From 19ff830fa9aa293e67b5f7b547bb6d8c34982857 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Sun, 7 May 2006 22:50:38 +0000 Subject: files created for the walcheturm workshop in Zurich svn path=/trunk/; revision=5058 --- doc/tutorials/visual/06.lighting.pd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'doc/tutorials/visual/06.lighting.pd') diff --git a/doc/tutorials/visual/06.lighting.pd b/doc/tutorials/visual/06.lighting.pd index 3b5d1070..8d0c66b7 100644 --- a/doc/tutorials/visual/06.lighting.pd +++ b/doc/tutorials/visual/06.lighting.pd @@ -1,4 +1,4 @@ -#N canvas 613 242 628 468 10; +#N canvas 10 40 620 460 10; #X obj 8 10 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577 0; #X obj 465 16 gemwin_control; @@ -27,14 +27,14 @@ of lighting needs to be turned on by sending a message to [gemwin] #X msg 54 403 0 0 1; #X msg 52 301 0 1 0; #X msg 62 231 1 0 0; -#X text 125 223 A [world_light] is a light that is infinitely far away +#X text 125 225 A [world_light] is a light that is infinitely far away \, basically like sunlight. The rays coming from a [world_light] are always parallel.; #X text 124 306 [light] generates a point-light that is part of the scene. It is basically like a lamp. You can place the lamp directly in your scene.; #X msg 30 384 debug \$1; -#X obj 46 365 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1 +#X obj 46 365 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X text 124 386 A [spot_light] generates a spot light which you can move around. It can be used for pinpoint light or widened to cover -- cgit v1.2.1