From fe8aa4ce5e8eebc1c6f762f4fc40328718a13e22 Mon Sep 17 00:00:00 2001 From: Miller Puckette Date: Sat, 31 Dec 2005 01:32:12 +0000 Subject: Deleted unused (?) files svn path=/trunk/; revision=4318 --- pd/portaudio_v18/docs/pa_tut_pc.html | 114 ----------------------------------- 1 file changed, 114 deletions(-) delete mode 100644 pd/portaudio_v18/docs/pa_tut_pc.html (limited to 'pd/portaudio_v18/docs/pa_tut_pc.html') diff --git a/pd/portaudio_v18/docs/pa_tut_pc.html b/pd/portaudio_v18/docs/pa_tut_pc.html deleted file mode 100644 index f7a70101..00000000 --- a/pd/portaudio_v18/docs/pa_tut_pc.html +++ /dev/null @@ -1,114 +0,0 @@ - - - - - - - - - PortAudio Tutorial - - -  -
- - - -
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-

-PortAudio Tutorial

-
- -

-Compiling for Windows (WMME or DirectSound)

- -
To compile PortAudio for Windows, you can choose between three -options: - -Some advantages of using DirectSound are that DirectSound may have lower -latency than WMME, and supports effects processing plugins. But one disadvantage -is that DirectSound is not installed on all PCs, and is not well supported -under Windows NT. So WMME is the best choice for most projects. -

Note: If you are compiling one of the PortAudio test programs -with Visual C++, then create a new Project of type "Win32 Console Application". -

-All

-For any Windows implementation, add the following source files to your -project: -
-
pa_common\pa_lib.c
-pa_common\portaudio.h
-pa_common\pa_host.h
-
-Link with the system library "winmm.lib". For Visual C++: -
    -
  1. -select "Settings..." from the "Project" menu,
  2. - -
  3. -select the project name in the tree on the left,
  4. - -
  5. -choose "All Configurations" in the popup menu above the tree,
  6. - -
  7. -select the "Link" tab,
  8. - -
  9. -enter "winmm.lib", without quotes, as the first item in the "Object/library -modules:" field.
  10. -
- -

-WMME

-To use the WMME implementation, add the following source files to your -project: -
pa_win_wmme/pa_win_wmme.c
- -

-DirectSound

-If you want to use the DirectSound implementation of PortAudio then you -must have a recent copy of the free -DirectX -SDK for Developers from Microsoft installed on your computer. To compile -an application add the following source files to your project: -
-
pa_win_ds\dsound_wrapper.c
-pa_win_ds\pa_dsound.c
-
-Link with both system libraries "dsound.lib" and "winmm.lib" -using the procedure described above for "winmm.lib". -
  - - - - -
Borland users cannot link with the "dsound.lib" from Microsoft -directly. Emmanuel offered this advice: -

One can use implib from Borland to generate a new .lib file which is -compatible with Borland C++. -

Use: "implib dsound.dll dsound.lib" and include dsound.lib into your -project. -

I still had a problem executing the patest_record example. The thread -ended with an error like 'Floating point overflow at...'. This problem -was caused due to a fault in the compiler. Now I'm using Borland 5.02 (instead -of 5.01). Everything seems to be working fine at the moment.

-
- -
You might try compiling the "pa_tests\patest_saw.c" file first -because it is the simplest.
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