From 089475041fe26964d72cb2ebc3559a36ba89a2f2 Mon Sep 17 00:00:00 2001 From: "N.N." Date: Tue, 8 Jul 2008 05:56:10 +0000 Subject: trying to import gridflow 0.9.4 svn path=/trunk/; revision=10148 --- externals/gridflow/doc/tutorials/pure-data-3.pd | 70 +++++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 externals/gridflow/doc/tutorials/pure-data-3.pd (limited to 'externals/gridflow/doc/tutorials/pure-data-3.pd') diff --git a/externals/gridflow/doc/tutorials/pure-data-3.pd b/externals/gridflow/doc/tutorials/pure-data-3.pd new file mode 100644 index 00000000..729b2dc7 --- /dev/null +++ b/externals/gridflow/doc/tutorials/pure-data-3.pd @@ -0,0 +1,70 @@ +#N canvas 261 121 900 544 10; +#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X obj 448 366 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X obj 8 497 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 668 499 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) +; +#N canvas 0 22 474 324 META 0; +#X text 12 5 CATEGORY: tutorial; +#X text 12 15 KEYWORDS: patch first connecting placing place connect +; +#X restore 16 503 pd META; +#X text 12 20 DESCRIPTION: Using PD to create your first patch; +#X text 13 46 Adding Objects:; +#X text 19 75 In order to create a patch you need to first place objects +and GUI objects \, and second make connections between these objects. +To place an object you need to be in "edit-mode". You should now be +in run mode \, so please go to the "Edit" pull-down menu and choose +"Edit mode" at the bottom. You should see your cursor change from an +arrow to a pointing hand.; +#X text 19 175 SHORTCUT: You can press "Control" and "e" simultaneously +in order to toggle (switch) between edit and Run modes.; +#X obj 448 386 cnv 15 430 100 empty empty empty 20 12 0 14 -233017 +-66577 0; +#X floatatom 506 406 5 0 0 0 - - -; +#X text 19 355 SHORTCUT: You can press "Control" and "3" simultaneously +in order to place a number. All shortcuts are listed next to the items +in the "Put" menu.; +#X text 453 366 Patch work area:; +#X text 19 215 Once you are in "edit-mode" you are now free to place +objects. To place an object go to the "Put" pull-down menu and choose +"Number". Once you have chosen this menu item you will see that a "number" +gui is attached to your mouse pointer. In order to place the number +into the patch move your pointer to the grey area to the right (in +the "Patch work area" -> Click once to release it from your mouse. +Note that the number is coloured blue. The blue colour shows that an +item in your patch is selected. To unselect any item simply click once +on the blank (white) space between items.; +#X obj 520 440 print; +#X obj 448 156 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 +0; +#X text 453 156 Connecting Objects:; +#X text 19 411 Next we're going to place the familar "print" object +beneath the "number" GUI. Press "Control" and "1" to place an object +box. Again the object gets attached to your mouse and again click once +to place it in the patch area somewhere under the "number".; +#X text 459 41 While the number box is still selected (coloured blue) +you can see a flashing cursor. Type the word "print" into the object +box. The object will retain a dashed line while you type. In order +to create the object you simply need to unselect \, by clicking somewhere +outside the object. Note that once you have clicked to create the object +the dashed line turns solid and an inlet (small rectangle) gets drawn +around the word "print". The objects have now been created!; +#X text 459 185 All connections between objects in PD are created from +outlet to inlet (top to bottom). To start making a connection move +your hand-pointer over the outlet of the "number" gui. When over the +outlet your pointer will change to a circle. When you see the circle +press and hold the mouse button. As you drag (holding the mouse button +down) the pointer you see a line being drawn from the outlet to your +pointer. To attach this connection to another object drag your mouse +to an inlet of another object. The pointer will again change to a circle +and at this point you can release the mouse button. Once released the +objects are now connected! To play with your patch go back into run-mode +and click and drag on the number-box while watching the terminal.; +#X text 12 8 3 PD Introduction - Creating your first patch; +#X connect 11 0 15 0; -- cgit v1.2.1