From 2c0b722536a4ec2f723c289b695b983741c678f8 Mon Sep 17 00:00:00 2001 From: Hans-Christoph Steiner Date: Fri, 2 Nov 2012 14:25:59 +0000 Subject: commit windows binaries from old rsync auto-build setup, including Gem 0.93.1 svn path=/trunk/; revision=16520 --- .../noncvs/windows/extra/Gem/manual/index.html | 67 ++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 packages/noncvs/windows/extra/Gem/manual/index.html (limited to 'packages/noncvs/windows/extra/Gem/manual/index.html') diff --git a/packages/noncvs/windows/extra/Gem/manual/index.html b/packages/noncvs/windows/extra/Gem/manual/index.html new file mode 100644 index 00000000..d3a63083 --- /dev/null +++ b/packages/noncvs/windows/extra/Gem/manual/index.html @@ -0,0 +1,67 @@ + + + + + + Gem Manual + + + +
+

+GEM Manual

+ +
a simple patch
+ +

This is the first attempt at a manual for GEM, so bear with me. +Any comments are appreciated. Send them to Mark Danks +


+In fact, this ought to be the second attempt at such a manual. There will not be much now. +But send any comments to IOhannes m zmölnig instead. +

+

Introduction +
    An introduction to GEM and what you can do with +it.  The general system requirements are also described here. +

Using GEM with Pd +
    How to use GEM with Pd.  This includes how +to start Pd so that the GEM library is loaded and working properly. +

Basic objects +
    The basic objects that GEM has.  This section +shows you how to create a simple patch. +

Images +
    Using images is an important part of GEM. Here you +will load in images and learn the basics of dealing with images. +

Texture mapping +
    Loading in images is only one part.  Applying +those images to 3-D shapes is called texture mapping. +

Pixes (image processing) +
    Once you have texture mapped the images, you will +probably want to process and change them in response to user interaction.  +The pix objects provide this functionality. +

Lighting +
    Shading and lighting are easy with the lighting +objects. +

Particles +
    Particle systems can create effects such as smoke, +fire, and water. +

Utility objects +
    To help you deal with the data which GEM uses, there +are a number of utility objects. +

Input devices +
    GEM provides interaction with the mouse and other +input devices. +

Advanced +
    Now that you know all about the other objects, here +are a few of the more advanced ones. +

Writing new objects +
    How to write new objects for GEM. +

FAQ +
    Frequently asked questions about GEM. +

List of Objects +
    All of the objects in GEM with a very brief description.. +

Glossary/Index +
    A collection of definitions and links to explanations. +

+
  + + -- cgit v1.2.1