From c823b2bf3165990a556d50990adf4da5cee95593 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 2 Nov 2012 15:36:19 +0000 Subject: commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip svn path=/trunk/; revision=16521 --- packages/noncvs/windows/extra/Gem/light-help.pd | 196 ++++++++++++------------ 1 file changed, 98 insertions(+), 98 deletions(-) (limited to 'packages/noncvs/windows/extra/Gem/light-help.pd') diff --git a/packages/noncvs/windows/extra/Gem/light-help.pd b/packages/noncvs/windows/extra/Gem/light-help.pd index c135e393..10482336 100644 --- a/packages/noncvs/windows/extra/Gem/light-help.pd +++ b/packages/noncvs/windows/extra/Gem/light-help.pd @@ -1,98 +1,98 @@ -#N canvas 124 217 710 507 10; -#X text 475 49 Example:; -#X obj 7 64 cnv 15 450 220 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X obj 8 336 cnv 15 450 100 empty empty empty 20 12 0 14 -233017 -66577 -0; -#X text 9 339 Inlets:; -#X obj 8 296 cnv 15 450 30 empty empty empty 20 12 0 14 -195568 -66577 -0; -#X text 17 295 Arguments:; -#X text 452 8 GEM object; -#X text 27 351 Inlet 1: gemlist; -#X text 9 406 Outlets:; -#X text 21 419 Outlet 1: gemlist; -#X obj 469 67 cnv 15 170 320 empty empty empty 20 12 0 14 -228992 -66577 -0; -#X obj 474 321 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 -0; -#N canvas 0 0 450 300 gemwin 0; -#X obj 132 136 gemwin; -#X obj 67 89 outlet; -#X obj 67 10 inlet; -#X obj 67 41 route create; -#X msg 67 70 set destroy; -#X msg 142 68 set create; -#X msg 256 112 destroy; -#X obj 322 45 inlet; -#X msg 132 112 create \, 1; -#X connect 2 0 3 0; -#X connect 3 0 4 0; -#X connect 3 0 8 0; -#X connect 3 1 5 0; -#X connect 3 1 6 0; -#X connect 4 0 1 0; -#X connect 5 0 1 0; -#X connect 6 0 0 0; -#X connect 7 0 0 0; -#X connect 8 0 0 0; -#X restore 479 360 pd gemwin; -#X msg 479 341 create; -#X text 475 320 Create window:; -#X obj 475 160 cnv 15 150 100 empty empty empty 20 12 0 14 -24198 -66577 -0; -#X obj 483 74 gemhead; -#X text 33 14 Synopsis: [light]; -#X text 53 30 Class: non-geometric object; -#X text 7 69 Description: adds a point-light to the scene; -#X text 18 86 [light] produces a light which is local to the scene -(unlike [world_light] which is at an infinite distance). Because light -is local light \, there is more computation required. Use a world_light -if you don't mind parallel light rays.; -#X text 27 373 Inlet 1: message: debug 1|0; -#X text 28 388 Inlet 2: list: 3(RGB) or 4(RGBA) float values; -#X obj 483 235 light; -#X msg 570 213 1 1 1; -#X obj 527 163 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 -1; -#X msg 527 184 debug \$1; -#X text 19 219 Keep in mind that the attributes have to be set before -rendering the vertices \, so if you are trying for frame accurate rendering -\, you will want to set the gemhead order to a low nuber so that all -of the values of the light get set first.; -#X obj 472 296 sphere; -#X floatatom 563 78 5 0 0 0 - - -; -#X obj 483 139 translateXYZ 2 0 0; -#X obj 483 96 rotateXYZ 0 -120 0; -#X obj 472 274 gemhead 40; -#X floatatom 523 121 5 1 4 0 - - -; -#X obj 549 261 cnv 15 85 50 empty empty empty 20 12 0 14 -24198 -66577 -0; -#X msg 551 288 lighting \$1; -#X obj 551 266 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 -1; -#X text 17 155 You can place the light with [rotate] and [translate]. -If you are lost use "debug" to display the light source as a small -sphere.; -#X msg 513 213 1 1 0; -#X text 18 200 The second inlet sets the color of the light-source. -; -#X text 63 307 light-number; -#X obj 492 175 tgl 20 0 empty \$0-onoff empty 17 7 0 10 -262144 -1 --1 0 1; -#X text 27 362 Inlet 1: float: turn light on(1)/off(0); -#X connect 12 0 13 0; -#X connect 13 0 12 0; -#X connect 16 0 31 0; -#X connect 24 0 23 1; -#X connect 25 0 26 0; -#X connect 26 0 23 0; -#X connect 29 0 31 2; -#X connect 30 0 23 0; -#X connect 31 0 30 0; -#X connect 32 0 28 0; -#X connect 33 0 30 1; -#X connect 35 0 12 1; -#X connect 36 0 35 0; -#X connect 38 0 23 1; -#X connect 41 0 23 0; +#N canvas 124 217 710 507 10; +#X text 475 49 Example:; +#X obj 7 64 cnv 15 450 220 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X obj 8 336 cnv 15 450 100 empty empty empty 20 12 0 14 -233017 -66577 +0; +#X text 9 339 Inlets:; +#X obj 8 296 cnv 15 450 30 empty empty empty 20 12 0 14 -195568 -66577 +0; +#X text 17 295 Arguments:; +#X text 452 8 GEM object; +#X text 27 351 Inlet 1: gemlist; +#X text 9 406 Outlets:; +#X text 21 419 Outlet 1: gemlist; +#X obj 469 67 cnv 15 170 320 empty empty empty 20 12 0 14 -228992 -66577 +0; +#X obj 474 321 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 +0; +#N canvas 0 0 450 300 gemwin 0; +#X obj 132 136 gemwin; +#X obj 67 89 outlet; +#X obj 67 10 inlet; +#X obj 67 41 route create; +#X msg 67 70 set destroy; +#X msg 142 68 set create; +#X msg 256 112 destroy; +#X obj 322 45 inlet; +#X msg 132 112 create \, 1; +#X connect 2 0 3 0; +#X connect 3 0 4 0; +#X connect 3 0 8 0; +#X connect 3 1 5 0; +#X connect 3 1 6 0; +#X connect 4 0 1 0; +#X connect 5 0 1 0; +#X connect 6 0 0 0; +#X connect 7 0 0 0; +#X connect 8 0 0 0; +#X restore 479 360 pd gemwin; +#X msg 479 341 create; +#X text 475 320 Create window:; +#X obj 475 160 cnv 15 150 100 empty empty empty 20 12 0 14 -24198 -66577 +0; +#X obj 483 74 gemhead; +#X text 33 14 Synopsis: [light]; +#X text 53 30 Class: non-geometric object; +#X text 7 69 Description: adds a point-light to the scene; +#X text 18 86 [light] produces a light which is local to the scene +(unlike [world_light] which is at an infinite distance). Because light +is local light \, there is more computation required. Use a world_light +if you don't mind parallel light rays.; +#X text 27 373 Inlet 1: message: debug 1|0; +#X text 28 388 Inlet 2: list: 3(RGB) or 4(RGBA) float values; +#X obj 483 235 light; +#X msg 570 213 1 1 1; +#X obj 527 163 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X msg 527 184 debug \$1; +#X text 19 219 Keep in mind that the attributes have to be set before +rendering the vertices \, so if you are trying for frame accurate rendering +\, you will want to set the gemhead order to a low nuber so that all +of the values of the light get set first.; +#X obj 472 296 sphere; +#X floatatom 563 78 5 0 0 0 - - -; +#X obj 483 139 translateXYZ 2 0 0; +#X obj 483 96 rotateXYZ 0 -120 0; +#X obj 472 274 gemhead 40; +#X floatatom 523 121 5 1 4 0 - - -; +#X obj 549 261 cnv 15 85 50 empty empty empty 20 12 0 14 -24198 -66577 +0; +#X msg 551 288 lighting \$1; +#X obj 551 266 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 +1; +#X text 17 155 You can place the light with [rotate] and [translate]. +If you are lost use "debug" to display the light source as a small +sphere.; +#X msg 513 213 1 1 0; +#X text 18 200 The second inlet sets the color of the light-source. +; +#X text 63 307 light-number; +#X obj 492 175 tgl 20 0 empty \$0-onoff empty 17 7 0 10 -262144 -1 +-1 0 1; +#X text 27 362 Inlet 1: float: turn light on(1)/off(0); +#X connect 12 0 13 0; +#X connect 13 0 12 0; +#X connect 16 0 31 0; +#X connect 24 0 23 1; +#X connect 25 0 26 0; +#X connect 26 0 23 0; +#X connect 29 0 31 2; +#X connect 30 0 23 0; +#X connect 31 0 30 0; +#X connect 32 0 28 0; +#X connect 33 0 30 1; +#X connect 35 0 12 1; +#X connect 36 0 35 0; +#X connect 38 0 23 1; +#X connect 41 0 23 0; -- cgit v1.2.1