From c823b2bf3165990a556d50990adf4da5cee95593 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 2 Nov 2012 15:36:19 +0000 Subject: commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip svn path=/trunk/; revision=16521 --- .../examples/10.glsl/09.vertex_texture_fetching.pd | 284 ++++++++++----------- 1 file changed, 142 insertions(+), 142 deletions(-) (limited to 'packages/noncvs/windows/extra/Gem/examples/10.glsl/09.vertex_texture_fetching.pd') diff --git a/packages/noncvs/windows/extra/Gem/examples/10.glsl/09.vertex_texture_fetching.pd b/packages/noncvs/windows/extra/Gem/examples/10.glsl/09.vertex_texture_fetching.pd index e1439c43..e62d5813 100644 --- a/packages/noncvs/windows/extra/Gem/examples/10.glsl/09.vertex_texture_fetching.pd +++ b/packages/noncvs/windows/extra/Gem/examples/10.glsl/09.vertex_texture_fetching.pd @@ -1,142 +1,142 @@ -#N canvas 239 0 785 526 10; -#X obj 504 69 gemhead; -#X obj 576 346 pack 0 0; -#X obj 597 326 t b f; -#X msg 576 369 link \$1 \$2; -#X floatatom 597 307 2 0 0 0 ID - -; -#X floatatom 576 206 2 0 0 0 ID - -; -#X obj 594 390 print linking; -#X obj 504 480 pix_texture; -#X obj 540 118 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 --1 -1; -#X obj 28 199 gemhead 1; -#X obj 28 311 gemframebuffer; -#X obj 28 485 pix_texture; -#X obj 28 336 translateXYZ 0 0 -4; -#X obj 28 510 square 4; -#X obj 504 261 glsl_fragment; -#X obj 504 164 glsl_vertex; -#X obj 576 183 change; -#X obj 597 281 change; -#X obj 504 409 glsl_program; -#X floatatom 542 505 5 0 0 0 - - -; -#X obj 49 231 loadbang; -#X obj 44 419 loadbang; -#X msg 520 456 quality 0; -#N canvas 703 231 450 300 load_glsl 0; -#X obj 51 22 gemhead; -#X obj 51 98 outlet; -#X obj 51 50 route gem_state; -#X obj 51 74 route 1; -#X connect 0 0 2 0; -#X connect 2 0 3 0; -#X connect 3 0 1 0; -#X restore 540 93 pd load_glsl; -#X msg 514 231 open fetching.frag; -#X msg 518 142 open fetching.vert; -#X obj 504 525 rotateXYZ -30 0 0; -#X obj 504 551 scaleXYZ 3 3 1; -#X obj 28 388 pix_image img1.jpg; -#X msg 46 363 open img2.jpg; -#X text 137 11 This patch need a glsl 3 compliant hardware; -#X text 26 535 draw an image in a frambuffer; -#X text 49 274 this configuration is very important to have full hardware -support for vertex texture fetching; -#X text 306 603 this example uses the framebuffer image in the vertex -shader in the same way you can do in the pixel shader. 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