From b40c3bc49882fc8eeeb7635516f9c3c361383bb8 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Thu, 16 Aug 2007 17:50:27 +0000 Subject: fixed minor bugs found during laboral workshop and cleaned up patches to make them easier to understand svn path=/trunk/; revision=8597 --- doc/tutorials/intro/09.bang.pd | 22 +-- doc/tutorials/intro/11.counters.pd | 14 +- doc/tutorials/intro/25.Example-all_just_data.pd | 217 +++++++++++++----------- 3 files changed, 137 insertions(+), 116 deletions(-) (limited to 'doc') diff --git a/doc/tutorials/intro/09.bang.pd b/doc/tutorials/intro/09.bang.pd index 37c38f24..3fa1813c 100644 --- a/doc/tutorials/intro/09.bang.pd +++ b/doc/tutorials/intro/09.bang.pd @@ -1,4 +1,4 @@ -#N canvas 10 40 636 476 12; +#N canvas 10 40 640 480 12; #X obj 18 191 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X msg 18 269 bang; @@ -14,21 +14,21 @@ on the object receiving the bang.; #X obj 73 387 print word; #X obj 132 352 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; -#X obj 18 299 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 18 221 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; #X msg 279 324 bang; #X obj 289 398 pddp/print_long; #X msg 279 350 send me!; #X obj 395 320 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X msg 394 349 234; -#X connect 0 0 11 0; -#X connect 1 0 10 0; +#X obj 18 219 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0 +1; +#X obj 18 297 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0 +1; +#X connect 0 0 15 0; +#X connect 1 0 16 0; #X connect 7 0 8 0; #X connect 9 0 8 0; -#X connect 12 0 14 0; -#X connect 14 0 13 0; -#X connect 15 0 16 0; -#X connect 16 0 13 0; +#X connect 10 0 12 0; +#X connect 12 0 11 0; +#X connect 13 0 14 0; +#X connect 14 0 11 0; diff --git a/doc/tutorials/intro/11.counters.pd b/doc/tutorials/intro/11.counters.pd index 9e8d4640..7a1b70c0 100644 --- a/doc/tutorials/intro/11.counters.pd +++ b/doc/tutorials/intro/11.counters.pd @@ -1,4 +1,4 @@ -#N canvas 10 40 624 464 12; +#N canvas 10 40 628 468 12; #X obj 10 10 cnv 15 400 40 empty empty counters 20 12 0 24 -228992 -66577 0; #X obj 156 362 cnv 15 100 60 empty empty empty 20 12 0 14 -261039 -66577 @@ -15,7 +15,7 @@ #X text 172 161 decrement; #X text 195 187 reset; #X floatatom 346 244 5 0 0 0 - - -; -#X msg 404 180 0; +#X msg 378 180 0; #X text 395 137 increment; #X obj 346 216 float; #X obj 404 216 + 1; @@ -23,10 +23,10 @@ #X text 278 377 DANGER! infinite loop!; #X text 20 78 Counters are used a lot when programming Pd. Here are two examples of simple counters that you will see frequently.; -#X text 442 180 reset; -#X text 20 276 Pd is designed to be as flexible and open as possible. +#X text 416 180 reset; +#X text 20 277 Pd is designed to be as flexible and open as possible. This means that it will let you crash your computer. For example \, -never start a counter like this \, it will crash your computer!; +never start a counter like this \, it could crash your computer!; #X connect 2 0 3 0; #X connect 3 0 2 0; #X connect 4 0 7 1; @@ -34,10 +34,8 @@ never start a counter like this \, it will crash your computer!; #X connect 7 0 4 0; #X connect 7 0 5 0; #X connect 8 0 4 0; -#X connect 8 0 7 0; #X connect 9 0 7 0; -#X connect 14 0 17 0; -#X connect 14 0 16 0; +#X connect 14 0 16 1; #X connect 16 0 13 0; #X connect 16 0 17 0; #X connect 17 0 16 1; diff --git a/doc/tutorials/intro/25.Example-all_just_data.pd b/doc/tutorials/intro/25.Example-all_just_data.pd index c5e0eec4..1e8a7141 100644 --- a/doc/tutorials/intro/25.Example-all_just_data.pd +++ b/doc/tutorials/intro/25.Example-all_just_data.pd @@ -1,99 +1,122 @@ -#N canvas 10 40 624 464 10; -#X obj 177 265 import unauthorized Gem; -#X obj 154 102 grid grid1 200 0 199 200 0 199 1 1 1 10 10 113 347; -#X obj 25 39 pddp/dsp; -#N canvas 10 40 620 460 guts 0; -#X obj 20 10 inlet; -#X obj 275 14 inlet; -#X obj 78 108 osc~; -#X obj 78 137 *~; -#X obj 115 79 / 200; -#X obj 76 166 dac~; -#X obj 444 54 receive pd; -#X msg 340 154 create; -#X msg 310 154 1; -#X obj 482 215 gemwin; -#X msg 564 154 0; -#X msg 504 154 destroy; -#X obj 517 132 t b b; -#X obj 311 125 trigger bang bang bang; -#X obj 444 94 select 1; -#X obj 444 74 route dsp; -#X obj 89 229 gemhead; -#X obj 90 375 sphere 1 20; -#X obj 91 344 translateXYZ; -#X obj 93 287 colorRGB 1 1 1 1; -#X obj 90 314 alpha; -#X msg 289 192 lighting 1; -#X obj 418 294 gemhead; -#X obj 419 359 world_light -120; -#X obj 228 292 / 25; -#X obj 30 300 / 25; -#X obj 228 269 - 100; -#X obj 29 279 - 100; -#X obj 181 251 / 200; -#X obj 53 250 / 200; -#X msg 394 154 dimen 200 200; -#X obj 77 56 + 250; -#X obj 115 118 line~; -#X obj 161 59 bang; -#X msg 160 98 0 250; -#X msg 115 98 \$1 25; -#X obj 161 79 delay 200; -#X connect 0 0 4 0; -#X connect 0 0 27 0; -#X connect 0 0 29 0; -#X connect 0 0 33 0; -#X connect 1 0 26 0; -#X connect 1 0 28 0; -#X connect 1 0 31 0; -#X connect 2 0 3 0; -#X connect 3 0 5 0; -#X connect 3 0 5 1; -#X connect 4 0 35 0; -#X connect 6 0 15 0; -#X connect 7 0 9 0; -#X connect 8 0 9 0; -#X connect 10 0 9 0; -#X connect 11 0 9 0; -#X connect 12 0 11 0; -#X connect 12 1 10 0; -#X connect 13 0 8 0; -#X connect 13 0 21 0; -#X connect 13 1 7 0; -#X connect 13 2 30 0; -#X connect 14 0 13 0; -#X connect 14 1 12 0; -#X connect 15 0 14 0; -#X connect 16 0 19 0; -#X connect 18 0 17 0; -#X connect 19 0 20 0; -#X connect 20 0 18 0; -#X connect 21 0 9 0; -#X connect 22 0 23 0; -#X connect 24 0 18 2; -#X connect 25 0 18 1; -#X connect 26 0 24 0; -#X connect 27 0 25 0; -#X connect 28 0 19 2; -#X connect 29 0 19 1; -#X connect 30 0 9 0; -#X connect 31 0 2 0; -#X connect 32 0 3 1; -#X connect 33 0 36 0; -#X connect 34 0 32 0; -#X connect 35 0 32 0; -#X connect 36 0 34 0; -#X restore 256 320 pd guts; -#X text 102 9 Its all just data. Use it however you want!; -#X text 28 61 ^-- click here to turn it on and off; -#X obj 154 344 nbx 5 24 -1e+37 1e+37 0 0 empty empty X -15 12 1 18 +#N canvas 28 39 628 462 12; +#X obj 208 229 import unauthorized Gem; +#X text 217 160 caught you peeking!!; +#X text 197 255 (this just makes sure the; +#X text 200 271 right libraries are loaded); +#X obj 193 124 grid grid1 200 0 199 200 0 199 1 1 1 10 10 245 211; +#X obj 25 55 pddp/dsp; +#X text 140 11 Its all just data. 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