From c823b2bf3165990a556d50990adf4da5cee95593 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 2 Nov 2012 15:36:19 +0000 Subject: commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip svn path=/trunk/; revision=16521 --- .../Gem/examples/04.pix/26.framebuffer_readback.pd | 176 ++++++++++----------- 1 file changed, 88 insertions(+), 88 deletions(-) (limited to 'packages/noncvs/windows/extra/Gem/examples/04.pix/26.framebuffer_readback.pd') diff --git a/packages/noncvs/windows/extra/Gem/examples/04.pix/26.framebuffer_readback.pd b/packages/noncvs/windows/extra/Gem/examples/04.pix/26.framebuffer_readback.pd index 3f49f1e7..380d8de4 100644 --- a/packages/noncvs/windows/extra/Gem/examples/04.pix/26.framebuffer_readback.pd +++ b/packages/noncvs/windows/extra/Gem/examples/04.pix/26.framebuffer_readback.pd @@ -1,88 +1,88 @@ -#N canvas 0 0 826 651 10; -#X msg 112 86 create \, 1; -#X obj 112 131 gemwin; -#X obj 311 112 pix_buffer \$0-framebuffer 2; -#X obj 620 108 gemhead 5; -#X obj 620 129 world_light; -#X msg 129 108 lighting 1; -#X text 44 5 you can render a scene into a framebuffer \, then take -a snapshot of the framebuffer with [pix_snap] and use this as an ordinary -pix (where you can apply effects and all kind of weird things); -#X obj 75 439 cnv 15 250 130 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 161 269 cnv 15 150 150 empty empty scene 20 12 0 14 -233017 --66577 0; -#X obj 82 196 gemhead 20; -#X obj 82 220 gemframebuffer; -#X msg 163 195 dimen 256 256; -#X obj 167 331 rotateXYZ; -#X obj 167 376 teapot; -#X obj 82 266 t a a b; -#X obj 187 293 i; -#X obj 220 292 + 1; -#X obj 250 291 % 360; -#X obj 82 453 t a b; -#X msg 114 474 snap; -#X obj 82 522 t a b; -#X msg 296 527 1; -#X obj 82 547 pix_buffer_write \$0-framebuffer; -#X obj 410 262 gemhead 30; -#X obj 410 306 t a b; -#X msg 465 307 1; -#X obj 410 331 pix_buffer_read \$0-framebuffer; -#X obj 410 411 pix_texture; -#X obj 410 476 square 3; -#X obj 82 243 translateXYZ 0 0 -4; -#X obj 82 498 pix_snap 0 0 256 256; -#X obj 167 353 color 1 0 1; -#X floatatom 226 313 5 0 0 0 - - -; -#X obj 410 453 rotateXYZ; -#X floatatom 445 433 5 0 0 0 - - -; -#X text 318 130 temporary storage; -#X obj 163 175 loadbang; -#X text 130 451 later usage; -#X text 129 436 snapshot and store image for; -#X text 562 308 fetch framebuffer-pix; -#X text 535 379 apply some nifty FX; -#X text 73 597 note \, that there are more efficient ways to apply -FX to framebuffers (noteably openGL-shaders: see examples/10.glsl/ -for more information); -#X obj 425 358 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 -1; -#X obj 410 380 pix_kaleidoscope; -#X connect 0 0 1 0; -#X connect 3 0 4 0; -#X connect 5 0 1 0; -#X connect 9 0 10 0; -#X connect 10 0 29 0; -#X connect 11 0 10 0; -#X connect 12 0 31 0; -#X connect 14 0 18 0; -#X connect 14 1 12 0; -#X connect 14 2 15 0; -#X connect 15 0 16 0; -#X connect 15 0 12 1; -#X connect 15 0 12 2; -#X connect 16 0 17 0; -#X connect 17 0 15 1; -#X connect 18 0 30 0; -#X connect 18 1 19 0; -#X connect 19 0 30 0; -#X connect 20 0 22 0; -#X connect 20 1 21 0; -#X connect 21 0 22 1; -#X connect 23 0 24 0; -#X connect 24 0 26 0; -#X connect 24 1 25 0; -#X connect 25 0 26 1; -#X connect 26 0 43 0; -#X connect 27 0 33 0; -#X connect 29 0 14 0; -#X connect 30 0 20 0; -#X connect 31 0 13 0; -#X connect 32 0 12 3; -#X connect 33 0 28 0; -#X connect 34 0 33 2; -#X connect 36 0 11 0; -#X connect 42 0 43 0; -#X connect 43 0 27 0; +#N canvas 0 0 826 651 10; +#X msg 112 86 create \, 1; +#X obj 112 131 gemwin; +#X obj 311 112 pix_buffer \$0-framebuffer 2; +#X obj 620 108 gemhead 5; +#X obj 620 129 world_light; +#X msg 129 108 lighting 1; +#X text 44 5 you can render a scene into a framebuffer \, then take +a snapshot of the framebuffer with [pix_snap] and use this as an ordinary +pix (where you can apply effects and all kind of weird things); +#X obj 75 439 cnv 15 250 130 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 161 269 cnv 15 150 150 empty empty scene 20 12 0 14 -233017 +-66577 0; +#X obj 82 196 gemhead 20; +#X obj 82 220 gemframebuffer; +#X msg 163 195 dimen 256 256; +#X obj 167 331 rotateXYZ; +#X obj 167 376 teapot; +#X obj 82 266 t a a b; +#X obj 187 293 i; +#X obj 220 292 + 1; +#X obj 250 291 % 360; +#X obj 82 453 t a b; +#X msg 114 474 snap; +#X obj 82 522 t a b; +#X msg 296 527 1; +#X obj 82 547 pix_buffer_write \$0-framebuffer; +#X obj 410 262 gemhead 30; +#X obj 410 306 t a b; +#X msg 465 307 1; +#X obj 410 331 pix_buffer_read \$0-framebuffer; +#X obj 410 411 pix_texture; +#X obj 410 476 square 3; +#X obj 82 243 translateXYZ 0 0 -4; +#X obj 82 498 pix_snap 0 0 256 256; +#X obj 167 353 color 1 0 1; +#X floatatom 226 313 5 0 0 0 - - -; +#X obj 410 453 rotateXYZ; +#X floatatom 445 433 5 0 0 0 - - -; +#X text 318 130 temporary storage; +#X obj 163 175 loadbang; +#X text 130 451 later usage; +#X text 129 436 snapshot and store image for; +#X text 562 308 fetch framebuffer-pix; +#X text 535 379 apply some nifty FX; +#X text 73 597 note \, that there are more efficient ways to apply +FX to framebuffers (noteably openGL-shaders: see examples/10.glsl/ +for more information); +#X obj 425 358 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 +1; +#X obj 410 380 pix_kaleidoscope; +#X connect 0 0 1 0; +#X connect 3 0 4 0; +#X connect 5 0 1 0; +#X connect 9 0 10 0; +#X connect 10 0 29 0; +#X connect 11 0 10 0; +#X connect 12 0 31 0; +#X connect 14 0 18 0; +#X connect 14 1 12 0; +#X connect 14 2 15 0; +#X connect 15 0 16 0; +#X connect 15 0 12 1; +#X connect 15 0 12 2; +#X connect 16 0 17 0; +#X connect 17 0 15 1; +#X connect 18 0 30 0; +#X connect 18 1 19 0; +#X connect 19 0 30 0; +#X connect 20 0 22 0; +#X connect 20 1 21 0; +#X connect 21 0 22 1; +#X connect 23 0 24 0; +#X connect 24 0 26 0; +#X connect 24 1 25 0; +#X connect 25 0 26 1; +#X connect 26 0 43 0; +#X connect 27 0 33 0; +#X connect 29 0 14 0; +#X connect 30 0 20 0; +#X connect 31 0 13 0; +#X connect 32 0 12 3; +#X connect 33 0 28 0; +#X connect 34 0 33 2; +#X connect 36 0 11 0; +#X connect 42 0 43 0; +#X connect 43 0 27 0; -- cgit v1.2.1