From c823b2bf3165990a556d50990adf4da5cee95593 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 2 Nov 2012 15:36:19 +0000 Subject: commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip svn path=/trunk/; revision=16521 --- .../extra/Gem/examples/10.glsl/fetching.vert | 30 +++++++++++----------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'packages/noncvs/windows/extra/Gem/examples/10.glsl/fetching.vert') diff --git a/packages/noncvs/windows/extra/Gem/examples/10.glsl/fetching.vert b/packages/noncvs/windows/extra/Gem/examples/10.glsl/fetching.vert index b41cc162..c835c6da 100644 --- a/packages/noncvs/windows/extra/Gem/examples/10.glsl/fetching.vert +++ b/packages/noncvs/windows/extra/Gem/examples/10.glsl/fetching.vert @@ -1,15 +1,15 @@ -uniform sampler2D MyTex; -varying vec4 C; -void main() -{ - vec4 v = vec4(gl_Vertex); - vec4 color = texture2D(MyTex, (gl_TextureMatrix[0] * gl_MultiTexCoord0).st); - v.z = color.r; -// v.x += (color.b-0.5)/2.; -// v.y += (color.g-0.5)/2.; - - C=color; - gl_Position = gl_ModelViewProjectionMatrix * v; - -} - +uniform sampler2D MyTex; +varying vec4 C; +void main() +{ + vec4 v = vec4(gl_Vertex); + vec4 color = texture2D(MyTex, (gl_TextureMatrix[0] * gl_MultiTexCoord0).st); + v.z = color.r; +// v.x += (color.b-0.5)/2.; +// v.y += (color.g-0.5)/2.; + + C=color; + gl_Position = gl_ModelViewProjectionMatrix * v; + +} + -- cgit v1.2.1