From c823b2bf3165990a556d50990adf4da5cee95593 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 2 Nov 2012 15:36:19 +0000 Subject: commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip svn path=/trunk/; revision=16521 --- .../extra/Gem/examples/10.glsl/texture.frag | 32 +++++++++++----------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'packages/noncvs/windows/extra/Gem/examples/10.glsl/texture.frag') diff --git a/packages/noncvs/windows/extra/Gem/examples/10.glsl/texture.frag b/packages/noncvs/windows/extra/Gem/examples/10.glsl/texture.frag index aaee8245..112cd313 100644 --- a/packages/noncvs/windows/extra/Gem/examples/10.glsl/texture.frag +++ b/packages/noncvs/windows/extra/Gem/examples/10.glsl/texture.frag @@ -1,16 +1,16 @@ -// Cyrille Henry 2007 - -//#extension GL_ARB_texture_rectangle : enable -//uniform sampler2DRect MyTex; -uniform sampler2D MyTex; -uniform float B,C; - -void main (void) -{ - vec4 color = texture2D(MyTex, (gl_TextureMatrix[0] * gl_TexCoord[0]).st); - - color *= B+1.; // brightness - vec4 gray = vec4(dot(color.rgb,vec3(0.2125, 0.7154, 0.0721))); - color = mix(gray, color, C+1.); // contrast - gl_FragColor = color; -} +// Cyrille Henry 2007 + +//#extension GL_ARB_texture_rectangle : enable +//uniform sampler2DRect MyTex; +uniform sampler2D MyTex; +uniform float B,C; + +void main (void) +{ + vec4 color = texture2D(MyTex, (gl_TextureMatrix[0] * gl_TexCoord[0]).st); + + color *= B+1.; // brightness + vec4 gray = vec4(dot(color.rgb,vec3(0.2125, 0.7154, 0.0721))); + color = mix(gray, color, C+1.); // contrast + gl_FragColor = color; +} -- cgit v1.2.1