From 0ed7a8b68dd73e2b0473b8127aeca99f3bac9061 Mon Sep 17 00:00:00 2001 From: Thomas Grill Date: Wed, 1 Apr 2009 21:13:09 +0000 Subject: cleaned up grill externals - replaced with svn:externals to svn.grrrr.org/ext/trunk/ svn path=/trunk/; revision=10951 --- externals/grill/vasp/pd/VASP-HELP.pd | 1157 ---------------------------------- 1 file changed, 1157 deletions(-) delete mode 100644 externals/grill/vasp/pd/VASP-HELP.pd (limited to 'externals/grill/vasp/pd/VASP-HELP.pd') diff --git a/externals/grill/vasp/pd/VASP-HELP.pd b/externals/grill/vasp/pd/VASP-HELP.pd deleted file mode 100644 index 4e6dad90..00000000 --- a/externals/grill/vasp/pd/VASP-HELP.pd +++ /dev/null @@ -1,1157 +0,0 @@ -#N canvas 193 23 626 687 10; -#X obj 104 47 cnv 15 15 15 empty empty vasp_modular 0 10 1 14 -262144 --1 0; -#X obj 61 37 cnv 2 2 2 empty 2-1-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 63 37 cnv 2 2 2 empty 2-2-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 65 37 cnv 2 2 2 empty 2-3-r empty 20 12 64 14 -225271 -262144 -0; 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-#X obj 79 59 cnv 2 2 2 empty 13-10-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 81 59 cnv 2 2 2 empty 13-11-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 83 59 cnv 2 2 2 empty 13-12-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 85 59 cnv 2 2 2 empty 13-13-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 87 59 cnv 2 2 2 empty 13-14-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 89 59 cnv 2 2 2 empty 13-15-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 61 61 cnv 2 2 2 empty 14-1-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 63 61 cnv 2 2 2 empty 14-2-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 65 61 cnv 2 2 2 empty 14-3-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 67 61 cnv 2 2 2 empty 14-4-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 69 61 cnv 2 2 2 empty 14-5-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 71 61 cnv 2 2 2 empty 14-6-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 73 61 cnv 2 2 2 empty 14-7-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 75 61 cnv 2 2 2 empty 14-8-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 77 61 cnv 2 2 2 empty 14-9-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 79 61 cnv 2 2 2 empty 14-10-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 81 61 cnv 2 2 2 empty 14-11-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 83 61 cnv 2 2 2 empty 14-12-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 85 61 cnv 2 2 2 empty 14-13-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 87 61 cnv 2 2 2 empty 14-14-r empty 20 12 64 14 -225271 -262144 -0; -#X obj 89 61 cnv 2 2 2 empty 14-15-r empty 20 12 64 14 -225271 -262144 -0; -#X text 54 90 vasp modular - vector assembling signal processor ©2002-2007 -thomas grill; -#X text 54 123 vasp is a library of objects for max/msp and pd \, containing -functions to generate and modify vectors as well as buffer content -in a non-realtime context.; -#X text 54 169 vasp objects are using a specialized message syntax -for all objects to refer to a buffer or a part of it.; -#X text 55 248 some reference patches need the prepend object of the -IEMlib; -#X text 55 565 inspired by guenther rabl's fftbox and NMS4. find guenther -rabl at www.canto-crudo.com; -#X text 54 602 vasp help patches for MaxMSP by florian bogner and oliver -grimm - ©2002 patcherboys; -#X text 55 639 revised & extended version for PD by marius schebella -- www.parasitaere-kapazitaeten.net/vasp; -#X text 54 202 the help patches should give you an idea of what is -possible. feel free to combine different patches to more complex ones. -; -#X text 76 291 (very) quick overview; -#N canvas 131 125 831 564 quickstart 0; -#X text 86 223 How to use:; -#X obj 292 270 bng 15 250 50 0 1displays 1displayr empty 0 -6 192 8 --24198 -1 -1; -#X text 320 269 1) Have a messagebox with the name of the array.; -#X obj 292 317 bng 15 250 50 0 2displays 2displayr empty 0 -6 192 8 --24198 -1 -1; -#X obj 292 400 bng 15 250 50 0 3displays 3displayr empty 0 -6 192 8 --24198 -1 -1; -#N canvas 323 136 534 533 inside 0; -#X obj 144 38 r 1displays; -#X obj 176 281 delay 500; -#X obj 144 156 r 2displays; -#X obj 144 80 change; -#X msg 144 59 1; -#X obj 144 198 change; -#X msg 144 177 1; -#X msg 144 101 bang; -#X msg 144 221 bang; -#X obj 64 327 change; -#X msg 64 306 1; -#X obj 64 284 r 3displays; -#X obj 64 349 t b b b; -#X obj 315 37 table buffer1; -#X text 314 55 (dummy-table); -#X msg 144 122 \; pd-quickstart msg 130 270 vasp buffer1; -#X msg 144 244 \; pd-quickstart obj 130 320 vasp.shift 100; -#X msg 108 374 \; pd-quickstart msg 130 370 vasp buffer1; -#X msg 82 411 \; pd-quickstart obj 130 400 vasp.update; -#X msg 176 302 \; pd-quickstart connect 13 0 14 0; -#X msg 64 452 \; pd-quickstart connect 15 0 16 0; -#X connect 0 0 4 0; -#X connect 1 0 19 0; -#X connect 2 0 6 0; -#X connect 3 0 7 0; -#X connect 4 0 3 0; -#X connect 5 0 8 0; -#X connect 6 0 5 0; -#X connect 7 0 15 0; -#X connect 8 0 16 0; -#X connect 8 0 1 0; -#X connect 9 0 12 0; -#X connect 10 0 9 0; -#X connect 11 0 10 0; -#X connect 12 0 20 0; -#X connect 12 1 18 0; -#X connect 12 2 17 0; -#X restore 716 65 pd inside; -#X text 87 54 The vasp modular system does calculation on buffers. -; -#X text 322 316 2) Connect it to a vasp-object-box that determines -the processing algorithm.; -#X text 323 374 3) At that point \, after clicking the message-box -\, data processing is executed. To display the new vasp in the graph -you may want to update the graphic display.; -#X text 86 89 Vasp works "out of time" \, it does not relay on the -usual blocksizes of Pd. A vasp algorithm can be assigned to any buffer -size according to your own definition \, for example the whole sound-data -of an array.; -#X text 86 156 There is a general help-patch called "VASP-HELP" \, -and there is a reference-patch for every vasp object.; -#X text 233 241 (CLICK GREEN BUTTONS); -#X text 85 481 Have a look at this help for detailed information about -the syntax and the available objects and features.; -#X restore 232 292 pd quickstart; -#X text 108 324 the vasp message; -#N canvas 10 33 986 670 syntax 0; -#X text 76 52 the vasp message:; -#X obj 75 20 cnv 15 15 15 empty empty vasp_syntax 0 10 1 14 -262144 --1 0; -#N canvas 0 0 405 218 init 0; -#X obj 33 19 loadbang; -#X msg 33 99 \; \$1 xticks 0 4410 5 \; \$1 xlabel 1.1 0 22050 44100 -66150 88200 \; \$1 yticks 0 0.25 2 \; \$1 ylabel 94000 -1 -0.5 0 0.5 -1; -#X msg 33 45 symbol buf1 \, symbol buf2 \, sysymbol buf1 \, symbol -buf2 \, symbol buf3 \, symbol buf4 \, symbol buf5 \, symbol buf6 \, -symbol buf7 \, symbol buf8 \, symbol buf9; -#X connect 0 0 2 0; -#X connect 2 0 1 0; -#X restore 827 44 pd init; -#X obj 73 92 cnv 15 800 450 empty empty empty 20 12 0 14 -241339 -66577 -0; -#X text 469 241 (default 0); -#X text 515 185 which does the same.; -#X msg 462 184 vasp -1; -#X msg 222 270 vasp 44100 buf1 22050 0; -#X text 110 271 and the channel; -#X msg 317 241 vasp 44100 buf1 22050; -#X text 110 243 an optional offset in samples; -#X msg 365 214 vasp 44100 buf1; -#X text 110 216 the name of the buffer it refers to; -#X msg 347 158 vasp 44100; -#X text 110 161 followed by the length in samples; -#X msg 266 132 vasp; -#X text 89 102 - a vasp message is structured by the following parts: -; -#X text 110 135 it always starts with; -#X text 110 450 set all samples of buf1 to 0; -#X text 110 384 generate a sine wave at 2Hz; -#X msg 311 451 vasp buf1; -#X obj 311 497 vasp.update; -#X obj 311 473 vasp.= 0; -#X obj 310 412 vasp.update; -#X obj 310 383 vasp.osc 22050; -#N canvas 0 0 450 300 graph1 0; -#X array buf1 88200 float 0; -#X coords 0 1 88199 -1 300 100 1; -#X restore 498 403 graph; -#X msg 310 323 vasp 44100 buf1 22050 0; -#X text 110 325 one vectored vasp message:; -#X obj 73 582 cnv 15 800 480 empty empty empty 20 12 0 14 -241339 -66577 -0; -#X text 138 890 set all samples of buf1 and buf2 to 0; -#X msg 275 910 vasp buf2 buf3; -#X obj 275 956 vasp.update; -#X obj 275 932 vasp.= 0; -#X obj 274 846 vasp.update; -#X obj 274 816 vasp.osc 22050; -#X text 139 993 a vasp message can contain as many vectors as you like -\, but all vectors have the same length; -#X msg 274 714 vasp 44100 buf2 0 0 buf3 22050; -#X text 110 689 two vectored vasp message:; -#X text 110 633 all vectors have the same length \, but the vectors -can differ in the buffers and offsets; -#X text 89 597 - if a vasp message contains more than one vector:; -#N canvas 0 0 450 300 graph1 0; -#X array buf2 88200 float 0; -#X coords 0 1 88199 -1 300 100 1; -#X restore 477 754 graph; -#N canvas 0 0 450 300 graph1 0; -#X array buf3 88200 float 0; -#X coords 0 1 88199 -1 300 100 1; -#X restore 478 878 graph; -#X text 110 184 if missing \, it refers to the whole buffer \, or type -; -#X text 139 1028 different vectors of a vasp are processed in parallel -or as pairs for complex operations respectively.; -#X obj 860 1077 cnv 15 15 15 empty empty empty 20 12 0 14 -262144 -66577 -0; -#X text 336 339 (CLICK HERE); -#X text 377 451 (CLICK HERE); -#X text 326 736 (CLICK HERE); -#X text 470 683 referring to buffer buf1 from 0 sec to 1 sec on channel -0 and buffer buf2 from 0.5 sec to 1.5 sec on channel 0; -#X text 354 934 (CLICK HERE); -#X text 393 271 (default 0 \, it is only used in Max/MSP); -#X text 453 342 referring to buffer buf1 from 0.5sec to 1.5sec on channel -0; -#X connect 20 0 22 0; -#X connect 22 0 21 0; -#X connect 24 0 23 0; -#X connect 26 0 24 0; -#X connect 30 0 32 0; -#X connect 32 0 31 0; -#X connect 34 0 33 0; -#X connect 36 0 34 0; -#X restore 232 325 pd syntax; -#X text 88 357 additional messages; -#N canvas 30 20 964 685 moremessages 0; -#X obj 59 74 cnv 15 800 330 empty empty empty 20 12 0 14 -241339 -66577 -0; -#X obj 330 342 vasp.* 0.5; -#X text 128 192 set all samples of buf1 to 0; -#X obj 330 374 vasp.update; -#X obj 330 316 vasp.noise; -#X msg 330 191 vasp buf4; -#X obj 330 243 vasp.update; -#X obj 330 217 vasp.= 0; -#X obj 330 159 vasp.update; -#X obj 330 133 vasp.osc 22050; -#X msg 330 290 vasp buf5; -#X text 470 92 sets the message \, bang triggers the operation; -#X text 68 29 additional vasp messages:; -#X msg 330 92 set vasp 44100 buf4; -#X text 107 92 - set:; -#N canvas 0 0 450 300 graph1 0; -#X array buf4 88200 float 0; -#X coords 0 1 88199 -1 300 100 1; -#X restore 503 145 graph; -#N canvas 0 0 450 300 graph1 0; -#X array buf5 88200 float 0; -#X coords 0 1 88199 -1 300 100 1; -#X restore 504 269 graph; -#X obj 286 108 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 --1; -#X text 107 115 - bang:; -#X obj 60 662 cnv 15 800 290 empty empty empty 20 12 0 14 -241339 -66577 -0; -#X text 108 688 - update:; -#X msg 233 726 update 1; -#X msg 297 726 update 0; -#X msg 361 690 vasp buf7; -#N canvas 0 0 450 300 graph1 0; -#X array buf7 88200 float 0; -#X coords 0 1 88199 -1 300 100 1; -#X restore 521 699 graph; -#X obj 651 903 vasp.update; -#X obj 392 752 random 10; -#X obj 392 778 * 0.1; -#X msg 651 877 vasp buf7; -#X obj 361 716 t a b; -#X obj 60 975 cnv 15 800 290 empty empty empty 20 12 0 14 -241339 -66577 -0; -#X text 134 998 - detach:; -#X text 233 839 with argument 1 or 0 you can turn automatic display-update -on or off (default is off).; -#N canvas 0 0 450 300 graph1 0; -#X array buf8 88200 float 0; -#X coords 0 1 88199 -1 300 100 1; -#X restore 525 1088 graph; -#X obj 297 1231 vasp.u; -#X obj 297 1205 vasp.opt; -#X obj 297 1178 vasp.rfft; -#X msg 297 1074 vasp buf8; -#X msg 225 1095 detach 1; -#X text 238 998 use multithreading; -#X msg 162 1095 detach 0; -#X obj 59 1290 cnv 15 800 300 empty empty empty 20 12 0 14 -241339 --66577 0; -#X text 127 1321 - radio:; -#X obj 845 1762 cnv 15 15 15 empty empty empty 20 12 0 14 -262144 -66577 -0; -#X obj 59 430 cnv 15 800 210 empty empty empty 20 12 0 14 -241339 -66577 -0; -#X text 129 556 set all samples of buf5/6 to 0; -#X msg 351 559 vasp buf5 buf6; -#X obj 351 611 vasp.update; -#X obj 351 585 vasp.= 0; -#X msg 351 470 to vasp buf6 \, vasp buf5; -#X obj 351 522 vasp.update; -#X text 143 474 sets the target buffer buf6; -#N canvas 0 0 450 300 graph1 0; -#X array buf6 88200 float 0; -#X coords 0 1 88199 -1 300 100 1; -#X restore 515 515 graph; -#X text 113 448 - to:; -#X msg 192 1537 radio update 1; -#X msg 187 1386 radio detach 1; -#X text 149 1536 also:; -#X obj 297 1497 vasp.u; -#N canvas 0 0 450 300 graph1 0; -#X array buf9 88200 float 0; -#X coords 0 1 88199 -1 300 100 1; -#X restore 526 1398 graph; -#X msg 297 1367 vasp buf9; -#X obj 351 496 vasp.*osc 22100; -#X text 45 497 and modulate the noise with a 2Hz sine wave; -#X text 233 875 if automatic update is turned off \, you explicitely -have to update the display with the object vasp.update; -#X obj 361 806 vasp.=; -#X text 237 1019 this very useful switch can put the vasp-calculation -into the background and (try to) avoid dropouts in the Pd-DSP-processing. -1 = on \, 0 = off.; -#X obj 297 1125 vasp.noise; -#X obj 297 1149 vasp.flp 100; -#X text 392 1147 low pass filter; -#X text 383 1125 generate noise; -#X text 235 1321 radio messages are passed to/through all vasp objects -of an object chain; -#X obj 297 1422 vasp.xwindow lin; -#X obj 297 1466 vasp.sqr; -#X text 354 1465 square it; -#X text 355 1439 make linear window; -#X text 69 45 set \, bang \, to \, update \, detach \, help; -#X obj 61 1624 cnv 15 800 130 empty empty empty 20 12 0 14 -241339 --66577 0; -#X text 127 1636 - help:; -#X msg 240 1676 help; -#X obj 240 1709 vasp.??; -#X msg 323 1676 help; -#X obj 323 1709 vasp.s/; -#X text 236 1637 print out a short description of the object; -#X text 376 1177 real fft; -#X connect 1 0 3 0; -#X connect 4 0 1 0; -#X connect 5 0 7 0; -#X connect 7 0 6 0; -#X connect 9 0 8 0; -#X connect 10 0 4 0; -#X connect 13 0 9 0; -#X connect 17 0 9 0; -#X connect 21 0 63 0; -#X connect 22 0 63 0; -#X connect 23 0 29 0; -#X connect 26 0 27 0; -#X connect 27 0 63 1; -#X connect 28 0 25 0; -#X connect 29 0 63 0; -#X connect 29 1 26 0; -#X connect 35 0 34 0; -#X connect 36 0 35 0; -#X connect 37 0 65 0; -#X connect 38 0 36 0; -#X connect 38 0 66 0; -#X connect 38 0 65 0; -#X connect 40 0 36 0; -#X connect 40 0 66 0; -#X connect 40 0 65 0; -#X connect 46 0 48 0; -#X connect 48 0 47 0; -#X connect 49 0 60 0; -#X connect 55 0 70 0; -#X connect 59 0 70 0; -#X connect 60 0 50 0; -#X connect 65 0 66 0; -#X connect 66 0 36 0; -#X connect 70 0 71 0; -#X connect 71 0 57 0; -#X connect 77 0 78 0; -#X connect 79 0 80 0; -#X restore 232 356 pd moremessages; -#X text 107 389 the vasp objects; -#N canvas 57 40 412 447 objects 0; -#X obj 59 28 cnv 15 15 15 empty empty vasp_objects 0 10 1 14 -262144 --1 0; -#N canvas 343 209 509 292 fftobjects 0; -#X obj 281 103 vasp.r!fft; -#X obj 281 71 vasp.rfft; -#X obj 72 160 vasp.polar; -#X obj 72 103 vasp.c!fft; -#X obj 72 71 vasp.cfft; -#X text 145 160 changes between cartesian and polar representation -; -#X text 358 103 inverse real fft; -#X text 145 71 complex fft; -#X text 145 103 inverse complex fft; -#X text 358 71 real fft; -#X text 145 213 changes between polar and cartesian representation -; -#X obj 72 212 vasp.rect; -#X obj 35 22 cnv 15 15 15 empty empty fftobjects 0 10 1 14 -262144 --1 0; -#X restore 71 206 pd fftobjects; -#N canvas 386 9 609 639 arithmetic 0; -#X obj 354 138 vasp.c!-; -#X text 149 135 reverse subtraction; -#X obj 76 136 vasp.!-; -#X text 437 421 integral function; -#X text 437 444 differential function; -#X obj 362 448 vasp.dif; -#X obj 362 422 vasp.int; -#X obj 361 346 vasp.r+; -#X text 414 350 radius offset; -#X obj 354 216 vasp.c!/; -#X text 150 213 reverse division; -#X obj 76 214 vasp.!/; -#X obj 355 250 vasp.c=; -#X obj 354 190 vasp.c/; -#X obj 354 164 vasp.c*; -#X obj 354 112 vasp.c-; -#X obj 354 86 vasp.c+; -#X obj 76 578 vasp.sign; -#X obj 76 552 vasp.%; -#X obj 76 526 vasp.abs; -#X obj 76 500 vasp.!=; -#X obj 76 474 vasp.==; -#X obj 76 344 vasp.>=; -#X obj 76 318 vasp.<=; -#X obj 76 292 vasp.>; -#X obj 76 266 vasp.<; -#X obj 76 240 vasp.=; -#X obj 76 188 vasp./; -#X obj 76 162 vasp.*; -#X obj 76 110 vasp.-; -#X obj 76 84 vasp.+; -#X text 150 338 vasp >= x; -#X text 150 315 vasp >= x; -#X text 150 292 vasp > x; -#X text 150 269 vasp < x; -#X text 151 473 equal to; -#X text 152 161 multiplication; -#X text 149 187 division; -#X text 150 106 subtraction; -#X text 153 499 not equal to; -#X text 153 551 modulo (remainder of a division); -#X text 151 525 absolute value of a vasp; -#X text 150 83 addition; -#X text 354 62 complex ....; -#X text 150 239 vasp = x; -#X text 152 577 values < 0 become -1 | values > 0 become 1; -#X text 361 322 radius ....; -#X obj 35 22 cnv 15 15 15 empty empty arithmetic 0 10 1 14 -262144 --1 0; -#X obj 355 276 vasp.cconj; -#X obj 76 370 vasp.a<; -#X obj 76 396 vasp.a>; -#X obj 76 422 vasp.a<=; -#X obj 76 448 vasp.a>=; -#X text 149 369 abs(vasp) < abs(x); -#X text 149 392 abs(vasp) > abs(x); -#X text 149 444 abs(vasp) >= abs(x); -#X text 149 421 abs(vasp) <= abs(x); -#X obj 362 488 vasp.sum?; -#X text 433 486 sum of samples; -#X restore 72 128 pd arithmetic; -#N canvas 197 195 744 308 generators 0; -#X obj 389 194 vasp.*cosc; -#X obj 389 138 vasp.*phasor; -#X obj 389 110 vasp.*osc; -#X obj 72 222 vasp.cnoise; -#X obj 72 194 vasp.cosc; -#X obj 72 166 vasp.noise; -#X obj 72 138 vasp.phasor; -#X obj 72 110 vasp.osc; -#X text 72 67 generate .....; -#X text 166 165 vasp noise generator; -#X text 166 134 vasp saw tooth generator; -#X text 166 109 vasp sine wave generator; -#X text 166 226 complex noise; -#X text 166 190 complex sine wave; -#X obj 35 22 cnv 15 15 15 empty empty generators 0 10 1 14 -262144 --1 0; -#X text 366 67 multiply a buffer content with the oscillator functions -...; -#X restore 72 179 pd generators; -#N canvas 510 190 355 349 filters 0; -#X obj 53 107 vasp.flp; -#X obj 53 77 vasp.fhp; -#X text 157 111 low pass; -#X text 157 80 high pass; -#X obj 35 22 cnv 15 15 15 empty empty filters 0 10 1 14 -262144 -1 -0; -#X obj 52 205 vasp.rvalleys; -#X obj 52 238 vasp.rpeaks; -#X text 156 205 radius valleys; -#X text 156 238 radius peaks; -#X obj 52 173 vasp.peaks; -#X obj 52 140 vasp.valleys; -#X text 156 175 local peaks of a vasp; -#X text 156 142 local minima of a vasp; -#X restore 71 255 pd filters; -#N canvas 306 143 560 383 displace 0; -#X text 158 163 rotate buffer content symmetrically; -#X obj 80 164 vasp.xrot; -#X obj 80 232 vasp.xmirr; -#X obj 80 197 vasp.mirr; -#X obj 80 132 vasp.rot; -#X obj 80 97 vasp.xshift; -#X obj 80 62 vasp.shift; -#X text 158 231 mirrors a vasp symmetrically; -#X text 158 196 mirrors a vasp; -#X text 158 61 shifts the buffer content; -#X text 158 131 rotate buffer content; -#X obj 35 22 cnv 15 15 15 empty empty displace 0 10 1 14 -262144 -1 -0; -#X text 157 96 shifts the buffer content symmetrically; -#X obj 80 275 vasp.tilt; -#X obj 80 316 vasp.xtilt; -#X text 160 274 resamples around a center position; -#X text 160 310 buffer is divided in two symmetrical halves and each -one is resampled around a center position; -#X restore 71 230 pd displace; -#N canvas 206 180 677 313 transcendent 0; -#X text 403 97 complex sample^2; -#X text 403 67 complex integer power function; -#X text 145 195 square root; -#X text 145 226 signed sample^2; -#X obj 329 66 vasp.cpowi; -#X obj 329 96 vasp.csqr; -#X obj 73 257 vasp.ssqrt; -#X obj 73 226 vasp.ssqr; -#X obj 73 194 vasp.sqrt; -#X obj 73 164 vasp.sqr; -#X obj 73 134 vasp.pow; -#X text 145 257 signed square root; -#X text 145 135 samps^x; -#X text 145 165 sample^2; -#X obj 329 142 vasp.rpow; -#X text 396 143 radius power function; -#X obj 73 102 vasp.log; -#X obj 73 66 vasp.exp; -#X text 145 102 logarithm; -#X text 145 66 exponential; -#X obj 35 22 cnv 15 15 15 empty empty transcendent 0 10 1 14 -262144 --1 0; -#X restore 72 153 pd transcendent; -#N canvas 236 197 682 329 minmax_etc. 0; -#X obj 422 250 vasp.rmin; -#X obj 422 218 vasp.rmax; -#X text 511 250 radius minimum; -#X text 511 219 radius maximum; -#X obj 76 250 vasp.min; -#X obj 76 218 vasp.max; -#X obj 76 187 vasp.max?; -#X obj 76 156 vasp.min?; -#X obj 76 125 vasp.amax?; -#X obj 76 94 vasp.amin?; -#X obj 422 187 vasp.rmax?; -#X obj 422 156 vasp.rmin?; -#X obj 76 62 vasp.minmax; -#X text 167 250 minimum of vasp and argument; -#X text 167 219 maximum of vasp and argument; -#X text 167 156 output min. value of a vasp; -#X text 167 187 output max. value of a vasp; -#X text 167 125 output max. absolute value of a vasp; -#X text 167 94 output min. absolute value of a vasp; -#X text 511 187 radius max. value; -#X text 511 156 radius min. value; -#X text 167 65 splits a vasp into minimum and maximum values; -#X obj 35 22 cnv 15 15 15 empty empty minmax 0 10 1 14 -262144 -1 0 -; -#X restore 71 279 pd minmax_etc.; -#N canvas 229 139 538 399 window-functions 0; -#X obj 59 28 cnv 15 15 15 empty empty window-functions 0 10 1 14 -262144 --1 0; -#X obj 77 92 vasp.window; -#X obj 77 125 vasp.xwindow; -#X obj 77 159 vasp.!window; -#X obj 116 255 vasp.*window; -#X obj 116 289 vasp.*xwindow; -#X obj 116 318 vasp.*!window; -#X text 188 122 symmetrical window; -#X text 188 90 left part of symmetrical window; -#X text 190 160 right part of symmetrical window; -#X text 77 212 multiply...; -#X restore 71 303 pd window-functions; -#N canvas 188 241 512 403 utilities 0; -#X obj 77 143 vasp.cnorm; -#X obj 80 321 vasp.pwrap; -#X obj 80 265 vasp.opt; -#X obj 77 64 vasp.gate; -#X text 158 265 optimize buffer content; -#X text 157 64 gates vasp under a value (amplitude); -#X text 158 143 sets complex radius of all samples to unity; -#X obj 80 292 vasp.ropt; -#X text 157 294 radius optimize; -#X obj 77 90 vasp.rgate; -#X text 158 90 radius gate; -#X text 158 321 wraps value from 0-2 to -1 to 1; -#X obj 59 28 cnv 15 15 15 empty empty utilities 0 10 1 14 -262144 -1 -0; -#X obj 77 115 vasp.fix; -#X obj 76 173 vasp.radio; -#X text 73 226 abstractions:; -#X text 158 115 fix NAN (not a number) values; -#X text 157 172 filter radio messages; -#X restore 71 326 pd utilities; -#N canvas 173 0 652 692 declaration 0; -#X obj 68 42 cnv 15 15 15 empty empty declaration 0 10 1 14 -262144 --1 0; -#X text 184 148 get a vector of a vasp; -#X obj 84 152 vasp.vector; -#X text 184 179 get the number of vectors of a vasp; -#X obj 84 180 vasp.vectors?; -#X text 184 207 set a vasp's offset(s) into the vector buffers; -#X obj 84 208 vasp.offset; -#X text 184 235 shift a vasp's offset(s) into the vector buffers; -#X obj 84 236 vasp.offset+; -#X text 184 263 get a single vectored vasp's offset(s) into the buffer -; -#X obj 84 264 vasp.offset?; -#X obj 84 292 vasp.offset=; -#X text 184 319 set a vasps frame count; -#X obj 84 320 vasp.frames; -#X text 184 349 raise/lower a vasps frame count; -#X obj 84 348 vasp.frames+; -#X text 184 374 get a vasps frame count; -#X obj 84 376 vasp.frames?; -#X obj 84 404 vasp.frames*; -#X obj 84 432 vasp.frames/; -#X obj 84 460 vasp.frames=; -#X obj 84 488 vasp.size; -#X obj 84 516 vasp.size+; -#X obj 84 544 vasp.size*; -#X obj 84 600 vasp.size?; -#X obj 84 572 vasp.size/; -#X obj 84 628 vasp.channel; -#X obj 84 656 vasp.channel?; -#X obj 84 124 vasp; -#X text 184 123 store and output a vasp; -#X text 184 405 change a vasps frame count by multiplication; -#X text 184 430 change a vasps frame count by division; -#X text 184 486 set the size of an array/buffer; -#X text 186 517 raise the size of an array/buffer; -#X text 186 542 change the size of an array/buffer by multiplication -; -#X text 185 603 get the size of a vasp; -#X text 185 578 change the size of an array/buffer by division; -#X text 186 658 get the channel of a multichannel vasp (MaxMSP only) -; -#X text 186 633 define the channel of a multichannel vasp (MAXMSP only) -; -#X text 55 84 (get help on right click/help just as usual); -#X text 184 291 set a vasp's offset by searching for a value; -#X text 184 461 change a vasp's frame count by searching for a value -; -#X restore 72 78 pd declaration; -#N canvas 238 51 544 560 basics 0; -#X text 173 122 check vasp dimensions; -#X obj 73 122 vasp.check; -#X text 173 162 sync 2 or more vasps; -#X obj 73 162 vasp.sync; -#X text 173 142 update the graphics of a patcher (e.g. waveform); -#X obj 73 142 vasp.update; -#X text 173 182 output a vasp multiply; -#X obj 73 182 vasp.multi; -#X text 173 228 split a vasp into its vectors; -#X obj 73 228 vasp.split 2; -#X text 173 248 join several vasps into one; -#X obj 73 248 vasp.join 2; -#X text 173 268 spit out vectors of a vasp (one vector after the other) -; -#X obj 73 268 vasp.spit; -#X text 173 288 gather several vasps into one; -#X obj 73 288 vasp.gather; -#X text 173 308 output vasps with different lengths and offsets; -#X obj 73 308 vasp.part; -#X text 174 412 output the samples of a vasp as list; -#X obj 74 412 vasp.?; -#X text 174 431 output all non zero samples of a vasp as list; -#X obj 74 432 vasp.??; -#X obj 71 64 cnv 15 15 15 empty empty basics 0 10 1 14 -262144 -1 0 -; -#X obj 73 328 vasp.->; -#X text 173 328 copy a vasp into another one; -#X text 173 348 copy a complex vasp; -#X obj 73 348 vasp.c->; -#X obj 75 469 vasp.!; -#X text 175 469 create a temporary vasp (immediate); -#X restore 72 103 pd basics; -#X restore 232 387 pd objects; -#X text 149 418 envelopes; -#N canvas 39 33 908 540 envelopes 0; -#N canvas 40 55 255 173 clear_buffer 0; -#X obj 59 79 vasp.update; -#X obj 59 56 vasp.= 0; -#X obj 59 26 inlet; -#X connect 1 0 0 0; -#X connect 2 0 1 0; -#X restore 497 300 pd clear_buffer; -#N canvas 0 0 450 300 graph167 0; -#X array bufenv1 88200 float 0; -#X coords 0 1 88199 -1 300 120 1; -#X restore 513 99 graph; -#N canvas 431 348 401 213 init 0; -#X obj 36 19 loadbang; -#X msg 36 73 \; \$1 xticks 0 4410 10 \; \$1 xlabel 1.1 0 22050 44100 -66150 88200 \; \$1 yticks 0 0.25 2 \; \$1 ylabel 94000 -1 -0.5 0 0.5 -1; -#X msg 36 45 symbol bufenv1; -#X connect 0 0 2 0; -#X connect 2 0 1 0; -#X restore 621 293 pd init; -#X obj 48 469 vasp.u; -#X text 43 17 create envelopes from data-pairs; -#X msg 497 272 vasp bufenv1; -#X msg 46 103 vasp bufenv1; -#X obj 46 159 vasp.u; -#X obj 46 319 vasp.=; -#X obj 46 263 t b a; -#X msg 46 291 vasp bufenv1; -#X obj 46 347 vasp.u; -#X msg 46 222 env 0 0 0.8 1500 1 4000 0.95 10000 0.5 20000 0.15 55000 -0 88200; -#X msg 48 397 vasp bufenv1; -#X obj 48 421 vasp.!window lin; -#X obj 48 447 vasp.* env 0 0 1 22050; -#X obj 46 131 vasp.= env 1 0 -0.6 70000; -#X text 231 129 an envelope as a creation argument; -#X text 45 199 or sent as message; -#X text 159 394 used as an argument alternatively to a value or vasp -; -#X text 46 85 CLICK HERE!; -#X text 43 36 value - position in samples \, value2 - position2 \, -...; -#X connect 5 0 0 0; -#X connect 6 0 16 0; -#X connect 8 0 11 0; -#X connect 9 0 10 0; -#X connect 9 1 8 1; -#X connect 10 0 8 0; -#X connect 12 0 9 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 3 0; -#X connect 16 0 7 0; -#X restore 232 419 pd envelopes; -#X text 137 450 vasps units; -#N canvas 49 240 511 378 units 0; -#N canvas 442 226 404 340 Hz_to_period_length 0; -#X text 17 201 current sampling rate; -#X floatatom 157 241 0 0 0 0 - - -; -#X obj 157 143 t b f; -#X text 215 242 period length; -#X floatatom 157 115 0 0 0 0 - - -; -#X obj 157 210 / 1; -#X floatatom 30 180 0 0 0 0 - - -; -#X text 202 112 frequency in Hz; -#X obj 30 138 samplerate~; -#X obj 30 115 loadbang; -#X obj 39 44 cnv 15 15 15 empty empty Hz_to_period_length 0 10 1 14 --262144 -1 0; -#X connect 2 0 5 0; -#X connect 2 1 5 1; -#X connect 4 0 2 0; -#X connect 5 0 1 0; -#X connect 8 0 6 0; -#X connect 8 0 5 0; -#X connect 9 0 8 0; -#X restore 150 310 pd Hz_to_period_length; -#X text 103 281 sample rate/frequency in Hz = frequency in period length -(float); -#X text 60 264 - frequencies are always defined in period lengths; -#X msg 149 227 vasp 44100 buf1 22050 0; -#X text 103 187 e.g: vasp message with an offset of 0.5 sec. and a -length of 1 sec. (sr 44100); -#X text 60 155 - lengths and offsets are always defined in samples -(depending on sample rate); -#X msg 150 113 vasp 44100 buf1 22050 0; -#X text 60 69 - vasp index counting starts from 0; -#X text 104 81 e.g: channel 0 in a vasp message means first channel -in the buffer; -#X obj 51 27 cnv 15 15 15 empty empty vasp_units 0 10 1 14 -262144 --1 0; -#X restore 233 451 pd units; -#X text 112 483 vasp data types; -#N canvas 218 38 524 621 data_types 0; -#X text 68 48 vasp \, float \, envelope \, complex number \, double -; -#X text 83 84 vasp; -#X text 83 196 float; -#X text 96 130 vectors are always processed in parallel; -#X text 81 280 envelope; -#X text 95 216 (real) pd-style numbers; -#X text 100 298 list of pairs setting value and position; -#X text 79 380 complex numbers; -#X msg 96 155 vasp buf1 buf2; -#X floatatom 98 239 5 0 0 0 - - -; -#X msg 100 323 env 0.5 0 -1 100 34.77 500; -#X text 100 402 selector "complex" and pair of numbers; -#X msg 100 427 complex 2.6 5.99; -#X text 225 428 2.6+5.99i; -#X text 83 477 double; -#X msg 105 526 double 1 1e-013; -#X text 101 501 for double precision of numbers; -#X text 96 106 a vasp consists of one or more vectors of data; -#X text 209 520 the two components are added internally; -#X text 209 532 to represent a double precision number; -#X restore 233 484 pd data_types; -#X text 121 515 vasp glossary; -#N canvas 69 118 655 553 glossary 0; -#X text 100 84 buffer~ (MaxMSP) / array (Pd); -#X text 120 100 resident data-field (can be channel-interleaved in -Max/MSP) in system memory containing a number of frames; -#X text 100 313 channel; -#X text 100 379 vector; -#X text 100 435 vasp; -#X text 120 397 reference (with an offset and length \, with frames -as units) to one channel of a buffer~ or array vector; -#X text 120 452 contains one or more vectors in parallel with one common -length but in general different offsets/channels per vector; -#X text 120 330 a buffer~ (in MaxMSP) consists of one or more channels -\, resulting in 1 \, 2 or 4 data elements per frame \, 0-indexed; -#X text 121 183 32 bit IEEE floating point value \, typically (but -not necessarily) normalized to the range -1...1 \;; -#X text 100 161 data element (representing a sample); -#X text 120 247 (aka "sample") time unit of sampled data - if multiple -channels (typically 2 or 4) are sampled \, there are multiple data -elements per frame; -#X text 100 227 frame; -#X obj 82 40 cnv 15 15 15 empty empty glossary 0 10 1 14 -262144 -1 -0; -#X restore 233 516 pd glossary; -- cgit v1.2.1