From c823b2bf3165990a556d50990adf4da5cee95593 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 2 Nov 2012 15:36:19 +0000 Subject: commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip svn path=/trunk/; revision=16521 --- .../extra/Gem/examples/10.glsl/panoramique.frag | 56 +++++++++++----------- 1 file changed, 28 insertions(+), 28 deletions(-) (limited to 'packages/noncvs/windows/extra/Gem/examples/10.glsl/panoramique.frag') diff --git a/packages/noncvs/windows/extra/Gem/examples/10.glsl/panoramique.frag b/packages/noncvs/windows/extra/Gem/examples/10.glsl/panoramique.frag index d0378b62..d7e4fc62 100644 --- a/packages/noncvs/windows/extra/Gem/examples/10.glsl/panoramique.frag +++ b/packages/noncvs/windows/extra/Gem/examples/10.glsl/panoramique.frag @@ -1,28 +1,28 @@ -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2DRect MyTex; -uniform float dZ, ShadeL, ShadeR, sizeX, sizeY; - -void main (void) -{ - - vec2 pos_out; - pos_out.x=-1.+(2.*gl_TexCoord[0].s)/sizeX; - pos_out.y=-1.+(2.*gl_TexCoord[0].t)/sizeY; - pos_out.y *= sqrt(pos_out.x*pos_out.x+dZ*dZ)/dZ; - - pos_out.x = sizeX*(pos_out.x+1.)/2.; - pos_out.y = sizeY*(pos_out.y+1.)/2.; - - vec4 color = texture2DRect(MyTex, pos_out); - - color.a = 1.; - float tmp = mix(0.,1.,gl_TexCoord[0].s/ShadeL); - tmp = min(tmp,1.); - color.a *= tmp; - tmp = mix(0.,1.,(sizeX-gl_TexCoord[0].s)/ShadeR); - tmp = min(tmp,1.); - color.a *= tmp; - - gl_FragColor = color; -} +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect MyTex; +uniform float dZ, ShadeL, ShadeR, sizeX, sizeY; + +void main (void) +{ + + vec2 pos_out; + pos_out.x=-1.+(2.*gl_TexCoord[0].s)/sizeX; + pos_out.y=-1.+(2.*gl_TexCoord[0].t)/sizeY; + pos_out.y *= sqrt(pos_out.x*pos_out.x+dZ*dZ)/dZ; + + pos_out.x = sizeX*(pos_out.x+1.)/2.; + pos_out.y = sizeY*(pos_out.y+1.)/2.; + + vec4 color = texture2DRect(MyTex, pos_out); + + color.a = 1.; + float tmp = mix(0.,1.,gl_TexCoord[0].s/ShadeL); + tmp = min(tmp,1.); + color.a *= tmp; + tmp = mix(0.,1.,(sizeX-gl_TexCoord[0].s)/ShadeR); + tmp = min(tmp,1.); + color.a *= tmp; + + gl_FragColor = color; +} -- cgit v1.2.1