From ccddec68116fc6403858ebfa13d4a7b1aa3d5278 Mon Sep 17 00:00:00 2001 From: "N.N." Date: Sun, 18 Oct 2009 20:01:19 +0000 Subject: hi gridflow 0.9.5 svn path=/trunk/; revision=12611 --- externals/gridflow/format/opengl.c | 174 +++++++++++++++++++++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 externals/gridflow/format/opengl.c (limited to 'externals/gridflow/format/opengl.c') diff --git a/externals/gridflow/format/opengl.c b/externals/gridflow/format/opengl.c new file mode 100644 index 00000000..04cb80ae --- /dev/null +++ b/externals/gridflow/format/opengl.c @@ -0,0 +1,174 @@ +/* + $Id: opengl.c 4051 2008-07-18 16:47:56Z matju $ + + GridFlow + Copyright (c) 2001-2008 by Mathieu Bouchard + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. + + See file ../COPYING for further informations on licensing terms. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + +#include "../gridflow.h.fcs" +#include +#include +#include +#include +#include +#include +#ifdef __APPLE__ +#include +#include +#include +#else +#include +#include +#include +#endif +#include + +static bool in_use = false; + +\class FormatOpenGL : Format { + int window; + GLuint gltex; + P bit_packing; + P dim; + uint8 *buf; + t_clock *clock; + void call (); + \decl 0 resize_window (int sx, int sy); + \grin 0 + \constructor (t_symbol *mode) { + if (in_use) RAISE("only one #io:opengl object at a time; sorry"); + in_use=true; + if (mode!=gensym("out")) RAISE("write-only, sorry"); + int dummy = 0; + glutInit(&dummy,0); + glutInitDisplayMode(GLUT_RGBA); + resize_window(0,0,320,240); + gltex = 0; + glEnable(GL_TEXTURE_2D); + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + glDisable(GL_ALPHA_TEST); + glDisable(GL_CULL_FACE); + glDisable(GL_DITHER); + glDisable(GL_DEPTH_TEST); + glDisable(GL_LIGHTING); + window = 0xDeadBeef; + uint32 mask[3] = {0xff000000,0x00ff0000,0x0000ff00}; + bit_packing = new BitPacking(4,4,3,mask); + clock = clock_new(this,(t_method)FormatOpenGL_call); + clock_delay(clock,0); + } + + ~FormatOpenGL () { + clock_unset(clock); + if (gltex) glDeleteTextures(1, (GLuint*)&gltex); + if (buf) delete buf; + in_use=false; + if ((unsigned)window!=0xDeadBeef) { + glutDestroyWindow(window); + window=0xDeadBeef; + } + } +}; + +static jmp_buf hack; +static void my_idle () { longjmp(hack,1); } + +\def void call () { + int32 sy = dim->get(0); + int32 sx = dim->get(1); + glEnable(GL_TEXTURE_2D); + if (!gltex) { + } + glTexSubImage2D(GL_TEXTURE_2D,0,0,0,sx,sy,GL_RGBA,GL_UNSIGNED_BYTE,buf); + glBindTexture(GL_TEXTURE_2D, gltex); + glBegin(GL_QUADS); + glColor3f(1.f,1.f,1.f); + glTexCoord2f(0.f,0.f); glVertex2f(0.f,0.f); + glTexCoord2f(1.f,0.f); glVertex2f( sx,0.f); + glTexCoord2f(1.f,1.f); glVertex2f( sx, sy); + glTexCoord2f(0.f,1.f); glVertex2f(0.f, sy); + glEnd(); + + //Here comes some (un)fair amount of arm-twisting + //This is for processing queued events and then "returning". + glutIdleFunc(my_idle); + if(!setjmp(hack)) glutMainLoop(); + //done + + clock_delay(clock,100); +} +void FormatOpenGL_call (FormatOpenGL *self) {self->call();} + +\def 0 resize_window (int sx, int sy) { + dim = new Dim(sy,sx,3); + char foo[666]; + sprintf(foo,"GridFlow/GL (%d,%d,3)",sy,sx); + if ((unsigned)window==0xDeadBeef) { + glutInitWindowSize(sx,sy); + window = glutCreateWindow(foo); + } else { + glutReshapeWindow(sx,sy); + } + if (buf) delete buf; + buf = new uint8[sy*sx*4]; + glViewport(0,0,sx,sy); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0,sx,sy,0,-99999,99999); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + if (gltex) glDeleteTextures(1, (GLuint*)&gltex); + glGenTextures(1, (GLuint*)&gltex); + glBindTexture(GL_TEXTURE_2D,gltex); + glPixelStorei(GL_UNPACK_ALIGNMENT,1); + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); + glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE); + glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,sx,sy,0,GL_RGBA,GL_UNSIGNED_BYTE,NULL); + +} + +GRID_INLET(0) { + if (in->dim->n != 3) + RAISE("expecting 3 dimensions: rows,columns,channels"); + if (in->dim->get(2) != 3) + RAISE("expecting 3 channels: red,green,blue (got %d)",in->dim->get(2)); + int sx = in->dim->get(1), osx = dim->get(1); + int sy = in->dim->get(0), osy = dim->get(0); + in->set_chunk(1); + if (sx!=osx || sy!=osy) resize_window(0,0,sx,sy); +} GRID_FLOW { + int sxc = in->dim->prod(1); + int sx = in->dim->get(1); + int bypl = 4*sx; + int y = dex/sxc; + for (; n>0; y++, data+=sxc, n-=sxc) bit_packing->pack(sx, data, buf+y*bypl); + } GRID_FINISH { +} GRID_END + +\classinfo {install_format("#io.opengl",2,"");} +\end class FormatOpenGL +void startup_opengl () { + \startall +} -- cgit v1.2.1