From a1fb215b39535805aa19608185d5e52c0f524b42 Mon Sep 17 00:00:00 2001 From: "N.N." Date: Sun, 18 Oct 2009 19:53:53 +0000 Subject: bye gridflow 0.9.4 svn path=/trunk/; revision=12610 --- .../gridflow/doc/tutorials/gf_tutorial_image_3.pd | 84 ---------------------- 1 file changed, 84 deletions(-) delete mode 100644 externals/gridflow/doc/tutorials/gf_tutorial_image_3.pd (limited to 'externals/gridflow/doc/tutorials/gf_tutorial_image_3.pd') diff --git a/externals/gridflow/doc/tutorials/gf_tutorial_image_3.pd b/externals/gridflow/doc/tutorials/gf_tutorial_image_3.pd deleted file mode 100644 index 03d8c056..00000000 --- a/externals/gridflow/doc/tutorials/gf_tutorial_image_3.pd +++ /dev/null @@ -1,84 +0,0 @@ -#N canvas 0 87 993 482 10; -#X obj 6 38 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 6 3 cnv 15 1000 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 5 149 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 530 134 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 --1; -#X obj 484 163 #in; -#X obj 484 191 cnv 15 42 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X text 8 180 In this section we will introduce some very basic functions -of the numeric operator \, one of the most common methods used for -image transformation.; -#X text 7 69 GridFlow performs high level grid processing \; in other -words its main function is the manipulation of images and video. There -are several ways to modify images in GridFlow \, some are very basic -while others are more advanced.; -#X text 9 234 Numeric Operators (numop): transform grids by applying -a mathematical operation to each pixel value.; -#X obj 6 455 cnv 15 1000 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 18 37 2.3 Image Manipulation; -#X text 17 148 Image Manipulation Using Numeric Operators; -#X text 8 277 To transform a grid the numop must first be given an -argument. That argument will be applied to every pixel in the grid. -The following three examples show some ways to give the numop an argument. -; -#X obj 460 38 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 465 62 Altering a grid by placing an argument directly into -the numop object.; -#X obj 560 343 cnv 15 42 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 561 382 display; -#X msg 483 278 1 2 3 4 5 6 7 8 9; -#X obj 483 307 #import (3 3); -#X obj 484 382 display; -#X obj 10 38 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 22 37 2.3 Image Manipulation; -#X obj 10 38 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 22 37 2.3 Image Manipulation; -#X obj 672 103 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 -0; -#X obj 11 352 cnv 15 20 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X text 422 361 --->; -#X text 608 103 <-- step #1 : click here to load the image; -#X obj 672 133 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 -0; -#X obj 624 189 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 -0; -#X text 608 133 <-- step #2 : click here to view the image; -#X text 658 201 the value (42); -#X text 560 188 <-- step #3 : try altering the argument by changing -; -#X obj 691 276 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 -0; -#X obj 691 342 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 -0; -#X text 627 276 <-- step #1 : click here to load the grid; -#X text 20 8 2 Introduction to Images; -#X text 472 37 2.3 Patch Example 1; -#X text 9 352 Tip: To understand how pixels are affected by the numop -test out this numeric grid patch. Each grid value that is output is -multiplied by 42; -#X obj 484 220 #out window; -#X obj 484 191 # * 42; -#X text 727 360 by changing the value (42); -#X text 628 342 <-- step #2 : try altering the argument; -#X obj 560 343 # * 42; -#X text 14 463 GridFlow 0.8.4; -#X msg 484 106 open working.jpg; -#X connect 3 0 4 0; -#X connect 4 0 40 0; -#X connect 17 0 18 0; -#X connect 18 0 19 0; -#X connect 18 0 43 0; -#X connect 40 0 39 0; -#X connect 43 0 16 0; -#X connect 45 0 4 0; -- cgit v1.2.1