From c823b2bf3165990a556d50990adf4da5cee95593 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 2 Nov 2012 15:36:19 +0000 Subject: commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip svn path=/trunk/; revision=16521 --- .../extra/Gem/examples/10.glsl/tri2fan.geom | 102 ++++++++++----------- 1 file changed, 51 insertions(+), 51 deletions(-) (limited to 'packages/noncvs/windows/extra/Gem/examples/10.glsl/tri2fan.geom') diff --git a/packages/noncvs/windows/extra/Gem/examples/10.glsl/tri2fan.geom b/packages/noncvs/windows/extra/Gem/examples/10.glsl/tri2fan.geom index 45961e25..2206e59b 100644 --- a/packages/noncvs/windows/extra/Gem/examples/10.glsl/tri2fan.geom +++ b/packages/noncvs/windows/extra/Gem/examples/10.glsl/tri2fan.geom @@ -1,51 +1,51 @@ -// Cyrille Henry 2010 - -#version 120 -#extension GL_EXT_geometry_shader4 : enable - -void main(void) -{ - - int i; //increment variable - vec4 pos1,pos2, pos3, pos4, pos5; // tmp - vec3 high; - - for(i=0; i< gl_VerticesIn; i += 3){ // for all triangles - pos1 = gl_PositionIn[i]; - pos2 = gl_PositionIn[i+1]; - pos3 = gl_PositionIn[i+2]; - pos4 = (pos1 + pos2 + pos3) / 3.; // center of the triangle - - high = 10.*cross(pos2.xyz-pos1.xyz,pos3.xyz-pos2.xyz); - // hight and orientation of the piramide - - high = normalize(high); - high *= length(pos2-pos1); - pos5 = pos4 ; - pos5.xyz += high; - - gl_Position = gl_ModelViewProjectionMatrix * pos1; - EmitVertex(); - gl_Position = gl_ModelViewProjectionMatrix * pos4; - EmitVertex(); - gl_Position = gl_ModelViewProjectionMatrix * pos5; - EmitVertex(); - gl_Position = gl_ModelViewProjectionMatrix * pos2; - EmitVertex(); - gl_Position = gl_ModelViewProjectionMatrix * pos4; - EmitVertex(); - gl_Position = gl_ModelViewProjectionMatrix * pos5; - EmitVertex(); - gl_Position = gl_ModelViewProjectionMatrix * pos3; - EmitVertex(); - gl_Position = gl_ModelViewProjectionMatrix * pos4; - EmitVertex(); - gl_Position = gl_ModelViewProjectionMatrix * pos5; - EmitVertex(); - - EndPrimitive(); - // new primitive - } - -} - +// Cyrille Henry 2010 + +#version 120 +#extension GL_EXT_geometry_shader4 : enable + +void main(void) +{ + + int i; //increment variable + vec4 pos1,pos2, pos3, pos4, pos5; // tmp + vec3 high; + + for(i=0; i< gl_VerticesIn; i += 3){ // for all triangles + pos1 = gl_PositionIn[i]; + pos2 = gl_PositionIn[i+1]; + pos3 = gl_PositionIn[i+2]; + pos4 = (pos1 + pos2 + pos3) / 3.; // center of the triangle + + high = 10.*cross(pos2.xyz-pos1.xyz,pos3.xyz-pos2.xyz); + // hight and orientation of the piramide + + high = normalize(high); + high *= length(pos2-pos1); + pos5 = pos4 ; + pos5.xyz += high; + + gl_Position = gl_ModelViewProjectionMatrix * pos1; + EmitVertex(); + gl_Position = gl_ModelViewProjectionMatrix * pos4; + EmitVertex(); + gl_Position = gl_ModelViewProjectionMatrix * pos5; + EmitVertex(); + gl_Position = gl_ModelViewProjectionMatrix * pos2; + EmitVertex(); + gl_Position = gl_ModelViewProjectionMatrix * pos4; + EmitVertex(); + gl_Position = gl_ModelViewProjectionMatrix * pos5; + EmitVertex(); + gl_Position = gl_ModelViewProjectionMatrix * pos3; + EmitVertex(); + gl_Position = gl_ModelViewProjectionMatrix * pos4; + EmitVertex(); + gl_Position = gl_ModelViewProjectionMatrix * pos5; + EmitVertex(); + + EndPrimitive(); + // new primitive + } + +} + -- cgit v1.2.1