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+#ifndef PA_DITHER_H
+#define PA_DITHER_H
+/*
+ * $Id: pa_dither.h,v 1.1.2.2 2002/06/05 22:37:03 rossb Exp $
+ * Portable Audio I/O Library triangular dither generator
+ *
+ * Based on the Open Source API proposed by Ross Bencina
+ * Copyright (c) 1999-2002 Phil Burk, Ross Bencina
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files
+ * (the "Software"), to deal in the Software without restriction,
+ * including without limitation the rights to use, copy, modify, merge,
+ * publish, distribute, sublicense, and/or sell copies of the Software,
+ * and to permit persons to whom the Software is furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * Any person wishing to distribute modifications to the Software is
+ * requested to send the modifications to the original developer so that
+ * they can be incorporated into the canonical version.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
+ * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+
+typedef struct PaUtilTriangularDitherGenerator{
+ unsigned long previous;
+ unsigned long randSeed1;
+ unsigned long randSeed2;
+} PaUtilTriangularDitherGenerator;
+/**< State needed to generate a dither signal */
+
+
+void PaUtil_InitializeTriangularDitherState( PaUtilTriangularDitherGenerator *ditherState );
+/**< Initialize dither state */
+
+signed long PaUtil_Generate16BitTriangularDither( PaUtilTriangularDitherGenerator *ditherState );
+/**<
+ Calculate 2 LSB dither signal with a triangular distribution.
+ Ranged for adding to a 1 bit right-shifted 32 bit integer
+ prior to >>15. eg:
+<pre>
+ signed long in = *
+ signed long dither = PaUtil_Generate16BitTriangularDither( ditherState );
+ signed short out = (signed short)(((in>>1) + dither) >> 15);
+</pre>
+ @return
+ A signed long with a range of +32767 to -32768
+*/
+
+
+float PaUtil_GenerateFloatTriangularDither( PaUtilTriangularDitherGenerator *ditherState );
+/**<
+ Calculate 2 LSB dither signal with a triangular distribution.
+ Ranged for adding to a pre-scaled float.
+<pre>
+ float in = *
+ float dither = PaUtil_GenerateFloatTriangularDither( ditherState );
+ // use smaller scaler to prevent overflow when we add the dither
+ signed short out = (signed short)(in*(32766.0f) + dither );
+</pre>
+ @return
+ A float with a range of -2.0 to +1.99999.
+*/
+
+
+
+/*
+The following alternate dither algorithms are known...
+*/
+
+/*Noise shaped dither (March 2000)
+-------------------
+
+This is a simple implementation of highpass triangular-PDF dither with
+2nd-order noise shaping, for use when truncating floating point audio
+data to fixed point.
+
+The noise shaping lowers the noise floor by 11dB below 5kHz (@ 44100Hz
+sample rate) compared to triangular-PDF dither. The code below assumes
+input data is in the range +1 to -1 and doesn't check for overloads!
+
+To save time when generating dither for multiple channels you can do
+things like this: r3=(r1 & 0x7F)<<8; instead of calling rand() again.
+
+
+
+ int r1, r2; //rectangular-PDF random numbers
+ float s1, s2; //error feedback buffers
+ float s = 0.5f; //set to 0.0f for no noise shaping
+ float w = pow(2.0,bits-1); //word length (usually bits=16)
+ float wi= 1.0f/w;
+ float d = wi / RAND_MAX; //dither amplitude (2 lsb)
+ float o = wi * 0.5f; //remove dc offset
+ float in, tmp;
+ int out;
+
+
+//for each sample...
+
+ r2=r1; //can make HP-TRI dither by
+ r1=rand(); //subtracting previous rand()
+
+ in += s * (s1 + s1 - s2); //error feedback
+ tmp = in + o + d * (float)(r1 - r2); //dc offset and dither
+
+ out = (int)(w * tmp); //truncate downwards
+ if(tmp<0.0f) out--; //this is faster than floor()
+
+ s2 = s1;
+ s1 = in - wi * (float)out; //error
+
+
+
+--
+paul.kellett@maxim.abel.co.uk
+http://www.maxim.abel.co.uk
+*/
+
+
+/*
+16-to-8-bit first-order dither
+
+Type : First order error feedforward dithering code
+References : Posted by Jon Watte
+
+Notes :
+This is about as simple a dithering algorithm as you can implement, but it's
+likely to sound better than just truncating to N bits.
+
+Note that you might not want to carry forward the full difference for infinity.
+It's probably likely that the worst performance hit comes from the saturation
+conditionals, which can be avoided with appropriate instructions on many DSPs
+and integer SIMD type instructions, or CMOV.
+
+Last, if sound quality is paramount (such as when going from > 16 bits to 16
+bits) you probably want to use a higher-order dither function found elsewhere
+on this site.
+
+
+Code :
+// This code will down-convert and dither a 16-bit signed short
+// mono signal into an 8-bit unsigned char signal, using a first
+// order forward-feeding error term dither.
+
+#define uchar unsigned char
+
+void dither_one_channel_16_to_8( short * input, uchar * output, int count, int * memory )
+{
+ int m = *memory;
+ while( count-- > 0 ) {
+ int i = *input++;
+ i += m;
+ int j = i + 32768 - 128;
+ uchar o;
+ if( j < 0 ) {
+ o = 0;
+ }
+ else if( j > 65535 ) {
+ o = 255;
+ }
+ else {
+ o = (uchar)((j>>8)&0xff);
+ }
+ m = ((j-32768+128)-i);
+ *output++ = o;
+ }
+ *memory = m;
+}
+*/
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+#endif /* PA_DITHER_H */