From 5e6bb4f4786dd39158ffe02913590cc3dea21ebd Mon Sep 17 00:00:00 2001 From: "N.N." Date: Fri, 6 Nov 2009 18:33:57 +0000 Subject: remove gridflow 0.9.5 svn path=/trunk/; revision=12727 --- externals/gridflow/doc/tutorials/pure-data-3.pd | 70 ------------------------- 1 file changed, 70 deletions(-) delete mode 100644 externals/gridflow/doc/tutorials/pure-data-3.pd (limited to 'externals/gridflow/doc/tutorials/pure-data-3.pd') diff --git a/externals/gridflow/doc/tutorials/pure-data-3.pd b/externals/gridflow/doc/tutorials/pure-data-3.pd deleted file mode 100644 index 729b2dc7..00000000 --- a/externals/gridflow/doc/tutorials/pure-data-3.pd +++ /dev/null @@ -1,70 +0,0 @@ -#N canvas 261 121 900 544 10; -#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X obj 448 366 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X obj 8 497 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 668 499 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) -; -#N canvas 0 22 474 324 META 0; -#X text 12 5 CATEGORY: tutorial; -#X text 12 15 KEYWORDS: patch first connecting placing place connect -; -#X restore 16 503 pd META; -#X text 12 20 DESCRIPTION: Using PD to create your first patch; -#X text 13 46 Adding Objects:; -#X text 19 75 In order to create a patch you need to first place objects -and GUI objects \, and second make connections between these objects. -To place an object you need to be in "edit-mode". You should now be -in run mode \, so please go to the "Edit" pull-down menu and choose -"Edit mode" at the bottom. You should see your cursor change from an -arrow to a pointing hand.; -#X text 19 175 SHORTCUT: You can press "Control" and "e" simultaneously -in order to toggle (switch) between edit and Run modes.; -#X obj 448 386 cnv 15 430 100 empty empty empty 20 12 0 14 -233017 --66577 0; -#X floatatom 506 406 5 0 0 0 - - -; -#X text 19 355 SHORTCUT: You can press "Control" and "3" simultaneously -in order to place a number. All shortcuts are listed next to the items -in the "Put" menu.; -#X text 453 366 Patch work area:; -#X text 19 215 Once you are in "edit-mode" you are now free to place -objects. To place an object go to the "Put" pull-down menu and choose -"Number". Once you have chosen this menu item you will see that a "number" -gui is attached to your mouse pointer. In order to place the number -into the patch move your pointer to the grey area to the right (in -the "Patch work area" -> Click once to release it from your mouse. -Note that the number is coloured blue. The blue colour shows that an -item in your patch is selected. To unselect any item simply click once -on the blank (white) space between items.; -#X obj 520 440 print; -#X obj 448 156 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 453 156 Connecting Objects:; -#X text 19 411 Next we're going to place the familar "print" object -beneath the "number" GUI. Press "Control" and "1" to place an object -box. Again the object gets attached to your mouse and again click once -to place it in the patch area somewhere under the "number".; -#X text 459 41 While the number box is still selected (coloured blue) -you can see a flashing cursor. Type the word "print" into the object -box. The object will retain a dashed line while you type. In order -to create the object you simply need to unselect \, by clicking somewhere -outside the object. Note that once you have clicked to create the object -the dashed line turns solid and an inlet (small rectangle) gets drawn -around the word "print". The objects have now been created!; -#X text 459 185 All connections between objects in PD are created from -outlet to inlet (top to bottom). To start making a connection move -your hand-pointer over the outlet of the "number" gui. When over the -outlet your pointer will change to a circle. When you see the circle -press and hold the mouse button. As you drag (holding the mouse button -down) the pointer you see a line being drawn from the outlet to your -pointer. To attach this connection to another object drag your mouse -to an inlet of another object. The pointer will again change to a circle -and at this point you can release the mouse button. Once released the -objects are now connected! To play with your patch go back into run-mode -and click and drag on the number-box while watching the terminal.; -#X text 12 8 3 PD Introduction - Creating your first patch; -#X connect 11 0 15 0; -- cgit v1.2.1