From 2c0b722536a4ec2f723c289b695b983741c678f8 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 2 Nov 2012 14:25:59 +0000 Subject: commit windows binaries from old rsync auto-build setup, including Gem 0.93.1 svn path=/trunk/; revision=16520 --- packages/noncvs/windows/extra/Gem/depth-help.pd | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 packages/noncvs/windows/extra/Gem/depth-help.pd (limited to 'packages/noncvs/windows/extra/Gem/depth-help.pd') diff --git a/packages/noncvs/windows/extra/Gem/depth-help.pd b/packages/noncvs/windows/extra/Gem/depth-help.pd new file mode 100644 index 00000000..87149426 --- /dev/null +++ b/packages/noncvs/windows/extra/Gem/depth-help.pd @@ -0,0 +1,21 @@ +#N canvas 52 90 600 500 10; +#X obj 124 219 depth; +#X msg 173 156 1; +#X msg 173 184 0; +#X text 92 291 depth turns on and off depth test (also known as Z-buffering). +This is very useful if you are in single-buffer mode \, because then +a painting effect can be achieved. In double-buffered mode \, you probably +do not want to turn off the depth test \, unless you have taken control +of the rendering order by setting the priority of each gemhead (see +the gemhead example for explanation).; +#X text 138 6 depth; +#X msg 124 249 gemList; +#X msg 124 123 gemList; +#X text 124 61 GEM object; +#X text 93 403 By default \, this object will turn OFF depth buffering +for the objects "below".; +#X text 94 438 You can set the initial state via an argument; +#X connect 0 0 5 0; +#X connect 1 0 0 0; +#X connect 2 0 0 0; +#X connect 6 0 0 0; -- cgit v1.2.1