 390 inlet;
+#X obj 455 540 f;
+#X msg 566 532 0;
+#X msg 455 420 bang;
+#X obj 455 480 moses 1;
+#X obj 566 502 t b f;
+#X obj 535 460 moses 1;
+#X obj 107 121 dbtorms;
+#X obj 535 430 r master-lvl;
+#X obj 107 28 r master-lvl;
+#X obj 455 570 s master-lvl;
+#X obj 36 228 inlet~;
+#X obj 250 258 inlet;
+#X obj 268 283 s master-lvl;
+#X msg 119 57 set \$1;
+#X obj 119 87 outlet;
+#X msg 250 309 \; pd dsp 1;
+#X obj 107 181 line~;
+#X obj 36 258 *~;
+#X obj 36 288 dac~;
+#X obj 107 151 pack 0 50;
+#X text 23 205 audio in;
+#X text 2 313 out both channels;
+#X text 273 182 Level input. Send to master-lvl and start DSP (we infer
+that if you're changing the level you want to hear the network.) If
+you start DSP when it's already running there's no effect.;
+#X text 59 542 here is the previous nonzero master-lvl -->;
+#X text 98 451 recall previous value of master-lvl -->;
+#X text 239 482 test if less than 1 -->;
+#X text 203 510 if true convert to bang -->;
+#X text 218 351 Mute control. If the master level is zero \, restore
+to the last nonzero one \, otherwise zero it.;
+#X text 182 86 <-- update the number box to show new level;
+#X text 178 120 <-- convert from dB to linear units;
+#X text 196 150 <-- make a smooth ramp to avoid clicks or zipper noise
+;
+#X text 333 318 <-- automatically start DSP;
+#X connect 0 0 3 0;
+#X connect 1 0 6 0;
+#X connect 2 0 5 0;
+#X connect 3 0 12 0;
+#X connect 4 0 12 0;
+#X connect 5 0 1 0;
+#X connect 6 0 0 0;
+#X connect 6 1 7 0;
+#X connect 7 0 4 0;
+#X connect 8 1 3 1;
+#X connect 9 0 22 0;
+#X connect 10 0 1 1;
+#X connect 10 0 8 0;
+#X connect 11 0 9 0;
+#X connect 11 0 16 0;
+#X connect 13 0 20 0;
+#X connect 14 0 15 0;
+#X connect 14 0 18 0;
+#X connect 16 0 17 0;
+#X connect 19 0 20 1;
+#X connect 20 0 21 0;
+#X connect 20 0 21 1;
+#X connect 22 0 19 0;
+#X restore 32 214 pd output;
+#X msg 108 182 MUTE;
+#X obj 32 27 osc~ 440;
+#X obj 54 55 osc~ 550;
+#X obj 54 116 osc~ 660;
+#X obj 32 88 +~;
+#X obj 32 142 +~;
+#X text 122 216 <-- this is a subwindow--click on it to see inside.
+;
+#X text 158 182 <-- output amplitude and mute control;
+#X text 383 463 updated for Pd version 0.34;
+#X text 24 408 The output control automatically starts DSP whenever
+you touch the level control. "MUTE" toggles between the current level
+and zero.;
+#X text 157 115 <-- Here we make a simple triad as a test signal.;
+#X text 261 20 CONTROLLING OUTPUT AMPLITUDE;
+#X text 25 263 In this and subsequent patches \, we'll use a subwindow
+\, "output" \, to control overall amplitude. The amplitudes are in
+decibels \, with 100 being full blast. In this example \, you can't
+actually push the output amplitude past 90 or so without clipping.
+You'll know you're clipping if \, instead of an A major chord \, you
+hear a single \, distorted tone two octaves down. The clipping happens
+at Pd's last stage of audio output. All audio signals internal to Pd
+have essentially no level limit.;
+#X connect 0 0 1 1;
+#X connect 1 0 0 0;
+#X connect 2 0 1 2;
+#X connect 3 0 6 0;
+#X connect 4 0 6 1;
+#X connect 5 0 7 1;
+#X connect 6 0 7 0;
+#X connect 7 0 1 0;