From e1d9c9d6f27f8a7044c1a11832b6356ebf0eaf56 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 7 Apr 2006 05:22:42 +0000 Subject: some basic structure for the five day intro to Pd workshop svn path=/trunk/; revision=4838 --- doc/tutorials/visual/03.render_chains.pd | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 doc/tutorials/visual/03.render_chains.pd (limited to 'doc/tutorials/visual/03.render_chains.pd') diff --git a/doc/tutorials/visual/03.render_chains.pd b/doc/tutorials/visual/03.render_chains.pd new file mode 100644 index 00000000..74cb8728 --- /dev/null +++ b/doc/tutorials/visual/03.render_chains.pd @@ -0,0 +1,20 @@ +#N canvas 548 149 488 377 10; +#X obj 8 10 cnv 15 400 40 empty empty render_chains 20 12 0 24 -228992 +-66577 0; +#X obj 298 244 gemhead; +#X obj 297 216 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 +1; +#X obj 48 274 gemwin; +#X msg 47 217 create \, 1; +#X msg 61 244 destroy; +#X obj 297 300 square; +#X text 31 74 Gem operates on "render chains". Render chains define +the flow and ordering of the rendering of graphics to the Gem world +that you see in the [gemwin].; +#X text 29 133 Every render chain must start with a [gemhead] \, or +it will not be generated. Render chains generally end with an shape +object (sometimes called a "geo").; +#X connect 1 0 6 0; +#X connect 2 0 1 0; +#X connect 4 0 3 0; +#X connect 5 0 3 0; -- cgit v1.2.1