From c823b2bf3165990a556d50990adf4da5cee95593 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 2 Nov 2012 15:36:19 +0000 Subject: commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip svn path=/trunk/; revision=16521 --- .../extra/Gem/examples/10.glsl/T_distord.frag | 62 +++++++++++----------- 1 file changed, 31 insertions(+), 31 deletions(-) (limited to 'packages/noncvs/windows/extra/Gem/examples/10.glsl/T_distord.frag') diff --git a/packages/noncvs/windows/extra/Gem/examples/10.glsl/T_distord.frag b/packages/noncvs/windows/extra/Gem/examples/10.glsl/T_distord.frag index 385f427c..15e33610 100644 --- a/packages/noncvs/windows/extra/Gem/examples/10.glsl/T_distord.frag +++ b/packages/noncvs/windows/extra/Gem/examples/10.glsl/T_distord.frag @@ -1,31 +1,31 @@ -// Cyrille Henry 2007 - -uniform float K1, seed; -uniform sampler2D tex0; - -void main() -{ - - vec2 C = (gl_TextureMatrix[0] * gl_TexCoord[0]).st; - - float xs1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.)); - float xs2 = sin(xs1*533.); - float xs3 = sin(xs2*1013.); - - float ys1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.)); - float ys2 = sin(ys1*5313.); - float ys3 = sin(ys2*10113.); - - gl_FragColor = texture2D(tex0, C + K1 * 0.01 *vec2(xs3,ys3)) ; - -} - - - - - - - - - - +// Cyrille Henry 2007 + +uniform float K1, seed; +uniform sampler2D tex0; + +void main() +{ + + vec2 C = (gl_TextureMatrix[0] * gl_TexCoord[0]).st; + + float xs1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.)); + float xs2 = sin(xs1*533.); + float xs3 = sin(xs2*1013.); + + float ys1 = sin(gl_TexCoord[0].s*gl_TexCoord[0].t/(abs(seed)+1.)); + float ys2 = sin(ys1*5313.); + float ys3 = sin(ys2*10113.); + + gl_FragColor = texture2D(tex0, C + K1 * 0.01 *vec2(xs3,ys3)) ; + +} + + + + + + + + + + -- cgit v1.2.1