From 592c2d0ec1530d5a06d16b8d96fd5ca694d7864c Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Tue, 18 Apr 2006 10:17:13 +0000 Subject: inserted a patch on how to build messages using add, add2, and set since its used in later examples svn path=/trunk/; revision=4934 --- doc/tutorials/intro/13.building_messages.pd | 36 ++ doc/tutorials/intro/13.right_to_left_order.pd | 26 - doc/tutorials/intro/14.ordering_messages.pd | 46 -- doc/tutorials/intro/14.right_to_left_order.pd | 26 + doc/tutorials/intro/15.depth_first.pd | 33 - doc/tutorials/intro/15.ordering_messages.pd | 46 ++ doc/tutorials/intro/16.depth_first.pd | 33 + doc/tutorials/intro/16.inlets_and_outlets.pd | 42 -- doc/tutorials/intro/17.inlets_and_outlets.pd | 42 ++ doc/tutorials/intro/17.storage_objects.pd | 57 -- doc/tutorials/intro/18.atoms.pd | 34 - doc/tutorials/intro/18.storage_objects.pd | 57 ++ doc/tutorials/intro/19.atomic_messages.pd | 24 - doc/tutorials/intro/19.atoms.pd | 34 + doc/tutorials/intro/20.atomic_messages.pd | 24 + doc/tutorials/intro/20.selectors.pd | 31 - doc/tutorials/intro/21.selectors.pd | 31 + doc/tutorials/intro/21.subpatches.pd | 27 - doc/tutorials/intro/22.inlets_and_outlets.pd | 64 -- doc/tutorials/intro/22.subpatches.pd | 27 + doc/tutorials/intro/23.inlets_and_outlets.pd | 64 ++ doc/tutorials/intro/23.outlet_order.pd | 32 - doc/tutorials/intro/24.Example-all_just_data.pd | 99 --- doc/tutorials/intro/24.outlet_order.pd | 32 + doc/tutorials/intro/25.EXERCISE-hmmm.pd | 97 --- doc/tutorials/intro/25.Example-all_just_data.pd | 99 +++ doc/tutorials/intro/26.EXERCISE-hmmm.pd | 97 +++ doc/tutorials/intro/26.turning_on_and_off.pd | 50 -- doc/tutorials/intro/27.properties.pd | 16 - doc/tutorials/intro/27.turning_on_and_off.pd | 50 ++ doc/tutorials/intro/28.properties.pd | 16 + doc/tutorials/intro/28.sliders.pd | 42 -- doc/tutorials/intro/29.guis.pd | 813 ------------------------ doc/tutorials/intro/29.nervous_guis.pd | 338 ---------- doc/tutorials/intro/29.sliders.pd | 42 ++ doc/tutorials/intro/30.guis.pd | 813 ++++++++++++++++++++++++ doc/tutorials/intro/31.nervous_guis.pd | 338 ++++++++++ 37 files changed, 1907 insertions(+), 1871 deletions(-) create mode 100644 doc/tutorials/intro/13.building_messages.pd delete mode 100644 doc/tutorials/intro/13.right_to_left_order.pd delete mode 100644 doc/tutorials/intro/14.ordering_messages.pd create mode 100644 doc/tutorials/intro/14.right_to_left_order.pd delete mode 100644 doc/tutorials/intro/15.depth_first.pd create mode 100644 doc/tutorials/intro/15.ordering_messages.pd create mode 100644 doc/tutorials/intro/16.depth_first.pd delete mode 100644 doc/tutorials/intro/16.inlets_and_outlets.pd create mode 100644 doc/tutorials/intro/17.inlets_and_outlets.pd delete mode 100644 doc/tutorials/intro/17.storage_objects.pd delete mode 100644 doc/tutorials/intro/18.atoms.pd create mode 100644 doc/tutorials/intro/18.storage_objects.pd delete mode 100644 doc/tutorials/intro/19.atomic_messages.pd create mode 100644 doc/tutorials/intro/19.atoms.pd create mode 100644 doc/tutorials/intro/20.atomic_messages.pd delete mode 100644 doc/tutorials/intro/20.selectors.pd create mode 100644 doc/tutorials/intro/21.selectors.pd delete mode 100644 doc/tutorials/intro/21.subpatches.pd delete mode 100644 doc/tutorials/intro/22.inlets_and_outlets.pd create mode 100644 doc/tutorials/intro/22.subpatches.pd create mode 100644 doc/tutorials/intro/23.inlets_and_outlets.pd delete mode 100644 doc/tutorials/intro/23.outlet_order.pd delete mode 100644 doc/tutorials/intro/24.Example-all_just_data.pd create mode 100644 doc/tutorials/intro/24.outlet_order.pd delete mode 100644 doc/tutorials/intro/25.EXERCISE-hmmm.pd create mode 100644 doc/tutorials/intro/25.Example-all_just_data.pd create mode 100644 doc/tutorials/intro/26.EXERCISE-hmmm.pd delete mode 100644 doc/tutorials/intro/26.turning_on_and_off.pd delete mode 100644 doc/tutorials/intro/27.properties.pd create mode 100644 doc/tutorials/intro/27.turning_on_and_off.pd create mode 100644 doc/tutorials/intro/28.properties.pd delete mode 100644 doc/tutorials/intro/28.sliders.pd delete mode 100644 doc/tutorials/intro/29.guis.pd delete mode 100644 doc/tutorials/intro/29.nervous_guis.pd create mode 100644 doc/tutorials/intro/29.sliders.pd create mode 100644 doc/tutorials/intro/30.guis.pd create mode 100644 doc/tutorials/intro/31.nervous_guis.pd (limited to 'doc') diff --git a/doc/tutorials/intro/13.building_messages.pd b/doc/tutorials/intro/13.building_messages.pd new file mode 100644 index 00000000..afc2896e --- /dev/null +++ b/doc/tutorials/intro/13.building_messages.pd @@ -0,0 +1,36 @@ +#N canvas 10 40 628 453 12; +#X obj 10 10 cnv 15 400 40 empty empty building_messages 20 12 0 24 +-228992 -66577 0; +#X msg 86 180; +#X msg 72 126 set word; +#X obj 87 213 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X msg 93 149 set another; +#X text 14 65 You can build messages programmatically in message boxes. +The basic operation is the [set( message:; +#X text 18 381 When using the [set( \, [add( \, and [add2( messages +\, the message box that you are building does not output anything. +Instead it waits for a bang or a mouse click.; +#X msg 53 288 add my message; +#X msg 61 337; +#X text 18 238 [add( puts a complete message in the message box \, +terminated by a semi-colon \, while [add2( just the items:; +#X msg 303 288 add2 my; +#X msg 396 288 add2 message; +#X msg 316 342; +#X msg 254 288 set; +#X msg 30 127 set; +#X text 299 120 [set( alone resets:; +#X msg 364 155 set; +#X msg 364 189 blah blah blah; +#X msg 69 312 set; +#X connect 1 0 3 0; +#X connect 2 0 1 0; +#X connect 4 0 1 0; +#X connect 7 0 8 0; +#X connect 10 0 12 0; +#X connect 11 0 12 0; +#X connect 13 0 12 0; +#X connect 14 0 1 0; +#X connect 16 0 17 0; +#X connect 18 0 8 0; diff --git a/doc/tutorials/intro/13.right_to_left_order.pd b/doc/tutorials/intro/13.right_to_left_order.pd deleted file mode 100644 index 32379786..00000000 --- a/doc/tutorials/intro/13.right_to_left_order.pd +++ /dev/null @@ -1,26 +0,0 @@ -#N canvas 10 40 628 468 12; -#X obj 165 185 bng 25 250 50 0 empty empty empty -2 -8 1 10 -24198 --1 -1; -#X obj 165 225 trigger bang bang bang; -#X msg 381 264 1; -#X msg 273 264 2; -#X msg 165 264 3; -#X obj 273 340 print ORDER; -#X obj 8 10 cnv 15 400 40 empty empty right_to_left_order 20 12 0 24 --228992 -66577 0; -#X text 212 188 <-- click here \,; -#X text 10 65 In Pd \, you read a patch from right to left \, from -top to bottom. Objects also output from right to left; -#X obj 32 412 pddp/pddplink http://crca.ucsd.edu/~msp/Pd_documentation/x2.htm#s3.3 -; -#X text 97 369 then check the Pd window to see the order; -#X text 11 119 The [trigger] object is used to enforce execution order. -If you need things to run in a certain sequence \, then use a [trigger]. -; -#X connect 0 0 1 0; -#X connect 1 0 4 0; -#X connect 1 1 3 0; -#X connect 1 2 2 0; -#X connect 2 0 5 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; diff --git a/doc/tutorials/intro/14.ordering_messages.pd b/doc/tutorials/intro/14.ordering_messages.pd deleted file mode 100644 index e52981a5..00000000 --- a/doc/tutorials/intro/14.ordering_messages.pd +++ /dev/null @@ -1,46 +0,0 @@ -#N canvas 10 40 628 468 12; -#X obj 10 10 cnv 15 400 40 empty empty ordering_messages 20 12 0 24 --228992 -66577 0; -#X text 10 393 look here for the result -->; -#X text 10 62 Officially \, the execution order in Pd is undefined. -; -#X text 10 88 The [trigger] object allows you to specify the order -of messages are sent. If you need to make sure that one thing runs -before another \, use [trigger]:; -#X obj 3 174 cnv 15 80 25 empty empty empty 20 12 0 14 -225271 -66577 -0; -#X obj 142 149 cnv 15 80 25 empty empty empty 20 12 0 14 -225271 -66577 -0; -#X msg 395 249 now; -#X msg 316 250 this; -#X msg 237 250 makes; -#X msg 158 250 sense; -#X msg 80 250 !; -#X obj 157 292 symbol; -#X msg 159 151 bang; -#X msg 19 177 bang; -#X msg 157 316 add2 \$1; -#X msg 478 248 set; -#X obj 160 178 trigger bang bang bang bang bang bang; -#X msg 296 391; -#X connect 6 0 11 0; -#X connect 7 0 11 0; -#X connect 8 0 11 0; -#X connect 9 0 11 0; -#X connect 10 0 11 0; -#X connect 11 0 14 0; -#X connect 12 0 16 0; -#X connect 13 0 8 0; -#X connect 13 0 10 0; -#X connect 13 0 15 0; -#X connect 13 0 9 0; -#X connect 13 0 6 0; -#X connect 13 0 7 0; -#X connect 14 0 17 0; -#X connect 15 0 17 0; -#X connect 16 0 10 0; -#X connect 16 1 9 0; -#X connect 16 2 8 0; -#X connect 16 3 7 0; -#X connect 16 4 6 0; -#X connect 16 5 15 0; diff --git a/doc/tutorials/intro/14.right_to_left_order.pd b/doc/tutorials/intro/14.right_to_left_order.pd new file mode 100644 index 00000000..32379786 --- /dev/null +++ b/doc/tutorials/intro/14.right_to_left_order.pd @@ -0,0 +1,26 @@ +#N canvas 10 40 628 468 12; +#X obj 165 185 bng 25 250 50 0 empty empty empty -2 -8 1 10 -24198 +-1 -1; +#X obj 165 225 trigger bang bang bang; +#X msg 381 264 1; +#X msg 273 264 2; +#X msg 165 264 3; +#X obj 273 340 print ORDER; +#X obj 8 10 cnv 15 400 40 empty empty right_to_left_order 20 12 0 24 +-228992 -66577 0; +#X text 212 188 <-- click here \,; +#X text 10 65 In Pd \, you read a patch from right to left \, from +top to bottom. Objects also output from right to left; +#X obj 32 412 pddp/pddplink http://crca.ucsd.edu/~msp/Pd_documentation/x2.htm#s3.3 +; +#X text 97 369 then check the Pd window to see the order; +#X text 11 119 The [trigger] object is used to enforce execution order. +If you need things to run in a certain sequence \, then use a [trigger]. +; +#X connect 0 0 1 0; +#X connect 1 0 4 0; +#X connect 1 1 3 0; +#X connect 1 2 2 0; +#X connect 2 0 5 0; +#X connect 3 0 5 0; +#X connect 4 0 5 0; diff --git a/doc/tutorials/intro/15.depth_first.pd b/doc/tutorials/intro/15.depth_first.pd deleted file mode 100644 index c42bbd68..00000000 --- a/doc/tutorials/intro/15.depth_first.pd +++ /dev/null @@ -1,33 +0,0 @@ -#N canvas 10 40 632 472 12; -#X obj 10 10 cnv 15 400 40 empty empty depth_first 20 12 0 24 -228992 --66577 0; -#X obj 265 229 trigger bang bang; -#X msg 215 338 add2 \$1; -#X msg 84 234 set; -#X text 18 234 reset:; -#X msg 264 195 4; -#X msg 265 262 3; -#X msg 430 260 2; -#X msg 430 295 1; -#X text 15 378 see result here -->; -#X obj 265 164 bng 25 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 --1; -#X text 12 66 Pd processes messages in "depth first". This means the -bottom-most message in a chain runs first. Everything below a spot -in a chain is run before. As you'll see from the example below \, the -[4( message actually runs last \, since everything below it executed -before it.; -#X obj 33 430 pddp/pddplink http://crca.ucsd.edu/~msp/Pd_documentation/x2.htm#s3.2 -; -#X msg 214 377; -#X connect 1 0 6 0; -#X connect 1 1 7 0; -#X connect 2 0 13 0; -#X connect 3 0 13 0; -#X connect 5 0 1 0; -#X connect 5 0 2 0; -#X connect 6 0 2 0; -#X connect 7 0 8 0; -#X connect 7 0 2 0; -#X connect 8 0 2 0; -#X connect 10 0 5 0; diff --git a/doc/tutorials/intro/15.ordering_messages.pd b/doc/tutorials/intro/15.ordering_messages.pd new file mode 100644 index 00000000..e52981a5 --- /dev/null +++ b/doc/tutorials/intro/15.ordering_messages.pd @@ -0,0 +1,46 @@ +#N canvas 10 40 628 468 12; +#X obj 10 10 cnv 15 400 40 empty empty ordering_messages 20 12 0 24 +-228992 -66577 0; +#X text 10 393 look here for the result -->; +#X text 10 62 Officially \, the execution order in Pd is undefined. +; +#X text 10 88 The [trigger] object allows you to specify the order +of messages are sent. If you need to make sure that one thing runs +before another \, use [trigger]:; +#X obj 3 174 cnv 15 80 25 empty empty empty 20 12 0 14 -225271 -66577 +0; +#X obj 142 149 cnv 15 80 25 empty empty empty 20 12 0 14 -225271 -66577 +0; +#X msg 395 249 now; +#X msg 316 250 this; +#X msg 237 250 makes; +#X msg 158 250 sense; +#X msg 80 250 !; +#X obj 157 292 symbol; +#X msg 159 151 bang; +#X msg 19 177 bang; +#X msg 157 316 add2 \$1; +#X msg 478 248 set; +#X obj 160 178 trigger bang bang bang bang bang bang; +#X msg 296 391; +#X connect 6 0 11 0; +#X connect 7 0 11 0; +#X connect 8 0 11 0; +#X connect 9 0 11 0; +#X connect 10 0 11 0; +#X connect 11 0 14 0; +#X connect 12 0 16 0; +#X connect 13 0 8 0; +#X connect 13 0 10 0; +#X connect 13 0 15 0; +#X connect 13 0 9 0; +#X connect 13 0 6 0; +#X connect 13 0 7 0; +#X connect 14 0 17 0; +#X connect 15 0 17 0; +#X connect 16 0 10 0; +#X connect 16 1 9 0; +#X connect 16 2 8 0; +#X connect 16 3 7 0; +#X connect 16 4 6 0; +#X connect 16 5 15 0; diff --git a/doc/tutorials/intro/16.depth_first.pd b/doc/tutorials/intro/16.depth_first.pd new file mode 100644 index 00000000..c42bbd68 --- /dev/null +++ b/doc/tutorials/intro/16.depth_first.pd @@ -0,0 +1,33 @@ +#N canvas 10 40 632 472 12; +#X obj 10 10 cnv 15 400 40 empty empty depth_first 20 12 0 24 -228992 +-66577 0; +#X obj 265 229 trigger bang bang; +#X msg 215 338 add2 \$1; +#X msg 84 234 set; +#X text 18 234 reset:; +#X msg 264 195 4; +#X msg 265 262 3; +#X msg 430 260 2; +#X msg 430 295 1; +#X text 15 378 see result here -->; +#X obj 265 164 bng 25 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 +-1; +#X text 12 66 Pd processes messages in "depth first". This means the +bottom-most message in a chain runs first. Everything below a spot +in a chain is run before. As you'll see from the example below \, the +[4( message actually runs last \, since everything below it executed +before it.; +#X obj 33 430 pddp/pddplink http://crca.ucsd.edu/~msp/Pd_documentation/x2.htm#s3.2 +; +#X msg 214 377; +#X connect 1 0 6 0; +#X connect 1 1 7 0; +#X connect 2 0 13 0; +#X connect 3 0 13 0; +#X connect 5 0 1 0; +#X connect 5 0 2 0; +#X connect 6 0 2 0; +#X connect 7 0 8 0; +#X connect 7 0 2 0; +#X connect 8 0 2 0; +#X connect 10 0 5 0; diff --git a/doc/tutorials/intro/16.inlets_and_outlets.pd b/doc/tutorials/intro/16.inlets_and_outlets.pd deleted file mode 100644 index 9e6187d6..00000000 --- a/doc/tutorials/intro/16.inlets_and_outlets.pd +++ /dev/null @@ -1,42 +0,0 @@ -#N canvas 14 57 624 464 12; -#N canvas 10 40 620 460 object 0; -#X obj 175 99 inlet; -#X obj 174 206 outlet; -#X text 14 39 this object does nothing but pass data thru; -#X connect 0 0 1 0; -#X restore 366 208 pd object; -#N canvas 10 40 628 468 another 0; -#X obj 17 94 inlet; -#X obj 471 382 outlet; -#X obj 16 386 print; -#X msg 16 354 hi from inside [pd another object]!; -#X obj 16 182 trigger bang anything; -#X text 9 28 This object first passes the data thru \, then says hi -in the Pd window.; -#X connect 0 0 4 0; -#X connect 3 0 2 0; -#X connect 4 0 3 0; -#X connect 4 1 1 0; -#X restore 365 254 pd another object; -#X obj 12 13 cnv 15 400 40 empty empty inlets_and_outlets 20 12 0 24 --228992 -66577 0; -#X text 14 76 When making your own objects \, you can make your own -inlets and outlets \, whether in a subpatch or an abstraction.; -#X msg 333 162 bang; -#X obj 327 297 bng 25 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 30 154 cnv 15 220 180 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 43 177 inlet; -#X obj 43 283 outlet; -#X text 98 177 take in data; -#X text 60 227 do some stuff here; -#X text 113 282 output data; -#X msg 391 161 what's in here?; -#X obj 373 301 print; -#X connect 0 0 1 0; -#X connect 1 0 5 0; -#X connect 1 0 13 0; -#X connect 4 0 0 0; -#X connect 7 0 8 0; -#X connect 12 0 0 0; diff --git a/doc/tutorials/intro/17.inlets_and_outlets.pd b/doc/tutorials/intro/17.inlets_and_outlets.pd new file mode 100644 index 00000000..9e6187d6 --- /dev/null +++ b/doc/tutorials/intro/17.inlets_and_outlets.pd @@ -0,0 +1,42 @@ +#N canvas 14 57 624 464 12; +#N canvas 10 40 620 460 object 0; +#X obj 175 99 inlet; +#X obj 174 206 outlet; +#X text 14 39 this object does nothing but pass data thru; +#X connect 0 0 1 0; +#X restore 366 208 pd object; +#N canvas 10 40 628 468 another 0; +#X obj 17 94 inlet; +#X obj 471 382 outlet; +#X obj 16 386 print; +#X msg 16 354 hi from inside [pd another object]!; +#X obj 16 182 trigger bang anything; +#X text 9 28 This object first passes the data thru \, then says hi +in the Pd window.; +#X connect 0 0 4 0; +#X connect 3 0 2 0; +#X connect 4 0 3 0; +#X connect 4 1 1 0; +#X restore 365 254 pd another object; +#X obj 12 13 cnv 15 400 40 empty empty inlets_and_outlets 20 12 0 24 +-228992 -66577 0; +#X text 14 76 When making your own objects \, you can make your own +inlets and outlets \, whether in a subpatch or an abstraction.; +#X msg 333 162 bang; +#X obj 327 297 bng 25 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X obj 30 154 cnv 15 220 180 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 43 177 inlet; +#X obj 43 283 outlet; +#X text 98 177 take in data; +#X text 60 227 do some stuff here; +#X text 113 282 output data; +#X msg 391 161 what's in here?; +#X obj 373 301 print; +#X connect 0 0 1 0; +#X connect 1 0 5 0; +#X connect 1 0 13 0; +#X connect 4 0 0 0; +#X connect 7 0 8 0; +#X connect 12 0 0 0; diff --git a/doc/tutorials/intro/17.storage_objects.pd b/doc/tutorials/intro/17.storage_objects.pd deleted file mode 100644 index 04f171c6..00000000 --- a/doc/tutorials/intro/17.storage_objects.pd +++ /dev/null @@ -1,57 +0,0 @@ -#N canvas 10 40 624 464 12; -#X obj 277 25 import iemlib; -#X obj 122 89 symbol; -#X obj 63 89 bang; -#X obj 303 89 f; -#X obj 208 89 float; -#X text 268 89 aka; -#X text 36 384 If a storage object receives a value on the left inlet -\, then it outputs that value immediately in addition to storing it. -; -#X text 35 254 If a storage object receives a value on the right inlet -\, then it stores that value.; -#X text 28 123 If you bang the left inlet of a storage object \, it -outputs its stored value.; -#X obj 170 334 float; -#X msg 195 302 123; -#X obj 124 478 float; -#X msg 170 452 123; -#X msg 124 453 432; -#X msg 237 301 321; -#X floatatom 170 358 5 0 0 0 - - -; -#X floatatom 185 228 5 0 0 0 - - -; -#X floatatom 124 507 5 0 0 0 - - -; -#X obj 12 13 cnv 15 400 40 empty empty storage_objects 20 12 0 24 -228992 --66577 0; -#X obj 185 199 float 5.5; -#X text 98 58 A storage object stores data.; -#X obj 362 89 list; -#X obj 299 198 symbol yoyo; -#X symbolatom 299 227 10 0 0 0 - - -; -#X msg 185 171 bang; -#X msg 299 170 bang; -#X msg 132 303 bang; -#X obj 320 329 symbol yoyo; -#X symbolatom 320 358 10 0 0 0 - - -; -#X msg 320 301 bang; -#X msg 70 453 bang; -#X msg 379 300 symbol one; -#X msg 492 300 symbol two; -#X obj 427 89 any; -#X obj 477 89 pointer; -#X connect 9 0 15 0; -#X connect 10 0 9 1; -#X connect 11 0 17 0; -#X connect 12 0 11 1; -#X connect 13 0 11 0; -#X connect 14 0 9 1; -#X connect 19 0 16 0; -#X connect 22 0 23 0; -#X connect 24 0 19 0; -#X connect 25 0 22 0; -#X connect 26 0 9 0; -#X connect 27 0 28 0; -#X connect 29 0 27 0; -#X connect 30 0 11 0; -#X connect 31 0 27 1; -#X connect 32 0 27 1; diff --git a/doc/tutorials/intro/18.atoms.pd b/doc/tutorials/intro/18.atoms.pd deleted file mode 100644 index d0d56010..00000000 --- a/doc/tutorials/intro/18.atoms.pd +++ /dev/null @@ -1,34 +0,0 @@ -#N canvas 10 40 624 464 12; -#X obj 8 192 cnv 15 600 70 empty empty empty 20 12 0 14 -262134 -66577 -0; -#X obj 10 12 cnv 15 400 40 empty empty atoms 20 12 0 24 -228992 -66577 -0; -#X text 52 190 1; -#X text 77 221 0; -#X text 15 68 The basic data types of Pd are called "atoms". An atom -is a piece of data that cannot be broken down into smaller parts. There -are three atom types: "float" \, "symbol" \, and "pointer".; -#X text 134 194 1.14234e+34; -#X text 425 225 3.14159; -#X text 329 192 -999999; -#X text 331 225 45; -#X text 191 224 -12; -#X text 18 147 A numeric atom is any element that can be interpreted -as a number:; -#X text 488 192 1824.53; -#X text 24 218 3; -#X text 16 259 A symbolic atom is any element that is not a functional -representation of a number \, usually in the form of words:; -#X obj 8 306 cnv 15 600 70 empty empty empty 20 12 0 14 -262134 -66577 -0; -#X text 28 306 word; -#X text 89 338 number5; -#X text 199 309 3..2; -#X text 553 343 --44; -#X text 235 341 label; -#X text 481 304 reset; -#X text 332 304 5++; -#X text 399 336 trigger; -#X text 15 381 A pointer is a very specific type of atom. It is only -used as a reference to a position in a data structure. There is not -visualization of a pointer.; diff --git a/doc/tutorials/intro/18.storage_objects.pd b/doc/tutorials/intro/18.storage_objects.pd new file mode 100644 index 00000000..04f171c6 --- /dev/null +++ b/doc/tutorials/intro/18.storage_objects.pd @@ -0,0 +1,57 @@ +#N canvas 10 40 624 464 12; +#X obj 277 25 import iemlib; +#X obj 122 89 symbol; +#X obj 63 89 bang; +#X obj 303 89 f; +#X obj 208 89 float; +#X text 268 89 aka; +#X text 36 384 If a storage object receives a value on the left inlet +\, then it outputs that value immediately in addition to storing it. +; +#X text 35 254 If a storage object receives a value on the right inlet +\, then it stores that value.; +#X text 28 123 If you bang the left inlet of a storage object \, it +outputs its stored value.; +#X obj 170 334 float; +#X msg 195 302 123; +#X obj 124 478 float; +#X msg 170 452 123; +#X msg 124 453 432; +#X msg 237 301 321; +#X floatatom 170 358 5 0 0 0 - - -; +#X floatatom 185 228 5 0 0 0 - - -; +#X floatatom 124 507 5 0 0 0 - - -; +#X obj 12 13 cnv 15 400 40 empty empty storage_objects 20 12 0 24 -228992 +-66577 0; +#X obj 185 199 float 5.5; +#X text 98 58 A storage object stores data.; +#X obj 362 89 list; +#X obj 299 198 symbol yoyo; +#X symbolatom 299 227 10 0 0 0 - - -; +#X msg 185 171 bang; +#X msg 299 170 bang; +#X msg 132 303 bang; +#X obj 320 329 symbol yoyo; +#X symbolatom 320 358 10 0 0 0 - - -; +#X msg 320 301 bang; +#X msg 70 453 bang; +#X msg 379 300 symbol one; +#X msg 492 300 symbol two; +#X obj 427 89 any; +#X obj 477 89 pointer; +#X connect 9 0 15 0; +#X connect 10 0 9 1; +#X connect 11 0 17 0; +#X connect 12 0 11 1; +#X connect 13 0 11 0; +#X connect 14 0 9 1; +#X connect 19 0 16 0; +#X connect 22 0 23 0; +#X connect 24 0 19 0; +#X connect 25 0 22 0; +#X connect 26 0 9 0; +#X connect 27 0 28 0; +#X connect 29 0 27 0; +#X connect 30 0 11 0; +#X connect 31 0 27 1; +#X connect 32 0 27 1; diff --git a/doc/tutorials/intro/19.atomic_messages.pd b/doc/tutorials/intro/19.atomic_messages.pd deleted file mode 100644 index 49d64edc..00000000 --- a/doc/tutorials/intro/19.atomic_messages.pd +++ /dev/null @@ -1,24 +0,0 @@ -#N canvas 10 40 624 464 12; -#X obj 10 12 cnv 15 400 40 empty empty atomic_messages 20 12 0 24 -228992 --66577 0; -#X msg 69 191 symbol atom; -#X msg 47 343 float 1.234; -#X text 15 76 To send one piece of data to an object \, send an atomic -message. There are atomic message to match each of the atom types. -; -#X symbolatom 61 233 10 0 0 0 - - -; -#X msg 54 165 atom; -#X text 172 232 <-- the symbol box expects a symbol message; -#X text 106 165 <-- this gives an error (check the Pd window); -#X text 196 190 <-- this works; -#X text 14 134 When using symbolic atoms \, the symbol message is essential: -; -#X floatatom 74 410 5 0 0 0 - - -; -#X msg 84 374 362; -#X text 17 273 When using numeric atoms \, the float message is optional. -This is because the float message is automatically implied when sending -a numeric atom:; -#X connect 1 0 4 0; -#X connect 2 0 10 0; -#X connect 5 0 4 0; -#X connect 11 0 10 0; diff --git a/doc/tutorials/intro/19.atoms.pd b/doc/tutorials/intro/19.atoms.pd new file mode 100644 index 00000000..d0d56010 --- /dev/null +++ b/doc/tutorials/intro/19.atoms.pd @@ -0,0 +1,34 @@ +#N canvas 10 40 624 464 12; +#X obj 8 192 cnv 15 600 70 empty empty empty 20 12 0 14 -262134 -66577 +0; +#X obj 10 12 cnv 15 400 40 empty empty atoms 20 12 0 24 -228992 -66577 +0; +#X text 52 190 1; +#X text 77 221 0; +#X text 15 68 The basic data types of Pd are called "atoms". An atom +is a piece of data that cannot be broken down into smaller parts. There +are three atom types: "float" \, "symbol" \, and "pointer".; +#X text 134 194 1.14234e+34; +#X text 425 225 3.14159; +#X text 329 192 -999999; +#X text 331 225 45; +#X text 191 224 -12; +#X text 18 147 A numeric atom is any element that can be interpreted +as a number:; +#X text 488 192 1824.53; +#X text 24 218 3; +#X text 16 259 A symbolic atom is any element that is not a functional +representation of a number \, usually in the form of words:; +#X obj 8 306 cnv 15 600 70 empty empty empty 20 12 0 14 -262134 -66577 +0; +#X text 28 306 word; +#X text 89 338 number5; +#X text 199 309 3..2; +#X text 553 343 --44; +#X text 235 341 label; +#X text 481 304 reset; +#X text 332 304 5++; +#X text 399 336 trigger; +#X text 15 381 A pointer is a very specific type of atom. It is only +used as a reference to a position in a data structure. There is not +visualization of a pointer.; diff --git a/doc/tutorials/intro/20.atomic_messages.pd b/doc/tutorials/intro/20.atomic_messages.pd new file mode 100644 index 00000000..49d64edc --- /dev/null +++ b/doc/tutorials/intro/20.atomic_messages.pd @@ -0,0 +1,24 @@ +#N canvas 10 40 624 464 12; +#X obj 10 12 cnv 15 400 40 empty empty atomic_messages 20 12 0 24 -228992 +-66577 0; +#X msg 69 191 symbol atom; +#X msg 47 343 float 1.234; +#X text 15 76 To send one piece of data to an object \, send an atomic +message. There are atomic message to match each of the atom types. +; +#X symbolatom 61 233 10 0 0 0 - - -; +#X msg 54 165 atom; +#X text 172 232 <-- the symbol box expects a symbol message; +#X text 106 165 <-- this gives an error (check the Pd window); +#X text 196 190 <-- this works; +#X text 14 134 When using symbolic atoms \, the symbol message is essential: +; +#X floatatom 74 410 5 0 0 0 - - -; +#X msg 84 374 362; +#X text 17 273 When using numeric atoms \, the float message is optional. +This is because the float message is automatically implied when sending +a numeric atom:; +#X connect 1 0 4 0; +#X connect 2 0 10 0; +#X connect 5 0 4 0; +#X connect 11 0 10 0; diff --git a/doc/tutorials/intro/20.selectors.pd b/doc/tutorials/intro/20.selectors.pd deleted file mode 100644 index eafd6f32..00000000 --- a/doc/tutorials/intro/20.selectors.pd +++ /dev/null @@ -1,31 +0,0 @@ -#N canvas 10 40 628 468 12; -#X obj 8 -33 cnv 15 400 40 empty empty selectors 20 12 0 24 -228992 --66577 0; -#N canvas 10 40 620 460 object 0; -#X obj 79 36 inlet; -#X obj 86 270 outlet; -#X obj 308 267 outlet; -#X obj 71 131 route output-left output-right; -#X connect 0 0 3 0; -#X connect 3 0 1 0; -#X connect 3 1 2 0; -#X restore 51 224 pd object; -#X floatatom 51 277 5 0 0 0 - - -; -#X floatatom 136 277 5 0 0 0 - - -; -#X msg 83 178 output-right 309; -#X msg 50 128 output-left 8675; -#X text 9 24 Every message has a selector. The selector is the first -element in the message. It tells the object which receives that message -what to do with it. A selector is basically like a command or a function. -; -#X text 22 319 Here's the technical definition:; -#X text 220 129 <-- "output-left" is the selector; -#X text 250 179 <-- "output-right" is the selector; -#X text 22 350 The selector is a symbolic atom \, which is a non-numeric -string with no white space \, semicolons \, or commas. In the case -of messages whose first element is a numeric atom \, the "float" selector -is implied.; -#X connect 1 0 2 0; -#X connect 1 1 3 0; -#X connect 4 0 1 0; -#X connect 5 0 1 0; diff --git a/doc/tutorials/intro/21.selectors.pd b/doc/tutorials/intro/21.selectors.pd new file mode 100644 index 00000000..eafd6f32 --- /dev/null +++ b/doc/tutorials/intro/21.selectors.pd @@ -0,0 +1,31 @@ +#N canvas 10 40 628 468 12; +#X obj 8 -33 cnv 15 400 40 empty empty selectors 20 12 0 24 -228992 +-66577 0; +#N canvas 10 40 620 460 object 0; +#X obj 79 36 inlet; +#X obj 86 270 outlet; +#X obj 308 267 outlet; +#X obj 71 131 route output-left output-right; +#X connect 0 0 3 0; +#X connect 3 0 1 0; +#X connect 3 1 2 0; +#X restore 51 224 pd object; +#X floatatom 51 277 5 0 0 0 - - -; +#X floatatom 136 277 5 0 0 0 - - -; +#X msg 83 178 output-right 309; +#X msg 50 128 output-left 8675; +#X text 9 24 Every message has a selector. The selector is the first +element in the message. It tells the object which receives that message +what to do with it. A selector is basically like a command or a function. +; +#X text 22 319 Here's the technical definition:; +#X text 220 129 <-- "output-left" is the selector; +#X text 250 179 <-- "output-right" is the selector; +#X text 22 350 The selector is a symbolic atom \, which is a non-numeric +string with no white space \, semicolons \, or commas. In the case +of messages whose first element is a numeric atom \, the "float" selector +is implied.; +#X connect 1 0 2 0; +#X connect 1 1 3 0; +#X connect 4 0 1 0; +#X connect 5 0 1 0; diff --git a/doc/tutorials/intro/21.subpatches.pd b/doc/tutorials/intro/21.subpatches.pd deleted file mode 100644 index f7fe424a..00000000 --- a/doc/tutorials/intro/21.subpatches.pd +++ /dev/null @@ -1,27 +0,0 @@ -#N canvas 10 40 624 464 12; -#X obj 10 10 cnv 15 400 40 empty empty subpatches 20 12 0 24 -228992 --66577 0; -#X text 12 69 Encapsulation is a key concept in Pd programming. Each -object is an idea that is bundled up into an easy-to-use package. You -should make encapsulated your ideas. Subpatches are the easiest way -to do this.; -#N canvas 10 40 620 460 what's 0; -#X obj 140 91 loadbang; -#X obj 139 149 float; -#X obj 198 149 + 1; -#X floatatom 139 221 5 0 0 0 - - -; -#X obj 30 149 delay 1000; -#X text 39 39 just counting away in here...; -#X connect 0 0 1 0; -#X connect 1 0 2 0; -#X connect 1 0 3 0; -#X connect 1 0 4 0; -#X connect 2 0 1 1; -#X connect 4 0 1 0; -#X restore 97 190 pd what's in here?; -#X text 26 414 A subpatch is part of the same file \, its just a way -of organizing the logic of a program.; -#X text 19 271 To make a subpatch \, create an object that started -with the word "pd" \, then type anything after that to identify it. -Try making one below:; -#X text 179 214 ^-- right-click here and select "Open"; diff --git a/doc/tutorials/intro/22.inlets_and_outlets.pd b/doc/tutorials/intro/22.inlets_and_outlets.pd deleted file mode 100644 index c503c356..00000000 --- a/doc/tutorials/intro/22.inlets_and_outlets.pd +++ /dev/null @@ -1,64 +0,0 @@ -#N canvas 10 40 624 464 12; -#X obj 10 10 cnv 15 400 40 empty empty inlets_and_outlets 20 12 0 24 --228992 -66577 0; -#X text 14 72 When making your own objects and subpatchs \, you can -create inlets and outlets using [inlet] and [outlet].; -#N canvas 10 40 624 464 look 0; -#X obj 24 34 inlet; -#X obj 238 47 inlet; -#X obj 469 41 inlet; -#X obj 251 304 outlet; -#X msg 469 175 I am the third inlet; -#X msg 242 145 I am the second inlet; -#X msg 24 94 I am the first inlet; -#X connect 0 0 6 0; -#X connect 1 0 5 0; -#X connect 2 0 4 0; -#X connect 4 0 3 0; -#X connect 5 0 3 0; -#X connect 6 0 3 0; -#X restore 32 162 pd look inside me; -#X obj 31 202 pddp/print_long; -#X obj 32 129 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 --1; -#X obj 114 129 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 --1; -#X obj 197 129 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 --1; -#N canvas 10 40 640 480 look 0; -#X obj 20 34 inlet; -#X obj 334 33 inlet; -#X obj 528 35 inlet; -#X obj 20 120 trigger bang anything; -#X obj 224 404 outlet; -#X obj 224 266 mapping/tolist; -#X connect 0 0 3 0; -#X connect 1 0 5 0; -#X connect 2 0 5 0; -#X connect 3 0 5 1; -#X connect 3 1 5 0; -#X connect 5 0 4 0; -#X restore 199 376 pd look inside me; -#X obj 198 416 pddp/print_long; -#X msg 200 327 smokin!; -#X msg 281 327 are; -#X msg 363 327 you; -#X text 17 259 The first inlet should be the hot inlet \, even in your -own patches. There are times when you need to make other inlets hot -\, but in general \, its a good rule to stick with.; -#X obj 332 126 cnv 15 220 120 empty empty empty 20 12 0 14 -233017 --66577 0; -#X obj 347 132 inlet; -#X obj 348 218 outlet; -#X text 402 132 take in data; -#X text 361 173 do some stuff here; -#X text 418 217 output data; -#X connect 2 0 3 0; -#X connect 4 0 2 0; -#X connect 5 0 2 1; -#X connect 6 0 2 2; -#X connect 7 0 8 0; -#X connect 9 0 7 0; -#X connect 10 0 7 1; -#X connect 11 0 7 2; -#X connect 14 0 15 0; diff --git a/doc/tutorials/intro/22.subpatches.pd b/doc/tutorials/intro/22.subpatches.pd new file mode 100644 index 00000000..f7fe424a --- /dev/null +++ b/doc/tutorials/intro/22.subpatches.pd @@ -0,0 +1,27 @@ +#N canvas 10 40 624 464 12; +#X obj 10 10 cnv 15 400 40 empty empty subpatches 20 12 0 24 -228992 +-66577 0; +#X text 12 69 Encapsulation is a key concept in Pd programming. Each +object is an idea that is bundled up into an easy-to-use package. You +should make encapsulated your ideas. Subpatches are the easiest way +to do this.; +#N canvas 10 40 620 460 what's 0; +#X obj 140 91 loadbang; +#X obj 139 149 float; +#X obj 198 149 + 1; +#X floatatom 139 221 5 0 0 0 - - -; +#X obj 30 149 delay 1000; +#X text 39 39 just counting away in here...; +#X connect 0 0 1 0; +#X connect 1 0 2 0; +#X connect 1 0 3 0; +#X connect 1 0 4 0; +#X connect 2 0 1 1; +#X connect 4 0 1 0; +#X restore 97 190 pd what's in here?; +#X text 26 414 A subpatch is part of the same file \, its just a way +of organizing the logic of a program.; +#X text 19 271 To make a subpatch \, create an object that started +with the word "pd" \, then type anything after that to identify it. +Try making one below:; +#X text 179 214 ^-- right-click here and select "Open"; diff --git a/doc/tutorials/intro/23.inlets_and_outlets.pd b/doc/tutorials/intro/23.inlets_and_outlets.pd new file mode 100644 index 00000000..c503c356 --- /dev/null +++ b/doc/tutorials/intro/23.inlets_and_outlets.pd @@ -0,0 +1,64 @@ +#N canvas 10 40 624 464 12; +#X obj 10 10 cnv 15 400 40 empty empty inlets_and_outlets 20 12 0 24 +-228992 -66577 0; +#X text 14 72 When making your own objects and subpatchs \, you can +create inlets and outlets using [inlet] and [outlet].; +#N canvas 10 40 624 464 look 0; +#X obj 24 34 inlet; +#X obj 238 47 inlet; +#X obj 469 41 inlet; +#X obj 251 304 outlet; +#X msg 469 175 I am the third inlet; +#X msg 242 145 I am the second inlet; +#X msg 24 94 I am the first inlet; +#X connect 0 0 6 0; +#X connect 1 0 5 0; +#X connect 2 0 4 0; +#X connect 4 0 3 0; +#X connect 5 0 3 0; +#X connect 6 0 3 0; +#X restore 32 162 pd look inside me; +#X obj 31 202 pddp/print_long; +#X obj 32 129 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 +-1; +#X obj 114 129 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 +-1; +#X obj 197 129 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 +-1; +#N canvas 10 40 640 480 look 0; +#X obj 20 34 inlet; +#X obj 334 33 inlet; +#X obj 528 35 inlet; +#X obj 20 120 trigger bang anything; +#X obj 224 404 outlet; +#X obj 224 266 mapping/tolist; +#X connect 0 0 3 0; +#X connect 1 0 5 0; +#X connect 2 0 5 0; +#X connect 3 0 5 1; +#X connect 3 1 5 0; +#X connect 5 0 4 0; +#X restore 199 376 pd look inside me; +#X obj 198 416 pddp/print_long; +#X msg 200 327 smokin!; +#X msg 281 327 are; +#X msg 363 327 you; +#X text 17 259 The first inlet should be the hot inlet \, even in your +own patches. There are times when you need to make other inlets hot +\, but in general \, its a good rule to stick with.; +#X obj 332 126 cnv 15 220 120 empty empty empty 20 12 0 14 -233017 +-66577 0; +#X obj 347 132 inlet; +#X obj 348 218 outlet; +#X text 402 132 take in data; +#X text 361 173 do some stuff here; +#X text 418 217 output data; +#X connect 2 0 3 0; +#X connect 4 0 2 0; +#X connect 5 0 2 1; +#X connect 6 0 2 2; +#X connect 7 0 8 0; +#X connect 9 0 7 0; +#X connect 10 0 7 1; +#X connect 11 0 7 2; +#X connect 14 0 15 0; diff --git a/doc/tutorials/intro/23.outlet_order.pd b/doc/tutorials/intro/23.outlet_order.pd deleted file mode 100644 index 4bfebf41..00000000 --- a/doc/tutorials/intro/23.outlet_order.pd +++ /dev/null @@ -1,32 +0,0 @@ -#N canvas 10 40 620 460 12; -#X text 223 149 <-- click here \,; -#X obj 8 10 cnv 15 400 40 empty empty outlet_order 20 12 0 24 -228992 --66577 0; -#X msg 153 149 3 2 1; -#X obj 101 234 print último; -#X obj 388 234 print first; -#X obj 240 234 print nächste; -#X text 19 374 There are occasional exceptions where it makes sense -to break this convention. But you shouldn't do it unless it really -is necessary. This will save you in the long run.; -#X text 15 80 Just like the flow of programming in Pd \, the data should -be output from right to left.; -#N canvas 10 40 620 460 spread 0; -#X obj 68 2 inlet; -#X obj 38 235 outlet; -#X obj 201 235 outlet; -#X obj 345 235 outlet; -#X obj 66 109 unpack float float float; -#X connect 0 0 4 0; -#X connect 4 0 1 0; -#X connect 4 1 2 0; -#X connect 4 2 3 0; -#X restore 153 188 pd spread the love; -#X text 18 310 While there is nothing forcing you to output data to -the outlets in any order \, Pd has a very strong convention for how -data should be output from an object.; -#X text 175 259 now check the Pd window; -#X connect 2 0 8 0; -#X connect 8 0 3 0; -#X connect 8 1 5 0; -#X connect 8 2 4 0; diff --git a/doc/tutorials/intro/24.Example-all_just_data.pd b/doc/tutorials/intro/24.Example-all_just_data.pd deleted file mode 100644 index c5e0eec4..00000000 --- a/doc/tutorials/intro/24.Example-all_just_data.pd +++ /dev/null @@ -1,99 +0,0 @@ -#N canvas 10 40 624 464 10; -#X obj 177 265 import unauthorized Gem; -#X obj 154 102 grid grid1 200 0 199 200 0 199 1 1 1 10 10 113 347; -#X obj 25 39 pddp/dsp; -#N canvas 10 40 620 460 guts 0; -#X obj 20 10 inlet; -#X obj 275 14 inlet; -#X obj 78 108 osc~; -#X obj 78 137 *~; -#X obj 115 79 / 200; -#X obj 76 166 dac~; -#X obj 444 54 receive pd; -#X msg 340 154 create; -#X msg 310 154 1; -#X obj 482 215 gemwin; -#X msg 564 154 0; -#X msg 504 154 destroy; -#X obj 517 132 t b b; -#X obj 311 125 trigger bang bang bang; -#X obj 444 94 select 1; -#X obj 444 74 route dsp; -#X obj 89 229 gemhead; -#X obj 90 375 sphere 1 20; -#X obj 91 344 translateXYZ; -#X obj 93 287 colorRGB 1 1 1 1; -#X obj 90 314 alpha; -#X msg 289 192 lighting 1; -#X obj 418 294 gemhead; -#X obj 419 359 world_light -120; -#X obj 228 292 / 25; -#X obj 30 300 / 25; -#X obj 228 269 - 100; -#X obj 29 279 - 100; -#X obj 181 251 / 200; -#X obj 53 250 / 200; -#X msg 394 154 dimen 200 200; -#X obj 77 56 + 250; -#X obj 115 118 line~; -#X obj 161 59 bang; -#X msg 160 98 0 250; -#X msg 115 98 \$1 25; -#X obj 161 79 delay 200; -#X connect 0 0 4 0; -#X connect 0 0 27 0; -#X connect 0 0 29 0; -#X connect 0 0 33 0; -#X connect 1 0 26 0; -#X connect 1 0 28 0; -#X connect 1 0 31 0; -#X connect 2 0 3 0; -#X connect 3 0 5 0; -#X connect 3 0 5 1; -#X connect 4 0 35 0; -#X connect 6 0 15 0; -#X connect 7 0 9 0; -#X connect 8 0 9 0; -#X connect 10 0 9 0; -#X connect 11 0 9 0; -#X connect 12 0 11 0; -#X connect 12 1 10 0; -#X connect 13 0 8 0; -#X connect 13 0 21 0; -#X connect 13 1 7 0; -#X connect 13 2 30 0; -#X connect 14 0 13 0; -#X connect 14 1 12 0; -#X connect 15 0 14 0; -#X connect 16 0 19 0; -#X connect 18 0 17 0; -#X connect 19 0 20 0; -#X connect 20 0 18 0; -#X connect 21 0 9 0; -#X connect 22 0 23 0; -#X connect 24 0 18 2; -#X connect 25 0 18 1; -#X connect 26 0 24 0; -#X connect 27 0 25 0; -#X connect 28 0 19 2; -#X connect 29 0 19 1; -#X connect 30 0 9 0; -#X connect 31 0 2 0; -#X connect 32 0 3 1; -#X connect 33 0 36 0; -#X connect 34 0 32 0; -#X connect 35 0 32 0; -#X connect 36 0 34 0; -#X restore 256 320 pd guts; -#X text 102 9 Its all just data. Use it however you want!; -#X text 28 61 ^-- click here to turn it on and off; -#X obj 154 344 nbx 5 24 -1e+37 1e+37 0 0 empty empty X -15 12 1 18 --166441 -1 -1 0 256; -#X obj 348 343 nbx 5 24 -1e+37 1e+37 0 0 empty empty Y -15 12 1 18 --166441 -1 -1 0 256; -#X text 14 121 click and drag in; -#X text 14 137 this box ------->; -#X connect 1 0 3 0; -#X connect 1 0 6 0; -#X connect 1 1 3 1; -#X connect 1 1 7 0; diff --git a/doc/tutorials/intro/24.outlet_order.pd b/doc/tutorials/intro/24.outlet_order.pd new file mode 100644 index 00000000..4bfebf41 --- /dev/null +++ b/doc/tutorials/intro/24.outlet_order.pd @@ -0,0 +1,32 @@ +#N canvas 10 40 620 460 12; +#X text 223 149 <-- click here \,; +#X obj 8 10 cnv 15 400 40 empty empty outlet_order 20 12 0 24 -228992 +-66577 0; +#X msg 153 149 3 2 1; +#X obj 101 234 print último; +#X obj 388 234 print first; +#X obj 240 234 print nächste; +#X text 19 374 There are occasional exceptions where it makes sense +to break this convention. But you shouldn't do it unless it really +is necessary. This will save you in the long run.; +#X text 15 80 Just like the flow of programming in Pd \, the data should +be output from right to left.; +#N canvas 10 40 620 460 spread 0; +#X obj 68 2 inlet; +#X obj 38 235 outlet; +#X obj 201 235 outlet; +#X obj 345 235 outlet; +#X obj 66 109 unpack float float float; +#X connect 0 0 4 0; +#X connect 4 0 1 0; +#X connect 4 1 2 0; +#X connect 4 2 3 0; +#X restore 153 188 pd spread the love; +#X text 18 310 While there is nothing forcing you to output data to +the outlets in any order \, Pd has a very strong convention for how +data should be output from an object.; +#X text 175 259 now check the Pd window; +#X connect 2 0 8 0; +#X connect 8 0 3 0; +#X connect 8 1 5 0; +#X connect 8 2 4 0; diff --git a/doc/tutorials/intro/25.EXERCISE-hmmm.pd b/doc/tutorials/intro/25.EXERCISE-hmmm.pd deleted file mode 100644 index 3e6b3850..00000000 --- a/doc/tutorials/intro/25.EXERCISE-hmmm.pd +++ /dev/null @@ -1,97 +0,0 @@ -#N canvas 10 40 624 464 12; -#N canvas 10 40 620 460 guts 0; -#X msg 280 45 \; pd filename exercise-patch.pd /tmp \; #N canvas \; -#X pop 1 \;; -#X obj 300 328 s pd-exercise-patch.pd; -#X msg 329 216 obj 50 103 osc~; -#X msg 330 240 obj 50 153 dac~; -#X obj 103 17 inlet; -#X msg 320 155 clear; -#X obj 276 7 loadbang; -#X obj 259 108 delay 1000; -#X obj 259 129 t b b b b; -#X msg 52 155 connect 0 0 1 0; -#X msg 37 216 connect 1 0 2 0; -#X msg 31 266 connect 1 0 2 1; -#X msg 292 27 \; pd dsp 1; -#X obj 112 108 t b b; -#X msg 87 52 bang; -#X obj 34 134 delay 2000; -#X obj 21 187 delay 2000; -#X obj 10 245 delay 2000; -#N canvas 10 40 620 460 connection-effect 0; -#X obj 186 312 dac~; -#X obj 72 233 osc~ 1000; -#X obj 138 266 *~; -#X obj 253 259 *~; -#X obj 204 236 osc~ 800; -#X obj 153 236 line~; -#X obj 183 7 inlet; -#X msg 184 31 bang; -#X obj 187 61 t b b; -#X obj 168 95 delay 10; -#X msg 201 125 0 10; -#X obj 276 218 line~; -#X obj 276 191 pipe 30; -#X msg 241 125 1 10; -#X connect 1 0 2 0; -#X connect 2 0 0 0; -#X connect 3 0 0 1; -#X connect 4 0 3 0; -#X connect 5 0 2 1; -#X connect 6 0 7 0; -#X connect 7 0 8 0; -#X connect 8 0 9 0; -#X connect 8 1 13 0; -#X connect 9 0 10 0; -#X connect 10 0 5 0; -#X connect 10 0 12 0; -#X connect 11 0 3 1; -#X connect 12 0 11 0; -#X connect 13 0 5 0; -#X connect 13 0 12 0; -#X restore 22 365 pd connection-effect; -#X msg 256 453 floatatom 50 50 5 0 0 0; -#X msg 327 184 obj 50 50 hsl; -#X obj 197 18 inlet; -#X msg 205 50 bang; -#X connect 2 0 1 0; -#X connect 3 0 1 0; -#X connect 4 0 14 0; -#X connect 5 0 1 0; -#X connect 6 0 0 0; -#X connect 6 0 7 0; -#X connect 6 0 12 0; -#X connect 7 0 8 0; -#X connect 8 0 3 0; -#X connect 8 1 2 0; -#X connect 8 2 20 0; -#X connect 8 3 5 0; -#X connect 9 0 1 0; -#X connect 10 0 1 0; -#X connect 11 0 1 0; -#X connect 13 0 15 0; -#X connect 13 1 8 0; -#X connect 14 0 13 0; -#X connect 15 0 16 0; -#X connect 15 0 9 0; -#X connect 15 0 18 0; -#X connect 16 0 17 0; -#X connect 16 0 10 0; -#X connect 16 0 18 0; -#X connect 17 0 11 0; -#X connect 17 0 18 0; -#X connect 20 0 1 0; -#X connect 21 0 22 0; -#X connect 22 0 8 0; -#X restore 220 269 pd guts; -#X msg 220 242 solve; -#X text 19 64 In the exercise patch \, connect the existing objects -so that you can control the frequency of the oscillator and hear the -resulting sound.; -#X text 22 131 If you want help \, click the solve message below.; -#X msg 285 242 try again; -#X obj 11 10 cnv 15 600 40 empty empty EXERCISE-make_your_first_patch -20 12 0 24 -262131 -66577 0; -#X connect 1 0 0 0; -#X connect 4 0 0 1; diff --git a/doc/tutorials/intro/25.Example-all_just_data.pd b/doc/tutorials/intro/25.Example-all_just_data.pd new file mode 100644 index 00000000..c5e0eec4 --- /dev/null +++ b/doc/tutorials/intro/25.Example-all_just_data.pd @@ -0,0 +1,99 @@ +#N canvas 10 40 624 464 10; +#X obj 177 265 import unauthorized Gem; +#X obj 154 102 grid grid1 200 0 199 200 0 199 1 1 1 10 10 113 347; +#X obj 25 39 pddp/dsp; +#N canvas 10 40 620 460 guts 0; +#X obj 20 10 inlet; +#X obj 275 14 inlet; +#X obj 78 108 osc~; +#X obj 78 137 *~; +#X obj 115 79 / 200; +#X obj 76 166 dac~; +#X obj 444 54 receive pd; +#X msg 340 154 create; +#X msg 310 154 1; +#X obj 482 215 gemwin; +#X msg 564 154 0; +#X msg 504 154 destroy; +#X obj 517 132 t b b; +#X obj 311 125 trigger bang bang bang; +#X obj 444 94 select 1; +#X obj 444 74 route dsp; +#X obj 89 229 gemhead; +#X obj 90 375 sphere 1 20; +#X obj 91 344 translateXYZ; +#X obj 93 287 colorRGB 1 1 1 1; +#X obj 90 314 alpha; +#X msg 289 192 lighting 1; +#X obj 418 294 gemhead; +#X obj 419 359 world_light -120; +#X obj 228 292 / 25; +#X obj 30 300 / 25; +#X obj 228 269 - 100; +#X obj 29 279 - 100; +#X obj 181 251 / 200; +#X obj 53 250 / 200; +#X msg 394 154 dimen 200 200; +#X obj 77 56 + 250; +#X obj 115 118 line~; +#X obj 161 59 bang; +#X msg 160 98 0 250; +#X msg 115 98 \$1 25; +#X obj 161 79 delay 200; +#X connect 0 0 4 0; +#X connect 0 0 27 0; +#X connect 0 0 29 0; +#X connect 0 0 33 0; +#X connect 1 0 26 0; +#X connect 1 0 28 0; +#X connect 1 0 31 0; +#X connect 2 0 3 0; +#X connect 3 0 5 0; +#X connect 3 0 5 1; +#X connect 4 0 35 0; +#X connect 6 0 15 0; +#X connect 7 0 9 0; +#X connect 8 0 9 0; +#X connect 10 0 9 0; +#X connect 11 0 9 0; +#X connect 12 0 11 0; +#X connect 12 1 10 0; +#X connect 13 0 8 0; +#X connect 13 0 21 0; +#X connect 13 1 7 0; +#X connect 13 2 30 0; +#X connect 14 0 13 0; +#X connect 14 1 12 0; +#X connect 15 0 14 0; +#X connect 16 0 19 0; +#X connect 18 0 17 0; +#X connect 19 0 20 0; +#X connect 20 0 18 0; +#X connect 21 0 9 0; +#X connect 22 0 23 0; +#X connect 24 0 18 2; +#X connect 25 0 18 1; +#X connect 26 0 24 0; +#X connect 27 0 25 0; +#X connect 28 0 19 2; +#X connect 29 0 19 1; +#X connect 30 0 9 0; +#X connect 31 0 2 0; +#X connect 32 0 3 1; +#X connect 33 0 36 0; +#X connect 34 0 32 0; +#X connect 35 0 32 0; +#X connect 36 0 34 0; +#X restore 256 320 pd guts; +#X text 102 9 Its all just data. Use it however you want!; +#X text 28 61 ^-- click here to turn it on and off; +#X obj 154 344 nbx 5 24 -1e+37 1e+37 0 0 empty empty X -15 12 1 18 +-166441 -1 -1 0 256; +#X obj 348 343 nbx 5 24 -1e+37 1e+37 0 0 empty empty Y -15 12 1 18 +-166441 -1 -1 0 256; +#X text 14 121 click and drag in; +#X text 14 137 this box ------->; +#X connect 1 0 3 0; +#X connect 1 0 6 0; +#X connect 1 1 3 1; +#X connect 1 1 7 0; diff --git a/doc/tutorials/intro/26.EXERCISE-hmmm.pd b/doc/tutorials/intro/26.EXERCISE-hmmm.pd new file mode 100644 index 00000000..3e6b3850 --- /dev/null +++ b/doc/tutorials/intro/26.EXERCISE-hmmm.pd @@ -0,0 +1,97 @@ +#N canvas 10 40 624 464 12; +#N canvas 10 40 620 460 guts 0; +#X msg 280 45 \; pd filename exercise-patch.pd /tmp \; #N canvas \; +#X pop 1 \;; +#X obj 300 328 s pd-exercise-patch.pd; +#X msg 329 216 obj 50 103 osc~; +#X msg 330 240 obj 50 153 dac~; +#X obj 103 17 inlet; +#X msg 320 155 clear; +#X obj 276 7 loadbang; +#X obj 259 108 delay 1000; +#X obj 259 129 t b b b b; +#X msg 52 155 connect 0 0 1 0; +#X msg 37 216 connect 1 0 2 0; +#X msg 31 266 connect 1 0 2 1; +#X msg 292 27 \; pd dsp 1; +#X obj 112 108 t b b; +#X msg 87 52 bang; +#X obj 34 134 delay 2000; +#X obj 21 187 delay 2000; +#X obj 10 245 delay 2000; +#N canvas 10 40 620 460 connection-effect 0; +#X obj 186 312 dac~; +#X obj 72 233 osc~ 1000; +#X obj 138 266 *~; +#X obj 253 259 *~; +#X obj 204 236 osc~ 800; +#X obj 153 236 line~; +#X obj 183 7 inlet; +#X msg 184 31 bang; +#X obj 187 61 t b b; +#X obj 168 95 delay 10; +#X msg 201 125 0 10; +#X obj 276 218 line~; +#X obj 276 191 pipe 30; +#X msg 241 125 1 10; +#X connect 1 0 2 0; +#X connect 2 0 0 0; +#X connect 3 0 0 1; +#X connect 4 0 3 0; +#X connect 5 0 2 1; +#X connect 6 0 7 0; +#X connect 7 0 8 0; +#X connect 8 0 9 0; +#X connect 8 1 13 0; +#X connect 9 0 10 0; +#X connect 10 0 5 0; +#X connect 10 0 12 0; +#X connect 11 0 3 1; +#X connect 12 0 11 0; +#X connect 13 0 5 0; +#X connect 13 0 12 0; +#X restore 22 365 pd connection-effect; +#X msg 256 453 floatatom 50 50 5 0 0 0; +#X msg 327 184 obj 50 50 hsl; +#X obj 197 18 inlet; +#X msg 205 50 bang; +#X connect 2 0 1 0; +#X connect 3 0 1 0; +#X connect 4 0 14 0; +#X connect 5 0 1 0; +#X connect 6 0 0 0; +#X connect 6 0 7 0; +#X connect 6 0 12 0; +#X connect 7 0 8 0; +#X connect 8 0 3 0; +#X connect 8 1 2 0; +#X connect 8 2 20 0; +#X connect 8 3 5 0; +#X connect 9 0 1 0; +#X connect 10 0 1 0; +#X connect 11 0 1 0; +#X connect 13 0 15 0; +#X connect 13 1 8 0; +#X connect 14 0 13 0; +#X connect 15 0 16 0; +#X connect 15 0 9 0; +#X connect 15 0 18 0; +#X connect 16 0 17 0; +#X connect 16 0 10 0; +#X connect 16 0 18 0; +#X connect 17 0 11 0; +#X connect 17 0 18 0; +#X connect 20 0 1 0; +#X connect 21 0 22 0; +#X connect 22 0 8 0; +#X restore 220 269 pd guts; +#X msg 220 242 solve; +#X text 19 64 In the exercise patch \, connect the existing objects +so that you can control the frequency of the oscillator and hear the +resulting sound.; +#X text 22 131 If you want help \, click the solve message below.; +#X msg 285 242 try again; +#X obj 11 10 cnv 15 600 40 empty empty EXERCISE-make_your_first_patch +20 12 0 24 -262131 -66577 0; +#X connect 1 0 0 0; +#X connect 4 0 0 1; diff --git a/doc/tutorials/intro/26.turning_on_and_off.pd b/doc/tutorials/intro/26.turning_on_and_off.pd deleted file mode 100644 index 087b2b70..00000000 --- a/doc/tutorials/intro/26.turning_on_and_off.pd +++ /dev/null @@ -1,50 +0,0 @@ -#N canvas 10 40 624 464 12; -#X obj 10 10 cnv 15 400 40 empty empty turning_on_and_off 20 12 0 24 --228992 -66577 0; -#X obj 160 122 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1 -; -#X text 183 122 <-- click here; -#X obj 160 171 bng 20 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X text 15 371 The object is called [tgl] or you can get it from the -"Put" menu.; -#X text 14 63 Many objects can be switched on and off using a toggle. -A toggle outputs 0 for off \, and an number for on.; -#X text 11 217 By default \, a toggle outputs 1 for on \, but you can -change that to any number by selecting the "Properties" dialog.; -#X obj 33 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1 -; -#X floatatom 33 324 5 0 0 0 - - -; -#X obj 103 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 100 -100; -#X floatatom 103 324 5 0 0 0 - - -; -#X obj 173 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 9e-22 -; -#X floatatom 173 324 5 0 0 0 - - -; -#X obj 243 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 -0.034 -; -#X floatatom 243 324 5 0 0 0 - - -; -#X obj 313 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 23 -; -#X floatatom 313 324 5 0 0 0 - - -; -#X obj 383 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 99999 -; -#X floatatom 383 324 5 0 0 0 - - -; -#X obj 453 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 -; -#X floatatom 453 324 5 0 0 0 - - -; -#X obj 523 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 100 -; -#X floatatom 523 324 5 0 0 0 - - -; -#X text 186 171 bangs once every second (1000ms); -#X obj 160 145 metro 1000; -#X connect 1 0 24 0; -#X connect 7 0 8 0; -#X connect 9 0 10 0; -#X connect 11 0 12 0; -#X connect 13 0 14 0; -#X connect 15 0 16 0; -#X connect 17 0 18 0; -#X connect 19 0 20 0; -#X connect 21 0 22 0; -#X connect 24 0 3 0; diff --git a/doc/tutorials/intro/27.properties.pd b/doc/tutorials/intro/27.properties.pd deleted file mode 100644 index aaa3db98..00000000 --- a/doc/tutorials/intro/27.properties.pd +++ /dev/null @@ -1,16 +0,0 @@ -#N canvas 10 40 620 460 12; -#X obj 10 10 cnv 15 400 40 empty empty properties 20 12 0 24 -228992 --66577 0; -#X obj 260 148 tgl 200 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 -12345; -#X text 13 65 Many objects have properties that affect how the behave -and look. You can see and edit these properties by opening the Properties -panel. Below is a giant toggle. If you right-click on it \, and select -"Properties" \, you can see the properties.; -#X floatatom 260 353 5 0 0 0 - - -; -#X text 18 387 You'll see in the properties panel that "size" is set -to 200 pixels and "value" is set to 12345 \, so the toggle outputs -12345 when its turned on.; -#X text 15 221 right-click on this -->; -#X text 15 240 and select "Properties"; -#X connect 1 0 3 0; diff --git a/doc/tutorials/intro/27.turning_on_and_off.pd b/doc/tutorials/intro/27.turning_on_and_off.pd new file mode 100644 index 00000000..087b2b70 --- /dev/null +++ b/doc/tutorials/intro/27.turning_on_and_off.pd @@ -0,0 +1,50 @@ +#N canvas 10 40 624 464 12; +#X obj 10 10 cnv 15 400 40 empty empty turning_on_and_off 20 12 0 24 +-228992 -66577 0; +#X obj 160 122 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1 +; +#X text 183 122 <-- click here; +#X obj 160 171 bng 20 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 +-1; +#X text 15 371 The object is called [tgl] or you can get it from the +"Put" menu.; +#X text 14 63 Many objects can be switched on and off using a toggle. +A toggle outputs 0 for off \, and an number for on.; +#X text 11 217 By default \, a toggle outputs 1 for on \, but you can +change that to any number by selecting the "Properties" dialog.; +#X obj 33 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1 +; +#X floatatom 33 324 5 0 0 0 - - -; +#X obj 103 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 100 +100; +#X floatatom 103 324 5 0 0 0 - - -; +#X obj 173 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 9e-22 +; +#X floatatom 173 324 5 0 0 0 - - -; +#X obj 243 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 -0.034 +; +#X floatatom 243 324 5 0 0 0 - - -; +#X obj 313 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 23 +; +#X floatatom 313 324 5 0 0 0 - - -; +#X obj 383 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 99999 +; +#X floatatom 383 324 5 0 0 0 - - -; +#X obj 453 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 +; +#X floatatom 453 324 5 0 0 0 - - -; +#X obj 523 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 100 +; +#X floatatom 523 324 5 0 0 0 - - -; +#X text 186 171 bangs once every second (1000ms); +#X obj 160 145 metro 1000; +#X connect 1 0 24 0; +#X connect 7 0 8 0; +#X connect 9 0 10 0; +#X connect 11 0 12 0; +#X connect 13 0 14 0; +#X connect 15 0 16 0; +#X connect 17 0 18 0; +#X connect 19 0 20 0; +#X connect 21 0 22 0; +#X connect 24 0 3 0; diff --git a/doc/tutorials/intro/28.properties.pd b/doc/tutorials/intro/28.properties.pd new file mode 100644 index 00000000..aaa3db98 --- /dev/null +++ b/doc/tutorials/intro/28.properties.pd @@ -0,0 +1,16 @@ +#N canvas 10 40 620 460 12; +#X obj 10 10 cnv 15 400 40 empty empty properties 20 12 0 24 -228992 +-66577 0; +#X obj 260 148 tgl 200 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 +12345; +#X text 13 65 Many objects have properties that affect how the behave +and look. You can see and edit these properties by opening the Properties +panel. Below is a giant toggle. If you right-click on it \, and select +"Properties" \, you can see the properties.; +#X floatatom 260 353 5 0 0 0 - - -; +#X text 18 387 You'll see in the properties panel that "size" is set +to 200 pixels and "value" is set to 12345 \, so the toggle outputs +12345 when its turned on.; +#X text 15 221 right-click on this -->; +#X text 15 240 and select "Properties"; +#X connect 1 0 3 0; diff --git a/doc/tutorials/intro/28.sliders.pd b/doc/tutorials/intro/28.sliders.pd deleted file mode 100644 index 7c9df971..00000000 --- a/doc/tutorials/intro/28.sliders.pd +++ /dev/null @@ -1,42 +0,0 @@ -#N canvas 10 40 624 464 12; -#X obj 10 10 cnv 15 400 40 empty empty sliders 20 12 0 24 -228992 -66577 -0; -#X obj 120 105 vsl 15 128 0 127 0 0 empty empty empty 0 -8 0 8 -262144 --1 -1 0 1; -#X floatatom 120 247 5 0 0 0 - - -; -#X obj 338 106 vsl 15 128 0 1 0 0 empty empty empty 0 -8 0 8 -262144 --1 -1 0 1; -#X floatatom 338 248 5 0 0 0 - - -; -#X floatatom 253 423 5 0 0 0 - - -; -#X msg 356 360 1000; -#X msg 271 360 100; -#X msg 227 360 60; -#X msg 313 360 127; -#X text 9 61 Sliders are generally useful for controlling things over -a range of numbers \, like a color or loudness.; -#X text 144 130 by default \,; -#X text 144 152 they range; -#X text 142 174 from 0 to 127; -#X text 363 138 0 to 1 is a; -#X text 361 160 commonly used; -#X text 361 181 range; -#X obj 257 400 hsl 128 15 0 127 0 0 empty empty empty -2 -6 0 8 -262144 --1 -1 0 1; -#X msg 185 360 0; -#X msg 140 360 -23; -#X text 16 276 They act very similarly to number boxes \, except they -show their value graphically rather that with numbers. One difference -is that sliders always limit the range of numbers that can pass thru: -; -#X obj 234 424 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X connect 1 0 2 0; -#X connect 3 0 4 0; -#X connect 6 0 17 0; -#X connect 7 0 17 0; -#X connect 8 0 17 0; -#X connect 9 0 17 0; -#X connect 17 0 5 0; -#X connect 17 0 21 0; -#X connect 18 0 17 0; -#X connect 19 0 17 0; diff --git a/doc/tutorials/intro/29.guis.pd b/doc/tutorials/intro/29.guis.pd deleted file mode 100644 index fc2f5aa9..00000000 --- a/doc/tutorials/intro/29.guis.pd +++ /dev/null @@ -1,813 +0,0 @@ -#N canvas 10 40 624 464 10; -#X obj -4 -4 cnv 15 620 700 empty empty gui-INTRO 237 20 2 14 -261819 --143491 0; -#X text 101 4 bng; -#X obj 456 313 vsl 15 128 0 127 0 0 empty empty default_15x128 8 -8 -0 8 -262144 -1 -1 0 1; -#X obj 354 42 tgl 100 1 empty empty 100_pix 8 -8 0 8 -250685 -24198 --42246 1 1; -#X obj 57 251 hsl 128 15 0 127 0 0 empty empty default_128x15 8 -8 -0 8 -262144 -1 -1 0 1; -#X obj 78 226 hsl 20 8 0 19 0 0 empty empty min_20x8 8 -8 0 8 -262144 --1 -1 0 1; 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-#X obj 40 211 t f f; -#X obj 65 233 + 6; -#X obj 40 257 pack 0 0; -#X obj 78 94 tgl 15 0 empty empty empty 8 -8 0 10 -262144 -1 -1 1 1 -; -#X obj 78 115 sel 0 1; -#X obj 78 74 metro 4000; -#X msg 100 137 30 3000; -#X msg 78 167 -130 3000; -#X obj 40 189 line -130 50; -#X obj 78 51 inlet; -#X obj 40 316 outlet; -#X obj 87 316 outlet; -#X obj 134 316 outlet; -#X connect 0 0 2 0; -#X connect 0 1 1 0; -#X connect 1 0 2 1; -#X connect 2 0 10 0; -#X connect 2 0 11 0; -#X connect 2 0 12 0; -#X connect 3 0 4 0; -#X connect 4 0 7 0; -#X connect 4 1 6 0; -#X connect 5 0 3 0; -#X connect 6 0 8 0; -#X connect 7 0 8 0; -#X connect 8 0 0 0; -#X connect 9 0 5 0; -#X restore 99 349 pd animate_vu; -#X obj 99 331 tgl 15 1 empty empty empty 8 -8 0 10 -262144 -1 -1 1 -1; -#X text 360 8 toggle = tgl; -#X text 68 198 hslider = hsl; -#X text 430 271 vslider = vsl; -#X obj 13 160 print initial_bang; -#X obj 21 118 bng 15 250 50 0 empty empty default_15 8 -8 0 8 -262144 --1 -1; -#X obj 104 48 bng 8 250 50 0 empty empty min_8 8 -8 0 10 -262144 -1 --1; 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