From c823b2bf3165990a556d50990adf4da5cee95593 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 2 Nov 2012 15:36:19 +0000 Subject: commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip svn path=/trunk/; revision=16521 --- .../noncvs/windows/extra/Gem/dev/plugins/video.h | 442 ++++++++++----------- 1 file changed, 221 insertions(+), 221 deletions(-) (limited to 'packages/noncvs/windows/extra/Gem/dev/plugins/video.h') diff --git a/packages/noncvs/windows/extra/Gem/dev/plugins/video.h b/packages/noncvs/windows/extra/Gem/dev/plugins/video.h index 1b15f9ac..21992e58 100644 --- a/packages/noncvs/windows/extra/Gem/dev/plugins/video.h +++ b/packages/noncvs/windows/extra/Gem/dev/plugins/video.h @@ -1,221 +1,221 @@ -/*----------------------------------------------------------------- - -GEM - Graphics Environment for Multimedia - -Base Class for Video Capture Plugins - -Copyright (c) 2010-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at -For information on usage and redistribution, and for a DISCLAIMER OF ALL -WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution. - ------------------------------------------------------------------*/ - -#ifndef _INCLUDE__GEM_PLUGINS_VIDEO_H_ -#define _INCLUDE__GEM_PLUGINS_VIDEO_H_ - -#include "Gem/Properties.h" -#include -#include - -/*----------------------------------------------------------------- - ------------------------------------------------------------------- - CLASS - video - - a OS-indendent interface for grabbing video-frames - - KEYWORDS - pix, capture - - -----------------------------------------------------------------*/ -struct pixBlock; -namespace gem { namespace plugins { - class GEM_EXTERN video { - public: - - ////////// - // returns an instance wrapping all plugins or NULL - // if NULL is returned, you might still try your luck with manually accessing the - // PluginFactory - static video*getInstance(void); - - //////// - // dtor must be virtual - virtual ~video(void); - - ////////////////////// - // device settings - - /** - * enumerate known devices - * \return a list of device names (if they can be enumerated) - */ - virtual std::vectorenumerate(void) = 0; - - /** - * set the device to be opened next time - * the ID provided should match an index in the list returned by enumerate() - * after the device has been set, the caller(!) has to restart - * (close() the current handle, try open() with the new settings) - * the default implementation (which you normally shouldn't need to override) - * will simply set m_devicenum and clear m_devicename - */ - virtual bool setDevice(int ID) = 0; - - /** - * set the device to be opened next time - * the list returned by enumerate() provides a set of valid names to use here - * depending on the backend, other names might be possible as well (e.g. IP-cameras) - * after the device has been set, the caller(!) has to restart - * (close() the current handle, try open() with the new settings) - * the default implementation (which you normally shouldn't need to override) - * will simply set m_devicename and clear m_devicenum - */ - virtual bool setDevice(const std::string) = 0; - - - //! open the device (calls openDevice()) - virtual bool open(gem::Properties&props) = 0; - //! start the transmission (calls startTransfer()) - virtual bool start(void) = 0; - - /** - * get the next frame (called when rendering) - * grab the next frame from the device - * if no new frame is available, this should set the "newimage" flag to false - * \return the new frame or NULL on error - */ - virtual pixBlock *getFrame(void) = 0; - - /** - * release a frame (after use) - * this gets called once for each frame retrieved via getFrame() - * if you are using DMA or the like, now is the time to release the ressource - */ - virtual void releaseFrame(void) = 0; - - - //! stop the transmission (calls stopTransfer()) - virtual bool stop(void) = 0; - //! close the device (calls closeDevice()) - virtual void close(void) = 0; - - /** - * reset the backend, possibly re-enumerating devices - * returns TRUE if reset was successfull - */ - virtual bool reset(void) = 0; - - - /** - * list all properties the currently opened device supports - * after calling, "readable" will hold a list of all properties that can be read - * and "writeable" will hold a list of all properties that can be set - * if the enumeration fails, this returns false - * - * the backend has to provide the names for the properties - * these are defined by default, and need not be enumerated! - * "width" "dimen" message (float) - * "height" "dimen" message (float) - * "leftmargin" ("dimen" message) (float) - * "rightmargin" ("dimen" message) (float) - * "toptmargin" ("dimen" message) (float) - * "bottommargin" ("dimen" message) (float) - * "channel" "channel" message (float) - * "frequency" "channel" message (float) - * "norm" "norm" message (string) - * "quality" "quality" message (float) - */ - virtual bool enumProperties(gem::Properties&readable, - gem::Properties&writeable) = 0; - - /** - * set a number of properties (as defined by "props") - * the "props" may hold properties not supported by the currently opened device, - * which is legal; in this case the superfluous properties are simply ignored - * this function MAY modify the props; - * namely one-shot properties (e.g. "do-white-balance-now") - * should be removed from the props - */ - virtual void setProperties(gem::Properties&props) = 0; - - /** - * get the current value of the given properties from the device - * if props holds properties that can not be read from the device, they are set to UNSET - */ - virtual void getProperties(gem::Properties&props) = 0; - - - /** - * call a system-specific configuration dialog - * if your system provides a GUI for configuring the device, here is the time to open it - * of several dialogs are available (for different properties), the user can specify which one - * they want with the string list - * if the list is empty, provide sane defaults (e.g. ALL dialogs) - * if the system does not support dialogs, return FALSE - * if the system does support dialogs and the user has specified which one they want, - * return TRUE if at least one dialog could be handled - */ - virtual bool dialog(std::vectornames=std::vector()) = 0; - /** - * enumerate list of possible dialogs (if any) - */ - virtual std::vectordialogs(void) = 0; - - - - - - /** - * returns TRUE if the object can be used in a thread or FALSE otherwise - * if a backend implements threading itself, it should return FALSE - * in order to prevent double threading - */ - virtual bool isThreadable(void) = 0; - - - /** turn on/off "asynchronous"-grabbing - * default is "true" - * "asynchronous" means, that the device is constantly grabbing, and grabFrame() returns the current frame - * non-"continous" means, that the device will only issue a new grab when a frame has read - * (thus potentially reducing the CPU-load to what is needed, at the cost of slightly outdated images - * returns: the old state - */ - virtual bool grabAsynchronous(bool) = 0; - - /** - * Set the preferred colorspace (of the frames returned by getFrame() - * \return FALSE if the colorspace cannot be set (e.g. while grabbing is active) - */ - virtual bool setColor(int) = 0; - - - // meta information about the plugin - - // for pix_video: query whether this backend provides access to this class of devices - // (e.g. "dv") - virtual bool provides(const std::string) = 0; - // get a list of all provided devices - virtual std::vectorprovides(void) = 0; - - // get's the name of the backend (e.g. "v4l") - virtual const std::string getName(void) = 0; - }; - };}; // namespace - -/* - * factory code: - * to use these macros, you have to include "plugins/PluginFactory.h" - */ - - -/** - * \fn REGISTER_VIDEOFACTORY(const char *id, Class videoClass) - * registers a new class "videoClass" with the video-factory - * - * \param id a symbolic (const char*) ID for the given class - * \param videoClass a class derived from "video" - */ -#define REGISTER_VIDEOFACTORY(id, TYP) static gem::PluginFactoryRegistrar::registrar fac_video_ ## TYP (id) - -#endif // for header file +/*----------------------------------------------------------------- + +GEM - Graphics Environment for Multimedia + +Base Class for Video Capture Plugins + +Copyright (c) 2010-2011 IOhannes m zmölnig. forum::für::umläute. IEM. zmoelnig@iem.at +For information on usage and redistribution, and for a DISCLAIMER OF ALL +WARRANTIES, see the file, "GEM.LICENSE.TERMS" in this distribution. + +-----------------------------------------------------------------*/ + +#ifndef _INCLUDE__GEM_PLUGINS_VIDEO_H_ +#define _INCLUDE__GEM_PLUGINS_VIDEO_H_ + +#include "Gem/Properties.h" +#include +#include + +/*----------------------------------------------------------------- + ------------------------------------------------------------------- + CLASS + video + + a OS-indendent interface for grabbing video-frames + + KEYWORDS + pix, capture + + -----------------------------------------------------------------*/ +struct pixBlock; +namespace gem { namespace plugins { + class GEM_EXTERN video { + public: + + ////////// + // returns an instance wrapping all plugins or NULL + // if NULL is returned, you might still try your luck with manually accessing the + // PluginFactory + static video*getInstance(void); + + //////// + // dtor must be virtual + virtual ~video(void); + + ////////////////////// + // device settings + + /** + * enumerate known devices + * \return a list of device names (if they can be enumerated) + */ + virtual std::vectorenumerate(void) = 0; + + /** + * set the device to be opened next time + * the ID provided should match an index in the list returned by enumerate() + * after the device has been set, the caller(!) has to restart + * (close() the current handle, try open() with the new settings) + * the default implementation (which you normally shouldn't need to override) + * will simply set m_devicenum and clear m_devicename + */ + virtual bool setDevice(int ID) = 0; + + /** + * set the device to be opened next time + * the list returned by enumerate() provides a set of valid names to use here + * depending on the backend, other names might be possible as well (e.g. IP-cameras) + * after the device has been set, the caller(!) has to restart + * (close() the current handle, try open() with the new settings) + * the default implementation (which you normally shouldn't need to override) + * will simply set m_devicename and clear m_devicenum + */ + virtual bool setDevice(const std::string) = 0; + + + //! open the device (calls openDevice()) + virtual bool open(gem::Properties&props) = 0; + //! start the transmission (calls startTransfer()) + virtual bool start(void) = 0; + + /** + * get the next frame (called when rendering) + * grab the next frame from the device + * if no new frame is available, this should set the "newimage" flag to false + * \return the new frame or NULL on error + */ + virtual pixBlock *getFrame(void) = 0; + + /** + * release a frame (after use) + * this gets called once for each frame retrieved via getFrame() + * if you are using DMA or the like, now is the time to release the ressource + */ + virtual void releaseFrame(void) = 0; + + + //! stop the transmission (calls stopTransfer()) + virtual bool stop(void) = 0; + //! close the device (calls closeDevice()) + virtual void close(void) = 0; + + /** + * reset the backend, possibly re-enumerating devices + * returns TRUE if reset was successfull + */ + virtual bool reset(void) = 0; + + + /** + * list all properties the currently opened device supports + * after calling, "readable" will hold a list of all properties that can be read + * and "writeable" will hold a list of all properties that can be set + * if the enumeration fails, this returns false + * + * the backend has to provide the names for the properties + * these are defined by default, and need not be enumerated! + * "width" "dimen" message (float) + * "height" "dimen" message (float) + * "leftmargin" ("dimen" message) (float) + * "rightmargin" ("dimen" message) (float) + * "toptmargin" ("dimen" message) (float) + * "bottommargin" ("dimen" message) (float) + * "channel" "channel" message (float) + * "frequency" "channel" message (float) + * "norm" "norm" message (string) + * "quality" "quality" message (float) + */ + virtual bool enumProperties(gem::Properties&readable, + gem::Properties&writeable) = 0; + + /** + * set a number of properties (as defined by "props") + * the "props" may hold properties not supported by the currently opened device, + * which is legal; in this case the superfluous properties are simply ignored + * this function MAY modify the props; + * namely one-shot properties (e.g. "do-white-balance-now") + * should be removed from the props + */ + virtual void setProperties(gem::Properties&props) = 0; + + /** + * get the current value of the given properties from the device + * if props holds properties that can not be read from the device, they are set to UNSET + */ + virtual void getProperties(gem::Properties&props) = 0; + + + /** + * call a system-specific configuration dialog + * if your system provides a GUI for configuring the device, here is the time to open it + * of several dialogs are available (for different properties), the user can specify which one + * they want with the string list + * if the list is empty, provide sane defaults (e.g. ALL dialogs) + * if the system does not support dialogs, return FALSE + * if the system does support dialogs and the user has specified which one they want, + * return TRUE if at least one dialog could be handled + */ + virtual bool dialog(std::vectornames=std::vector()) = 0; + /** + * enumerate list of possible dialogs (if any) + */ + virtual std::vectordialogs(void) = 0; + + + + + + /** + * returns TRUE if the object can be used in a thread or FALSE otherwise + * if a backend implements threading itself, it should return FALSE + * in order to prevent double threading + */ + virtual bool isThreadable(void) = 0; + + + /** turn on/off "asynchronous"-grabbing + * default is "true" + * "asynchronous" means, that the device is constantly grabbing, and grabFrame() returns the current frame + * non-"continous" means, that the device will only issue a new grab when a frame has read + * (thus potentially reducing the CPU-load to what is needed, at the cost of slightly outdated images + * returns: the old state + */ + virtual bool grabAsynchronous(bool) = 0; + + /** + * Set the preferred colorspace (of the frames returned by getFrame() + * \return FALSE if the colorspace cannot be set (e.g. while grabbing is active) + */ + virtual bool setColor(int) = 0; + + + // meta information about the plugin + + // for pix_video: query whether this backend provides access to this class of devices + // (e.g. "dv") + virtual bool provides(const std::string) = 0; + // get a list of all provided devices + virtual std::vectorprovides(void) = 0; + + // get's the name of the backend (e.g. "v4l") + virtual const std::string getName(void) = 0; + }; + };}; // namespace + +/* + * factory code: + * to use these macros, you have to include "plugins/PluginFactory.h" + */ + + +/** + * \fn REGISTER_VIDEOFACTORY(const char *id, Class videoClass) + * registers a new class "videoClass" with the video-factory + * + * \param id a symbolic (const char*) ID for the given class + * \param videoClass a class derived from "video" + */ +#define REGISTER_VIDEOFACTORY(id, TYP) static gem::PluginFactoryRegistrar::registrar fac_video_ ## TYP (id) + +#endif // for header file -- cgit v1.2.1