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+#X obj 19 493 hip~ 5;
+#X floatatom 19 87 0 0 0;
+#X obj 84 359 *~;
+#X obj 192 290 line~;
+#X floatatom 265 114 0 0 0;
+#X text 68 9 PITCH SHIFTER;
+#X obj 192 264 pack 0 200;
+#X obj 266 141 moses 1;
+#X msg 227 141 1;
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+#X obj 251 393 +~;
+#X obj 251 422 vd~ delay1;
+#X obj 188 420 cos~;
+#X obj 188 447 *~;
+#X msg 492 56 \; transpose 0 \; window 100 \; delay 0;
+#X obj 492 30 loadbang;
+#X obj 264 42 delwrite~ delay1 5000;
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+#X text 22 174 audio;
+#X text 102 121 show level;
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+#X text 125 525 <-- output amplitude;
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+#X text 53 86 <-- transposition;
+#X text 96 99 (halftones);
+#X text 86 177 speed;
+#X text 85 191 change;
+#X text 310 113 <--window (msec);
+#X text 54 252 tape head;
+#X text 55 265 rotation speed;
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+#X text 153 538 sample loop for;
+#X text 153 555 test signal;
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+#X text 439 161 This is a classic rotating-tape-head style pitch shifter
+using the vd~ variable delay object. Ther are two moving tape heads
+\, each of which is loudest at the middle of its trajectory \, and
+enveloped out at the moment it has to jump back (or forward) to start
+another scratch. Most of the brain work is in computing how fast the
+tape heads have to move to get the desired transposition.;
+#X text 439 280 The "window size" is the total trajectory of the read
+points in the delay line \, in milliseconds. The delay times are controlled
+by a phasor~ object. The second delay time \, 180 degrees out of phase
+from the first one \, is computed using the "wrap" object.;
+#X text 437 370 The "window size" is the total trajectory of the read
+points in the delay line \, in milliseconds. The delay times are controlled
+by a phasor~ object. The second delay time \, 180 degrees out of phase
+from the first one \, is computed using the "wrap" object.;
+#X text 436 462 The cos~ objects compute the fadein and fadeout of
+the two delay line outputs. They each traverse the positive half of
+the cosine waveform (phase -0.25 to +0.25) over the time the phase
+goes from one end to the other.;
+#X text 757 557 updated for Pd version 0.33;
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