From 2c0b722536a4ec2f723c289b695b983741c678f8 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 2 Nov 2012 14:25:59 +0000 Subject: commit windows binaries from old rsync auto-build setup, including Gem 0.93.1 svn path=/trunk/; revision=16520 --- .../windows/extra/Gem/examples/data/Toon.frag | 61 ++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 packages/noncvs/windows/extra/Gem/examples/data/Toon.frag (limited to 'packages/noncvs/windows/extra/Gem/examples/data/Toon.frag') diff --git a/packages/noncvs/windows/extra/Gem/examples/data/Toon.frag b/packages/noncvs/windows/extra/Gem/examples/data/Toon.frag new file mode 100644 index 00000000..268bdab9 --- /dev/null +++ b/packages/noncvs/windows/extra/Gem/examples/data/Toon.frag @@ -0,0 +1,61 @@ +// +// Fragment shader for cartoon-style shading +// +// Author: Philip Rideout +// +// Copyright (c) 2005 3Dlabs Inc. Ltd. +// +/************************************************************************ +* * +* Copyright (C) 2002-2006 3Dlabs Inc. Ltd. * +* * +* All rights reserved. * +* * +* Redistribution and use in source and binary forms, with or without * +* modification, are permitted provided that the following conditions * +* are met: * +* * +* Redistributions of source code must retain the above copyright * +* notice, this list of conditions and the following disclaimer. * +* * +* Redistributions in binary form must reproduce the above * +* copyright notice, this list of conditions and the following * +* disclaimer in the documentation and/or other materials provided * +* with the distribution. * +* * +* Neither the name of 3Dlabs Inc. Ltd. nor the names of its * +* contributors may be used to endorse or promote products derived * +* from this software without specific prior written permission. * +* * +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * +* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * +* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * +* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * +* COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * +* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * +* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * +* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * +* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * +* POSSIBILITY OF SUCH DAMAGE. * +* * +************************************************************************/ + +const vec3 DiffuseColor= vec3( 0.1,0.1,0.1); +const vec3 PhongColor = vec3( 0.5,0.5,0.5); +const float Edge= 0.2; +uniform float Phong; +varying vec3 Normal; + +void main (void) +{ + vec3 color = DiffuseColor; + float f = dot(vec3(0,0,1),Normal); + if (abs(f) < Edge) + color = vec3(0); + if (f > Phong) + color = PhongColor; + + gl_FragColor = vec4(color, 1); +} -- cgit v1.2.1