#N canvas 366 31 565 405 10; #X msg 168 46 anything 1 two three; #X msg 180 66 one 2 3; #X obj 167 308 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 362 305 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X msg 190 114 list one 2 3; #X msg 191 136 1 2 3; #X obj 167 285 trigger anything bang float list pointer symbol; #X obj 424 306 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 491 307 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 296 305 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 230 305 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 35 362 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 111 362 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 137 362 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 164 362 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 85 362 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 59 362 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 35 340 trigger a b f l p s; #X text 48 20 how [trigger] interprets and converts data can be tricky: ; #X text 315 59 "undefined lists"; #X text 288 127 lists; #X msg 199 175 4; #X msg 202 196 float 234; #X text 280 181 floats; #X msg 208 229 symbol blah; #X text 303 242 symbols; #X msg 188 84 asdf; #X msg 208 251 symbol four; #X connect 0 0 6 0; #X connect 1 0 6 0; #X connect 4 0 6 0; #X connect 5 0 6 0; #X connect 6 0 2 0; #X connect 6 0 17 0; #X connect 6 1 10 0; #X connect 6 2 9 0; #X connect 6 3 3 0; #X connect 6 4 7 0; #X connect 6 5 8 0; #X connect 17 0 11 0; #X connect 17 1 16 0; #X connect 17 2 15 0; #X connect 17 3 12 0; #X connect 17 4 13 0; #X connect 17 5 14 0; #X connect 21 0 6 0; #X connect 22 0 6 0; #X connect 24 0 6 0; #X connect 26 0 6 0; #X connect 27 0 6 0;