From c823b2bf3165990a556d50990adf4da5cee95593 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 2 Nov 2012 15:36:19 +0000 Subject: commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip svn path=/trunk/; revision=16521 --- .../windows/extra/Gem/examples/10.glsl/wave.frag | 80 +++++++++++----------- 1 file changed, 40 insertions(+), 40 deletions(-) (limited to 'packages/noncvs/windows/extra/Gem/examples/10.glsl/wave.frag') diff --git a/packages/noncvs/windows/extra/Gem/examples/10.glsl/wave.frag b/packages/noncvs/windows/extra/Gem/examples/10.glsl/wave.frag index d455f884..52bee23f 100644 --- a/packages/noncvs/windows/extra/Gem/examples/10.glsl/wave.frag +++ b/packages/noncvs/windows/extra/Gem/examples/10.glsl/wave.frag @@ -1,40 +1,40 @@ -// Cyrille Henry 2007 - -#extension GL_ARB_texture_rectangle : enable - -uniform float K1,K3,D1,K; -uniform sampler2DRect text; - -const float dx = 1.; -const float dy = 1.; - -void main (void) -{ - float x,y; - vec4 C; - vec2 texture1 = gl_TexCoord[0].st ; - - x=texture1.x; - y=texture1.y; - - C = texture2DRect(text, vec2(x, y)); - - vec4 color_cote = texture2DRect(text, vec2(x-dx, y-dy)); - color_cote += texture2DRect(text, vec2(x+dx, y-dy)); - color_cote += texture2DRect(text, vec2(x-dx, y+dy)); - color_cote += texture2DRect(text, vec2(x+dx, y+dy)); - color_cote += texture2DRect(text, vec2(x, y-dy)); - color_cote += texture2DRect(text, vec2(x-dx, y)); - color_cote += texture2DRect(text, vec2(x+dx, y)); - color_cote += texture2DRect(text, vec2(x, y+dy)); - - - float K = K1 * color_cote.r + K3 * 0.5 - (8. * K1 + K3) * C.r; - float D = D1 * (C.r - C.g); - - C.b = C.g; - C.g = C.r; - C.r = (2.* C.g) - C.b + K - D ; - - gl_FragColor = vec4(C.rgb,1.); -} +// Cyrille Henry 2007 + +#extension GL_ARB_texture_rectangle : enable + +uniform float K1,K3,D1,K; +uniform sampler2DRect text; + +const float dx = 1.; +const float dy = 1.; + +void main (void) +{ + float x,y; + vec4 C; + vec2 texture1 = gl_TexCoord[0].st ; + + x=texture1.x; + y=texture1.y; + + C = texture2DRect(text, vec2(x, y)); + + vec4 color_cote = texture2DRect(text, vec2(x-dx, y-dy)); + color_cote += texture2DRect(text, vec2(x+dx, y-dy)); + color_cote += texture2DRect(text, vec2(x-dx, y+dy)); + color_cote += texture2DRect(text, vec2(x+dx, y+dy)); + color_cote += texture2DRect(text, vec2(x, y-dy)); + color_cote += texture2DRect(text, vec2(x-dx, y)); + color_cote += texture2DRect(text, vec2(x+dx, y)); + color_cote += texture2DRect(text, vec2(x, y+dy)); + + + float K = K1 * color_cote.r + K3 * 0.5 - (8. * K1 + K3) * C.r; + float D = D1 * (C.r - C.g); + + C.b = C.g; + C.g = C.r; + C.r = (2.* C.g) - C.b + K - D ; + + gl_FragColor = vec4(C.rgb,1.); +} -- cgit v1.2.1