From c823b2bf3165990a556d50990adf4da5cee95593 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 2 Nov 2012 15:36:19 +0000 Subject: commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip svn path=/trunk/; revision=16521 --- .../extra/Gem/examples/02.advanced/05.Stereo.pd | 194 ++++++++++----------- 1 file changed, 97 insertions(+), 97 deletions(-) (limited to 'packages/noncvs/windows/extra/Gem/examples/02.advanced/05.Stereo.pd') diff --git a/packages/noncvs/windows/extra/Gem/examples/02.advanced/05.Stereo.pd b/packages/noncvs/windows/extra/Gem/examples/02.advanced/05.Stereo.pd index 8fc351e4..7b761f53 100644 --- a/packages/noncvs/windows/extra/Gem/examples/02.advanced/05.Stereo.pd +++ b/packages/noncvs/windows/extra/Gem/examples/02.advanced/05.Stereo.pd @@ -1,97 +1,97 @@ -#N canvas 631 50 600 504 10; -#X obj 426 54 gemhead; -#X floatatom 464 134 0 0 0 0 - - -; -#X obj 464 307 gemhead 1; -#X obj 464 332 world_light; -#X obj 426 181 model ../data/venus.obj; -#X text 185 21 load in a model file; -#X obj 426 81 translateXYZ 0 0 2; -#X obj 426 157 rotateXYZ; -#X text 149 40 and display it stereoscopically; -#X msg 221 130 stereoSep \$1; -#X msg 318 129 stereoFoc \$1; -#X floatatom 221 92 0 0 0 0 - - -; -#X floatatom 318 87 0 0 0 0 - - -; -#X text 23 295 The default stereoSep is -15; -#X text 23 315 The model may appear inside out depending on what viewing -method you use.; -#X text 23 350 If it does \, change the stereoSep to 15; -#N canvas 30 60 290 300 Gem.init 0; -#X obj 71 191 outlet; -#X obj 71 81 loadbang; -#X msg 101 134 reset; -#X obj 71 109 t b b; -#X msg 71 164 lighting 1; -#X msg 148 165 stereo 1; -#X connect 1 0 3 0; -#X connect 2 0 0 0; -#X connect 3 0 4 0; -#X connect 3 0 5 0; -#X connect 3 1 2 0; -#X connect 4 0 0 0; -#X connect 5 0 0 0; -#X restore 58 173 pd Gem.init; -#X msg 271 206 stereo 1; -#X msg 271 228 stereo 2; -#X msg 271 271 stereo 0; -#X text 335 207 2 separate images; -#X text 338 230 red/green stereo; -#X text 336 273 no stereo; -#X msg 271 248 stereo 3; -#X text 338 250 crystal eyes stereo; -#X text 32 402 NOTE: you need special hardware to use "crystal eyes -stereo"; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 58 207 pd gemwin; -#X connect 0 0 6 0; -#X connect 1 0 7 2; -#X connect 2 0 3 0; -#X connect 6 0 7 0; -#X connect 7 0 4 0; -#X connect 9 0 26 0; -#X connect 10 0 26 0; -#X connect 11 0 9 0; -#X connect 12 0 10 0; -#X connect 16 0 26 0; -#X connect 17 0 26 0; -#X connect 18 0 26 0; -#X connect 19 0 26 0; -#X connect 23 0 26 0; +#N canvas 631 50 600 504 10; +#X obj 426 54 gemhead; +#X floatatom 464 134 0 0 0 0 - - -; +#X obj 464 307 gemhead 1; +#X obj 464 332 world_light; +#X obj 426 181 model ../data/venus.obj; +#X text 185 21 load in a model file; +#X obj 426 81 translateXYZ 0 0 2; +#X obj 426 157 rotateXYZ; +#X text 149 40 and display it stereoscopically; +#X msg 221 130 stereoSep \$1; +#X msg 318 129 stereoFoc \$1; +#X floatatom 221 92 0 0 0 0 - - -; +#X floatatom 318 87 0 0 0 0 - - -; +#X text 23 295 The default stereoSep is -15; +#X text 23 315 The model may appear inside out depending on what viewing +method you use.; +#X text 23 350 If it does \, change the stereoSep to 15; +#N canvas 30 60 290 300 Gem.init 0; +#X obj 71 191 outlet; +#X obj 71 81 loadbang; +#X msg 101 134 reset; +#X obj 71 109 t b b; +#X msg 71 164 lighting 1; +#X msg 148 165 stereo 1; +#X connect 1 0 3 0; +#X connect 2 0 0 0; +#X connect 3 0 4 0; +#X connect 3 0 5 0; +#X connect 3 1 2 0; +#X connect 4 0 0 0; +#X connect 5 0 0 0; +#X restore 58 173 pd Gem.init; +#X msg 271 206 stereo 1; +#X msg 271 228 stereo 2; +#X msg 271 271 stereo 0; +#X text 335 207 2 separate images; +#X text 338 230 red/green stereo; +#X text 336 273 no stereo; +#X msg 271 248 stereo 3; +#X text 338 250 crystal eyes stereo; +#X text 32 402 NOTE: you need special hardware to use "crystal eyes +stereo"; +#N canvas 340 107 682 322 gemwin 0; +#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 +-1 -1 0 1; +#X obj 102 161 r \$0-gemstart; +#X obj 102 182 select 1 0; +#X msg 102 214 create \, 1; +#X msg 177 215 destroy; +#X obj 102 239 t a; +#X obj 318 54 inlet; 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