From a1fb215b39535805aa19608185d5e52c0f524b42 Mon Sep 17 00:00:00 2001 From: "N.N." Date: Sun, 18 Oct 2009 19:53:53 +0000 Subject: bye gridflow 0.9.4 svn path=/trunk/; revision=12610 --- externals/gridflow/examples/game_of_life.pd | 65 ----------------------------- 1 file changed, 65 deletions(-) delete mode 100644 externals/gridflow/examples/game_of_life.pd (limited to 'externals/gridflow/examples/game_of_life.pd') diff --git a/externals/gridflow/examples/game_of_life.pd b/externals/gridflow/examples/game_of_life.pd deleted file mode 100644 index 425ee065..00000000 --- a/externals/gridflow/examples/game_of_life.pd +++ /dev/null @@ -1,65 +0,0 @@ -#N canvas 429 0 654 368 10; -#X obj 36 46 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1; -#X obj 31 237 #out window; -#X text 48 122 this is the feedback loop; -#X obj 143 50 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 262 87 loadbang; -#X obj 141 103 #store; -#X obj 161 68 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X obj 31 275 print; -#X obj 31 256 fps detailed; -#X obj 31 143 t a a; -#X text 179 68 next; -#N canvas 0 0 450 210 game 0; -#X obj 28 64 inlet matrix; -#X obj 28 141 outlet matrix; -#X text 18 14 this part at the left defines the rule of the game (this -is my own rewriting of the rules. it is equivalent to the original -but faster to compute.); -#X obj 28 83 # << (b # 1); -#X obj 28 122 # < (b # 3); -#X obj 28 103 #convolve (3 3 b # 0 0 0 0 1) \, op >> \, seed (b # 251) -; -#X connect 0 0 3 0; -#X connect 3 0 5 0; -#X connect 4 0 1 0; -#X connect 5 0 4 0; -#X restore 31 102 pd game of life; -#X text 260 60 init with a random map; -#X text 261 72 10% white dots; -#X text 33 169 convert this 1-bit matrix to standard RGB \; 1 becomes --1 becomes 255 \, but 0 stays 0; -#X obj 53 45 metro 5; -#X obj 5 329 cnv 15 640 30 empty empty empty 20 12 0 14 -200249 -66577 -0; -#X text 13 336 GridFlow 0.8.0; -#X text 13 336 GridFlow 0.8.0; -#X obj 7 5 cnv 15 640 30 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 20 5 game_of_life.pd; -#X text 20 18 Copyright 2001 Mathieu Bouchard; -#X obj 262 125 # rand (b #); -#X obj 262 144 # == (b # 0); -#X msg 262 106 240 320 b # 10; -#X obj 31 199 # inv+ (b # 0); -#X obj 31 218 #outer ignore (3 b #); -#X obj 161 49 for 0 100 1; -#X connect 0 0 15 0; -#X connect 1 0 8 0; -#X connect 3 0 27 0; -#X connect 4 0 24 0; -#X connect 5 0 11 0; -#X connect 6 0 5 0; -#X connect 8 0 7 0; -#X connect 9 0 25 0; -#X connect 9 1 5 1; -#X connect 11 0 9 0; -#X connect 15 0 5 0; -#X connect 22 0 23 0; -#X connect 23 0 9 0; -#X connect 24 0 22 0; -#X connect 25 0 26 0; -#X connect 26 0 1 0; -#X connect 27 0 6 0; -- cgit v1.2.1