From 246276e3156601683152a6d8f1c0ee1617a1b612 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Thu, 27 Apr 2006 08:53:07 +0000 Subject: got a basic intro order svn path=/trunk/; revision=5009 --- doc/tutorials/visual/04.render_chains.pd | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 doc/tutorials/visual/04.render_chains.pd (limited to 'doc/tutorials/visual/04.render_chains.pd') diff --git a/doc/tutorials/visual/04.render_chains.pd b/doc/tutorials/visual/04.render_chains.pd new file mode 100644 index 00000000..e92d1b4f --- /dev/null +++ b/doc/tutorials/visual/04.render_chains.pd @@ -0,0 +1,17 @@ +#N canvas 10 40 624 464 10; +#X obj 8 10 cnv 15 400 40 empty empty render_chains 20 12 0 24 -228992 +-66577 0; +#X obj 208 217 gemhead; +#X obj 209 172 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 +1; +#X obj 207 266 square; +#X text 31 74 Gem operates on "render chains". Render chains define +the flow and ordering of the rendering of graphics to the Gem world +that you see in the [gemwin].; +#X text 29 353 Every render chain must start with a [gemhead] \, or +it will not be generated. Render chains generally end with an shape +object (sometimes called a "geo").; +#X obj 465 16 gemwin_control; +#X obj 466 60 import Gem; +#X connect 1 0 3 0; +#X connect 2 0 1 0; -- cgit v1.2.1