From f5a58859de4ef996442b9af97f26ceb6eb81b9f3 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Mon, 24 Apr 2006 12:32:01 +0000 Subject: added mousing to gemwin_control using Cyrille's ch_gemwin; cleaned up formatting and added bits here and there svn path=/trunk/; revision=4993 --- doc/tutorials/visual/03.render_chains.pd | 19 ++++++++----------- 1 file changed, 8 insertions(+), 11 deletions(-) (limited to 'doc/tutorials/visual/03.render_chains.pd') diff --git a/doc/tutorials/visual/03.render_chains.pd b/doc/tutorials/visual/03.render_chains.pd index 74cb8728..e92d1b4f 100644 --- a/doc/tutorials/visual/03.render_chains.pd +++ b/doc/tutorials/visual/03.render_chains.pd @@ -1,20 +1,17 @@ -#N canvas 548 149 488 377 10; +#N canvas 10 40 624 464 10; #X obj 8 10 cnv 15 400 40 empty empty render_chains 20 12 0 24 -228992 -66577 0; -#X obj 298 244 gemhead; -#X obj 297 216 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 +#X obj 208 217 gemhead; +#X obj 209 172 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1; -#X obj 48 274 gemwin; -#X msg 47 217 create \, 1; -#X msg 61 244 destroy; -#X obj 297 300 square; +#X obj 207 266 square; #X text 31 74 Gem operates on "render chains". Render chains define the flow and ordering of the rendering of graphics to the Gem world that you see in the [gemwin].; -#X text 29 133 Every render chain must start with a [gemhead] \, or +#X text 29 353 Every render chain must start with a [gemhead] \, or it will not be generated. Render chains generally end with an shape object (sometimes called a "geo").; -#X connect 1 0 6 0; +#X obj 465 16 gemwin_control; +#X obj 466 60 import Gem; +#X connect 1 0 3 0; #X connect 2 0 1 0; -#X connect 4 0 3 0; -#X connect 5 0 3 0; -- cgit v1.2.1