From 91c0003b158e5f0ed9d0677fb136ae8bb6f86ec5 Mon Sep 17 00:00:00 2001 From: "N.N." Date: Mon, 28 Apr 2008 18:10:15 +0000 Subject: this is an old gridflow, and there's already a svn repository at http://gridflow.ca/svn/trunk svn path=/trunk/; revision=9739 --- externals/gridflow/doc/tutorials/0-0-intro_page.pd | 89 -------------- .../2-3-4-image-modification-2-remap-image.pd | 55 --------- .../2-3-5-image-modification-2-convolve.pd | 120 ------------------- .../2-3-6-image-modification-2-cross-fade.pd | 93 --------------- externals/gridflow/doc/tutorials/2nd-part-numop.pd | 80 ------------- .../gridflow/doc/tutorials/3-1-0-open-video.pd | 38 ------ .../doc/tutorials/3-2-video-manipulation.pd | 1 - .../gridflow/doc/tutorials/3-3-record-video.pd | 51 -------- .../gridflow/doc/tutorials/4-0-open-live-stream.pd | 24 ---- ...4-1-2-simple-motion-detection-absolute-value.pd | 31 ----- ...ion-detection-more-advanced-and-more-options.pd | 49 -------- .../doc/tutorials/4-1-simple-motion-detection.pd | 37 ------ externals/gridflow/doc/tutorials/PD-GF-Lecture.pd | 80 ------------- externals/gridflow/doc/tutorials/PD-Lecture.pd | 64 ---------- externals/gridflow/doc/tutorials/colors.pd | 12 -- .../d_gf_2_0-Intro_to_images_open_image.pd | 62 ---------- ...2_2_1-image-modification-1-numop-all-in-one2.pd | 127 -------------------- externals/gridflow/doc/tutorials/d_gf_2_2_2.pd | 68 ----------- .../doc/tutorials/gf_1_0-Introduction_to_grids.pd | 98 ---------------- .../tutorials/gf_2-2-3-resize-image_dec_2005.pd | 60 ---------- .../doc/tutorials/gf_2-2-4-greyscale_dec_2005.pd | 27 ----- .../tutorials/gf_2_0-Intro_to_images_open_image.pd | 62 ---------- ...2_2_1-image-modification-1-numop-all-in-one2.pd | 127 -------------------- externals/gridflow/doc/tutorials/gf_2_2_2.pd | 68 ----------- externals/gridflow/doc/tutorials/grid-intro.pd | 10 -- ...-3-0-1-image-modification-1-numop-all-in-one.pd | 123 -------------------- .../doc/tutorials/probably_not_good_2-3-0-2.pd | 61 ---------- externals/gridflow/doc/tutorials/pure-data-1.pd | 71 ------------ 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a/externals/gridflow/doc/tutorials/0-0-intro_page.pd b/externals/gridflow/doc/tutorials/0-0-intro_page.pd deleted file mode 100755 index 3ac9fb86..00000000 --- a/externals/gridflow/doc/tutorials/0-0-intro_page.pd +++ /dev/null @@ -1,89 +0,0 @@ -#N canvas 226 0 429 638 10; -#X obj -22 -68 cnv 1 430 80 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj -24 49 cnv 1 430 520 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj -24 82 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj -24 57 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj -17 49 cnv 1 2 480 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 390 50 cnv 1 2 480 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj -24 144 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj -24 168 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 26 98 1.1 What is a grid?; -#X obj 41 534 cnv 15 300 30 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 53 539 Stephanie Brodeur & Darsha Hewitt 2005; -#X obj -22 7 cnv 15 430 30 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 88 -3 cnv 15 100 17 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 88 -5 GridFlow 0.8.0; -#X obj -22 -68 cnv 1 430 1 empty empty empty 20 12 0 14 -66577 -66577 -0; -#X obj -23 37 cnv 1 430 1 empty empty empty 20 12 0 14 -66577 -66577 -0; -#X obj 189 11 cnv 15 63 17 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 188 8 Tutorials; -#X obj -24 48 cnv 1 430 1 empty empty empty 20 12 0 14 -66577 -66577 -0; -#X obj -24 528 cnv 1 430 1 empty empty empty 20 12 0 14 -66577 -66577 -0; -#X text 14 63 1; -#X obj 32 62 Introduction to Grids; -#X text 26 178 2.1 How does GridFlow understand images?; -#X text 15 150 2; -#X obj 36 147 Introduction to Images; -#X text 419 224 2.3 Different options on how to open an image.; -#X text 445 241 2.3.1 Opening different images in one window.; -#X text 445 258 2.3.2 Opening images using send and receive.; -#X obj -24 310 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj -24 334 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 18 317 3; -#X obj 39 315 Introduction to Video; -#X text 482 201 REMOVE 2.3 -- see pd tuts; -#X text 17 405 4; -#X obj 38 405 Introduction to Live Feed; -#X obj 37 481 Putting it all Together; -#X text 20 482 5; -#X text 30 430 4.1 Opening a live video feed; -#X text 30 446 4.2 Motion Detection; -#X text 29 372 3.3 Recording video; -#X obj -24 310 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj -24 334 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj -24 400 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj -24 424 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj -24 400 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj -24 424 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj -24 476 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj -24 500 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj -24 476 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj -24 500 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 26 114 1.2 How to create a grid; -#X text 26 197 2.2 Opening an image; -#X text 26 214 2.3 Image manipulation; -#X text 55 244 2.3.2 Resizing an image; -#X text 55 228 2.3.1 Numop; -#X text 55 273 2.3.4 Remap image; -#X text 55 259 2.3.3 Greyscale; -#X text 55 286 2.3.5 Convolve; -#X text 29 342 3.1 Opening a video; -#X text 29 358 3.2 Video manipulation; diff --git a/externals/gridflow/doc/tutorials/2-3-4-image-modification-2-remap-image.pd b/externals/gridflow/doc/tutorials/2-3-4-image-modification-2-remap-image.pd deleted file mode 100755 index b6e4755d..00000000 --- a/externals/gridflow/doc/tutorials/2-3-4-image-modification-2-remap-image.pd +++ /dev/null @@ -1,55 +0,0 @@ -#N canvas 41 17 876 618 10; -#X obj 10 519 cnv 15 720 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X msg 53 173 open b001.jpg; -#X obj 23 116 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 23 204 #in; -#X obj 23 142 t b b; -#X obj 23 351 #out window; -#X obj 102 323 #print; -#X obj 184 160 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X floatatom 203 225 5 0 0 0 - - -; -#X obj 173 184 #for (0 0) (240 320) (1 1); -#X obj 173 134 metro 100; -#X obj 173 109 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 -1; -#X obj 23 292 #remap_image; -#X text 18 526 GridFlow 0.8.0; -#X text 243 224 <-- Modify the value to see transformations.; -#X obj 173 257 # / 1; -#X text 227 261 The remap object works with numops.; -#X obj 9 -17 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 9 -52 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 15 -17 2.4 Image Manipulation; -#X text 16 -46 2 Introduction to Images; -#X text 15 2 2.4.4 Remap Image; -#X text 26 408 Remap image permits you to modify an image using numeric -operators. Different numeric Operators have different effects ton the -image and can be changed to give the desired effect. The multiplication -operator multiplies the values and distorts the image. The division -operator does the same but shrinks the operator...; -#X text 467 24 Have the list of operators and what they do in order -to know the various effects.; -#X text 468 77 example:; -#X obj 474 121 # / 2; -#X text 523 114 multiplication multiplies the numbers in the grid and -distorts the image.; -#N canvas 0 0 450 300 META 0; -#X restore 130 527 pd META; -#X connect 1 0 3 0; -#X connect 2 0 4 0; -#X connect 3 0 12 0; -#X connect 4 0 3 0; -#X connect 4 1 1 0; -#X connect 7 0 9 0; -#X connect 8 0 15 1; -#X connect 9 0 15 0; -#X connect 10 0 9 0; -#X connect 11 0 10 0; -#X connect 12 0 5 0; -#X connect 12 1 6 0; -#X connect 15 0 12 1; diff --git a/externals/gridflow/doc/tutorials/2-3-5-image-modification-2-convolve.pd b/externals/gridflow/doc/tutorials/2-3-5-image-modification-2-convolve.pd deleted file mode 100755 index 4a099537..00000000 --- a/externals/gridflow/doc/tutorials/2-3-5-image-modification-2-convolve.pd +++ /dev/null @@ -1,120 +0,0 @@ -#N canvas 47 0 787 658 10; -#X msg 468 148 3 3 # 0 4 0 4 9 -4 0 -4 0; -#X msg 467 100 3 3 # 4 0 0 0 1 0 0 0 4; -#X obj 80 219 #store; -#X obj 80 270 # / 9; -#X msg 467 75 3 3 # 1 1 1 1 1 1 1 1 1; -#X obj -13 201 #out window; -#X msg 470 263 1 3 # 0 9 -9; -#X obj -21 117 #in; -#X msg 468 124 3 3 # 2 2 2 2 -7 2 2 2 2; -#X obj 80 145 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 -; -#X obj 70 325 @! abs; -#X obj -21 77 loadbang; -#X obj 80 182 metro 33.3667; -#X obj -21 139 t a; -#X obj 80 244 #convolve \, seed 4; -#X obj 401 78 loadbang; -#X obj 80 299 shunt 2; -#X obj 124 270 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 0 -1; -#X msg 170 280 0; -#X obj 124 351 # + 128; -#X msg 170 304 1; -#X obj 469 174 display; -#X obj -13 225 fps; -#X obj -13 250 print; -#X obj -50 466 cnv 15 780 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text -42 473 GridFlow 0.8.0; -#X text -42 473 GridFlow 0.8.0; -#X msg 470 242 1 3 # 0 2 -2; -#X msg 470 325 3 3 # 0 -1 0 -1 4 -1 0 -1 0; -#X msg 470 348 3 3 # -1 -1 -1 -1 8 -1 -1 -1 -1; -#X msg 470 416 3 3 # 0 -1 0 -1 13 -1 0 -1 0; -#X obj 124 325 # << 4; -#X msg -21 97 open babbage.jpg \, bang; -#X obj -49 -111 cnv 15 780 15 empty empty empty 20 12 0 14 -228992 --66577 0; -#X obj -49 -146 cnv 15 780 30 empty empty empty 20 12 0 14 -233017 --66577 0; -#X obj 470 218 cnv 15 100 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X obj 468 52 cnv 15 37 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X text 470 218 Edge detection; -#X obj 470 303 cnv 15 110 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X text 472 303 Laplacian masks; -#X obj 470 393 cnv 15 50 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X text 470 393 Sharpen; -#X obj -21 383 #clip; -#X obj 190 118 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 -0; -#X obj 210 97 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 -0; -#X text 146 97 <-- step #1: load image; -#X obj 173 141 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 -0; -#X text 109 141 <-- step #3: start metro; -#X text 154 118 step #2: select transformation -->; -#X text 468 52 Blurs; -#N canvas 0 0 450 300 META 0; -#X restore 69 473 pd META; -#X text -44 -140 2 Introduction to Images; -#X text -44 -112 2.4 Image Manipulation; -#X obj -49 24 cnv 15 780 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text -49 23 (Source convolve.pd : Copyright Mathieu Bouchard 2002) -; -#X text -16 -67 Convolve is an abstraction used for modifying an image. -In this patch you can choose to create a "blur" \, to view "edge detection" -\, to add a "laplacian mask" or to "sharpen" an image. The image must -be loaded \, the transformation selected and the metro started before -seeing the transformation applied to the image.; -#X obj -17 -89 cnv 15 100 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text -17 -90 2.4.4 Convolve; -#X connect 0 0 18 0; -#X connect 0 0 14 1; -#X connect 0 0 21 0; -#X connect 1 0 18 0; -#X connect 1 0 14 1; -#X connect 2 0 14 0; -#X connect 3 0 16 0; -#X connect 4 0 18 0; -#X connect 4 0 14 1; -#X connect 5 0 22 0; -#X connect 6 0 14 1; -#X connect 6 0 20 0; -#X connect 7 0 13 0; -#X connect 8 0 18 0; -#X connect 8 0 14 1; -#X connect 9 0 12 0; -#X connect 10 0 42 0; -#X connect 11 0 32 0; -#X connect 12 0 2 0; -#X connect 13 0 2 1; -#X connect 13 0 5 0; -#X connect 14 0 3 0; -#X connect 15 0 4 0; -#X connect 16 0 10 0; -#X connect 16 1 31 0; -#X connect 17 0 16 1; -#X connect 18 0 17 0; -#X connect 19 0 42 0; -#X connect 20 0 17 0; -#X connect 22 0 23 0; -#X connect 27 0 18 0; -#X connect 27 0 14 1; -#X connect 28 0 14 1; -#X connect 28 0 20 0; -#X connect 29 0 20 0; -#X connect 29 0 14 1; -#X connect 30 0 18 0; -#X connect 30 0 14 1; -#X connect 31 0 19 0; -#X connect 32 0 7 0; -#X connect 42 0 13 0; diff --git a/externals/gridflow/doc/tutorials/2-3-6-image-modification-2-cross-fade.pd b/externals/gridflow/doc/tutorials/2-3-6-image-modification-2-cross-fade.pd deleted file mode 100755 index 6b8fe50a..00000000 --- a/externals/gridflow/doc/tutorials/2-3-6-image-modification-2-cross-fade.pd +++ /dev/null @@ -1,93 +0,0 @@ -#N canvas 92 129 774 521 10; -#X text 24 355 note: the #layer/#join objects can make the crossfade -process simpler but it's still not faster.; -#X obj 14 95 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1; -#X obj 14 120 metro 33.3667; -#X obj 14 140 float; -#X obj 26 169 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10 --262144 -1 -1 0 256; -#X obj 58 139 + 4; -#X obj 14 190 pingpong 256; -#X obj 25 212 hsl 129 15 0 256 0 0 empty empty empty -2 -6 0 8 -260818 --1 -1 0 1; -#X text 25 393 also #draw_image/#join is a possibility; -#X obj 13 40 cnv 15 680 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 27 53 Copyright 2002 Mathieu Bouchard; -#X text 27 37 cross_fade.pd; -#X obj 6 324 cnv 15 680 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 18 326 GridFlow 0.8.0; -#N canvas 515 126 450 300 cross_fade 0; -#X obj 40 198 # *>>8; -#X text 67 242 first picture plus a fraction of the difference; -#X obj 40 240 # +; -#X obj 40 177 #store; -#X obj 264 137 # inv+; -#X obj 95 261 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 0 1 -; -#X msg 422 195 open r001.jpg \, cast int16 \, bang; -#X obj 321 156 #in; -#X obj 40 156 #finished; -#X text 116 264 click to clip out-of-range colours; -#X text 89 197 multiply by a N/256 fraction; -#X obj 88 302 # max 0; -#X obj 254 89 #in; -#X obj 88 281 # min 255; -#X obj 44 337 #out window; -#X obj 40 116 #cast int16; -#X text 88 177 keep the difference between both pictures; -#X obj 447 99 t b b; -#X obj 445 74 loadbang; -#X obj 40 260 shunt 2; -#X obj 40 135 t a a; -#X msg 459 137 open g001.jpg \, cast int16 \, bang; -#X obj 30 75 inlet; -#X connect 0 0 2 0; -#X connect 2 0 19 0; -#X connect 3 0 0 0; -#X connect 4 0 3 1; -#X connect 5 0 19 1; -#X connect 6 0 7 0; -#X connect 7 0 4 1; -#X connect 8 0 3 0; -#X connect 11 0 14 0; -#X connect 12 0 4 0; -#X connect 12 0 2 1; -#X connect 13 0 11 0; -#X connect 15 0 20 0; -#X connect 17 0 21 0; -#X connect 17 1 6 0; -#X connect 18 0 17 0; -#X connect 19 0 14 0; -#X connect 19 1 13 0; -#X connect 20 0 8 0; -#X connect 20 1 0 1; -#X connect 21 0 12 0; -#X connect 22 0 15 0; -#X restore 13 261 pd cross_fade; -#X obj 15 11 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 18 11 What is a grid?; -#X obj 15 -24 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 20 -25 2 Images; -#X text 22 -11 Description: opening multiple images from one window. -; -#X obj 11 416 cnv 15 430 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 19 423 GridFlow 0.8.0; -#X text 219 118 some objects have been created to perform specoific -tasks. One of these is the crossfade patch it permits you to fade from -one image to another. you can chose the images you want to ping pong -between \, to get a nice steady fade between two images.; -#N canvas 0 0 450 300 META 0; -#X restore 146 428 pd META; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 3 0 4 0; -#X connect 3 0 5 0; -#X connect 3 0 6 0; -#X connect 5 0 3 1; -#X connect 6 0 7 0; -#X connect 6 0 14 0; diff --git a/externals/gridflow/doc/tutorials/2nd-part-numop.pd b/externals/gridflow/doc/tutorials/2nd-part-numop.pd deleted file mode 100755 index a6f96f9c..00000000 --- a/externals/gridflow/doc/tutorials/2nd-part-numop.pd +++ /dev/null @@ -1,80 +0,0 @@ -#N canvas 66 33 927 601 10; -#X obj 16 -206 cnv 15 200 170 empty empty empty 20 12 0 14 -228992 --66577 0; -#X obj 38 -178 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 --1; -#X obj 24 -127 #in; -#X obj 82 -114 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -241291 --1 -1 0 1; -#X obj 24 -88 # + \$1; -#X obj 125 -157 metro 33.3; -#X obj 125 -177 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 -1; -#X obj 462 -153 cnv 15 400 350 empty empty empty 20 12 0 14 -228992 --66577 0; -#X obj 482 -109 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 --1; -#X obj 468 -30 #in; -#X msg 468 -132 open b001.jpg; -#X obj 508 -49 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -241291 --1 -1 0 1; -#X obj 468 84 # + \$1; -#X obj 514 -109 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 -1; -#X obj 468 128 #clip; -#X obj 24 -60 s slider_metro; -#X obj 468 154 s slider_metro_clip; -#X floatatom 79 -86 5 0 0 0 - - -; -#X text 10 210 In all these examples the [# +] numop is used. All the -numeric operators can be found in the numeric operator help patch (right -click on the [# +] and select help to view them). If you want to see -what effects other numops can do \, try replacing the [# +] numop with -another one (either cut and past a different numop from the help file -or create the object in the current canvas.; -#X obj 514 -89 metro 33.3; -#X obj 552 -21 #color; -#X msg 552 44 255 0 0; -#X text 614 44 donner une liste changer couleurs; -#X obj 552 88 #scale_by (8 8); -#X msg 552 66 2 2 3 # 255 0 0 0 255 0 0 0 255 191 191 191; -#X obj 834 211 r slider_metro; -#X obj 843 238 r slider_metro_clip; -#X obj 834 265 #out window; -#X obj 16 -284 cnv 15 70 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X text 15 -284 Example #4; -#X text 15 -261 Will demonstrate how to use the metro (see pd_intro -#4) and the slider which allows you to scroll through values and modify -a grid in real-time.; -#X msg 24 -202 open b001.jpg; -#X obj 456 -281 cnv 15 70 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X text 455 -281 Example #5; -#X text 457 -260 We introduce the [#clip] object. It is used with numops -in order to set constraints on the pixel to eliminate color wrapping. -Colour wrapping occurs when the individual pixel values in a grid exceed -255 which results in over-saturation of colour. GridFlow reads colours -as values from 0 (black) to 255 (white). Refer to glossary for more -information on colour.; -#X connect 1 0 2 0; -#X connect 2 0 4 0; -#X connect 3 0 4 1; -#X connect 3 0 17 0; -#X connect 4 0 15 0; -#X connect 5 0 2 0; -#X connect 6 0 5 0; -#X connect 8 0 9 0; -#X connect 9 0 12 0; -#X connect 10 0 9 0; -#X connect 11 0 12 1; -#X connect 12 0 14 0; -#X connect 13 0 19 0; -#X connect 14 0 16 0; -#X connect 19 0 9 0; -#X connect 20 0 12 1; -#X connect 21 0 12 1; -#X connect 23 0 12 1; -#X connect 24 0 23 0; -#X connect 25 0 27 0; -#X connect 26 0 27 0; -#X connect 31 0 2 0; diff --git a/externals/gridflow/doc/tutorials/3-1-0-open-video.pd b/externals/gridflow/doc/tutorials/3-1-0-open-video.pd deleted file mode 100755 index 2abf0e74..00000000 --- a/externals/gridflow/doc/tutorials/3-1-0-open-video.pd +++ /dev/null @@ -1,38 +0,0 @@ -#N canvas 48 56 545 431 10; -#X obj 100 156 #in; -#X obj 100 222 #out window; -#X obj 124 33 openpanel; -#X obj 124 9 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X msg 124 58 open \$1; -#X obj 17 11 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1; -#X obj 17 45 metro 33.33; -#X floatatom 317 190 5 0 0 0 - - -; -#X obj 401 166 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 401 193 print go; -#X msg 201 124 loop 0; -#X msg 201 97 loop 1; -#X msg 283 13 open home/steph/Desktop/PDDP_summer; -#X obj 7 -37 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 10 -37 What is a grid?; -#X obj 7 -72 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 12 -73 2 Images; -#X text 14 -59 Description: opening multiple images from one window. -; -#X obj 8 320 cnv 15 430 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 16 327 GridFlow 0.8.0; -#X connect 0 0 1 0; -#X connect 0 1 7 0; -#X connect 2 0 4 0; -#X connect 3 0 2 0; -#X connect 4 0 0 0; -#X connect 5 0 6 0; -#X connect 6 0 0 0; -#X connect 8 0 9 0; -#X connect 10 0 0 0; -#X connect 11 0 0 0; -#X connect 12 0 0 0; diff --git a/externals/gridflow/doc/tutorials/3-2-video-manipulation.pd b/externals/gridflow/doc/tutorials/3-2-video-manipulation.pd deleted file mode 100755 index 78a7b427..00000000 --- a/externals/gridflow/doc/tutorials/3-2-video-manipulation.pd +++ /dev/null @@ -1 +0,0 @@ -#N canvas 0 0 450 300 10; diff --git a/externals/gridflow/doc/tutorials/3-3-record-video.pd b/externals/gridflow/doc/tutorials/3-3-record-video.pd deleted file mode 100755 index ff158554..00000000 --- a/externals/gridflow/doc/tutorials/3-3-record-video.pd +++ /dev/null @@ -1,51 +0,0 @@ -#N canvas 151 21 517 609 10; -#X obj 15 320 #camera; -#X obj 15 260 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 -; -#X obj 142 370 #out window; -#X obj 90 260 hsl 128 15 20 300 0 0 empty empty empty -2 -6 0 8 -260818 --1 -1 0 1; -#X obj 142 395 fps detailed; -#X obj 142 419 print; -#X obj 15 294 metro 100; -#X obj 53 473 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 129 506 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X text 149 505 stop recording; -#X text 73 471 select filename; -#X text 111 488 start recording; -#X obj 91 489 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 15 528 #record_quicktime; -#X text 21 54 To record a video from a live stream or a video... you -can use this patch.; -#X text 224 315 xinitrc ssh pdrc bach rc export bookmarks; -#X text 11 110 The outside of the patch uses objects seen in previous -patches. The [#record_quicktime] object is an abstraction in which -the settings and the optins are situated. to contruct the patch ... -Do we explain how to do it if it is in an abstraction???; -#X text 86 198 we don't nec have to explain how to build it since its -available to them through the pd_examples and they have been through -enough patvhes to easily understand what's going on.; -#X obj 11 29 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 14 29 What is a grid?; -#X obj 11 -6 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 21 -7 2 Images; -#X text 18 7 Description: opening multiple images from one window. -; -#X obj 13 561 cnv 15 430 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 21 568 GridFlow 0.8.0; -#X connect 0 0 2 0; -#X connect 0 0 13 0; -#X connect 1 0 6 0; -#X connect 2 0 4 0; -#X connect 3 0 6 1; -#X connect 4 0 5 0; -#X connect 6 0 0 0; -#X connect 7 0 13 1; -#X connect 8 0 13 3; -#X connect 12 0 13 2; diff --git a/externals/gridflow/doc/tutorials/4-0-open-live-stream.pd b/externals/gridflow/doc/tutorials/4-0-open-live-stream.pd deleted file mode 100755 index 7ce60b4d..00000000 --- a/externals/gridflow/doc/tutorials/4-0-open-live-stream.pd +++ /dev/null @@ -1,24 +0,0 @@ -#N canvas 286 99 571 305 10; -#X obj 91 104 #camera; -#X obj 40 40 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1 -; -#X obj 91 12 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1; -#X obj 91 59 metro 50; -#X obj 91 151 #out window; -#X text 162 103 In this case there is no need for the [#in] objec. -Thereis one in the [#camera] object already.; -#X obj 7 -37 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 10 -37 What is a grid?; -#X obj 7 -72 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 12 -73 2 Images; -#X text 14 -59 Description: opening multiple images from one window. -; -#X obj 10 197 cnv 15 430 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 18 204 GridFlow 0.8.0; -#X connect 0 0 4 0; -#X connect 1 0 0 0; -#X connect 2 0 3 0; -#X connect 3 0 0 0; diff --git a/externals/gridflow/doc/tutorials/4-1-2-simple-motion-detection-absolute-value.pd b/externals/gridflow/doc/tutorials/4-1-2-simple-motion-detection-absolute-value.pd deleted file mode 100755 index a4021d41..00000000 --- a/externals/gridflow/doc/tutorials/4-1-2-simple-motion-detection-absolute-value.pd +++ /dev/null @@ -1,31 +0,0 @@ -#N canvas 452 202 450 438 10; -#X obj 91 104 #camera; -#X obj 40 40 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1 -; -#X obj 91 12 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1; -#X obj 91 59 metro 50; -#X obj 100 253 #out window; -#X obj 88 134 trigger anything anything; -#X obj 133 162 # -; -#X obj 133 201 #clip; -#X obj 343 223 @! abs; -#X obj 343 254 # + 50; -#X obj 7 -37 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 10 -37 What is a grid?; -#X obj 7 -72 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 12 -73 2 Images; -#X text 14 -59 Description: opening multiple images from one window. -; -#X obj 8 320 cnv 15 430 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 16 327 GridFlow 0.8.0; -#X connect 0 0 5 0; -#X connect 1 0 0 0; -#X connect 2 0 3 0; -#X connect 3 0 0 0; -#X connect 5 0 6 1; -#X connect 5 1 6 0; -#X connect 6 0 7 0; -#X connect 7 0 4 0; diff --git a/externals/gridflow/doc/tutorials/4-1-3-motion-detection-more-advanced-and-more-options.pd b/externals/gridflow/doc/tutorials/4-1-3-motion-detection-more-advanced-and-more-options.pd deleted file mode 100755 index 112d2f8c..00000000 --- a/externals/gridflow/doc/tutorials/4-1-3-motion-detection-more-advanced-and-more-options.pd +++ /dev/null @@ -1,49 +0,0 @@ -#N canvas 476 26 450 542 10; -#X obj 91 104 #camera; -#X obj 248 302 #out window; -#X obj 40 40 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1 -; -#X text 167 102 there is an [#in] within [#camera]; -#X obj 80 12 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1; -#X obj 248 325 fps detailed; -#X obj 248 351 print; -#X obj 108 20 metro 50; -#X obj 248 198 # -; -#X obj 248 269 #clip; -#X obj 248 220 @! abs; -#X obj 248 244 # + 50; -#X obj 164 141 trigger anything anything; -#X text 281 197 230400 (240x320x3); -#X obj 101 303 #rgb_to_greyscale; -#X obj 101 326 #centroid; -#X floatatom 154 404 5 0 0 0 - - -; -#X floatatom 200 403 5 0 0 0 - - -; -#X obj 85 375 display; -#X obj 7 -37 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 10 -37 What is a grid?; -#X obj 7 -72 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 12 -73 2 Images; -#X text 14 -59 Description: opening multiple images from one window. -; -#X obj 6 432 cnv 15 430 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 14 439 GridFlow 0.8.0; -#X connect 0 0 12 0; -#X connect 1 0 5 0; -#X connect 2 0 0 0; -#X connect 4 0 7 0; -#X connect 5 0 6 0; -#X connect 7 0 0 0; -#X connect 8 0 10 0; -#X connect 9 0 1 0; -#X connect 9 0 14 0; -#X connect 10 0 11 0; -#X connect 11 0 9 0; -#X connect 12 0 8 1; -#X connect 12 1 8 0; -#X connect 14 0 15 0; -#X connect 15 0 18 0; -#X connect 15 1 16 0; -#X connect 15 2 17 0; diff --git a/externals/gridflow/doc/tutorials/4-1-simple-motion-detection.pd b/externals/gridflow/doc/tutorials/4-1-simple-motion-detection.pd deleted file mode 100755 index bb3962a1..00000000 --- a/externals/gridflow/doc/tutorials/4-1-simple-motion-detection.pd +++ /dev/null @@ -1,37 +0,0 @@ -#N canvas 83 181 707 437 10; -#X obj 91 104 #camera; -#X obj 40 40 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1 -; -#X obj 91 12 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1; -#X obj 91 59 metro 50; -#X obj 100 253 #out window; -#X obj 40 136 trigger anything anything; -#X obj 89 187 # -; -#X obj 89 226 #clip; -#X text 245 235 as a short cut you can use [t a a]. The values of one -frame are substracted from the previous frame only keeps the difference -and gives allows you to see the movement that occured between the first -seconde frame in relation to the first one.; -#X text 242 38 Motion detection is a way to view only the movement -in a space. Movement can be detected in darkness and seen as a video -image. the detection occurs when one frame it substractes the current -frame froom the last frame.; -#X obj 7 -37 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 10 -37 What is a grid?; -#X obj 7 -72 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 12 -73 2 Images; -#X text 14 -59 Description: opening multiple images from one window. -; -#X obj 8 320 cnv 15 430 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 16 327 GridFlow 0.8.0; -#X connect 0 0 5 0; -#X connect 1 0 0 0; -#X connect 2 0 3 0; -#X connect 3 0 0 0; -#X connect 5 0 6 1; -#X connect 5 1 6 0; -#X connect 6 0 7 0; -#X connect 7 0 4 0; diff --git a/externals/gridflow/doc/tutorials/PD-GF-Lecture.pd b/externals/gridflow/doc/tutorials/PD-GF-Lecture.pd deleted file mode 100755 index 1f7b6d52..00000000 --- a/externals/gridflow/doc/tutorials/PD-GF-Lecture.pd +++ /dev/null @@ -1,80 +0,0 @@ -#N canvas 23 16 880 578 10; -#X obj 5 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 5 550 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 666 549 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) -; -#X text 9 13 Welcome to Pure-Data...; -#X obj 6 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 11 46 What is Pure-Data (aka PD)?; -#X obj 4 233 cnv 15 430 145 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X obj 25 271 pddp_open pure-data-1; -#X obj 25 294 pddp_open pure-data-2; -#X obj 25 317 pddp_open pure-data-3; -#X obj 25 340 pddp_open pure-data-4; -#X text 200 271 Pure-Data Introduction; -#X text 200 294 GUI Objects for Interaction; -#X text 200 317 Creating your first patch; -#X text 200 340 Control: metro \, random & counter; -#X obj 444 233 cnv 15 430 145 empty empty empty 20 12 0 14 -179884 --66577 0; -#X obj 5 391 cnv 15 430 145 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X obj 25 416 pddp_open pure-data-5; -#X obj 25 439 pddp_open pure-data-6; -#X text 200 439 The powerful message object; -#X obj 25 462 pddp_open pure-data-7; -#X text 200 462 More about lists; -#X text 200 485 Nesting collections of objects; -#X text 200 416 Connectionless communications; -#X obj 25 485 pddp_open pure-data-8; -#X text 200 509 Using GUI's in abstractions; -#X obj 25 509 pddp_open pure-data-9; -#X obj 445 391 cnv 15 430 145 empty empty empty 20 12 0 14 -179884 --66577 0; -#X text 642 296 Introduction to Images; -#X obj 468 271 pddp_open GridFlow-1; -#X obj 468 294 pddp_open GridFlow-2; -#X obj 468 317 pddp_open GridFlow-3; -#X obj 468 340 pddp_open GridFlow-4; -#X text 642 319 Introduction to video; -#X text 642 342 Introduction to Live Feeds; -#X obj 446 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 451 46 What is GridFLow?; -#X text 642 457 Putting it all together; -#X text 641 428 Interfacing with sensors; -#X text 642 273 Introduction to Grids; -#X obj 467 429 pddp_open GridFlow-6; -#X obj 467 452 pddp_open GridFlow-7; -#X text 451 236 2 Introduction to GridFlow; -#X text 454 144 This section deals with the particular objects related -to GridFlow. GridFlow uses the usual PD "control" objects \, as well -as a set of GridFlow specific objects. Before we get into the tutorials -we will explain the grid "#" \, the most important concept in GridFlow. -; -#X text 453 84 GridFlow is a plug-in for PureData that introduces the -frid (#) data type into the PD environment. GridFlow allows you to -work with live video \, still images and video files in a real-time -environment.; -#X text 14 85 Pure-Data is an open-source patching environment for -multi-media (audio+image). Pure-Data is a programming language where -you create relationships by connecting visual boxes (rather than typing -complex commands). This lecture is separated into three sections: An -Introduction to Pure-Data \, An introduction to GridFlow and intermediate -PD and GridFlow.; -#X obj 448 236 cnv 15 15 15 empty empty empty 20 12 0 14 -262144 -66577 -0; -#X text 451 236 2 Introduction to GridFlow; -#X obj 8 395 cnv 15 15 15 empty empty empty 20 12 0 14 -262144 -66577 -0; -#X obj 449 395 cnv 15 15 15 empty empty empty 20 12 0 14 -262144 -66577 -0; -#X obj 7 236 cnv 15 15 15 empty empty empty 20 12 0 14 -262144 -66577 -0; -#X text 452 395 4 Intermediate GridFlow; -#X text 10 236 1 Introduction to Pure-Data; -#X text 11 395 3 Intermediate Pure-Data; diff --git a/externals/gridflow/doc/tutorials/PD-Lecture.pd b/externals/gridflow/doc/tutorials/PD-Lecture.pd deleted file mode 100755 index e2f269c5..00000000 --- a/externals/gridflow/doc/tutorials/PD-Lecture.pd +++ /dev/null @@ -1,64 +0,0 @@ -#N canvas 116 102 890 501 10; -#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 8 457 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 668 459 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) -; -#X text 12 13 Welcome to Pure-Data...; -#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 13 46 What is Pure-Data (aka PD)?; -#X text 28 74 Pure-Data is an open-source patching environment for -multi-media (audio+image). Pure-Data is a programming language where -you create relationships by connecting visual boxes (rather than typing -complex commands). This lecture is separated into three sections: An -Introduction to Pure-Data \, An introduction to Gem and intermediate -PD and Gem.; -#X obj 8 176 cnv 15 430 120 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X obj 22 198 pddp_open pure-data-1; -#X obj 22 221 pddp_open pure-data-2; -#X obj 22 244 pddp_open pure-data-3; -#X obj 22 267 pddp_open pure-data-4; -#X text 197 198 Pure-Data Introduction; -#X text 197 221 GUI Objects for Interaction; -#X text 197 244 Creating your first patch; -#X text 197 267 Control: metro \, random & counter; -#X obj 8 306 cnv 15 430 145 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 13 176 Introduction to Pure-Data; -#X text 13 306 Introduction to Gem (Graphics Environment for Multimedia) -; -#X obj 22 328 pddp_open gem-1; -#X obj 22 351 pddp_open gem-2; -#X obj 22 374 pddp_open gem-3; -#X obj 22 397 pddp_open gem-4; -#X obj 22 421 pddp_open gem-5; -#X text 197 328 Gem Introduction; -#X text 197 351 What are gemchains?; -#X text 197 374 translate \, rotate and scale; -#X text 197 397 Texturing using pix objects; -#X text 197 421 Video & Free Exploration; -#X obj 448 46 cnv 15 430 145 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 453 46 Intermediate Pure-Data; -#X obj 462 68 pddp_open pure-data-5; -#X obj 462 91 pddp_open pure-data-6; -#X text 637 91 The powerful message object; -#X obj 462 114 pddp_open pure-data-7; -#X text 637 114 More about lists; -#X text 637 137 Nesting collections of objects; -#X text 637 68 Connectionless communications; -#X obj 462 137 pddp_open pure-data-8; -#X text 637 161 Using GUI's in abstractions; -#X obj 462 161 pddp_open pure-data-9; -#X obj 448 200 cnv 15 430 95 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 637 222 Grouping Gem entities; -#X text 637 245 Gem render order; -#X text 453 200 Intermediate Gem; -#X obj 462 222 pddp_open gem-6; -#X obj 462 245 pddp_open gem-7; -#X obj 462 268 pddp_open gem-8; -#X text 637 268 Video Tracking & Pixel Operations; diff --git a/externals/gridflow/doc/tutorials/colors.pd b/externals/gridflow/doc/tutorials/colors.pd deleted file mode 100755 index 39582d52..00000000 --- a/externals/gridflow/doc/tutorials/colors.pd +++ /dev/null @@ -1,12 +0,0 @@ -#N canvas 50 148 450 206 10; -#X obj -10 -171 #pack 3; -#X obj 46 -203 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -241291 --1 -1 0 1; -#X obj 46 -223 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -241291 --1 -1 0 1; -#X obj 46 -243 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -241291 --1 -1 0 1; -#X obj -6 -132 #color; -#X connect 1 0 0 2; -#X connect 2 0 0 1; -#X connect 3 0 0 0; diff --git a/externals/gridflow/doc/tutorials/d_gf_2_0-Intro_to_images_open_image.pd b/externals/gridflow/doc/tutorials/d_gf_2_0-Intro_to_images_open_image.pd deleted file mode 100644 index a95ac185..00000000 --- a/externals/gridflow/doc/tutorials/d_gf_2_0-Intro_to_images_open_image.pd +++ /dev/null @@ -1,62 +0,0 @@ -#N canvas 0 0 887 417 10; -#X obj 4 278 cnv 15 868 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 12 285 GridFlow 0.8.0; -#X obj 5 -67 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 5 -106 cnv 15 868 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 5 -106 cnv 15 780 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 12 -99 2 Introduction to Images; -#X text 556 86 <--- click here; -#N canvas 0 0 450 300 META 0; -#X restore 126 285 pd META; -#X obj 452 191 #out window; -#X msg 452 84 open b001.jpg; -#X obj 473 107 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 --1; -#X text 13 84 step 3: Add a [bang<.; -#X text 13 105 step 4: Create a [#out window].; -#X text 13 63 step 2: Create [#in] object.; -#X text 14 27 step 1: create message box [open< with the file name -and extension you want to open.; -#X text 506 110 <--- then click here; -#X obj 447 -67 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 450 -67 1.2 How to create a grid.; -#X obj 447 -67 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 8 -68 2.1 Opening an image.; -#X text 456 -66 2.1 Patch example.; -#X obj 452 130 cnv 15 22 15 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 452 129 #in; -#X text 12 150 Tip: In order for GridFlow to be able to find your images -you have to specify the correct path.; -#X obj 14 151 cnv 15 25 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X text 12 -33 One of the first things you need to know when working -with GridFlow is how to open an image. GridFlow accepts several image -formats (.jpg \, .png \, .tiff etc.).; -#X text 12 150 Tip: In order for GridFlow to be able to find your images -you have to specify the correct path. Gridflow has an "images" folder -\, put them there to access them by filename only.; -#X obj 451 38 cnv 15 25 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X text 450 38 Tip: Sometimes the display window opens behind the patch -\, try moving the patch if the display seems to be missing.; -#X text 447 -45 To view the image you must initialize the patch. This -is done in "run mode" by clicking on the message box \, and then on -the bang. The image will be displayed in a display window \, off to -the side of the patch.; -#X text 476 216 In order to close the parent window displaying your -image \, the [#out window] object must be deleted.; -#X obj 512 133 cnv 15 25 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X text 489 132 <--Tip: remember \, as with the rest of PD \, you can -obtain information regarding specific objects by right-clicking on -it. Try this for [#in].; -#X connect 9 0 22 0; -#X connect 10 0 22 0; -#X connect 22 0 8 0; diff --git a/externals/gridflow/doc/tutorials/d_gf_2_2_1-image-modification-1-numop-all-in-one2.pd b/externals/gridflow/doc/tutorials/d_gf_2_2_1-image-modification-1-numop-all-in-one2.pd deleted file mode 100644 index ddf83eb1..00000000 --- a/externals/gridflow/doc/tutorials/d_gf_2_2_1-image-modification-1-numop-all-in-one2.pd +++ /dev/null @@ -1,127 +0,0 @@ -#N canvas 53 0 670 470 10; -#X obj 20 -34 cnv 15 130 150 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 70 2 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1 -; -#X obj 35 41 #in; -#X msg 35 -28 open b001.jpg; -#X obj 35 91 # +; -#X obj 21 231 cnv 15 185 150 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 29 313 #in; -#X msg 29 239 open b001.jpg; -#X obj 96 323 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -260818 --1 -1 4300 1; -#X obj 29 349 # + \$1; -#X obj 54 287 metro 33.3; -#X obj 54 265 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 -; -#X obj 82 64 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 82 42 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 83 86 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X msg 82 64 67; -#X msg 82 42 2; -#X msg 83 86 199; -#X floatatom 93 349 5 0 0 0 - - -; -#X text 21 -501 Numeric Operators (numop): transform an image or video -by applying a mathematical operation to each pixel value in the grid. -; -#X obj 21 -522 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 23 -678 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 18 606 cnv 15 430 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 27 614 GridFlow 0.8.0; -#X obj 339 -267 cnv 15 130 150 empty empty empty 20 12 0 14 -228992 --66577 0; -#X obj 404 -228 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 --1; -#X obj 358 -199 #in; -#X msg 358 -260 open b001.jpg; -#X obj 378 -171 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 20 -352 cnv 15 50 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 23 -86 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 26 -87 Example #2 demonstrates how to send the numop an argument -using a message box. This method allows you to send the numop several -different arguments.; -#X text 35 -671 2.4 Image manipulation; -#X text 57 -523 2.4.1 Numop; -#X text 25 -445 To transform a grid (in this case an image) using numop -\, it must first be given an argument (a number value). That value -will be applied by numop to every value in the grid. The following -examples show you the three methods that can be used to give the numop -an argument.; -#X obj 35 121 s to_out_window; -#X obj 358 -142 s to_out_window; -#X obj 29 382 s to_out_window; -#X obj 246 546 r to_out_window; -#X msg 498 547 close; -#X msg 393 544 open window; -#X obj 30 -294 cnv 15 200 180 empty empty empty 20 12 0 14 -228992 --66577 0; -#X obj 161 -215 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 199 -318 display; -#X msg 79 -282 1 2 3 4 5 6 7 8 9; -#X obj 79 -253 #import (3 3); -#X obj 179 -479 display; -#X obj 140 -215 # + 42; -#X obj 358 -171 # + 42; -#X text 337 -288 Here is an example with an image.; -#X text 19 -352 Example 1: shows how values in a grid are altered when -an argument is placed directly into the numeric operator object.; -#X text 157 63 1 click on the argument; -#X text 124 6 2 click on the bang to see the updated image; -#X text 94 8 <--; -#X text 116 42 <--; -#X text 116 65 <--; -#X text 116 87 <--; -#X text 194 -221 <-- argument in this case is 42; -#X obj 353 581 #out window; -#X text 22 433 In all these examples the [# +] numop is used. All the -numeric operators can be found in the numeric operator help patch (right -click on the [# +] and select help to view them). If you want to see -what effects other numops can do \, try replacing the [# +] numop with -another one (either cut and paste a different numop from the help file -or create the object in the current canvas.; -#X obj 20 181 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 26 179 Example #3 using the slider and metro.; -#X text 467 -617 split into 3 patches using ben's switch arrange canvases -and colors; -#X text 24 -635 GridFlow performs high level grid processing \; in -other words its main function is the manipulation of images and video. -The numeric operators is one of the most common ways to modify an image. -; -#X connect 1 0 2 0; -#X connect 2 0 4 0; -#X connect 3 0 2 0; -#X connect 4 0 35 0; -#X connect 6 0 9 0; -#X connect 7 0 6 0; -#X connect 8 0 9 1; -#X connect 8 0 18 0; -#X connect 9 0 37 0; -#X connect 10 0 6 0; -#X connect 11 0 10 0; -#X connect 15 0 4 1; -#X connect 16 0 4 1; -#X connect 17 0 4 1; -#X connect 25 0 26 0; -#X connect 26 0 48 0; -#X connect 27 0 26 0; -#X connect 38 0 58 0; -#X connect 39 0 58 0; -#X connect 40 0 58 0; -#X connect 44 0 45 0; -#X connect 45 0 46 0; -#X connect 45 0 47 0; -#X connect 47 0 43 0; -#X connect 48 0 36 0; diff --git a/externals/gridflow/doc/tutorials/d_gf_2_2_2.pd b/externals/gridflow/doc/tutorials/d_gf_2_2_2.pd deleted file mode 100644 index a918d620..00000000 --- a/externals/gridflow/doc/tutorials/d_gf_2_2_2.pd +++ /dev/null @@ -1,68 +0,0 @@ -#N canvas 38 0 687 415 10; -#X obj 31 -223 cnv 15 243 358 empty empty empty 20 12 0 14 -228992 --66577 0; -#X obj 39 -141 #in; -#X msg 39 -215 open b001.jpg; -#X obj 79 -132 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -260818 --1 -1 0 1; -#X obj 39 -18 # + \$1; -#X obj 62 -189 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1 -; -#X obj 69 76 #clip; -#X obj 28 -322 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 62 -167 metro 33.3; -#X obj 94 -99 #color; -#X obj 23 -678 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 36 168 cnv 15 430 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 44 175 GridFlow 0.8.0; -#X obj 39 108 #out window; -#X text 35 -671 2.2 Image manipulation \, colour wrapping; -#X obj 12 -518 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 18 -519 Example #1 colour wrapping; -#X msg 74 -491 240 0 0; -#X obj 179 -368 display; -#X obj 74 -457 # + 20; -#X obj 178 -423 #cast uint8; -#X obj 23 -368 display; -#X text 274 -429 <-- This transforms the grid into 8 bit values \, -that corresponds to the way that images are usually shown in images -and video; -#X text 42 -323 Example #2 clipping the values; -#X text 10 -545 Tip: Refer to glossary for more information on colour. -; -#X text 215 -132 <-- add value to all channels at once; -#X obj 39 37 shunt; -#X obj 69 11 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1; -#X text 93 12 <-- switch to see clip's effect; -#X text 96 38 <-- directs the flow of data; -#X text 7 -643 When an image is represented as a grid every pixel value -will vary between 0 and 255 Color wrapping occurs when the result of -the operation on the pixel value would be higher than 255 Values above -255 are counted from 0 For example: if a pixel has a red value of 240 -and 20 is added to it \, you get 5 instead of displaying 260 (240 + -20 - 255 = 5); -#X text 450 -583 aks matju to fix bug in [display]'s display; -#X text 32 -301 The [#clip] object is used with numops in order to -set an lower and upper range to pixel values in order to eliminate -color wrapping (those nifty 60s effects).; -#X text 288 -70 <-- drag to add value to specific channel; -#X text 163 -206 remember to load the image and strat the metro; -#X connect 1 0 4 0; -#X connect 2 0 1 0; -#X connect 3 0 4 1; -#X connect 4 0 26 0; -#X connect 5 0 8 0; -#X connect 6 0 13 0; -#X connect 8 0 1 0; -#X connect 9 0 4 1; -#X connect 17 0 19 0; -#X connect 19 0 20 0; -#X connect 19 0 21 0; -#X connect 20 0 18 0; -#X connect 26 0 13 0; -#X connect 26 1 6 0; -#X connect 27 0 26 1; diff --git a/externals/gridflow/doc/tutorials/gf_1_0-Introduction_to_grids.pd b/externals/gridflow/doc/tutorials/gf_1_0-Introduction_to_grids.pd deleted file mode 100755 index fb78a496..00000000 --- a/externals/gridflow/doc/tutorials/gf_1_0-Introduction_to_grids.pd +++ /dev/null @@ -1,98 +0,0 @@ -#N canvas 0 207 762 514 10; -#X obj 470 287 display; -#X obj 7 6 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 7 -29 cnv 15 970 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 7 -29 cnv 15 780 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 12 661 cnv 15 970 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 20 668 GridFlow 0.8.0; -#X text 10 6 1.1 What is a grid?; -#X text 12 -22 1 Introduction to Grids; -#X text 10 333 GridFlow can create a grid from a list of numbers. The -[#import] object permits you to set the desired amount of rows and -columns. A message box permits you to tell the grid which numbers to -display.; -#X msg 473 429 3 3 # 6 1 3 6 3 324 6 3 4; -#X msg 550 169 reset; -#X msg 494 475 3 3 # 1 0 0 0; -#X obj 474 572 display; -#X obj 9 307 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 12 307 1.2 How to create a grid.; -#X obj 9 307 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 13 307 1.2 How to create a grid using the [#import] object. -; -#X text 10 427 1 - Create a list of numbers using a message box. The -numbers must be seperated by a space. The list can have as many numbers -as you want but only the amount defined by [#import] will be displayed. -As you click on the message box the numbers will appear in the grid. -The numbers are positioned in the grid from left to right and from -the top to the bottom.; -#X text 12 605 3 - Connect the objects to a [display] object or a [print] -object to see the resulting grid. You don't have to "see" the grid -in order to manipulate it.; -#X text 558 306 display object; -#N canvas 0 0 450 300 META 0; -#X restore 921 616 pd META; -#X obj 457 6 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 460 6 1.2 How to create a grid.; -#X obj 457 6 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 663 43 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 -0; -#X obj 469 238 cnv 15 92 15 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 469 237 #import (3 3); -#X obj 473 520 cnv 15 37 15 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 473 519 # + 0; -#X text 8 267 The following examples illustrate how grids are interpreted -and represented in GridFlow.; -#X text 3 402 Steps for creating a grid:; -#X text 11 537 2 - Create the [#import] object and indicate the parameters -you want as grid dimensions. By indicating 3 3 in brackets following -[#import] \, you are creating a grid that has 3 rows and 3 columns. -This 3 by 3 grid will display 9 numbers.; -#X text 518 516 works like the [#import] object but allows you to put -your grid parameters and values into one message box; -#X text 10 29 A grid is composed of rows and columns that contain numeric -data. For instance \, a checkerboard is a grid that consists in a series -of rows and columns containing information: a dark square or a light -square.; -#X text 10 91 Computers interpret images as three-dimentional grids: -the rows (height) and columns (width) contain pixel positions. There -are usually three channels (depth) of rows and columns. Channels are -the colours that make up an image. Each channel is a single colour -\, usually red \, green and blue (RGB). Videos are also interpreted -as grids since they are a series of still images.; -#X text 9 194 Because GridFlow uses grids \, images and videos are -represented as such. GridFlow objects that accept or produce grids -are identified by the number sign "#" (think of that symbol as a mini -grid). From now on we will refer to images and videos as grids.; -#X msg 469 44 1 2 3 4 5 6 7 8 9; -#X msg 537 107 1 2 3 4; -#X text 466 6 1.2 Patch example.; -#X text 471 405 Other objects can create grids...; -#X text 601 42 <-- step 1: click here to view the numbers from the -list in a grid.; -#X text 601 104 <-- click here three times to see how import only outputs -a grid once it recieves the number of values iassociated with its dimensions -; -#X text 602 169 <-- resets the grid to only display the numbers from -the list; -#X obj 634 236 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 -0; -#X text 572 236 <-- step 2: This object creates a grid that is 3 rows -by 3 columns; -#X connect 9 0 28 0; -#X connect 10 0 26 0; -#X connect 11 0 28 0; -#X connect 26 0 0 0; -#X connect 28 0 12 0; -#X connect 36 0 26 0; -#X connect 37 0 26 0; diff --git a/externals/gridflow/doc/tutorials/gf_2-2-3-resize-image_dec_2005.pd b/externals/gridflow/doc/tutorials/gf_2-2-3-resize-image_dec_2005.pd deleted file mode 100644 index 02cf9166..00000000 --- a/externals/gridflow/doc/tutorials/gf_2-2-3-resize-image_dec_2005.pd +++ /dev/null @@ -1,60 +0,0 @@ -#N canvas 127 0 672 603 10; -#X obj 22 160 metro 10; -#X obj 22 118 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 -; -#X floatatom 80 298 5 1 4 0 - - -; -#X obj 7 -37 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 7 -72 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 26 478 cnv 15 430 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 34 485 GridFlow 0.8.0; -#X obj 22 438 #out window; -#X obj 59 248 #in; -#X msg 59 225 load bluemarble.jpg; -#X obj 80 387 #pack 2; -#X floatatom 124 369 5 1 4 0 - - -; -#X obj 22 272 #store; -#X text 21 -67 2.4 Image manipulation; -#X text 46 -37 2.4.1 Resizing an image; -#X obj 22 272 #store; -#X obj 59 202 loadbang; -#N canvas 0 0 450 300 META 0; -#X restore 154 484 pd META; -#X obj 274 226 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 -0; -#X obj 23 414 cnv 15 63 15 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 113 118 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 -0; -#X text 49 117 <-- step #2 : start the metro; -#X obj 22 413 #scale_by; -#X obj 468 344 cnv 15 15 15 empty empty empty 20 12 0 14 -259603 -66577 -0; -#X obj 165 379 cnv 15 152 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X text 167 365 changing this number permits you to change the image's -horizontal parameters.; -#X text 404 344 <-- step #3 : change the parameters; -#X text 11 -10 [#scale_by] resizes grids by multiplying its parameters -(width and height). To resize an image proportionatily a specific scaleing -size must appylied \, ex: [#scale_by 4].; -#X text 11 31 [# pack] lets you resize grids by altering the vertical -and horizontal parameters.; -#X text 88 157 the metro refreshes the display window so you don't -have to reload the grid every time it's altered.; -#X text 210 225 <-- step #1 : load the image; -#X text 132 295 changing this number changes the grid's vertical parameters. -(a slider can be connected to [#pack] instead of a number box.; -#X connect 0 0 12 0; -#X connect 0 0 15 0; -#X connect 1 0 0 0; -#X connect 2 0 10 0; -#X connect 8 0 12 1; -#X connect 8 0 15 1; -#X connect 9 0 8 0; -#X connect 10 0 22 1; -#X connect 11 0 10 1; -#X connect 15 0 22 0; -#X connect 16 0 9 0; diff --git a/externals/gridflow/doc/tutorials/gf_2-2-4-greyscale_dec_2005.pd b/externals/gridflow/doc/tutorials/gf_2-2-4-greyscale_dec_2005.pd deleted file mode 100644 index cbb11af1..00000000 --- a/externals/gridflow/doc/tutorials/gf_2-2-4-greyscale_dec_2005.pd +++ /dev/null @@ -1,27 +0,0 @@ -#N canvas 183 58 542 460 10; -#X obj 21 207 #rgb_to_greyscale; -#X obj 7 -37 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 7 -72 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 8 320 cnv 15 430 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 16 327 GridFlow 0.8.0; -#X obj 21 178 #in; -#X text 21 -67 2.4 Image manipulation; -#X text 48 -37 2.4.2 Greyscale; -#N canvas 0 0 450 300 META 0; -#X restore 147 327 pd META; -#X text 149 242 This patch and other image modifications can be can -be found in the gridflow help files.; -#X text 159 102 insert your own images to convert it to greyscale. -click on the message to load image.; -#X text 19 4 To convert an image to greyscale use [#rgb_to_greyscale]. -It transforms colour information into a black to white gradient.; -#X obj 33 157 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X msg 21 135 open bluemarble.jpg; -#X obj 21 282 #out window; -#X connect 5 0 0 0; -#X connect 12 0 5 0; -#X connect 13 0 5 0; diff --git a/externals/gridflow/doc/tutorials/gf_2_0-Intro_to_images_open_image.pd b/externals/gridflow/doc/tutorials/gf_2_0-Intro_to_images_open_image.pd deleted file mode 100755 index ea6aa98d..00000000 --- a/externals/gridflow/doc/tutorials/gf_2_0-Intro_to_images_open_image.pd +++ /dev/null @@ -1,62 +0,0 @@ -#N canvas 0 0 894 417 10; -#X obj 4 278 cnv 15 868 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 12 285 GridFlow 0.8.0; -#X obj 5 -67 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 5 -106 cnv 15 868 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 5 -106 cnv 15 780 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 12 -99 2 Introduction to Images; -#X text 556 86 <--- click here; -#N canvas 0 0 450 300 META 0; -#X restore 126 285 pd META; -#X obj 452 191 #out window; -#X msg 452 84 open b001.jpg; -#X obj 473 107 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 --1; -#X text 13 84 step 3: Add a [bang<.; -#X text 13 105 step 4: Create a [#out window].; -#X text 13 63 step 2: Create [#in] object.; -#X text 14 27 step 1: create message box [open< with the file name -and extension you want to open.; -#X text 506 110 <--- then click here; -#X obj 447 -67 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 450 -67 1.2 How to create a grid.; -#X obj 447 -67 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 8 -68 2.1 Opening an image.; -#X text 456 -66 2.1 Patch example.; -#X obj 452 130 cnv 15 22 15 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 452 129 #in; -#X text 12 150 Tip: In order for GridFlow to be able to find your images -you have to specify the correct path.; -#X obj 14 151 cnv 15 25 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X text 12 -33 One of the first things you need to know when working -with GridFlow is how to open an image. GridFlow accepts several image -formats (.jpg \, .png \, .tiff etc.).; -#X text 12 150 Tip: In order for GridFlow to be able to find your images -you have to specify the correct path. Gridflow has an "images" folder -\, put them there to access them by filename only.; -#X obj 451 38 cnv 15 25 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X text 450 38 Tip: Sometimes the display window opens behind the patch -\, try moving the patch if the display seems to be missing.; -#X text 447 -45 To view the image you must initialize the patch. This -is done in "run mode" by clicking on the message box \, and then on -the bang. The image will be displayed in a display window \, off to -the side of the patch.; -#X text 476 216 In order to close the parent window displaying your -image \, the [#out window] object must be deleted.; -#X obj 512 133 cnv 15 25 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X text 489 132 <--Tip: remember \, as with the rest of PD \, you can -obtain information regarding specific objects by right-clicking on -it. Try this for [#in].; -#X connect 9 0 22 0; -#X connect 10 0 22 0; -#X connect 22 0 8 0; diff --git a/externals/gridflow/doc/tutorials/gf_2_2_1-image-modification-1-numop-all-in-one2.pd b/externals/gridflow/doc/tutorials/gf_2_2_1-image-modification-1-numop-all-in-one2.pd deleted file mode 100755 index cc1d1902..00000000 --- a/externals/gridflow/doc/tutorials/gf_2_2_1-image-modification-1-numop-all-in-one2.pd +++ /dev/null @@ -1,127 +0,0 @@ -#N canvas 53 0 670 470 10; -#X obj 20 -34 cnv 15 130 150 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 70 2 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1 -; -#X obj 35 41 #in; -#X msg 35 -28 open b001.jpg; -#X obj 35 91 # +; -#X obj 21 231 cnv 15 185 150 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 29 313 #in; -#X msg 29 239 open b001.jpg; -#X obj 96 323 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -260818 --1 -1 4300 1; -#X obj 29 349 # + \$1; -#X obj 54 287 metro 33.3; -#X obj 54 265 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 -; -#X obj 82 64 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 82 42 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 83 86 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X msg 82 64 67; -#X msg 82 42 2; -#X msg 83 86 199; -#X floatatom 93 349 5 0 0 0 - - -; -#X text 21 -501 Numeric Operators (numop): transform an image or video -by applying a mathematical operation to each pixel value in the grid. -; -#X obj 21 -522 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 23 -678 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 18 606 cnv 15 430 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 27 614 GridFlow 0.8.0; -#X obj 339 -267 cnv 15 130 150 empty empty empty 20 12 0 14 -228992 --66577 0; -#X obj 404 -228 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 --1; -#X obj 358 -199 #in; -#X msg 358 -260 open b001.jpg; -#X obj 378 -171 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 20 -352 cnv 15 50 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 23 -86 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 26 -87 Example #2 demonstrates how to send the numop an argument -using a message box. This method allows you to send the numop several -different arguments.; -#X text 35 -671 2.4 Image manipulation; -#X text 57 -523 2.4.1 Numop; -#X text 25 -445 To transform a grid (in this case an image) using numop -\, it must first be given an argument (a number value). That value -will be applied by numop to every value in the grid. The following -examples show you the three methods that can be used to give the numop -an argument.; -#X obj 35 121 s to_out_window; -#X obj 358 -142 s to_out_window; -#X obj 29 382 s to_out_window; -#X obj 246 546 r to_out_window; -#X msg 498 547 close; -#X msg 393 544 open window; -#X obj 30 -294 cnv 15 200 180 empty empty empty 20 12 0 14 -228992 --66577 0; -#X obj 161 -215 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 199 -318 display; -#X msg 79 -282 1 2 3 4 5 6 7 8 9; -#X obj 79 -253 #import (3 3); -#X obj 179 -479 display; -#X obj 140 -215 # + 42; -#X obj 358 -171 # + 42; -#X text 337 -288 Here is an example with an image.; -#X text 19 -352 Example 1: shows how values in a grid are altered when -an argument is placed directly into the numeric operator object.; -#X text 157 63 1 click on the argument; -#X text 124 6 2 click on the bang to see the updated image; -#X text 94 8 <--; -#X text 116 42 <--; -#X text 116 65 <--; -#X text 116 87 <--; -#X text 194 -221 <-- argument in this case is 42; -#X obj 353 581 #out window; -#X text 22 433 In all these examples the [# +] numop is used. All the -numeric operators can be found in the numeric operator help patch (right -click on the [# +] and select help to view them). If you want to see -what effects other numops can do \, try replacing the [# +] numop with -another one (either cut and paste a different numop from the help file -or create the object in the current canvas.; -#X obj 20 181 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 26 179 Example #3 using the slider and metro.; -#X text 467 -617 split into 3 patches using ben's switch arrange canvases -and colors; -#X text 24 -635 GridFlow performs high level grid processing \; in -other words its main function is the manipulation of images and video. -There are several ways to modify images \, one of the most common is -the numeric operators.; -#X connect 1 0 2 0; -#X connect 2 0 4 0; -#X connect 3 0 2 0; -#X connect 4 0 35 0; -#X connect 6 0 9 0; -#X connect 7 0 6 0; -#X connect 8 0 9 1; -#X connect 8 0 18 0; -#X connect 9 0 37 0; -#X connect 10 0 6 0; -#X connect 11 0 10 0; -#X connect 15 0 4 1; -#X connect 16 0 4 1; -#X connect 17 0 4 1; -#X connect 25 0 26 0; -#X connect 26 0 48 0; -#X connect 27 0 26 0; -#X connect 38 0 58 0; -#X connect 39 0 58 0; -#X connect 40 0 58 0; -#X connect 44 0 45 0; -#X connect 45 0 46 0; -#X connect 45 0 47 0; -#X connect 47 0 43 0; -#X connect 48 0 36 0; diff --git a/externals/gridflow/doc/tutorials/gf_2_2_2.pd b/externals/gridflow/doc/tutorials/gf_2_2_2.pd deleted file mode 100644 index 2728c61c..00000000 --- a/externals/gridflow/doc/tutorials/gf_2_2_2.pd +++ /dev/null @@ -1,68 +0,0 @@ -#N canvas 38 0 687 415 10; -#X obj 31 -223 cnv 15 243 358 empty empty empty 20 12 0 14 -228992 --66577 0; -#X obj 39 -141 #in; -#X msg 39 -215 open b001.jpg; -#X obj 79 -132 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -260818 --1 -1 0 1; -#X obj 39 -18 # + \$1; -#X obj 62 -189 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1 -; -#X obj 69 76 #clip; -#X obj 28 -322 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 62 -167 metro 33.3; -#X obj 94 -99 #color; -#X obj 23 -678 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 36 168 cnv 15 430 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 44 175 GridFlow 0.8.0; -#X obj 39 108 #out window; -#X text 35 -671 2.2 Image manipulation \, colour wrapping; -#X obj 12 -518 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 18 -519 Example #1 colour wrapping; -#X msg 74 -491 240 0 0; -#X obj 179 -368 display; -#X obj 74 -457 # + 20; -#X obj 178 -423 #cast uint8; -#X obj 23 -368 display; -#X text 274 -429 <-- This transforms the grid into 8 bit values \, -that corresponds to the way that images are usually shown in images -and video; -#X text 42 -323 Example #2 clipping the values; -#X text 10 -545 Tip: Refer to glossary for more information on colour. -; -#X text 215 -132 <-- add value to all channels at once; -#X obj 39 37 shunt; -#X obj 69 11 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1; -#X text 93 12 <-- switch to see clip's effect; -#X text 96 38 <-- directs the flow of data; -#X text 7 -643 When an image is represented as a grid every pixel value -will vary between 0 and 255 Color wrapping occurs when the result of -the operation on the pixel value would be higher than 255 Values above -255 are counted from 0 For example: if a pixel has a red value of 240 -and 20 is added to it \, you get 5 instead of displaying 260 (240 + -20 - 255 = 5); -#X text 451 -583 aks matju to fix bug in [display]'s display; -#X text 32 -301 The [#clip] object is used with numops in order to -set an lower and upper range to pixel values in order to eliminate -color wrapping (those nifty 60s effects).; -#X text 288 -70 <-- drag to add value to specific channel; -#X text 163 -206 remember to load the image and strat the metro; -#X connect 1 0 4 0; -#X connect 2 0 1 0; -#X connect 3 0 4 1; -#X connect 4 0 26 0; -#X connect 5 0 8 0; -#X connect 6 0 13 0; -#X connect 8 0 1 0; -#X connect 9 0 4 1; -#X connect 17 0 19 0; -#X connect 19 0 20 0; -#X connect 19 0 21 0; -#X connect 20 0 18 0; -#X connect 26 0 13 0; -#X connect 26 1 6 0; -#X connect 27 0 26 1; diff --git a/externals/gridflow/doc/tutorials/grid-intro.pd b/externals/gridflow/doc/tutorials/grid-intro.pd deleted file mode 100755 index e3aa53b8..00000000 --- a/externals/gridflow/doc/tutorials/grid-intro.pd +++ /dev/null @@ -1,10 +0,0 @@ -#N canvas 0 0 476 213 10; -#X text 29 30 GridFlow is a plug-in for PureData that introduces the -frid (#) data type into the PD environment. GridFlow allows you to -work with live video \, still images and video files in a rel-time -environment.; -#X text 32 97 This section deals with the particular objects related -to GridFlow. GridFlow uses the usual PD "control" objects \, as well -as a set of GridFlow specific objects. Before we get into the tutorials -we will explain the grid "#" \, the most important concept in GridFlow. -; diff --git a/externals/gridflow/doc/tutorials/probably_not_good_2-3-0-1-image-modification-1-numop-all-in-one.pd b/externals/gridflow/doc/tutorials/probably_not_good_2-3-0-1-image-modification-1-numop-all-in-one.pd deleted file mode 100755 index a743e82d..00000000 --- a/externals/gridflow/doc/tutorials/probably_not_good_2-3-0-1-image-modification-1-numop-all-in-one.pd +++ /dev/null @@ -1,123 +0,0 @@ -#N canvas 0 0 977 630 10; -#X obj 17 -114 #out window; -#X obj 43 -174 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 --1; -#X obj 17 -143 #in; -#X msg 17 -205 open b001.jpg; -#X obj 507 -245 cnv 15 185 150 empty empty empty 20 12 0 14 -228992 --66577 0; -#X obj 529 -205 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 --1; -#X obj 515 -166 #in; -#X msg 515 -238 open b001.jpg; -#X obj 555 -167 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -260818 --1 -1 0 1; -#X obj 515 -110 s slider; -#X obj 515 -138 # + 1; -#X text 11 -499 Numeric Operators (numop): transform an image or video -by applying a mathematical operation to each pixel value in the grid. -; -#X text 12 -445 To transform a grid (in this case an image) using numop -\, it must first be given an argument (a number value) in order to -affect a pixel value. The examples here show you the three methods -that can be used to give the numop an argument.; -#X obj 3 -643 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 3 -678 cnv 15 970 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 10 -618 GridFlow performs high level grid processing \; in -other words its main function is the manipulation of images and video. -There are several ways to madify images in GridFlow \, some are very -basic while others are more advanced (and are saved for the intermediate -tutorials.) In this section we will introduce some very basic functions -of the numeric operator \, one of the most common methods used for -image transformation.; -#X obj 155 -220 cnv 15 130 150 empty empty empty 20 12 0 14 -228992 --66577 0; -#X obj 220 -181 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 --1; -#X obj 174 -152 #in; -#X msg 174 -213 open b001.jpg; -#X obj 199 -124 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 174 -124 # + 109; -#X obj 174 -95 s argument; -#X text 235 -125 <--- argument in this case is 109; -#X obj 13 -273 + 1; -#X floatatom 13 -297 5 0 0 0 - - -; -#X floatatom 13 -249 5 0 0 0 - - -; -#X text 54 -282 this is a basic numop. GridFlow has its own set of -numops that are applied to grids \, 3 dimensions \, on each channel. -; -#X obj 14 -357 cnv 15 70 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X text 11 -672 2.4 Image manipulation; -#X text 11 -644 2.4.3 Numop; -#X obj 500 -559 cnv 15 130 150 empty empty empty 20 12 0 14 -228992 --66577 0; -#X obj 550 -523 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 --1; -#X obj 515 -484 #in; -#X msg 515 -553 open b001.jpg; -#X obj 515 -434 # +; -#X obj 515 -404 s message; -#X obj 562 -461 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 562 -483 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X obj 563 -439 cnv 15 25 17 empty empty empty 20 12 0 14 -241291 -66577 -0; -#X msg 562 -461 67; -#X msg 562 -483 2; -#X msg 563 -439 199; -#X text 596 -461 <--- messages used as arguments; -#X text 596 -486 <---; -#X text 596 -438 <---; -#X obj 764 -116 r argument; -#X obj 891 -91 #out window; -#X obj 842 -115 r message; -#X obj 911 -115 r slider; -#X obj 3 -67 cnv 15 970 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 14 -57 GridFlow 0.8.0; -#N canvas 0 0 450 300 META 0; -#X restore 919 -60 pd META; -#X text 13 -357 Example #1; -#X text 12 -338 Shows you how to put an argument directly into the -numeric operator object.; -#X obj 507 -320 cnv 15 70 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X obj 497 -629 cnv 15 70 15 empty empty empty 20 12 0 14 -260818 -66577 -0; -#X text 496 -628 Example #2; -#X text 506 -320 Example #3; -#X text 497 -608 Demonstrates how to send the numop an argument using -a message box. This method allows you to send the numop several different -arguments.; -#X text 507 -299 Introduces the use of the slider as a method to give -the numop an argument. The slider allows you to easily scroll through -a series of values.; -#X connect 1 0 2 0; -#X connect 2 0 0 0; -#X connect 3 0 2 0; -#X connect 5 0 6 0; -#X connect 6 0 10 0; -#X connect 7 0 6 0; -#X connect 8 0 10 1; -#X connect 10 0 9 0; -#X connect 17 0 18 0; -#X connect 18 0 21 0; -#X connect 19 0 18 0; -#X connect 21 0 22 0; -#X connect 24 0 26 0; -#X connect 25 0 24 0; -#X connect 32 0 33 0; -#X connect 33 0 35 0; -#X connect 34 0 33 0; -#X connect 35 0 36 0; -#X connect 40 0 35 1; -#X connect 41 0 35 1; -#X connect 42 0 35 1; -#X connect 46 0 47 0; -#X connect 48 0 47 0; -#X connect 49 0 47 0; diff --git a/externals/gridflow/doc/tutorials/probably_not_good_2-3-0-2.pd b/externals/gridflow/doc/tutorials/probably_not_good_2-3-0-2.pd deleted file mode 100644 index 18625731..00000000 --- a/externals/gridflow/doc/tutorials/probably_not_good_2-3-0-2.pd +++ /dev/null @@ -1,61 +0,0 @@ -#N canvas 58 0 665 421 10; -#X obj 29 -473 cnv 15 185 190 empty empty empty 20 12 0 14 -228992 --66577 0; -#X obj 37 -391 #in; -#X msg 37 -465 open b001.jpg; -#X obj 77 -382 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -260818 --1 -1 0 1; -#X obj 37 -359 # + \$1; -#X obj 60 -439 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 -; -#X obj 37 -315 #clip; -#X obj 27 -634 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 60 -417 metro 33.3; -#X obj 278 -430 #pack 3; -#X obj 326 -455 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -260818 --1 -1 0 1; -#X obj 326 -475 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -260818 --1 -1 0 1; -#X obj 326 -495 hsl 128 15 0 255 0 0 empty empty empty -2 -6 0 8 -260818 --1 -1 0 1; -#X obj 286 -391 #color; -#X msg 269 -301 255 0 0; -#X text 336 -304 donner une liste changer couleurs; -#X obj 234 -245 #scale_by (8 8); -#X msg 235 -265 2 2 3 # 255 0 0 0 255 0 0 0 255 191 191 191; -#X obj 37 -273 s to_out_window; -#X text 29 -633 Example #4 the [#clip] object is used with numops in -order to set constraints on pixels to eliminate color wrapping. Colour -wrapping occurs when the individual pixel values in a grid exceed 255 -which results in of colour. GridFlow reads colours as values from 0 -(black) to 255 (white). Refer to glossary for more information on colour. -; -#X obj 23 -678 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 35 -671 2.4 Image manipulation; -#X obj 25 -102 cnv 15 430 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 34 -94 GridFlow 0.8.0; -#X obj 253 -162 r to_out_window; -#X msg 505 -161 close; -#X msg 400 -164 open window; -#X obj 360 -127 #out window; -#X connect 1 0 4 0; -#X connect 2 0 1 0; -#X connect 3 0 4 1; -#X connect 4 0 6 0; -#X connect 5 0 8 0; -#X connect 6 0 18 0; -#X connect 8 0 1 0; -#X connect 9 0 4 1; -#X connect 10 0 9 2; -#X connect 11 0 9 1; -#X connect 12 0 9 0; -#X connect 13 0 4 1; -#X connect 14 0 4 1; -#X connect 16 0 4 1; -#X connect 17 0 16 0; -#X connect 24 0 27 0; -#X connect 25 0 27 0; -#X connect 26 0 27 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-1.pd b/externals/gridflow/doc/tutorials/pure-data-1.pd deleted file mode 100755 index 7be2a91a..00000000 --- a/externals/gridflow/doc/tutorials/pure-data-1.pd +++ /dev/null @@ -1,71 +0,0 @@ -#N canvas 221 110 894 498 10; -#N canvas 0 22 450 300 this 0; -#X obj 192 128 inlet; -#X obj 192 171 outlet; -#X text 8 7 If you're looking at this you're just going to confuse -yourself!; -#X connect 0 0 1 0; -#X restore 499 380 pd this is an object; -#X text 509 358 <- This is a connection; -#X msg 499 319 10; -#X text 13 348 Objects are like filters \, they change the way messages -flow through them.; -#X text 13 153 You can think of a patch as plumbing. The way water -flows through the plumbing of your house \, messages flow through the -connections in your patch. Objects change the flow of the messages -to allow different things to happen. Messages always go into objects -at the top \, called the inlet \, and always come out at the bottom -\, called the outlet. In PD messages flow from top to bottom.; -#X text 458 236 This is a very simple example of a patch \, the message -"10" can be sent through the "pd this is an object" and can be seen -being passed out the outlet.; -#X floatatom 499 416 5 0 0 0 - - -; -#X text 539 415 <- This number box shows the float message; -#X text 553 334 and watch the output!; -#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 13 252 You can work with PD in two ways \, the first is in -"edit mode". Edit-mode is where you create your patch by adding objects -and the connections between them. "Run mode" is when you're done with -the construction of your patch \, and you wish to send messages through -it. In run-mode your cursor is an arrow (as it is right now since we -are in run-mode) \, in edit-mode your cursor is a pointing hand.; -#X text 458 136 Messages are what allow objects to communicate with -one and other. Messages can change the way an object acts \, and/or -express the work the object is doing. Messages come in different types. -They can contain words \, numbers and groups of these. The main types -of messages we will be dealing with are floats (numbers). You can click -on a message \, when in run-mode \, to send it through your patch. -; -#X obj 448 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X obj 448 290 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X obj 8 447 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 668 449 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) -; -#X text 12 20 DESCRIPTION: What is a patch? An object? A message?; -#N canvas 0 22 466 316 META 0; -#X text 12 5 CATEGORY: tutorial; -#X text 12 15 KEYWORDS: metaphor object message GUI introduction; -#X restore 16 453 pd META; -#X text 457 67 GUI objects allow you to interact with your PD patch -as it is running. They allow you to change what your patch is doing -without reconnecting the objects. The simplest GUI object is the "Message" -that simply contains a message you want to send in your patch.; -#X text 453 290 A patch that connects a GUI to an object to a second -GUI.; -#X text 531 320 <- This GUI sends a float message (click on it); -#X text 13 66 When working with PD you are dealing primarily with objects -\, GUI (Graphical User Interface) objects \, connections and messages. -These are the building blocks of PD programming. When you connect objects -\, GUI objects \, and messages you are creating a "patch". Patching -is making something complex out of smaller building blocks.; -#X text 13 46 The "patch" \, "objects" and "connections"; -#X text 453 46 "GUI objects" and "messages"; -#X text 12 8 1 Introduction to Pure-Data & its Metaphors; -#X connect 0 0 6 0; -#X connect 2 0 0 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-2.pd b/externals/gridflow/doc/tutorials/pure-data-2.pd deleted file mode 100755 index 151af26f..00000000 --- a/externals/gridflow/doc/tutorials/pure-data-2.pd +++ /dev/null @@ -1,73 +0,0 @@ -#N canvas 197 100 899 548 10; -#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X obj 448 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X obj 8 497 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 668 499 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) -; -#N canvas 0 22 470 320 META 0; -#X text 12 5 CATEGORY: tutorial; -#X text 12 15 KEYWORDS: GUI slider toggle number message introduction -; -#X restore 16 503 pd META; -#X text 12 20 DESCRIPTION: Message \, slider \, toggle \, bang and -number; -#X msg 93 145 hello world; -#X obj 93 168 print; -#X text 181 146 <- Click on this message; -#X text 18 74 Messages control the behavior of objects and it is the -objects that change what a patch does. The first object we're going -to learn is "print". All "print" does is print out the messages you -send it to the terminal:; -#X text 19 197 TIP: If you forget what an object does you can always -double-click (on a mac) or right-click (on a PC) and then choose "help". -; -#X text 19 250 In this tutorial we will use two different types of -objects: "objects" (of which "print" is an example) and GUI objects -\, (of which "message" is an example). GUI objects allow you to interact -with your patch \, control PD and change parameters of objects. We -are going to learn four types of GUI objects (but there are many more): -Slider \, Toggle \, Bang \, and Number.; -#X obj 76 355 hsl 300 30 0 127 0 0 empty empty This_is_a_HSlider_(Horizontal) -10 15 1 10 -262144 -1 -1 0 1; -#X obj 73 393 print; -#X text 21 421 This "hslider" is connected to the print object. This -way we can see what messages the "hslider" sends. Try clicking and -dragging in the Slider. You can change the scale (and other properties) -of some GUI Objects by double-clicking (mac) or right-clicking (pc) -and choosing "properties".; -#X text 13 46 The "message" and "hslider" GUI Objects:; -#X text 453 46 "toggle" \, "bang" \, "number"; -#X obj 519 176 tgl 30 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 -1; -#X obj 629 176 bng 30 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 629 210 print Bang; -#X obj 519 210 print Toggle; -#X obj 739 210 print Number; -#X floatatom 739 192 5 0 0 0 - - -; -#X text 466 76 "slider" \, "toggle" and "number" all send messages -made up of floats (numbers). "bang" is a special case and it only sends -the message "bang". Below we're using an argument to the print object -that tags each message sent to the terminal. This way when we have -multiple "print" objects in one patch we can differenciate thier output. -; -#X text 465 268 "toggle" sends the message "1" or "0" \, "bang" always -sends "bang" and if you click and drag on the "number" you can see -it acts a lot like a Slider. With "number" you can also click once -\, and then type a number to send.; -#X text 467 335 TIP: You can send floating point numbers by holding -down the SHIFT key as you click and drag on the "number".; -#X text 467 375 There are other types of GUI objects not covered here. -See the guis-about.pd PDDP patch:; -#X text 12 8 2 PD Introduction - Some Useful GUI Objects in Pure-Data -; -#X connect 7 0 8 0; -#X connect 13 0 14 0; -#X connect 18 0 21 0; -#X connect 19 0 20 0; -#X connect 23 0 22 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-3.pd b/externals/gridflow/doc/tutorials/pure-data-3.pd deleted file mode 100755 index 729b2dc7..00000000 --- a/externals/gridflow/doc/tutorials/pure-data-3.pd +++ /dev/null @@ -1,70 +0,0 @@ -#N canvas 261 121 900 544 10; -#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X obj 448 366 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X obj 8 497 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 668 499 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) -; -#N canvas 0 22 474 324 META 0; -#X text 12 5 CATEGORY: tutorial; -#X text 12 15 KEYWORDS: patch first connecting placing place connect -; -#X restore 16 503 pd META; -#X text 12 20 DESCRIPTION: Using PD to create your first patch; -#X text 13 46 Adding Objects:; -#X text 19 75 In order to create a patch you need to first place objects -and GUI objects \, and second make connections between these objects. -To place an object you need to be in "edit-mode". You should now be -in run mode \, so please go to the "Edit" pull-down menu and choose -"Edit mode" at the bottom. You should see your cursor change from an -arrow to a pointing hand.; -#X text 19 175 SHORTCUT: You can press "Control" and "e" simultaneously -in order to toggle (switch) between edit and Run modes.; -#X obj 448 386 cnv 15 430 100 empty empty empty 20 12 0 14 -233017 --66577 0; -#X floatatom 506 406 5 0 0 0 - - -; -#X text 19 355 SHORTCUT: You can press "Control" and "3" simultaneously -in order to place a number. All shortcuts are listed next to the items -in the "Put" menu.; -#X text 453 366 Patch work area:; -#X text 19 215 Once you are in "edit-mode" you are now free to place -objects. To place an object go to the "Put" pull-down menu and choose -"Number". Once you have chosen this menu item you will see that a "number" -gui is attached to your mouse pointer. In order to place the number -into the patch move your pointer to the grey area to the right (in -the "Patch work area" -> Click once to release it from your mouse. -Note that the number is coloured blue. The blue colour shows that an -item in your patch is selected. To unselect any item simply click once -on the blank (white) space between items.; -#X obj 520 440 print; -#X obj 448 156 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 453 156 Connecting Objects:; -#X text 19 411 Next we're going to place the familar "print" object -beneath the "number" GUI. Press "Control" and "1" to place an object -box. Again the object gets attached to your mouse and again click once -to place it in the patch area somewhere under the "number".; -#X text 459 41 While the number box is still selected (coloured blue) -you can see a flashing cursor. Type the word "print" into the object -box. The object will retain a dashed line while you type. In order -to create the object you simply need to unselect \, by clicking somewhere -outside the object. Note that once you have clicked to create the object -the dashed line turns solid and an inlet (small rectangle) gets drawn -around the word "print". The objects have now been created!; -#X text 459 185 All connections between objects in PD are created from -outlet to inlet (top to bottom). To start making a connection move -your hand-pointer over the outlet of the "number" gui. When over the -outlet your pointer will change to a circle. When you see the circle -press and hold the mouse button. As you drag (holding the mouse button -down) the pointer you see a line being drawn from the outlet to your -pointer. To attach this connection to another object drag your mouse -to an inlet of another object. The pointer will again change to a circle -and at this point you can release the mouse button. Once released the -objects are now connected! To play with your patch go back into run-mode -and click and drag on the number-box while watching the terminal.; -#X text 12 8 3 PD Introduction - Creating your first patch; -#X connect 11 0 15 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-4.pd b/externals/gridflow/doc/tutorials/pure-data-4.pd deleted file mode 100755 index 4d38f41d..00000000 --- a/externals/gridflow/doc/tutorials/pure-data-4.pd +++ /dev/null @@ -1,87 +0,0 @@ -#N canvas 183 61 890 531 10; -#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 8 96 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X obj 8 487 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 668 489 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) -; -#N canvas 0 22 478 328 META 0; -#X text 12 5 CATEGORY: tutorial; -#X text 12 15 KEYWORDS: metro counter random; -#X restore 16 493 pd META; -#X text 12 20 DESCRIPTION: Learning "metro" \, "counter" & "random" -; -#X text 13 96 Using the "metro" object:; -#X text 21 47 In this section we will learn three new objects \, "metro" -\, "counter" \, and "random". Metro sends a bang at regular intervals -\, just like a metronome.; -#X obj 164 142 metro 250; -#X obj 164 123 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 -1; -#X obj 164 163 bng 15 100 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X floatatom 222 123 5 0 0 0 - - -; -#X text 21 187 You can turn a Metro on and off by sending it a "1" -or "0" message. Because a toggle sends 0/1 messages \, we can simply -connect it directly. Metro also accepts an argument (words or numbers -wirtten after the object name). This argument is how fast the metro -should send out bangs (in milliseconds). You can always change the -speed of the metro by sending it number messages through the rightmost -inlet.; -#X obj 8 306 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 13 306 Using the "random" object:; -#X text 21 277 For more info see the metro-help.pd patch.; -#X obj 168 385 bng 15 100 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 168 425 print; -#X obj 168 404 random 100; -#X floatatom 233 385 5 0 0 0 - - -; -#X text 20 327 The Random object returns a number between 0 and the -(number) argument when it receives a bang message in the leftmost inlet. -You can also change the upper limit by sending a message to the rightmost -inlet.; -#X obj 448 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 453 46 Using the "random" object:; -#X obj 559 154 bng 15 100 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X floatatom 590 154 3 1 3 0 - - -; -#X floatatom 621 174 3 0 0 0 - - -; -#X floatatom 652 194 3 0 0 0 - - -; -#X obj 652 234 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X floatatom 559 234 8 0 0 0 - - -; -#X obj 559 213 counter 0 10 1; -#X text 21 447 For more info see the random-help.pd patch.; -#X text 461 77 "counter" is simply an object that counts. It can count -up \, count down and count up and then down. Where it starts and where -it stops are all definable. This is the counter that in included with -Gem \, it is not compatible with other counter objects.; -#X text 461 274 The first argument for counter is the lower limit (number -to start counting at). The second is the upper limit to count to. The -third argument is the direction in which to count. "1" means forward -\, "2" means backward and "3" means forward and then backward. You -can also use the three rightmost inlets to change the behaviour of -counter. The rightmost inlet is the upper limit \, the second right-most -the lower limit \, and the third right-most as the direction. The rightmost -outlet sends out a bang message when the counter loops.; -#X text 681 193 Rightmost inlet; -#X text 651 173 Second Rightmost inlet; -#X text 621 153 Third Rightmost inlet; -#X text 461 407 For more info see the counter-help.pd patch.; -#X text 12 8 4 Introduction to PD - More objects; -#X connect 8 0 10 0; -#X connect 9 0 8 0; -#X connect 11 0 8 1; -#X connect 16 0 18 0; -#X connect 18 0 17 0; -#X connect 19 0 18 1; -#X connect 23 0 29 0; -#X connect 24 0 29 1; -#X connect 25 0 29 2; -#X connect 26 0 29 3; -#X connect 29 0 28 0; -#X connect 29 1 27 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-5.pd b/externals/gridflow/doc/tutorials/pure-data-5.pd deleted file mode 100755 index dc357bb1..00000000 --- a/externals/gridflow/doc/tutorials/pure-data-5.pd +++ /dev/null @@ -1,108 +0,0 @@ -#N canvas -235 0 891 673 10; -#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X obj 8 627 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 668 629 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) -; -#N canvas 0 22 482 332 META 0; -#X text 12 5 CATEGORY: tutorial; -#X text 12 15 KEYWORDS: send receive netsend netreceive cordless communication -network TCP/IP UDP internet; -#X restore 16 633 pd META; -#X obj 448 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 12 20 DESCRIPTION: Communicating between objects w/out connections -; -#X text 13 46 "send" & "receive"; -#X obj 86 223 send invisible-link; -#X obj 86 248 receive invisible-link; -#X floatatom 86 273 5 0 0 0 - - -; -#X msg 86 198 10; -#X floatatom 266 273 5 0 0 0 - - -; -#X floatatom 266 203 5 0 0 0 - - -; -#X obj 266 223 s invisible-link2; -#X obj 266 248 r invisible-link2; -#X obj 102 483 r send-from-number; -#X floatatom 102 508 5 0 0 0 - - -; -#X floatatom 102 462 5 0 0 0 - - send-from-number; -#X floatatom 242 462 5 0 0 0 - - -; -#X obj 242 483 s send-to-number2; -#X floatatom 242 508 5 0 0 0 - send-to-number2 -; -#X text 19 385 Note: Many GUI objects have built-in send and receive -objects. The tag names are specified in the GUI properties. Remeber -to get the GUI properties Right-Click or Control-Click on the GUI object -and select "Properties".; -#X text 453 46 "netsend" & "netreceive"; -#X text 19 575 For more info see: send-help.pd \, receive-help.pd \, -netsend-help.pd and netreceive-help.pd; -#X text 459 75 While "send" and "receive" allow you to send messages -without connecting objects with patch-cords "netsend" and "netreceive" -do the same but communicate between objects using TCP/IP the internet -protocol. This means that you can send messages from a patch running -on one machine to a second patch running on a second machine on the -same network \, or even over the internet.; -#X text 19 545 You can also send messages using UDP rather than TCP/IP. -See "more info" below for details.; -#X obj 589 292 netreceive 8001; -#X text 459 185 The first argument of "netreceive" is the port the -netrecive should listen on. "netsend" can connect to this port from -other machines. "netreceive" has two outlets. The first outlet sends -out the messages it receives over network \, and the second argument -send a "1" when netsend is connected and "0" when netsend disconnects. -; -#X obj 589 318 print; -#X obj 689 318 tgl 16 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 -1; -#X obj 503 563 netsend; -#X text 459 355 "netsend" is controlled using three messages: "connect" -\, "disconnect" and "send". "connect" has two arguments \, the host -or IP and the port number you wish to connect to. There needs to be -a "netreceive" listening on the port you connect to. "disconnect" drops -the current connection. "send" sends any arguments to the "netreceive" -over the network. The single outlet of "netsend" prints "1" when a -connection is made and "0" when the connection is lost.; -#X obj 503 586 tgl 16 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 -1; -#X msg 503 486 connect localhost 8001; -#X msg 516 511 disconnect; -#X msg 525 537 send hello from the internet; -#X text 602 510 Close connection; -#X text 673 486 Connect to this machine; -#X text 733 536 Send message; -#X text 19 75 In some cases you will want to send messages without -connecting objects. You may be sending one message to many different -places that would make connections too laborious. "send" and "receive" -both have a single argument. This argument is the tag name for the -communication. "send" will always send any messages it gets in it inlet -to any number of "receive" objects in a patch with the same tag name. -"s" and "r" can be used in the place of "send" and "receive".; -#X obj 86 336 s broadcast; -#X floatatom 86 317 5 0 0 0 - - -; -#X obj 176 316 r broadcast; -#X floatatom 176 339 5 0 0 0 - - -; -#X obj 266 316 r broadcast; -#X floatatom 266 339 5 0 0 0 - - -; -#X text 12 8 5 Intermediate Pure-Data - send and receive; -#X msg 585 598 send \$1; -#X floatatom 584 567 5 0 0 0 - - -; -#X text 651 596 send variables to another computer; -#X connect 9 0 10 0; -#X connect 11 0 8 0; -#X connect 13 0 14 0; -#X connect 15 0 12 0; -#X connect 16 0 17 0; -#X connect 19 0 20 0; -#X connect 27 0 29 0; -#X connect 27 1 30 0; -#X connect 31 0 33 0; -#X connect 34 0 31 0; -#X connect 35 0 31 0; -#X connect 36 0 31 0; -#X connect 42 0 41 0; -#X connect 43 0 44 0; -#X connect 45 0 46 0; -#X connect 48 0 31 0; -#X connect 49 0 48 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-6.pd b/externals/gridflow/doc/tutorials/pure-data-6.pd deleted file mode 100755 index 01e6dcd7..00000000 --- a/externals/gridflow/doc/tutorials/pure-data-6.pd +++ /dev/null @@ -1,92 +0,0 @@ -#N canvas 304 98 891 675 10; -#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 8 627 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 668 629 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) -; -#N canvas 0 22 486 336 META 0; -#X text 12 5 CATEGORY: tutorial; -#X text 12 15 KEYWORDS: message comma semicolon dollersign receive -list; -#X restore 16 633 pd META; -#X text 12 20 DESCRIPTION: Advanced uses for the message object; -#X text 19 45 In Pure-Data there are two distinct concepts with the -name "message". Messages are the data that gets send in PD from object -to object. There is also the Messsage object that contains a message -you want to send. The message object is the first GUI object we covered -in this tutorial. The message is not the only way to send messages -in a patch \, since all GUI objects also send messages. So what makes -the message object different? The message object can sent messages -of any type \, where a number for example can only send float (number) -messages. There are a number of powerful features in the message object. -We are familar with the "usual" way of using the message object:; -#X msg 163 208 hello; -#X msg 212 208 bye; -#X obj 196 238 print messages; -#X text 459 556 Note: It is a very common mistake to confuse the message -object with an object box. The object box is framed in a rectangle. -The message object has a notch removed from the right edge.; -#X obj 106 385 print messages; -#X msg 106 358 hello \, bye; -#X text 19 305 You can send multiple messages in succession from a -single message box by using a comma " \, " between the messages. The -messages get send from left to right.; -#X obj 8 276 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X obj 8 416 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 13 416 Semicolon in message boxes; -#X text 13 276 Comma in message boxes; -#X text 19 445 Just like you can specify receive tags directly in GUI -objects you can also use a message box to send a message directly to -a particular "receive".; -#X obj 34 536 r myreceive; -#X floatatom 34 560 5 0 0 0 - - -; -#X text 189 360 Click to send both messages; -#X text 136 502 send "10" to receive tag "myreceive"; -#X text 19 585 For more info see: message-help.pd 04.messages.pd 10.more.messages.pd -; -#X msg 34 498 \; myreceive 10; -#X obj 448 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 453 46 Dollarsign in message boxes; -#X msg 534 175 \$1 \$1 \$1; -#X msg 534 154 10; -#X text 459 75 In messages there are placeholders that start with "$". -These placeholders are variables that get replaced with messages you -send to the message box. In the example below we have a single message -"10". Each "$1" in the message box gets replaced with the message "10". -; -#X text 601 175 \$1 placeholder gets replaced; -#X text 570 154 message sent to message box; -#X msg 534 304 list 1 2; -#X text 600 304 a list with items "1" and "2"; -#X msg 534 325 \$2 \$1; -#X text 584 325 \$1 becomes "1" and \$2 becomes "2"; -#X obj 534 347 print reverse-list; -#X text 459 235 The "$1" placeholder refers to the first element of -the list the message box gets from its inlet. We can use this to use -a message box to reverse the order of elements (called atoms) in a -list.; -#X text 459 385 In this case the list "1 2" has two elements (called -atoms) when this list gets sent to the inlet of a message box its atoms -are available to the message box through the $ variables. \$1 gets -replaced with the first element \, \$2 the second and so on.; -#X obj 534 197 print repeated-message; -#X obj 480 511 print complex-message; -#X msg 480 468 list Fred Marcus; -#X text 607 468 a list with two symbol atoms; -#X msg 480 489 Hi \$1. \, Ya know \$2?; -#X text 623 489 Becomes: "Hi Fred \, Ya know Marcus?"; -#X text 12 8 6 Intermediate Pure-Data - Using the message object; -#X connect 6 0 8 0; -#X connect 7 0 8 0; -#X connect 11 0 10 0; -#X connect 18 0 19 0; -#X connect 26 0 38 0; -#X connect 27 0 26 0; -#X connect 31 0 33 0; -#X connect 33 0 35 0; -#X connect 40 0 42 0; -#X connect 42 0 39 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-7.pd b/externals/gridflow/doc/tutorials/pure-data-7.pd deleted file mode 100755 index 0d8360ec..00000000 --- a/externals/gridflow/doc/tutorials/pure-data-7.pd +++ /dev/null @@ -1,106 +0,0 @@ -#N canvas 280 89 936 678 10; -#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 8 627 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 668 629 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) -; -#N canvas 0 22 482 332 META 0; -#X text 12 5 CATEGORY: tutorial; -#X text 12 15 KEYWORDS: send receive netsend netreceive cordless communication -network TCP/IP UDP internet; -#X restore 16 633 pd META; -#X obj 8 266 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 13 266 "pack" object; -#X msg 96 543 2; -#X msg 45 521 1; -#X obj 45 588 print mylist; -#X text 12 20 DESCRIPTION: Using pack \, unpack and route with lists -; -#X text 19 75 In the Pure-Data introduction we discussed the three -different types of data in PD. These are floats (numbers) \, symbols -(words) and lists (groups of floats and words). Floats and symbols -are known as atoms. Atoms are single elements \, they do not contain -spaces or other special characters. Atoms can be grouped into lists. -; -#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 13 46 What is a list?; -#X msg 145 216 list one two three; -#X obj 145 239 print this is a list; -#X text 19 155 Lists can be created in a number of ways \, but we are -going to cover the two most common ways of creating lists. The most -simple way to create a list is to type the list into a message box -starting with the word (symbol) "list":; -#X text 19 295 The "pack" object is the second most common way to create -a list. "pack" allows you to take individual atoms and combine them -into a single list. "pack" accepts a number of arguments. Each argument -defines the type of atom in the resulting list. The "f" argument creates -an inlet that accepts float atoms. The "s" argument creates an inlet -accepts symbol atoms. The number of arguments is the same as the number -of elements in the resultant list.; -#X text 19 405 "pack" is the first object we are going to learn that -has a "cold" inlet. Some control objects in PD have "hot" and "cold" -inlets. When you send a message to a "cold" inlet the object does not -generate any output (it does not send any messages). When "hot" inlets -get messages then the object does generate output. The leftmost inlet -is always the "hot" inlet and all other inlets are "cold" or in some -cases all inlets are "hot"; -#X text 75 521 sets the first atom "1" and then sends the list; -#X text 132 543 sets the second atom "2"; -#X obj 45 566 pack f f; -#X text 459 45 Note that if you do not set the second and onwards atoms -via thier "cold" inlets and you generate the list by setting the first -atom via the "hot" inlet then all float atoms will be set to "0" and -all symbol atoms will be set to "symbol" in the resultant list.; -#X obj 448 126 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 453 126 "unpack" object; -#X obj 596 241 unpack f f f; -#X msg 596 219 list 1 2 3; -#X floatatom 596 294 5 0 0 0 - - -; -#X floatatom 635 277 5 0 0 0 - - -; -#X floatatom 675 262 5 0 0 0 - - -; -#X text 639 293 First Atom; -#X text 678 277 Second Atom; -#X text 718 261 Third Atom; -#X text 459 156 The "unpack" object is very similar to the "pack" object -except it works in reverse. "unpack" takes a list and splits it up -into a number of atoms. It uses the same arguments as "pack" but generates -outlets rather than inlets.; -#X obj 448 319 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 453 319 "route" object; -#X text 459 349 The "route" object sorts lists based on the first atom -of the list. It as a number of float or symbol arguments. For each -argument "route" creates one outlet. "route" also creates one additional -rightmost outlet for rejections. For each list route gets it compares -the first atom to all its arguments. If the first atom matches one -of the arguments it the rest of the list \, without the first atom -\, gets send through the outlet corresponding to that argument. If -the first atom of the list does not match any arguments the entire -list \, including the first atom \, gets sent out the rejection outlet. -; -#X msg 688 493 rejection 1; -#X obj 685 553 print rejection; -#X msg 538 493 o1 2; -#X msg 613 493 o2 3; -#X obj 613 531 route o1 o2; -#X obj 613 593 print o1; -#X obj 649 573 print o2; -#X text 12 8 7 Intermediate Pure-Data - Working with lists; -#X connect 6 0 20 1; -#X connect 7 0 20 0; -#X connect 13 0 14 0; -#X connect 20 0 8 0; -#X connect 24 0 26 0; -#X connect 24 1 27 0; -#X connect 24 2 28 0; -#X connect 25 0 24 0; -#X connect 36 0 40 0; -#X connect 38 0 40 0; -#X connect 39 0 40 0; -#X connect 40 0 41 0; -#X connect 40 1 42 0; -#X connect 40 2 37 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-8.pd b/externals/gridflow/doc/tutorials/pure-data-8.pd deleted file mode 100755 index aa95c087..00000000 --- a/externals/gridflow/doc/tutorials/pure-data-8.pd +++ /dev/null @@ -1,89 +0,0 @@ -#N canvas 238 94 891 621 10; -#X obj 8 6 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 8 577 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 668 579 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) -; -#N canvas 0 22 482 332 META 0; -#X text 12 5 CATEGORY: tutorial; -#X text 12 15 KEYWORDS: send receive netsend netreceive cordless communication -network TCP/IP UDP internet; -#X restore 16 583 pd META; -#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 12 20 DESCRIPTION: nested patches using abstractions & subpatches -; -#X text 13 46 What is an abstraction?; -#X text 23 76 Since objects are very simple in Pure-Data doing complex -tasks often leads to very complex patches. Often it is useful to use -the same bit of patching you do for one project for another. Pure-Data -has a facility to "nest" \, that is to take a number of objects in -a collection and place them into a group that looks like a single object. -This is also handy to make a complex patch look simple and clear by -hiding the nitty-gritty details. There are two types of these collections -\, the subpatch and the abstraction.; -#X obj 8 216 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 13 216 The subpatch; -#X text 23 246 Subpatches are collections of objects that get "hidden" -inside a container that looks like a normal PD object. Subpatches are -created by creating an object box \, and typing the word "pd" followed -by whatever you want to describe the contents of the subpatch. Subpatches -are saved at the same time as the "parent" patch. Here is a subpatch: -; -#N canvas 0 22 460 310 subpatch 0; -#X obj 30 34 inlet; -#X obj 30 77 outlet; -#X text 99 35 This is inside the subpatch.; -#X connect 0 0 1 0; -#X restore 178 359 pd subpatch; -#X floatatom 178 336 5 0 0 0 - - -; -#X floatatom 178 387 5 0 0 0 - - -; -#X text 23 416 To open a subpatch simply click once on the subpatch -in run-mode or control-click (or right-click) and select open in edit-mode. -Both subpatches and abstractions communicate with the parent patch -through special objects called "inlet" and "outlet" for each "inlet" -in a subpatch or abstraction an inlet is created on the subpatch. This -example has one inlet and one outlet.; -#X obj 448 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 453 46 The abstraction; -#X text 463 76 Abstractions are very similar to subpatches. They are -collections of objects that are "hidden" inside PD objects \, and they -both use "inlet" and "outlet" objects to communicate with the parent -patch. The difference between subpatches and abstractions is that abstractions -are saved in a separate file from the parent. This means when you save -the parent patch containing abstractions the abstractions are not saved. -The abstractions are saved as separate files so that they can be used -in multiple patches. A second feature that exists in abstractions and -not in subpatches is the ability to use arguments. "send" and "receive" -can be used inside abstractions to send data without connections (patch-cords). -; -#X obj 682 253 r output; -#X obj 682 277 print; -#X obj 564 253 abstraction 1 2; -#X text 463 316 To create an abstraction all you need to do is create -a new PD patch ("File" -> "New"). Create the contents of the abstraction -and then save it in the same directory as the patch you want to use -it in. In this case the abstraction is saved as "abstraction.pd". Once -saved you can easily embed the abstraction simply by typing its name -\, without the .pd extension \, into an object box.; -#X obj 448 416 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 453 416 Dollarsign in object boxes; -#X text 463 446 If you open the above example you will see that the -familiar "pack" object has a number of "$" arguments. The "$" arguments -in a object box differ entirely from the "$" used in message objects. -When you use a "$" in an object box inside an abstraction the values -get replaced with the arguments to that abstraction. In the case above -the "pack" object's first argument "$1" gets replaced with the first -argument of the abstraction "1" "$2" gets replaced with the second -argument "2".; -#X text 23 536 For more info see: 12.PART2.subpatch.pd 14.dollersign.pd -; -#X text 12 8 8 Intermediate Pure-Data - Using abstractions and subpacthes -; -#X connect 11 0 13 0; -#X connect 12 0 11 0; -#X connect 18 0 19 0; diff --git a/externals/gridflow/doc/tutorials/pure-data-9.pd b/externals/gridflow/doc/tutorials/pure-data-9.pd deleted file mode 100755 index e5188ee0..00000000 --- a/externals/gridflow/doc/tutorials/pure-data-9.pd +++ /dev/null @@ -1,43 +0,0 @@ -#N canvas 291 108 450 562 10; -#X obj 8 6 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 8 517 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 228 519 Copyright Ben Bogart 2005 \; (See COPYING.TXT for details) -; -#N canvas 0 22 486 336 META 0; -#X text 12 5 CATEGORY: tutorial; -#X text 12 15 KEYWORDS: GOP graph parent abstraction nesting ui interface -; -#X restore 16 523 pd META; -#X obj 8 46 cnv 15 430 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text 12 20 DESCRIPTION: Using Graph on Parent abstractions; -#X text 13 46 What is Graph on Parent?; -#X text 13 76 Graph on Parent is a feature of PD that allows you to -show the GUI objects contained in an abstraction on the parent patch. -This means that you can create abstractions that not only include a -collection of objects but can also include a user interface. To use -graph on parent you simply need to create an abstraction the usual -way but before saving it you need should Control-Click (Right-Click) -on the background (white area) in the abstraction and choose "properties". -From the properties menu check the "graph on parent" option. Now when -you save the patch and embed it in a second patch all GUI objects will -be visible.; -#X obj 154 250 gop_abstraction; -#X text 13 331 In this simple example there is only one GUI object -\, a slider. Inside the abstraction the slider is connected to an inlet -and an outlet. If you move the slider you can see the result in the -outlet. If you set a value in the inlet with the number GUI you can -see the position of the slider change.; -#X floatatom 154 231 5 0 0 0 - - -; -#X floatatom 154 297 5 0 0 0 - - -; -#X text 13 421 Note you can change the size of the abstractions bounding -box by Control-Click (Right-Click) on the abstraction and choose "properties". -The size of the bounding-box is specified by the "screen width" and -"screen height".; -#X text 13 487 For more info see:; -#X text 12 8 9 Intermediate Pure-Data - Using GUI's in abstractions -; -#X connect 8 0 11 0; -#X connect 10 0 8 0; diff --git a/externals/gridflow/doc/tutorials/randomly-select-an-image.pd b/externals/gridflow/doc/tutorials/randomly-select-an-image.pd deleted file mode 100755 index 5817aa32..00000000 --- a/externals/gridflow/doc/tutorials/randomly-select-an-image.pd +++ /dev/null @@ -1,53 +0,0 @@ -#N canvas 417 0 446 428 10; -#X text 6 15 You can open multiple images in the same window. To do -so you connect the outputs from the images to the inlet of the out -window.; -#X obj 136 295 #out window; -#X obj 65 198 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 28 232 #in; -#X msg 28 160 open b001.jpg; -#X obj 188 197 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 151 231 #in; -#X msg 151 159 open r001.jpg; -#X obj 301 196 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 264 230 #in; -#X msg 264 158 open g001.jpg; -#X obj 7 -37 cnv 15 430 15 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 10 -37 What is a grid?; -#X obj 8 320 cnv 15 430 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 16 327 GridFlow 0.8.0; -#X obj 7 -72 cnv 15 430 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 12 -73 2 Images; -#X text 14 -59 Description: opening multiple images from one window. -; -#X obj 56 115 random 3; -#X floatatom 195 81 5 0 0 0 - - -; -#X obj 3 55 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1; -#X obj 163 112 sel 0; -#X obj 226 127 sel 1; -#X obj 304 115 sel 2; -#X obj 55 92 metro 1000; -#X connect 2 0 3 0; -#X connect 3 0 1 0; -#X connect 4 0 3 0; -#X connect 5 0 6 0; -#X connect 6 0 1 0; -#X connect 7 0 6 0; -#X connect 8 0 9 0; -#X connect 9 0 1 0; -#X connect 10 0 9 0; -#X connect 18 0 19 0; -#X connect 19 0 21 0; -#X connect 19 0 22 0; -#X connect 19 0 23 0; -#X connect 20 0 24 0; -#X connect 21 0 2 0; -#X connect 22 0 5 0; -#X connect 23 0 8 0; -#X connect 24 0 18 0; diff --git a/externals/gridflow/doc/tutorials/title-page-pd-gf-in-one.pd b/externals/gridflow/doc/tutorials/title-page-pd-gf-in-one.pd deleted file mode 100755 index 18798314..00000000 --- a/externals/gridflow/doc/tutorials/title-page-pd-gf-in-one.pd +++ /dev/null @@ -1,129 +0,0 @@ -#N canvas 18 0 762 514 10; -#X obj 102 -15 cnv 15 430 50 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 102 66 cnv 1 430 430 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 102 98 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 102 73 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 108 66 cnv 1 2 430 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 516 67 cnv 1 2 430 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 102 158 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 102 182 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 152 114 1.1 What is a grid?; -#X obj 142 456 cnv 15 300 30 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 154 461 Stephanie Brodeur & Darsha Hewitt 2005; -#X obj 102 36 cnv 15 430 30 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 214 -6 cnv 15 100 17 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 214 -6 GridFlow 0.8.0; -#X obj 102 -15 cnv 1 430 1 empty empty empty 20 12 0 14 -66577 -66577 -0; -#X obj 102 34 cnv 1 430 1 empty empty empty 20 12 0 14 -66577 -66577 -0; -#X obj 315 8 cnv 15 63 17 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 314 8 Tutorials; -#X obj 102 65 cnv 1 430 1 empty empty empty 20 12 0 14 -66577 -66577 -0; -#X obj 102 495 cnv 1 430 1 empty empty empty 20 12 0 14 -66577 -66577 -0; -#X text 140 79 1; -#X obj 158 78 Introduction to Grids; -#X text 152 130 1.2 How to create grid.; -#X text 152 192 2.1 How does GridFlow understand images?; -#X text 141 164 2; -#X obj 162 161 Introduction to Images; -#X text 152 211 2.2 Opening an image.; -#X text 152 230 2.3 Different options on how to open an image.; -#X text 178 247 2.3.1 Opening different images in one window.; -#X text 178 264 2.3.2 Opening images using send and receive.; -#X obj 102 356 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 102 380 cnv 1 430 2 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X text 141 362 3; -#X obj 162 359 Introduction to Video; -#X text 178 300 2.4.1 Resizing an image.; -#X text 151 284 2.4 Image manipulation.; -#X text 178 315 2.4.2 Greyscale.; -#X text 178 330 2.4.3 numop.; -#X text 149 394 4 Introduction to live feed; -#X text 150 422 5 Putting it all together; -#X obj -401 -18 cnv 15 455 30 empty empty empty 20 12 0 14 -233017 --66577 0; -#X obj -398 898 cnv 15 870 30 empty empty empty 20 12 0 14 -233017 --66577 0; -#X text -393 898 Copyright Ben Bogart 2005 \; (See COPYING.TXT for -details); -#X text -397 -11 Welcome to Pure-Data...; -#X obj -401 22 cnv 15 455 15 empty empty empty 20 12 0 14 -179884 -66577 -0; -#X text -396 22 What is Pure-Data (aka PD)?; -#X text -381 50 Pure-Data is an open-source patching environment for -multi-media (audio+image). Pure-Data is a programming language where -you create relationships by connecting visual boxes (rather than typing -complex commands). This lecture is separated into three sections: An -Introduction to Pure-Data \, An introduction to Gem and intermediate -PD and Gem.; -#X obj -381 152 cnv 15 430 120 empty empty empty 20 12 0 14 -179884 --66577 0; -#X obj -367 174 pddp_open pure-data-1; -#X obj -367 197 pddp_open pure-data-2; -#X obj -367 220 pddp_open pure-data-3; -#X obj -367 243 pddp_open pure-data-4; -#X text -192 174 Pure-Data Introduction; -#X text -192 197 GUI Objects for Interaction; -#X text -192 220 Creating your first patch; -#X text -192 243 Control: metro \, random & counter; -#X obj -382 376 cnv 15 430 145 empty empty empty 20 12 0 14 -179884 --66577 0; -#X obj -378 580 cnv 15 430 145 empty empty empty 20 12 0 14 -179884 --66577 0; -#X obj -364 602 pddp_open pure-data-5; -#X obj -364 625 pddp_open pure-data-6; -#X text -189 625 The powerful message object; -#X obj -364 648 pddp_open pure-data-7; -#X text -189 648 More about lists; -#X text -189 671 Nesting collections of objects; -#X text -189 602 Connectionless communications; -#X obj -364 671 pddp_open pure-data-8; -#X text -189 695 Using GUI's in abstractions; -#X obj -364 695 pddp_open pure-data-9; -#X obj -378 787 cnv 15 430 95 empty empty empty 20 12 0 14 -179884 --66577 0; -#X text -194 422 Introduction to Images; -#X text -194 468 Introduction to Live Feeds; -#X obj -401 308 cnv 15 455 15 empty empty empty 20 12 0 14 -179884 --66577 0; -#X text -189 837 Putting it all together; -#X text -190 808 Interfacing with sensors; -#X text -194 399 Introduction to Grids; -#X text -384 331 GridFlow is a multidimentional dataflow processing -library for PureData and Ruby \, designed for interactive multimedia. -; -#X text -377 376 2 Introduction to GridFlow; -#X text -376 152 1 Introduction to Pure-Data; -#X text -373 580 3 Intermediate Pure-Data; -#X text -373 787 4 Intermediate GridFlow; -#X obj -401 542 cnv 15 455 15 empty empty empty 20 12 0 14 -179884 --66577 0; -#X text -396 542 What is GridFLow?; -#X obj -400 751 cnv 15 455 15 empty empty empty 20 12 0 14 -179884 --66577 0; -#X text -395 751 What is GridFLow?; -#X obj -283 400 GridFlow-1; -#X obj -283 423 GridFlow-2; -#X obj -283 446 GridFlow-3; -#X obj -283 469 GridFlow-4; -#X obj -281 809 GridFlow-6; -#X obj -281 832 GridFlow-7; -#X text -395 308 What is GridFlow?; -#X text -194 445 Introduction to Video; diff --git a/externals/gridflow/doc/tutorials/txt-for-resize-image.pd b/externals/gridflow/doc/tutorials/txt-for-resize-image.pd deleted file mode 100755 index f991ba07..00000000 --- a/externals/gridflow/doc/tutorials/txt-for-resize-image.pd +++ /dev/null @@ -1,3 +0,0 @@ -#N canvas 0 0 450 300 10; -#X text 48 29 How to resize an image:; -#X text 39 70 # scale 640 480 pour les images; -- cgit v1.2.1