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+#N struct template-toplevel float x float y float voiceno array pitch
+template-pitch array amp template-amp;
+#N struct template-pitch float x float y float w;
+#N struct template-amp float x float y float w;
+#N canvas 467 44 543 446 12;
+#N canvas 565 104 524 166 template-toplevel 0;
+#X obj 25 86 plot pitch voiceno 3 10 0;
+#X obj 25 113 plot amp 0 3 10 0;
+#X obj 27 60 filledpolygon 9 9 0 0 -10 0 10 5 10 5 -10;
+#X obj 25 21 struct template-toplevel float x float y float voiceno
+array pitch template-pitch array amp template-amp;
+#X restore 64 197 pd template-toplevel;
+#N canvas 0 0 419 102 template-amp 0;
+#X obj 15 41 struct template-amp float x float y float w;
+#X restore 64 219 pd template-amp;
+#N canvas 42 221 452 87 template-pitch 0;
+#X obj 21 29 struct template-pitch float x float y float w;
+#X restore 66 242 pd template-pitch;
+#N canvas 282 38 522 569 synthesis 0;
+#X msg 125 220 next;
+#X msg 108 172 traverse pd-data \, next;
+#X obj 108 250 pointer template-toplevel;
+#X obj 108 273 t p p;
+#X obj 108 296 get template-toplevel voiceno;
+#X obj 108 325 pack 0 p;
+#X obj 108 4 inlet;
+#X obj 108 33 route start stop;
+#X msg 161 54 \; reset bang;
+#X obj 298 30 r reset;
+#X obj 152 112 s reset;
+#X obj 125 194 r next-evt;
+#X obj 108 354 route 0 9 90 900 99 909 990;
+#X obj 55 372 voice;
+#X obj 55 536 outlet~;
+#X obj 55 395 voice;
+#X obj 55 418 voice;
+#X obj 55 441 voice;
+#X msg 298 58 \; reset-stop stop \; time-of-last-evt 0 \; pd-data sort
+;
+#X obj 55 465 voice;
+#X obj 55 488 voice;
+#X obj 55 511 voice;
+#X obj 372 351 s delay-multiplier;
+#X obj 375 276 t b f;
+#X msg 372 303 1000;
+#X obj 389 327 /;
+#X obj 375 250 r tempo;
+#X obj 108 90 t b b b;
+#X msg 130 136 \; pd-data sort;
+#X connect 0 0 2 0;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 3 0 4 0;
+#X connect 3 1 5 1;
+#X connect 4 0 5 0;
+#X connect 5 0 12 0;
+#X connect 6 0 7 0;
+#X connect 7 0 27 0;
+#X connect 7 1 8 0;
+#X connect 9 0 18 0;
+#X connect 11 0 0 0;
+#X connect 12 0 13 1;
+#X connect 12 1 15 1;
+#X connect 12 2 16 1;
+#X connect 12 3 17 1;
+#X connect 12 4 19 1;
+#X connect 12 5 20 1;
+#X connect 12 6 21 1;
+#X connect 13 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 17 0;
+#X connect 17 0 19 0;
+#X connect 19 0 20 0;
+#X connect 20 0 21 0;
+#X connect 21 0 14 0;
+#X connect 23 0 24 0;
+#X connect 23 1 25 1;
+#X connect 24 0 25 0;
+#X connect 25 0 22 0;
+#X connect 26 0 23 0;
+#X connect 27 0 1 0;
+#X connect 27 1 28 0;
+#X connect 27 2 10 0;
+#X restore 64 323 pd synthesis;
+#X floatatom 278 276 0 0 0;
+#X floatatom 92 358 0 0 0;
+#N canvas 159 26 495 270 output 0;
+#X obj 345 163 t b;
+#X obj 345 112 f;
+#X obj 345 61 inlet;
+#X text 351 30 mute;
+#X obj 345 189 f;
+#X msg 434 182 0;
+#X msg 345 87 bang;
+#X obj 345 138 moses 1;
+#X obj 434 156 t b f;
+#X obj 405 119 moses 1;
+#X obj 85 151 dbtorms;
+#X obj 405 94 r master-lvl;
+#X obj 85 43 r master-lvl;
+#X obj 345 214 s master-lvl;
+#X obj 22 185 inlet~;
+#X obj 203 42 inlet;
+#X text 203 18 level;
+#X obj 203 102 s master-lvl;
+#X msg 98 67 set \$1;
+#X obj 98 91 outlet;
+#X msg 218 65 \; pd dsp 1;
+#X obj 85 198 line~;
+#X obj 22 216 *~;
+#X obj 22 246 dac~;
+#X obj 85 175 pack 0 50;
+#X text 20 162 audio;
+#X text 95 112 show level;
+#X connect 0 0 4 0;
+#X connect 1 0 7 0;
+#X connect 2 0 6 0;
+#X connect 4 0 13 0;
+#X connect 5 0 13 0;
+#X connect 6 0 1 0;
+#X connect 7 0 0 0;
+#X connect 7 1 8 0;
+#X connect 8 0 5 0;
+#X connect 9 1 4 1;
+#X connect 10 0 24 0;
+#X connect 11 0 1 1;
+#X connect 11 0 9 0;
+#X connect 12 0 10 0;
+#X connect 12 0 18 0;
+#X connect 14 0 22 0;
+#X connect 15 0 17 0;
+#X connect 15 0 20 0;
+#X connect 18 0 19 0;
+#X connect 21 0 22 1;
+#X connect 22 0 23 0;
+#X connect 22 0 23 1;
+#X connect 24 0 21 0;
+#X restore 64 380 pd output;
+#X msg 122 358 MUTE;
+#X msg 64 296 start;
+#X msg 111 296 stop;
+#N canvas 22 39 392 386 data 0;
+#X scalar template-toplevel 2 246 900 \; 0 0 50 \; 10 0 50 \; \; 0
+0 0 \; 10 0 10 \; 11 0 0 \; \;;
+#X scalar template-toplevel 13 220 990 \; 0 0 50 \; 10 0 50 \; \; 0
+0 10 \; 10 0 10 \; 11 0 0 \; \;;
+#X scalar template-toplevel 34 73 90 \; 0 250 50 \; 100 50 0 \; 100
+50 50 \; 230 200 0 \; 230 50 10 \; 240 300 1 \; 240 100 50 \; 250 250
+1 \; 250 150 50 \; 260 250 1 \; 285 250 1 \; \; 0 0 2 \; 100 0 5 \;
+200 0 6 \; 225 0 2 \; 230 0 5 \; 260 0 10 \; 261 0 5 \; 265 0 0 \;
+266 0 6 \; 270 0 0 \; 271 0 8 \; 275 0 0 \; 276 0 10 \; 280 0 0 \;
+281 0 12 \; 285 0 0 \; \;;
+#X scalar template-toplevel 67 282 900 \; 0 20 1 \; 60 20 1 \; \; 0
+0 0 \; 30 0 14 \; 60 0 0 \; \;;
+#X scalar template-toplevel 141 322 900 \; 0 0 50 \; 70 -70 50 \; \;
+0 0 0 \; 10 0 10 \; 20 0 0 \; 30 0 0 \; 40 0 10 \; 50 0 0 \; 60 0 10
+\; 70 0 0 \; \;;
+#X scalar template-toplevel 326 192 909 \; 0 0 50 \; 50 0 50 \; \;
+0 0 15 \; 10 0 10 \; 50 0 0 \; \;;
+#X restore 64 176 pd data;
+#N canvas 82 467 332 145 stuff 0;
+#X msg 1 101 \; pd-data write xx.txt;
+#X msg -3 39 \; pd-data read score.txt;
+#X obj 208 7 loadbang;
+#X msg 208 34 \; tempo 60;
+#X msg 198 101 \; pd-data sort;
+#X connect 2 0 3 0;
+#X restore 65 264 pd stuff;
+#X obj 278 229 r tempo;
+#X msg 278 252 set \$1;
+#X obj 278 300 s tempo;
+#X text 13 4 This patch shows an example of how to use data collections
+as musical sequences (with apologies to Yuasa and Stockhausen). Here
+the black traces show dynamics and the colored ones show pitch. The
+fatness of the pitch traces give bandwidth. Any of the three can change
+over the life of the event.;
+#X text 160 357 <--- volume in dB;
+#X text 13 96 To hear the result \, turn the volume up to 70 or so
+(higher if it's not loud enough the first time) and hit "start". You
+can set the tempo lower if that helps you follow the "score" the first
+couple of times.;
+#X text 311 276 <--- tempo;
+#X text 256 416 Updated for Pd version 0.32;
+#X connect 3 0 6 0;
+#X connect 4 0 14 0;
+#X connect 5 0 6 1;
+#X connect 6 0 5 0;
+#X connect 7 0 6 2;
+#X connect 8 0 3 0;
+#X connect 9 0 3 0;
+#X connect 12 0 13 0;
+#X connect 13 0 4 0;