From ecf4375873c98f4864b3d1469be19a28770656fe Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Mon, 18 Apr 2005 00:33:26 +0000 Subject: some updates to make things fit on the page in Mac OS X; updated some details for Pd 0.38-4 svn path=/trunk/; revision=2776 --- doc/pddp/help-operators.pd | 566 ++++++++++++++++++++++----------------------- 1 file changed, 283 insertions(+), 283 deletions(-) (limited to 'doc/pddp/help-operators.pd') diff --git a/doc/pddp/help-operators.pd b/doc/pddp/help-operators.pd index 2c524d0d..6ff5ae0b 100644 --- a/doc/pddp/help-operators.pd +++ b/doc/pddp/help-operators.pd @@ -1,283 +1,283 @@ -#N canvas 23 29 920 640 10; -#X obj 622 350 +~; -#X obj 626 499 trigger; -#X text 25 8 ARITHMETIC; -#X text 30 29 PD's arithmetic objects include:; -#X obj 231 30 +; -#X obj 256 30 -; -#X obj 282 30 *; -#X obj 308 30 /; -#X obj 334 30 pow; -#X obj 359 30 max; -#X obj 385 30 min; -#X obj 32 276 +; -#X floatatom 32 205 0 0 0; -#X floatatom 32 297 0 0 0; -#X floatatom 45 228 0 0 0; -#X msg 63 254 bang; -#X text 98 255 Bang outputs sum; -#X text 70 204 Numbers in left inlet add and output sum; -#X text 87 227 Numbers in right inlet only change the inlet's value -; -#X text 29 171 The example below performs basic addition with two numbers: -i.e. a + b = c; -#X text 28 54 All of these objects operate the same way. The right -inlet sets or changes the numeric value of the object. Sending a number -to the left inlet forces the object to perform the operation with the -current numeric value of the object and output the result. A "bang" -will output the result without changing the numeric values at either -inlet. A creation argument can be used to define the initial numeric -value of the right inlet.; -#X text 29 325 The example below incorporates a creation argument: -i.e. a + 42 = b; -#X floatatom 29 357 0 0 0; -#X floatatom 29 400 0 0 0; -#X obj 29 379 + 42; -#N canvas 38 134 637 241 basic_examples 0; -#X obj 44 129 +; -#X obj 113 129 -; -#X obj 179 129 *; -#X obj 244 129 /; -#X obj 316 129 pow; -#X obj 394 129 max; -#X obj 482 129 min; -#X floatatom 44 32 5 0 0; -#X floatatom 44 150 0 0 0; -#X floatatom 113 149 0 0 0; -#X floatatom 179 149 0 0 0; -#X floatatom 244 149 0 0 0; -#X floatatom 316 149 0 0 0; -#X floatatom 394 150 0 0 0; -#X floatatom 482 149 0 0 0; -#X floatatom 495 32 5 0 0; -#X msg 360 32 bang; -#X connect 0 0 8 0; -#X connect 1 0 9 0; -#X connect 2 0 10 0; -#X connect 3 0 11 0; -#X connect 4 0 12 0; -#X connect 5 0 13 0; -#X connect 6 0 14 0; -#X connect 7 0 0 0; -#X connect 7 0 1 0; -#X connect 7 0 2 0; -#X connect 7 0 3 0; -#X connect 7 0 4 0; -#X connect 7 0 5 0; -#X connect 7 0 6 0; -#X connect 15 0 6 1; -#X connect 15 0 5 1; -#X connect 15 0 4 1; -#X connect 15 0 3 1; -#X connect 15 0 2 1; -#X connect 15 0 1 1; -#X connect 15 0 0 1; -#X connect 16 0 0 0; -#X connect 16 0 1 0; -#X connect 16 0 2 0; -#X connect 16 0 3 0; -#X connect 16 0 4 0; -#X connect 16 0 5 0; -#X connect 16 0 6 0; -#X restore 28 542 pd basic_examples; -#X text 29 425 + - * / are probably self-explanatory...if you are using -PD \, then it is safe to say that you have passed third grade.; -#X text 27 463 However \, [pow] \, [max] \, and [min] objects may need -some explanation.; -#N canvas 0 0 452 302 understanding_POW 0; -#X text 12 25 [POW]; -#X obj 17 66 pow 2; -#X floatatom 17 86 2 0 0; -#X msg 17 46 2; -#X text 61 115 - it is important to note that [pow] only works with -NON-negative mantissas. That is to say that negative floating point -fractions will be ignored.; -#X obj 18 153 pow 2; -#X floatatom 18 173 2 0 0; -#X msg 13 111 -2; -#X msg 24 132 -1.5; -#X text 65 202 - however \, [pow] is capable of computing negative -exponents!; -#X floatatom 19 201 0 0 0; -#X obj 19 221 pow -2; -#X floatatom 19 242 0 0 0; -#X text 57 39 - this object is used to exponentiate a number. The object -returns the value at the left inlet to the power of the right inlet -where the left inlet is the base and the right inlet is the exponent. -For example: 2 to the power of 2 = 4 (i.e. 2 Squared); -#X connect 1 0 2 0; -#X connect 3 0 1 0; -#X connect 5 0 6 0; -#X connect 7 0 5 0; -#X connect 8 0 5 0; -#X connect 10 0 11 0; -#X connect 11 0 12 0; -#X restore 28 497 pd understanding_POW; -#N canvas 0 0 474 341 understanding_MAX_and_MIN 0; -#X text 34 9 [MAX]; -#X obj 32 51 max 10; -#X floatatom 32 29 5 0 0; -#X floatatom 32 76 5 0 0; -#X text 87 26 - [max] returns the greater of the two numbers passed -to its inlets. For example \, if the creation argument (or right inlet) -is equal to 10 \, and you send 9 to the left inlet then the object -will return 10 If you pass it an 11 \, then object returns 11; -#X floatatom 33 116 5 0 0; -#X floatatom 33 163 5 0 0; -#X text 35 96 [MIN]; -#X text 88 113 - [min] returns the lesser of the two numbers passed -to its inlets. For example \, if the creation argument (or right inlet) -is equal to 10 \, and you send 9 to the left inlet then the object -will return 9 If you pass it an 11 \, then object returns 10; -#X obj 33 138 min 10; -#X text 32 185 - It is important to note that [max] and [min] output -a number with every number or "bang" that is sent to the left inlet. -; -#X floatatom 35 234 5 0 0; -#X floatatom 35 282 5 0 0; -#X obj 35 256 min 10; -#X obj 76 281 bng 15 50 10 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X text 80 232 Move this number box above 10; -#X connect 1 0 3 0; -#X connect 2 0 1 0; -#X connect 5 0 9 0; -#X connect 9 0 6 0; -#X connect 11 0 13 0; -#X connect 13 0 12 0; -#X connect 13 0 14 0; -#X restore 28 519 pd understanding_MAX_and_MIN; -#X obj 430 568 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 430 12 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X text 469 20 THE SUM OF MANY NUMBERS; -#X text 473 40 PD has wonderful object called [expr] which allows you -to write mathematical expressions. I would suggest that you investigate -the [expr] object to process basic mathematical equations with more -than 2 separate values.; -#X msg 481 151 bang; -#X obj 481 203 random 10; -#X obj 543 203 random 10; -#X obj 605 203 random 10; -#X text 509 222 a; -#X text 571 223 b; -#X text 632 222 c; -#X text 512 288 d; -#X floatatom 481 288 0 0 0; -#X obj 481 172 t b b b; -#X obj 481 245 +; -#X obj 481 266 +; -#X floatatom 481 223 0 0 0; -#X floatatom 543 223 0 0 0; -#X floatatom 605 223 0 0 0; -#X text 474 102 Having said that \, it IS possible to build equations -with multiple elements using these basic math objects \, as in the -example below: (i.e. a + b + c = d); -#X text 469 324 RELATED OBJECTS; -#X obj 651 350 -~; -#X obj 680 350 *~; -#X obj 708 350 /~; -#X obj 736 350 max~; -#X obj 766 350 min~; -#X text 550 350 Audio Math; -#X obj 622 374 ==; -#X obj 680 374 >; -#X obj 736 374 <; -#X obj 708 374 >=; -#X obj 766 373 <=; -#X obj 652 374 !=; -#X text 514 375 Relational Tests; -#X text 508 398 Logical Operators; -#X obj 623 398 &; -#X obj 652 398 |; -#X obj 680 398 &&; -#X obj 708 398 ||; -#X obj 736 398 <<; -#X obj 766 398 >>; -#X obj 680 499 expr; -#X obj 622 422 mtof; -#X obj 653 422 ftom; -#X obj 684 422 powtodb; -#X obj 734 422 rmstodb; -#X obj 784 422 dbtopow; -#X obj 834 422 dbtorms; -#X text 455 423 Acoustical Unit Conversion; -#X text 547 450 Higher Math; -#X obj 793 374 mod; -#X obj 820 374 div; -#X obj 626 449 sin; -#X obj 652 449 cos; -#X obj 679 449 tan; -#X obj 706 449 atan; -#X obj 625 473 atan2; -#X obj 716 499 random; -#X obj 663 473 sqrt; -#X obj 694 473 log; -#X obj 720 473 exp; -#X obj 746 473 abs; -#X text 580 499 Other; -#N canvas 181 122 454 304 related_objects_from_other_libraries 0; -#X obj 37 25 vector+; -#X obj 37 45 vector-; -#X obj 37 65 vector*; -#X obj 85 25 vector/; -#X obj 85 45 rgb2hsv; -#X obj 85 65 hsv2rgb; -#X obj 133 25 abs~; -#X obj 133 45 db2v; -#X obj 133 65 v2db; -#X obj 163 25 avg~; -#X obj 164 45 tavg~; -#X obj 164 65 pdf~; -#X obj 201 24 <~; -#X obj 201 45 ==~; -#X obj 201 67 >~; -#X obj 228 25 &&~; -#X obj 228 46 ||~; -#X obj 228 67 matrix~; -#X obj 280 25 mavg; -#X obj 280 46 mean; -#X obj 280 68 divide; -#X obj 323 27 divmod; -#X obj 324 47 minus; -#X obj 324 67 plus; -#X text 29 104 These objects are offered in PD only if you have downloaded -and properly installed the appropriate library. These objects may or -may not exist in a single library.; -#X text 28 153 The best places to find information about PD's libraries -is:; -#X text 25 175 www.puredata.org and click on "Downloads" then "Software" -; -#X text 27 190 or; -#X text 27 205 iem.kug.ac.at/pdb/; -#X obj 370 27 q8_rsqrt~; -#X obj 370 51 q8_sqrt~; -#X restore 520 537 pd related_objects_from_other_libraries; -#X obj 763 499 f; -#X obj 791 499 int; -#X obj 794 398 %; -#X obj 251 539 timer; -#X text 292 584 This document was updated for PD version 0.35 test -28 by Dave Sabine as part of a project called pddp proposed by Krzysztof -Czaja to build comprehensive documentation for PD.; -#X obj 739 449 pow; -#X connect 11 0 13 0; -#X connect 12 0 11 0; -#X connect 14 0 11 1; -#X connect 15 0 11 0; -#X connect 22 0 24 0; -#X connect 24 0 23 0; -#X connect 31 0 30 0; -#X connect 34 0 43 0; -#X connect 35 0 46 0; -#X connect 36 0 47 0; -#X connect 37 0 48 0; -#X connect 43 0 35 0; -#X connect 43 1 36 0; -#X connect 43 2 37 0; -#X connect 44 0 45 0; -#X connect 45 0 42 0; -#X connect 46 0 44 0; -#X connect 47 0 44 1; -#X connect 48 0 45 1; +#N canvas 23 29 924 644 10; +#X obj 637 350 +~; +#X obj 641 499 trigger; +#X text 25 8 ARITHMETIC; +#X text 30 29 PD's arithmetic objects include:; +#X obj 231 30 +; +#X obj 256 30 -; +#X obj 282 30 *; +#X obj 308 30 /; +#X obj 334 30 pow; +#X obj 359 30 max; +#X obj 385 30 min; +#X obj 32 276 +; +#X floatatom 32 205 0 0 0 0 - - -; +#X floatatom 32 297 0 0 0 0 - - -; +#X floatatom 45 228 0 0 0 0 - - -; +#X msg 63 254 bang; +#X text 98 255 Bang outputs sum; +#X text 70 204 Numbers in left inlet add and output sum; +#X text 87 227 Numbers in right inlet only change the inlet's value +; +#X text 29 171 The example below performs basic addition with two numbers: +i.e. a + b = c; +#X text 28 54 All of these objects operate the same way. The right +inlet sets or changes the numeric value of the object. Sending a number +to the left inlet forces the object to perform the operation with the +current numeric value of the object and output the result. A "bang" +will output the result without changing the numeric values at either +inlet. A creation argument can be used to define the initial numeric +value of the right inlet.; +#X text 29 325 The example below incorporates a creation argument: +i.e. a + 42 = b; +#X floatatom 29 357 0 0 0 0 - - -; +#X floatatom 29 400 0 0 0 0 - - -; +#X obj 29 379 + 42; +#N canvas 38 134 637 241 basic_examples 0; +#X obj 44 129 +; +#X obj 113 129 -; +#X obj 179 129 *; +#X obj 244 129 /; +#X obj 316 129 pow; +#X obj 394 129 max; +#X obj 482 129 min; +#X floatatom 44 32 5 0 0 0 - - -; +#X floatatom 44 150 0 0 0 0 - - -; +#X floatatom 113 149 0 0 0 0 - - -; +#X floatatom 179 149 0 0 0 0 - - -; +#X floatatom 244 149 0 0 0 0 - - -; +#X floatatom 316 149 0 0 0 0 - - -; +#X floatatom 394 150 0 0 0 0 - - -; +#X floatatom 482 149 0 0 0 0 - - -; +#X floatatom 495 32 5 0 0 0 - - -; +#X msg 360 32 bang; +#X connect 0 0 8 0; +#X connect 1 0 9 0; +#X connect 2 0 10 0; +#X connect 3 0 11 0; +#X connect 4 0 12 0; +#X connect 5 0 13 0; +#X connect 6 0 14 0; +#X connect 7 0 0 0; +#X connect 7 0 1 0; +#X connect 7 0 2 0; +#X connect 7 0 3 0; +#X connect 7 0 4 0; +#X connect 7 0 5 0; +#X connect 7 0 6 0; +#X connect 15 0 6 1; +#X connect 15 0 5 1; +#X connect 15 0 4 1; +#X connect 15 0 3 1; +#X connect 15 0 2 1; +#X connect 15 0 1 1; +#X connect 15 0 0 1; +#X connect 16 0 0 0; +#X connect 16 0 1 0; +#X connect 16 0 2 0; +#X connect 16 0 3 0; +#X connect 16 0 4 0; +#X connect 16 0 5 0; +#X connect 16 0 6 0; +#X restore 28 542 pd basic_examples; +#X text 29 425 + - * / are probably self-explanatory...if you are using +PD \, then it is safe to say that you have passed third grade.; +#X text 27 463 However \, [pow] \, [max] \, and [min] objects may need +some explanation.; +#N canvas 0 22 452 302 understanding_POW 0; +#X text 12 25 [POW]; +#X obj 17 66 pow 2; +#X floatatom 17 86 2 0 0 0 - - -; +#X msg 17 46 2; +#X text 61 115 - it is important to note that [pow] only works with +NON-negative mantissas. That is to say that negative floating point +fractions will be ignored.; +#X obj 18 153 pow 2; +#X floatatom 18 173 2 0 0 0 - - -; +#X msg 13 111 -2; +#X msg 24 132 -1.5; +#X text 65 202 - however \, [pow] is capable of computing negative +exponents!; +#X floatatom 19 201 0 0 0 0 - - -; +#X obj 19 221 pow -2; +#X floatatom 19 242 0 0 0 0 - - -; +#X text 57 39 - this object is used to exponentiate a number. The object +returns the value at the left inlet to the power of the right inlet +where the left inlet is the base and the right inlet is the exponent. +For example: 2 to the power of 2 = 4 (i.e. 2 Squared); +#X connect 1 0 2 0; +#X connect 3 0 1 0; +#X connect 5 0 6 0; +#X connect 7 0 5 0; +#X connect 8 0 5 0; +#X connect 10 0 11 0; +#X connect 11 0 12 0; +#X restore 28 497 pd understanding_POW; +#N canvas 0 22 474 341 understanding_MAX_and_MIN 0; +#X text 34 9 [MAX]; +#X obj 32 51 max 10; +#X floatatom 32 29 5 0 0 0 - - -; +#X floatatom 32 76 5 0 0 0 - - -; +#X text 87 26 - [max] returns the greater of the two numbers passed +to its inlets. For example \, if the creation argument (or right inlet) +is equal to 10 \, and you send 9 to the left inlet then the object +will return 10 If you pass it an 11 \, then object returns 11; +#X floatatom 33 116 5 0 0 0 - - -; +#X floatatom 33 163 5 0 0 0 - - -; +#X text 35 96 [MIN]; +#X text 88 113 - [min] returns the lesser of the two numbers passed +to its inlets. For example \, if the creation argument (or right inlet) +is equal to 10 \, and you send 9 to the left inlet then the object +will return 9 If you pass it an 11 \, then object returns 10; +#X obj 33 138 min 10; +#X text 32 185 - It is important to note that [max] and [min] output +a number with every number or "bang" that is sent to the left inlet. +; +#X floatatom 35 234 5 0 0 0 - - -; +#X floatatom 35 282 5 0 0 0 - - -; +#X obj 35 256 min 10; +#X obj 76 281 bng 15 50 10 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X text 80 232 Move this number box above 10; +#X connect 1 0 3 0; +#X connect 2 0 1 0; +#X connect 5 0 9 0; +#X connect 9 0 6 0; +#X connect 11 0 13 0; +#X connect 13 0 12 0; +#X connect 13 0 14 0; +#X restore 28 519 pd understanding_MAX_and_MIN; +#X obj 430 568 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X obj 430 12 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X text 469 20 THE SUM OF MANY NUMBERS; +#X text 473 40 PD has wonderful object called [expr] which allows you +to write mathematical expressions. I would suggest that you investigate +the [expr] object to process basic mathematical equations with more +than 2 separate values.; +#X msg 481 151 bang; +#X obj 481 203 random 10; +#X obj 543 203 random 10; +#X obj 605 203 random 10; +#X text 509 222 a; +#X text 571 223 b; +#X text 632 222 c; +#X text 512 288 d; +#X floatatom 481 288 0 0 0 0 - - -; +#X obj 481 172 t b b b; +#X obj 481 245 +; +#X obj 481 266 +; +#X floatatom 481 223 0 0 0 0 - - -; +#X floatatom 543 223 0 0 0 0 - - -; +#X floatatom 605 223 0 0 0 0 - - -; +#X text 474 102 Having said that \, it IS possible to build equations +with multiple elements using these basic math objects \, as in the +example below: (i.e. a + b + c = d); +#X text 469 324 RELATED OBJECTS; +#X obj 666 350 -~; +#X obj 695 350 *~; +#X obj 723 350 /~; +#X obj 751 350 max~; +#X obj 781 350 min~; +#X text 540 350 Audio Math; +#X obj 637 374 ==; +#X obj 695 374 >; +#X obj 751 374 <; +#X obj 723 374 >=; +#X obj 781 373 <=; +#X obj 667 374 !=; +#X text 504 375 Relational Tests; +#X text 498 398 Logical Operators; +#X obj 638 398 &; +#X obj 667 398 |; +#X obj 695 398 &&; +#X obj 723 398 ||; +#X obj 751 398 <<; +#X obj 781 398 >>; +#X obj 695 499 expr; +#X obj 637 422 mtof; +#X obj 668 422 ftom; +#X obj 699 422 powtodb; +#X obj 749 422 rmstodb; +#X obj 799 422 dbtopow; +#X obj 849 422 dbtorms; +#X text 445 423 Acoustical Unit Conversion; +#X text 537 450 Higher Math; +#X obj 808 374 mod; +#X obj 835 374 div; +#X obj 641 449 sin; +#X obj 667 449 cos; +#X obj 694 449 tan; +#X obj 721 449 atan; +#X obj 640 473 atan2; +#X obj 731 499 random; +#X obj 678 473 sqrt; +#X obj 709 473 log; +#X obj 735 473 exp; +#X obj 761 473 abs; +#X text 570 499 Other; +#N canvas 181 122 454 304 related_objects_from_other_libraries 0; +#X obj 37 25 vector+; +#X obj 37 45 vector-; +#X obj 37 65 vector*; +#X obj 85 25 vector/; +#X obj 85 45 rgb2hsv; +#X obj 85 65 hsv2rgb; +#X obj 133 25 abs~; +#X obj 133 45 db2v; +#X obj 133 65 v2db; +#X obj 163 25 avg~; +#X obj 164 45 tavg~; +#X obj 164 65 pdf~; +#X obj 201 24 <~; +#X obj 201 45 ==~; +#X obj 201 67 >~; +#X obj 228 25 &&~; +#X obj 228 46 ||~; +#X obj 228 67 matrix~; +#X obj 280 25 mavg; +#X obj 280 46 mean; +#X obj 280 68 divide; +#X obj 323 27 divmod; +#X obj 324 47 minus; +#X obj 324 67 plus; +#X text 29 104 These objects are offered in PD only if you have downloaded +and properly installed the appropriate library. These objects may or +may not exist in a single library.; +#X text 28 153 The best places to find information about PD's libraries +is:; +#X text 25 175 www.puredata.org and click on "Downloads" then "Software" +; +#X text 27 190 or; +#X text 27 205 iem.kug.ac.at/pdb/; +#X obj 370 27 q8_rsqrt~; +#X obj 370 51 q8_sqrt~; +#X restore 520 537 pd related_objects_from_other_libraries; +#X obj 778 499 f; +#X obj 806 499 int; +#X obj 809 398 %; +#X obj 251 539 timer; +#X text 292 584 This document was updated for PD version 0.35 test +28 by Dave Sabine as part of a project called pddp proposed by Krzysztof +Czaja to build comprehensive documentation for PD.; +#X obj 754 449 pow; +#X connect 11 0 13 0; +#X connect 12 0 11 0; +#X connect 14 0 11 1; +#X connect 15 0 11 0; +#X connect 22 0 24 0; +#X connect 24 0 23 0; +#X connect 31 0 30 0; +#X connect 34 0 43 0; +#X connect 35 0 46 0; +#X connect 36 0 47 0; +#X connect 37 0 48 0; +#X connect 43 0 35 0; +#X connect 43 1 36 0; +#X connect 43 2 37 0; +#X connect 44 0 45 0; +#X connect 45 0 42 0; +#X connect 46 0 44 0; +#X connect 47 0 44 1; +#X connect 48 0 45 1; -- cgit v1.2.1