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+#N canvas 0 34 918 591 12;
+#X obj 180 96 inlet;
+#X obj 169 288 pack;
+#X obj 169 395 line~;
+#X obj 169 238 sqrt;
+#X obj 169 262 sqrt;
+#X obj 169 480 *~;
+#X obj 169 419 *~;
+#X obj 169 443 *~;
+#X obj 92 478 inlet~;
+#X obj 92 526 outlet~;
+#X obj 92 502 +~;
+#X obj 436 411 line~;
+#X obj 436 435 *~;
+#X obj 436 459 *~;
+#X obj 436 283 mtof;
+#X obj 394 187 +;
+#X obj 436 307 sqrt;
+#X obj 436 331 sqrt;
+#X obj 436 387 pack;
+#X obj 169 214 / 6;
+#X obj 189 343 r reset;
+#X msg 189 367 0 20;
+#X obj 180 120 data-start template-toplevel;
+#X obj 6 150 data-array template-toplevel amp template-amp;
+#X obj 433 148 data-array template-toplevel pitch template-pitch;
+#X obj 308 437 noise~;
+#X obj 477 259 +;
+#X obj 477 282 mtof;
+#X obj 477 306 sqrt;
+#X obj 477 330 sqrt;
+#X obj 477 411 line~;
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+#X obj 394 411 line~;
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+#X obj 394 459 *~;
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+#X obj 394 308 sqrt;
+#X obj 394 332 sqrt;
+#X obj 394 262 -;
+#X obj 240 520 vcf~ 10;
+#X obj 315 520 vcf~ 10;
+#X obj 390 516 vcf~ 10;
+#X text 13 7 This is an abstraction used in the sequencer example.
+Here we take care of the audio synthesis \, according to timed controls
+from the the "data-start" and "data-array" subpatches.;
+#X text 505 458 calculate time-varying center frequencies;
+#X text 470 512 ... for three VCFs acting on a noise source.;
+#X text 92 394 Amplitude;
+#X text 93 410 envelope;
+#X text 117 508 summing bus;
+#X text 346 62 Pitch is in eighth-tones (because 4 pixels per half
+tone looks reasonable on the screen.) Hence the * 0.25 objects below.
+;
+#X obj 394 209 * 0.25;
+#X obj 493 233 * 0.25;
+#X obj 394 230 + 24;
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